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-rw-r--r--api/current.txt1
-rw-r--r--opengl/java/android/opengl/Matrix.java39
2 files changed, 38 insertions, 2 deletions
diff --git a/api/current.txt b/api/current.txt
index 0f5c98a..785eb47 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -13171,6 +13171,7 @@ package android.opengl {
method public static void multiplyMM(float[], int, float[], int, float[], int);
method public static void multiplyMV(float[], int, float[], int, float[], int);
method public static void orthoM(float[], int, float, float, float, float, float, float);
+ method public static void perspectiveM(float[], int, float, float, float, float);
method public static void rotateM(float[], int, float[], int, float, float, float, float);
method public static void rotateM(float[], int, float, float, float, float);
method public static void scaleM(float[], int, float[], int, float, float, float);
diff --git a/opengl/java/android/opengl/Matrix.java b/opengl/java/android/opengl/Matrix.java
index b9fd4ab..a412a43 100644
--- a/opengl/java/android/opengl/Matrix.java
+++ b/opengl/java/android/opengl/Matrix.java
@@ -16,8 +16,6 @@
package android.opengl;
-import javax.microedition.khronos.opengles.GL10;
-
/**
* Matrix math utilities. These methods operate on OpenGL ES format
* matrices and vectors stored in float arrays.
@@ -332,6 +330,43 @@ public class Matrix {
}
/**
+ * Define a projection matrix in terms of a field of view angle, an
+ * aspect ratio, and z clip planes
+ * @param m the float array that holds the perspective matrix
+ * @param offset the offset into float array m where the perspective
+ * matrix data is written
+ * @param fovy field of view in y direction, in degrees
+ * @param aspect width to height aspect ratio of the viewport
+ * @param zNear
+ * @param zFar
+ */
+ public static void perspectiveM(float[] m, int offset,
+ float fovy, float aspect, float zNear, float zFar) {
+ float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0));
+ float rangeReciprocal = 1.0f / (zNear - zFar);
+
+ m[offset + 0] = f / aspect;
+ m[offset + 1] = 0.0f;
+ m[offset + 2] = 0.0f;
+ m[offset + 3] = 0.0f;
+
+ m[offset + 4] = 0.0f;
+ m[offset + 5] = f;
+ m[offset + 6] = 0.0f;
+ m[offset + 7] = 0.0f;
+
+ m[offset + 8] = 0.0f;
+ m[offset + 9] = 0.0f;
+ m[offset + 10] = (zFar + zNear) * rangeReciprocal;
+ m[offset + 11] = -1.0f;
+
+ m[offset + 12] = 0.0f;
+ m[offset + 13] = 0.0f;
+ m[offset + 14] = 2.0f * zFar * rangeReciprocal;
+ m[offset + 15] = 0.0f;
+ }
+
+ /**
* Computes the length of a vector
*
* @param x x coordinate of a vector