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-rw-r--r--libs/rs/java/Samples/AndroidManifest.xml9
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsBench.java71
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsBenchRS.java429
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsBenchView.java91
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rsbench.rs789
5 files changed, 0 insertions, 1389 deletions
diff --git a/libs/rs/java/Samples/AndroidManifest.xml b/libs/rs/java/Samples/AndroidManifest.xml
index 8dad161..c08a264 100644
--- a/libs/rs/java/Samples/AndroidManifest.xml
+++ b/libs/rs/java/Samples/AndroidManifest.xml
@@ -21,14 +21,5 @@
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
-
- <activity android:name="RsBench"
- android:label="RsBenchmark"
- android:theme="@android:style/Theme.Black.NoTitleBar">
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
</application>
</manifest>
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsBench.java b/libs/rs/java/Samples/src/com/android/samples/RsBench.java
deleted file mode 100644
index a29dddc..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsBench.java
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-
-import android.renderscript.RSSurfaceView;
-import android.renderscript.RenderScript;
-
-import android.app.Activity;
-import android.content.res.Configuration;
-import android.os.Bundle;
-import android.os.Handler;
-import android.os.Looper;
-import android.os.Message;
-import android.provider.Settings.System;
-import android.util.Config;
-import android.util.Log;
-import android.view.Menu;
-import android.view.MenuItem;
-import android.view.View;
-import android.view.Window;
-import android.widget.Button;
-import android.widget.ListView;
-
-import java.lang.Runtime;
-
-public class RsBench extends Activity {
-
- private RsBenchView mView;
-
- @Override
- public void onCreate(Bundle icicle) {
- super.onCreate(icicle);
-
- // Create our Preview view and set it as the content of our
- // Activity
- mView = new RsBenchView(this);
- setContentView(mView);
- }
-
- @Override
- protected void onResume() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity loses focus
- super.onResume();
- mView.resume();
- }
-
- @Override
- protected void onPause() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity loses focus
- super.onPause();
- mView.pause();
- }
-
-}
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsBenchRS.java b/libs/rs/java/Samples/src/com/android/samples/RsBenchRS.java
deleted file mode 100644
index 1afcee3..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsBenchRS.java
+++ /dev/null
@@ -1,429 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-
-import java.io.Writer;
-
-import android.content.res.Resources;
-import android.graphics.Bitmap;
-import android.graphics.BitmapFactory;
-import android.renderscript.*;
-import android.renderscript.Allocation.MipmapControl;
-import android.renderscript.Program.TextureType;
-import android.renderscript.ProgramStore.DepthFunc;
-import android.renderscript.ProgramStore.BlendSrcFunc;
-import android.renderscript.ProgramStore.BlendDstFunc;
-import android.renderscript.Sampler.Value;
-import android.util.Log;
-
-
-public class RsBenchRS {
-
- int mWidth;
- int mHeight;
-
- public RsBenchRS() {
- }
-
- public void init(RenderScriptGL rs, Resources res, int width, int height) {
- mRS = rs;
- mRes = res;
- mWidth = width;
- mHeight = height;
- mOptionsARGB.inScaled = false;
- mOptionsARGB.inPreferredConfig = Bitmap.Config.ARGB_8888;
- mMode = 0;
- mMaxModes = 0;
- initRS();
- }
-
- private Resources mRes;
- private RenderScriptGL mRS;
-
- private Sampler mLinearClamp;
- private Sampler mLinearWrap;
- private Sampler mMipLinearWrap;
- private Sampler mNearestClamp;
- private Sampler mMipLinearAniso8;
- private Sampler mMipLinearAniso15;
-
- private ProgramStore mProgStoreBlendNoneDepth;
- private ProgramStore mProgStoreBlendNone;
- private ProgramStore mProgStoreBlendAlpha;
- private ProgramStore mProgStoreBlendAdd;
-
- private ProgramFragment mProgFragmentTexture;
- private ProgramFragment mProgFragmentColor;
