diff options
-rw-r--r-- | docs/html/guide/topics/graphics/2d-graphics.jd | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/docs/html/guide/topics/graphics/2d-graphics.jd b/docs/html/guide/topics/graphics/2d-graphics.jd index 5abffb3..5cf1a59 100644 --- a/docs/html/guide/topics/graphics/2d-graphics.jd +++ b/docs/html/guide/topics/graphics/2d-graphics.jd @@ -130,9 +130,8 @@ use your Canvas to draw a Bitmap handled by the system.</p> <p class="note"><strong>Note: </strong> In order to request an invalidate from a thread other than your main Activity's thread, you must call <code>{@link android.view.View#postInvalidate()}</code>.</p> -<p>Also read <a href="{@docRoot}guide/topics/ui/custom-components.html">Building Custom Components</a> -for a guide to extending a View class, and <a href="2d-graphics.html">2D Graphics: Drawables</a> for -information on using Drawable objects like images from your resources and other primitive shapes.</p> +<p>For information about extending the {@link android.view.View} class, read +<a href="{@docRoot}guide/topics/ui/custom-components.html">Building Custom Components</a>.</p> <p>For a sample application, see the Snake game, in the SDK samples folder: <code><your-sdk-directory>/samples/Snake/</code>.</p> @@ -188,7 +187,7 @@ browse the source in the <a href="{@docRoot}guide/samples/index.html">Sample Cod <p>This document discusses the basics of using Drawable objects to draw graphics and how to use a couple subclasses of the Drawable class. For information on using Drawables to do frame-by-frame -animation, see <a href="{@docRoot}guide/topics/animation/drawable-animation.html">Drawable +animation, see <a href="{@docRoot}guide/topics/graphics/drawable-animation.html">Drawable Animation</a>.</p> <p>A {@link android.graphics.drawable.Drawable} is a general abstraction for "something that can be |