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-rw-r--r--libs/hwui/Extensions.h65
-rw-r--r--libs/hwui/FontRenderer.h12
-rw-r--r--libs/hwui/OpenGLRenderer.h3
-rw-r--r--libs/hwui/TextureCache.cpp5
4 files changed, 79 insertions, 6 deletions
diff --git a/libs/hwui/Extensions.h b/libs/hwui/Extensions.h
new file mode 100644
index 0000000..c3d2448
--- /dev/null
+++ b/libs/hwui/Extensions.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#ifndef ANDROID_UI_EXTENSIONS_H
+#define ANDROID_UI_EXTENSIONS_H
+
+#include <utils/SortedVector.h>
+#include <utils/String8.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+namespace android {
+namespace uirenderer {
+
+class Extensions {
+public:
+ Extensions() {
+ const char* buffer = (const char*) glGetString(GL_EXTENSIONS);
+ const char* current = buffer;
+ const char* head = current;
+ do {
+ head = strchr(current, ' ');
+ String8 s(current, head ? head - current : strlen(current));
+ if (s.length()) {
+ mExtensionList.add(s);
+ }
+ current = head + 1;
+ } while (head);
+
+ mHasNPot = hasExtension("GL_OES_texture_npot");
+ }
+
+ inline bool hasNPot() const { return mHasNPot; }
+
+ bool hasExtension(const char* extension) const {
+ const String8 s(extension);
+ return mExtensionList.indexOf(s) >= 0;
+ }
+
+private:
+ SortedVector<String8> mExtensionList;
+
+ bool mHasNPot;
+}; // class Extensions
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_EXTENSIONS_H
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
index b73a96e..3d4d49c 100644
--- a/libs/hwui/FontRenderer.h
+++ b/libs/hwui/FontRenderer.h
@@ -43,10 +43,8 @@ public:
static Font* create(FontRenderer* state, uint32_t fontId, float fontSize);
protected:
-
friend class FontRenderer;
- void invalidateTextureCache();
struct CachedGlyphInfo {
// Has the cache been invalidated?
bool mIsValid;
@@ -68,17 +66,19 @@ protected:
uint32_t mBitmapTop;
};
- FontRenderer* mState;
- uint32_t mFontId;
- float mFontSize;
-
Font(FontRenderer* state, uint32_t fontId, float fontSize);
DefaultKeyedVector<int32_t, CachedGlyphInfo*> mCachedGlyphs;
+ void invalidateTextureCache();
+
CachedGlyphInfo *cacheGlyph(SkPaint* paint, int32_t glyph);
void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
+
+ FontRenderer* mState;
+ uint32_t mFontId;
+ float mFontSize;
};
class FontRenderer {
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index b82366b..6d30282 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -40,6 +40,7 @@
#include "PatchCache.h"
#include "Vertex.h"
#include "FontRenderer.h"
+#include "Extensions.h"
namespace android {
namespace uirenderer {
@@ -369,6 +370,8 @@ private:
LayerCache mLayerCache;
GradientCache mGradientCache;
PatchCache mPatchCache;
+
+ Extensions mExtensions;
}; // class OpenGLRenderer
}; // namespace uirenderer
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index ff9e2af..4975edb 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -128,6 +128,11 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
switch (bitmap->getConfig()) {
+ case SkBitmap::kA8_Config:
+ texture->blend = true;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels());
+ break;
case SkBitmap::kRGB_565_Config:
texture->blend = false;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,