-
- private ProgramVertex mProgVertex;
- private ProgramVertexFixedFunction.Constants mPVA;
-
- // Custom shaders
- private ProgramVertex mProgVertexCustom;
- private ProgramFragment mProgFragmentCustom;
- private ProgramFragment mProgFragmentMultitex;
- private ProgramVertex mProgVertexPixelLight;
- private ProgramVertex mProgVertexPixelLightMove;
- private ProgramFragment mProgFragmentPixelLight;
- private ScriptField_VertexShaderConstants_s mVSConst;
- private ScriptField_FragentShaderConstants_s mFSConst;
- private ScriptField_VertexShaderConstants3_s mVSConstPixel;
- private ScriptField_FragentShaderConstants3_s mFSConstPixel;
-
- private ProgramVertex mProgVertexCube;
- private ProgramFragment mProgFragmentCube;
-
- private ProgramRaster mCullBack;
- private ProgramRaster mCullFront;
- private ProgramRaster mCullNone;
-
- private Allocation mTexTorus;
- private Allocation mTexOpaque;
- private Allocation mTexTransparent;
- private Allocation mTexChecker;
- private Allocation mTexCube;
-
- private Mesh m10by10Mesh;
- private Mesh m100by100Mesh;
- private Mesh mWbyHMesh;
- private Mesh mTorus;
-
- Font mFontSans;
- Font mFontSerif;
- Font mFontSerifBold;
- Font mFontSerifItalic;
- Font mFontSerifBoldItalic;
- Font mFontMono;
- private Allocation mTextAlloc;
-
- private ScriptC_rsbench mScript;
-
- private final BitmapFactory.Options mOptionsARGB = new BitmapFactory.Options();
-
- int mMode;
- int mMaxModes;
-
- public void onActionDown(int x, int y) {
- mMode ++;
- mMode = mMode % mMaxModes;
- mScript.set_gDisplayMode(mMode);
- }
-
- ProgramStore BLEND_ADD_DEPTH_NONE(RenderScript rs) {
- ProgramStore.Builder builder = new ProgramStore.Builder(rs);
- builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
- builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ONE);
- builder.setDitherEnabled(false);
- builder.setDepthMaskEnabled(false);
- return builder.create();
- }
-
- private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) {
-
- Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS,
- 2, Mesh.TriangleMeshBuilder.TEXTURE_0);
-
- for (int y = 0; y <= hResolution; y++) {
- final float normalizedY = (float)y / hResolution;
- final float yOffset = (normalizedY - 0.5f) * height;
- for (int x = 0; x <= wResolution; x++) {
- float normalizedX = (float)x / wResolution;
- float xOffset = (normalizedX - 0.5f) * width;
- tmb.setTexture((float)x % 2, (float)y % 2);
- tmb.addVertex(xOffset, yOffset);
- }
- }
-
- for (int y = 0; y < hResolution; y++) {
- final int curY = y * (wResolution + 1);
- final int belowY = (y + 1) * (wResolution + 1);
- for (int x = 0; x < wResolution; x++) {
- int curV = curY + x;
- int belowV = belowY + x;
- tmb.addTriangle(curV, belowV, curV + 1);
- tmb.addTriangle(belowV, belowV + 1, curV + 1);
- }
- }
-
- return tmb.create(true);
- }
-
- private void initProgramStore() {
- // Use stock the stock program store object
- mProgStoreBlendNoneDepth = ProgramStore.BLEND_NONE_DEPTH_TEST(mRS);
- mProgStoreBlendNone = ProgramStore.BLEND_NONE_DEPTH_NONE(mRS);
-
- // Create a custom program store
- ProgramStore.Builder builder = new ProgramStore.Builder(mRS);
- builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
- builder.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA,
- ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA);
- builder.setDitherEnabled(false);
- builder.setDepthMaskEnabled(false);
- mProgStoreBlendAlpha = builder.create();
-
- mProgStoreBlendAdd = BLEND_ADD_DEPTH_NONE(mRS);
-
- mScript.set_gProgStoreBlendNoneDepth(mProgStoreBlendNoneDepth);
- mScript.set_gProgStoreBlendNone(mProgStoreBlendNone);
- mScript.set_gProgStoreBlendAlpha(mProgStoreBlendAlpha);
- mScript.set_gProgStoreBlendAdd(mProgStoreBlendAdd);
- }
-
- private void initProgramFragment() {
-
- ProgramFragmentFixedFunction.Builder texBuilder = new ProgramFragmentFixedFunction.Builder(mRS);
- texBuilder.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE,
- ProgramFragmentFixedFunction.Builder.Format.RGBA, 0);
- mProgFragmentTexture = texBuilder.create();
- mProgFragmentTexture.bindSampler(mLinearClamp, 0);
-
- ProgramFragmentFixedFunction.Builder colBuilder = new ProgramFragmentFixedFunction.Builder(mRS);
- colBuilder.setVaryingColor(false);
- mProgFragmentColor = colBuilder.create();
-
- mScript.set_gProgFragmentColor(mProgFragmentColor);
- mScript.set_gProgFragmentTexture(mProgFragmentTexture);
- }
-
- private void initProgramVertex() {
- ProgramVertexFixedFunction.Builder pvb = new ProgramVertexFixedFunction.Builder(mRS);
- mProgVertex = pvb.create();
-
- mPVA = new ProgramVertexFixedFunction.Constants(mRS);
- ((ProgramVertexFixedFunction)mProgVertex).bindConstants(mPVA);
- Matrix4f proj = new Matrix4f();
- proj.loadOrthoWindow(mWidth, mHeight);
- mPVA.setProjection(proj);
-
- mScript.set_gProgVertex(mProgVertex);
- }
-
- private void initCustomShaders() {
- mVSConst = new ScriptField_VertexShaderConstants_s(mRS, 1);
- mFSConst = new ScriptField_FragentShaderConstants_s(mRS, 1);
- mScript.bind_gVSConstants(mVSConst);
- mScript.bind_gFSConstants(mFSConst);
-
- mVSConstPixel = new ScriptField_VertexShaderConstants3_s(mRS, 1);
- mFSConstPixel = new ScriptField_FragentShaderConstants3_s(mRS, 1);
- mScript.bind_gVSConstPixel(mVSConstPixel);
- mScript.bind_gFSConstPixel(mFSConstPixel);
-
- // Initialize the shader builder
- ProgramVertex.Builder pvbCustom = new ProgramVertex.Builder(mRS);
- // Specify the resource that contains the shader string
- pvbCustom.setShader(mRes, R.raw.shaderv);
- // Use a script field to specify the input layout
- pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
- // Define the constant input layout
- pvbCustom.addConstant(mVSConst.getAllocation().getType());
- mProgVertexCustom = pvbCustom.create();
- // Bind the source of constant data
- mProgVertexCustom.bindConstants(mVSConst.getAllocation(), 0);
-
- ProgramFragment.Builder pfbCustom = new ProgramFragment.Builder(mRS);
- // Specify the resource that contains the shader string
- pfbCustom.setShader(mRes, R.raw.shaderf);
- // Tell the builder how many textures we have
- pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
- // Define the constant input layout
- pfbCustom.addConstant(mFSConst.getAllocation().getType());
- mProgFragmentCustom = pfbCustom.create();
- // Bind the source of constant data
- mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0);
-
- // Cubemap test shaders
- pvbCustom = new ProgramVertex.Builder(mRS);
- pvbCustom.setShader(mRes, R.raw.shadercubev);
- pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
- pvbCustom.addConstant(mVSConst.getAllocation().getType());
- mProgVertexCube = pvbCustom.create();
- mProgVertexCube.bindConstants(mVSConst.getAllocation(), 0);
-
- pfbCustom = new ProgramFragment.Builder(mRS);
- pfbCustom.setShader(mRes, R.raw.shadercubef);
- pfbCustom.addTexture(Program.TextureType.TEXTURE_CUBE);
- mProgFragmentCube = pfbCustom.create();
-
- pvbCustom = new ProgramVertex.Builder(mRS);
- pvbCustom.setShader(mRes, R.raw.shader2v);
- pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
- pvbCustom.addConstant(mVSConstPixel.getAllocation().getType());
- mProgVertexPixelLight = pvbCustom.create();
- mProgVertexPixelLight.bindConstants(mVSConstPixel.getAllocation(), 0);
-
- pvbCustom = new ProgramVertex.Builder(mRS);
- pvbCustom.setShader(mRes, R.raw.shader2movev);
- pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
- pvbCustom.addConstant(mVSConstPixel.getAllocation().getType());
- mProgVertexPixelLightMove = pvbCustom.create();
- mProgVertexPixelLightMove.bindConstants(mVSConstPixel.getAllocation(), 0);
-
- pfbCustom = new ProgramFragment.Builder(mRS);
- pfbCustom.setShader(mRes, R.raw.shader2f);
- pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
- pfbCustom.addConstant(mFSConstPixel.getAllocation().getType());
- mProgFragmentPixelLight = pfbCustom.create();
- mProgFragmentPixelLight.bindConstants(mFSConstPixel.getAllocation(), 0);
-
- pfbCustom = new ProgramFragment.Builder(mRS);
- pfbCustom.setShader(mRes, R.raw.multitexf);
- for (int texCount = 0; texCount < 3; texCount ++) {
- pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
- }
- mProgFragmentMultitex = pfbCustom.create();
-
- mScript.set_gProgVertexCustom(mProgVertexCustom);
- mScript.set_gProgFragmentCustom(mProgFragmentCustom);
- mScript.set_gProgVertexCube(mProgVertexCube);
- mScript.set_gProgFragmentCube(mProgFragmentCube);
- mScript.set_gProgVertexPixelLight(mProgVertexPixelLight);
- mScript.set_gProgVertexPixelLightMove(mProgVertexPixelLightMove);
- mScript.set_gProgFragmentPixelLight(mProgFragmentPixelLight);
- mScript.set_gProgFragmentMultitex(mProgFragmentMultitex);
- }
-
- private Allocation loadTextureRGB(int id) {
- return Allocation.createFromBitmapResource(mRS, mRes, id,
- Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
- Allocation.USAGE_GRAPHICS_TEXTURE);
- }
-
- private Allocation loadTextureARGB(int id) {
- Bitmap b = BitmapFactory.decodeResource(mRes, id, mOptionsARGB);
- return Allocation.createFromBitmap(mRS, b,
- Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
- Allocation.USAGE_GRAPHICS_TEXTURE);
- }
-
- private void loadImages() {
- mTexTorus = loadTextureRGB(R.drawable.torusmap);
- mTexOpaque = loadTextureRGB(R.drawable.data);
- mTexTransparent = loadTextureARGB(R.drawable.leaf);
- mTexChecker = loadTextureRGB(R.drawable.checker);
- Bitmap b = BitmapFactory.decodeResource(mRes, R.drawable.cubemap_test);
- mTexCube = Allocation.createCubemapFromBitmap(mRS, b);
-
- mScript.set_gTexTorus(mTexTorus);
- mScript.set_gTexOpaque(mTexOpaque);
- mScript.set_gTexTransparent(mTexTransparent);
- mScript.set_gTexChecker(mTexChecker);
- mScript.set_gTexCube(mTexCube);
- }
-
- private void initFonts() {
- // Sans font by family name
- mFontSans = Font.create(mRS, mRes, "sans-serif", Font.Style.NORMAL, 8);
- mFontSerif = Font.create(mRS, mRes, "serif", Font.Style.NORMAL, 8);
- // Create fonts by family and style
- mFontSerifBold = Font.create(mRS, mRes, "serif", Font.Style.BOLD, 8);
- mFontSerifItalic = Font.create(mRS, mRes, "serif", Font.Style.ITALIC, 8);
- mFontSerifBoldItalic = Font.create(mRS, mRes, "serif", Font.Style.BOLD_ITALIC, 8);
- mFontMono = Font.create(mRS, mRes, "mono", Font.Style.NORMAL, 8);
-
- mTextAlloc = Allocation.createFromString(mRS, "String from allocation", Allocation.USAGE_SCRIPT);
-
- mScript.set_gFontSans(mFontSans);
- mScript.set_gFontSerif(mFontSerif);
- mScript.set_gFontSerifBold(mFontSerifBold);
- mScript.set_gFontSerifItalic(mFontSerifItalic);
- mScript.set_gFontSerifBoldItalic(mFontSerifBoldItalic);
- mScript.set_gFontMono(mFontMono);
- mScript.set_gTextAlloc(mTextAlloc);
- }
-
- private void initMesh() {
- m10by10Mesh = getMbyNMesh(mWidth, mHeight, 10, 10);
- mScript.set_g10by10Mesh(m10by10Mesh);
- m100by100Mesh = getMbyNMesh(mWidth, mHeight, 100, 100);
- mScript.set_g100by100Mesh(m100by100Mesh);
- mWbyHMesh= getMbyNMesh(mWidth, mHeight, mWidth/4, mHeight/4);
- mScript.set_gWbyHMesh(mWbyHMesh);
-
- FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.torus);
- FileA3D.IndexEntry entry = model.getIndexEntry(0);
- if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) {
- Log.e("rs", "could not load model");
- } else {
- mTorus = (Mesh)entry.getObject();
- mScript.set_gTorusMesh(mTorus);
- }
- }
-
- private void initSamplers() {
- Sampler.Builder bs = new Sampler.Builder(mRS);
- bs.setMinification(Sampler.Value.LINEAR);
- bs.setMagnification(Sampler.Value.LINEAR);
- bs.setWrapS(Sampler.Value.WRAP);
- bs.setWrapT(Sampler.Value.WRAP);
- mLinearWrap = bs.create();
-
- mLinearClamp = Sampler.CLAMP_LINEAR(mRS);
- mNearestClamp = Sampler.CLAMP_NEAREST(mRS);
- mMipLinearWrap = Sampler.WRAP_LINEAR_MIP_LINEAR(mRS);
-
- bs = new Sampler.Builder(mRS);
- bs.setMinification(Sampler.Value.LINEAR_MIP_LINEAR);
- bs.setMagnification(Sampler.Value.LINEAR);
- bs.setWrapS(Sampler.Value.WRAP);
- bs.setWrapT(Sampler.Value.WRAP);
- bs.setAnisotropy(8.0f);
- mMipLinearAniso8 = bs.create();
- bs.setAnisotropy(15.0f);
- mMipLinearAniso15 = bs.create();
-
- mScript.set_gLinearClamp(mLinearClamp);
- mScript.set_gLinearWrap(mLinearWrap);
- mScript.set_gMipLinearWrap(mMipLinearWrap);
- mScript.set_gMipLinearAniso8(mMipLinearAniso8);
- mScript.set_gMipLinearAniso15(mMipLinearAniso15);
- mScript.set_gNearestClamp(mNearestClamp);
- }
-
- private void initProgramRaster() {
- mCullBack = ProgramRaster.CULL_BACK(mRS);
- mCullFront = ProgramRaster.CULL_FRONT(mRS);
- mCullNone = ProgramRaster.CULL_NONE(mRS);
-
- mScript.set_gCullBack(mCullBack);
- mScript.set_gCullFront(mCullFront);
- mScript.set_gCullNone(mCullNone);
- }
-
- private void initRS() {
-
- mScript = new ScriptC_rsbench(mRS, mRes, R.raw.rsbench);
-
- mMaxModes = mScript.get_gMaxModes();
-
- initSamplers();
- initProgramStore();
- initProgramFragment();
- initProgramVertex();
- initFonts();
- loadImages();
- initMesh();
- initProgramRaster();
- initCustomShaders();
-
- mRS.bindRootScript(mScript);
- }
-}
-
-
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsBenchView.java b/libs/rs/java/Samples/src/com/android/samples/RsBenchView.java
deleted file mode 100644
index 0a56668..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsBenchView.java
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-
-import java.io.Writer;
-import java.util.ArrayList;
-import java.util.concurrent.Semaphore;
-
-import android.renderscript.RSSurfaceView;
-import android.renderscript.RenderScript;
-import android.renderscript.RenderScriptGL;
-
-import android.content.Context;
-import android.content.res.Resources;
-import android.graphics.Bitmap;
-import android.graphics.drawable.BitmapDrawable;
-import android.graphics.drawable.Drawable;
-import android.os.Handler;
-import android.os.Message;
-import android.util.AttributeSet;
-import android.util.Log;
-import android.view.Surface;
-import android.view.SurfaceHolder;
-import android.view.SurfaceView;
-import android.view.KeyEvent;
-import android.view.MotionEvent;
-
-public class RsBenchView extends RSSurfaceView {
-
- public RsBenchView(Context context) {
- super(context);
- }
-
- private RenderScriptGL mRS;
- private RsBenchRS mRender;
-
-
- public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
- super.surfaceChanged(holder, format, w, h);
- if (mRS == null) {
- RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
- sc.setDepth(16, 24);
- mRS = createRenderScriptGL(sc);
- mRS.setSurface(holder, w, h);
- mRender = new RsBenchRS();
- mRender.init(mRS, getResources(), w, h);
- }
- }
-
- @Override
- protected void onDetachedFromWindow() {
- if (mRS != null) {
- mRS = null;
- destroyRenderScriptGL();
- }
- }
-
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event) {
- return super.onKeyDown(keyCode, event);
- }
-
-
- @Override
- public boolean onTouchEvent(MotionEvent ev) {
- boolean ret = false;
- int act = ev.getAction();
- if (act == ev.ACTION_DOWN) {
- mRender.onActionDown((int)ev.getX(), (int)ev.getY());
- ret = true;
- }
-
- return ret;
- }
-}
-
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/rsbench.rs b/libs/rs/java/Samples/src/com/android/samples/rsbench.rs
deleted file mode 100644
index a1368e6..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/rsbench.rs
+++ /dev/null
@@ -1,789 +0,0 @@
-// Copyright (C) 2009 The Android Open Source Project
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#pragma version(1)
-
-#pragma rs java_package_name(com.android.samples)
-
-#include "rs_graphics.rsh"
-#include "shader_def.rsh"
-
-const int gMaxModes = 26;
-
-rs_program_vertex gProgVertex;
-rs_program_fragment gProgFragmentColor;
-rs_program_fragment gProgFragmentTexture;
-
-rs_program_store gProgStoreBlendNoneDepth;
-rs_program_store gProgStoreBlendNone;
-rs_program_store gProgStoreBlendAlpha;
-rs_program_store gProgStoreBlendAdd;
-
-rs_allocation gTexOpaque;
-rs_allocation gTexTorus;
-rs_allocation gTexTransparent;
-rs_allocation gTexChecker;
-rs_allocation gTexCube;
-
-rs_mesh g10by10Mesh;
-rs_mesh g100by100Mesh;
-rs_mesh gWbyHMesh;
-rs_mesh gTorusMesh;
-
-rs_font gFontSans;
-rs_font gFontSerif;
-rs_font gFontSerifBold;
-rs_font gFontSerifItalic;
-rs_font gFontSerifBoldItalic;
-rs_font gFontMono;
-rs_allocation gTextAlloc;
-
-int gDisplayMode;
-
-rs_sampler gLinearClamp;
-rs_sampler gLinearWrap;
-rs_sampler gMipLinearWrap;
-rs_sampler gMipLinearAniso8;
-rs_sampler gMipLinearAniso15;
-rs_sampler gNearestClamp;
-
-rs_program_raster gCullBack;
-rs_program_raster gCullFront;
-rs_program_raster gCullNone;
-
-// Custom vertex shader compunents
-VertexShaderConstants *gVSConstants;
-FragentShaderConstants *gFSConstants;
-VertexShaderConstants3 *gVSConstPixel;
-FragentShaderConstants3 *gFSConstPixel;
-// Export these out to easily set the inputs to shader
-VertexShaderInputs *gVSInputs;
-// Custom shaders we use for lighting
-rs_program_vertex gProgVertexCustom;
-rs_program_fragment gProgFragmentCustom;
-rs_program_vertex gProgVertexPixelLight;
-rs_program_vertex gProgVertexPixelLightMove;
-rs_program_fragment gProgFragmentPixelLight;
-rs_program_vertex gProgVertexCube;
-rs_program_fragment gProgFragmentCube;
-rs_program_fragment gProgFragmentMultitex;
-
-float gDt = 0;
-
-void init() {
-}
-
-static const char *sampleText = "This is a sample of small text for performace";
-// Offsets for multiple layer of text
-static int textOffsets[] = { 0, 0, -5, -5, 5, 5, -8, -8, 8, 8};
-static float textColors[] = {1.0f, 1.0f, 1.0f, 1.0f,
- 0.5f, 0.7f, 0.5f, 1.0f,
- 0.7f, 0.5f, 0.5f, 1.0f,
- 0.5f, 0.5f, 0.7f, 1.0f,
- 0.5f, 0.6f, 0.7f, 1.0f,
-};
-
-static void displayFontSamples(int fillNum) {
-
- rs_font fonts[5];
- rsSetObject(&fonts[0], gFontSans);
- rsSetObject(&fonts[1], gFontSerif);
- rsSetObject(&fonts[2], gFontSerifBold);
- rsSetObject(&fonts[3], gFontSerifBoldItalic);
- rsSetObject(&fonts[4], gFontSans);
-
- uint width = rsgGetWidth();
- uint height = rsgGetHeight();
- int left = 0, right = 0, top = 0, bottom = 0;
- rsgMeasureText(sampleText, &left, &right, &top, &bottom);
-
- int textHeight = top - bottom;
- int textWidth = right - left;
- int numVerticalLines = height / textHeight;
- int yPos = top;
-
- int xOffset = 0, yOffset = 0;
- for(int fillI = 0; fillI < fillNum; fillI ++) {
- rsgBindFont(fonts[fillI]);
- xOffset = textOffsets[fillI * 2];
- yOffset = textOffsets[fillI * 2 + 1];
- float *colPtr = textColors + fillI * 4;
- rsgFontColor(colPtr[0], colPtr[1], colPtr[2], colPtr[3]);
- for (int h = 0; h < 4; h ++) {
- yPos = top + yOffset;
- for (int v = 0; v < numVerticalLines; v ++) {
- rsgDrawText(sampleText, xOffset + textWidth * h, yPos);
- yPos += textHeight;
- }
- }
- }
-
- for (int i = 0; i < 5; i ++) {
- rsClearObject(&fonts[i]);
- }
-}
-
-static void bindProgramVertexOrtho() {
- // Default vertex sahder
- rsgBindProgramVertex(gProgVertex);
- // Setup the projection matrix
- rs_matrix4x4 proj;
- rsMatrixLoadOrtho(&proj, 0, rsgGetWidth(), rsgGetHeight(), 0, -500, 500);
- rsgProgramVertexLoadProjectionMatrix(&proj);
-}
-
-static void displaySingletexFill(bool blend, int quadCount) {
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadIdentity(&matrix);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- // Fragment shader with texture
- if (!blend) {
- rsgBindProgramStore(gProgStoreBlendNone);
- } else {
- rsgBindProgramStore(gProgStoreBlendAlpha);
- }
- rsgBindProgramFragment(gProgFragmentTexture);
- rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
-
- for (int i = 0; i < quadCount; i ++) {
- float startX = 10 * i, startY = 10 * i;
- float width = rsgGetWidth() - startX, height = rsgGetHeight() - startY;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1,
- startX + width, startY + height, 0, 1, 1,
- startX + width, startY, 0, 1, 0);
- }
-}
-
-static void displayBlendingSamples() {
- int i;
-
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadIdentity(&matrix);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- rsgBindProgramFragment(gProgFragmentColor);
-
- rsgBindProgramStore(gProgStoreBlendNone);
- for (i = 0; i < 3; i ++) {
- float iPlusOne = (float)(i + 1);
- rsgProgramFragmentConstantColor(gProgFragmentColor,
- 0.1f*iPlusOne, 0.2f*iPlusOne, 0.3f*iPlusOne, 1);
- float yPos = 150 * (float)i;
- rsgDrawRect(0, yPos, 200, yPos + 200, 0);
- }
-
- rsgBindProgramStore(gProgStoreBlendAlpha);
- for (i = 0; i < 3; i ++) {
- float iPlusOne = (float)(i + 1);
- rsgProgramFragmentConstantColor(gProgFragmentColor,
- 0.2f*iPlusOne, 0.3f*iPlusOne, 0.1f*iPlusOne, 0.5);
- float yPos = 150 * (float)i;
- rsgDrawRect(150, yPos, 350, yPos + 200, 0);
- }
-
- rsgBindProgramStore(gProgStoreBlendAdd);
- for (i = 0; i < 3; i ++) {
- float iPlusOne = (float)(i + 1);
- rsgProgramFragmentConstantColor(gProgFragmentColor,
- 0.3f*iPlusOne, 0.1f*iPlusOne, 0.2f*iPlusOne, 0.5);
- float yPos = 150 * (float)i;
- rsgDrawRect(300, yPos, 500, yPos + 200, 0);
- }
-
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("No Blending", 10, 50);
- rsgDrawText("Alpha Blending", 160, 150);
- rsgDrawText("Additive Blending", 320, 250);
-
-}
-
-static void displayMeshSamples(int meshNum) {
-
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadTranslate(&matrix, rsgGetWidth()/2, rsgGetHeight()/2, 0);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNone);
- rsgBindProgramFragment(gProgFragmentTexture);
- rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
-
- if (meshNum == 0) {
- rsgDrawMesh(g10by10Mesh);
- } else if (meshNum == 1) {
- rsgDrawMesh(g100by100Mesh);
- } else if (meshNum == 2) {
- rsgDrawMesh(gWbyHMesh);
- }
-}
-
-static void displayTextureSamplers() {
-
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadIdentity(&matrix);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNone);
- rsgBindProgramFragment(gProgFragmentTexture);
- rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
-
- // Linear clamp
- rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
- float startX = 0, startY = 0;
- float width = 300, height = 300;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1.1,
- startX + width, startY + height, 0, 1.1, 1.1,
- startX + width, startY, 0, 1.1, 0);
-
- // Linear Wrap
- rsgBindSampler(gProgFragmentTexture, 0, gLinearWrap);
- startX = 0; startY = 300;
- width = 300; height = 300;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1.1,
- startX + width, startY + height, 0, 1.1, 1.1,
- startX + width, startY, 0, 1.1, 0);
-
- // Nearest
- rsgBindSampler(gProgFragmentTexture, 0, gNearestClamp);
- startX = 300; startY = 0;
- width = 300; height = 300;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1.1,
- startX + width, startY + height, 0, 1.1, 1.1,
- startX + width, startY, 0, 1.1, 0);
-
- rsgBindSampler(gProgFragmentTexture, 0, gMipLinearWrap);
- startX = 300; startY = 300;
- width = 300; height = 300;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1.5,
- startX + width, startY + height, 0, 1.5, 1.5,
- startX + width, startY, 0, 1.5, 0);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("Filtering: linear clamp", 10, 290);
- rsgDrawText("Filtering: linear wrap", 10, 590);
- rsgDrawText("Filtering: nearest clamp", 310, 290);
- rsgDrawText("Filtering: miplinear wrap", 310, 590);
-}
-
-static float gTorusRotation = 0;
-static void updateModelMatrix(rs_matrix4x4 *matrix, void *buffer) {
- if (buffer == 0) {
- rsgProgramVertexLoadModelMatrix(matrix);
- } else {
- rsgAllocationSyncAll(rsGetAllocation(buffer));
- }
-}
-
-static void drawToruses(int numMeshes, rs_matrix4x4 *matrix, void *buffer) {
-
- if (numMeshes == 1) {
- rsMatrixLoadTranslate(matrix, 0.0f, 0.0f, -7.5f);
- rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
- updateModelMatrix(matrix, buffer);
- rsgDrawMesh(gTorusMesh);
- return;
- }
-
- if (numMeshes == 2) {
- rsMatrixLoadTranslate(matrix, -1.6f, 0.0f, -7.5f);
- rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
- updateModelMatrix(matrix, buffer);
- rsgDrawMesh(gTorusMesh);
-
- rsMatrixLoadTranslate(matrix, 1.6f, 0.0f, -7.5f);
- rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
- updateModelMatrix(matrix, buffer);
- rsgDrawMesh(gTorusMesh);
- return;
- }
-
- float startX = -5.0f;
- float startY = -1.5f;
- float startZ = -15.0f;
- float dist = 3.2f;
-
- for (int h = 0; h < 4; h ++) {
- for (int v = 0; v < 2; v ++) {
- // Position our model on the screen
- rsMatrixLoadTranslate(matrix, startX + dist * h, startY + dist * v, startZ);
- rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
- updateModelMatrix(matrix, buffer);
- rsgDrawMesh(gTorusMesh);
- }
- }
-}
-
-
-// Quick hack to get some geometry numbers
-static void displaySimpleGeoSamples(bool useTexture, int numMeshes) {
- rsgBindProgramVertex(gProgVertex);
- rsgBindProgramRaster(gCullBack);
- // Setup the projection matrix with 30 degree field of view
- rs_matrix4x4 proj;
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
- rsgProgramVertexLoadProjectionMatrix(&proj);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNoneDepth);
- if (useTexture) {
- rsgBindProgramFragment(gProgFragmentTexture);
- } else {
- rsgBindProgramFragment(gProgFragmentColor);
- rsgProgramFragmentConstantColor(gProgFragmentColor, 0.1, 0.7, 0.1, 1);
- }
- rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentTexture, 0, gTexTorus);
-
- // Apply a rotation to our mesh
- gTorusRotation += 50.0f * gDt;
- if (gTorusRotation > 360.0f) {
- gTorusRotation -= 360.0f;
- }
-
- rs_matrix4x4 matrix;
- drawToruses(numMeshes, &matrix, 0);
-}
-
-float gLight0Rotation = 0;
-float gLight1Rotation = 0;
-
-static void setupCustomShaderLights() {
- float4 light0Pos = {-5.0f, 5.0f, -10.0f, 1.0f};
- float4 light1Pos = {2.0f, 5.0f, 15.0f, 1.0f};
- float4 light0DiffCol = {0.9f, 0.7f, 0.7f, 1.0f};
- float4 light0SpecCol = {0.9f, 0.6f, 0.6f, 1.0f};
- float4 light1DiffCol = {0.5f, 0.5f, 0.9f, 1.0f};
- float4 light1SpecCol = {0.5f, 0.5f, 0.9f, 1.0f};
-
- gLight0Rotation += 50.0f * gDt;
- if (gLight0Rotation > 360.0f) {
- gLight0Rotation -= 360.0f;
- }
- gLight1Rotation -= 50.0f * gDt;
- if (gLight1Rotation > 360.0f) {
- gLight1Rotation -= 360.0f;
- }
-
- rs_matrix4x4 l0Mat;
- rsMatrixLoadRotate(&l0Mat, gLight0Rotation, 1.0f, 0.0f, 0.0f);
- light0Pos = rsMatrixMultiply(&l0Mat, light0Pos);
- rs_matrix4x4 l1Mat;
- rsMatrixLoadRotate(&l1Mat, gLight1Rotation, 0.0f, 0.0f, 1.0f);
- light1Pos = rsMatrixMultiply(&l1Mat, light1Pos);
-
- // Set light 0 properties
- gVSConstants->light0_Posision = light0Pos;
- gVSConstants->light0_Diffuse = 1.0f;
- gVSConstants->light0_Specular = 0.5f;
- gVSConstants->light0_CosinePower = 10.0f;
- // Set light 1 properties
- gVSConstants->light1_Posision = light1Pos;
- gVSConstants->light1_Diffuse = 1.0f;
- gVSConstants->light1_Specular = 0.7f;
- gVSConstants->light1_CosinePower = 25.0f;
- rsgAllocationSyncAll(rsGetAllocation(gVSConstants));
-
- // Update fragment shader constants
- // Set light 0 colors
- gFSConstants->light0_DiffuseColor = light0DiffCol;
- gFSConstants->light0_SpecularColor = light0SpecCol;
- // Set light 1 colors
- gFSConstants->light1_DiffuseColor = light1DiffCol;
- gFSConstants->light1_SpecularColor = light1SpecCol;
- rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
-
- // Set light 0 properties for per pixel lighting
- gFSConstPixel->light0_Posision = light0Pos;
- gFSConstPixel->light0_Diffuse = 1.0f;
- gFSConstPixel->light0_Specular = 0.5f;
- gFSConstPixel->light0_CosinePower = 10.0f;
- gFSConstPixel->light0_DiffuseColor = light0DiffCol;
- gFSConstPixel->light0_SpecularColor = light0SpecCol;
- // Set light 1 properties
- gFSConstPixel->light1_Posision = light1Pos;
- gFSConstPixel->light1_Diffuse = 1.0f;
- gFSConstPixel->light1_Specular = 0.7f;
- gFSConstPixel->light1_CosinePower = 25.0f;
- gFSConstPixel->light1_DiffuseColor = light1DiffCol;
- gFSConstPixel->light1_SpecularColor = light1SpecCol;
- rsgAllocationSyncAll(rsGetAllocation(gFSConstPixel));
-}
-
-static void displayCustomShaderSamples(int numMeshes) {
-
- // Update vertex shader constants
- // Load model matrix
- // Apply a rotation to our mesh
- gTorusRotation += 50.0f * gDt;
- if (gTorusRotation > 360.0f) {
- gTorusRotation -= 360.0f;
- }
-
- // Setup the projection matrix
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
- setupCustomShaderLights();
-
- rsgBindProgramVertex(gProgVertexCustom);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNoneDepth);
- rsgBindProgramFragment(gProgFragmentCustom);
- rsgBindSampler(gProgFragmentCustom, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentCustom, 0, gTexTorus);
-
- // Use back face culling
- rsgBindProgramRaster(gCullBack);
-
- drawToruses(numMeshes, &gVSConstants->model, gVSConstants);
-}
-
-static void displayPixelLightSamples(int numMeshes, bool heavyVertex) {
-
- // Update vertex shader constants
- // Load model matrix
- // Apply a rotation to our mesh
- gTorusRotation += 30.0f * gDt;
- if (gTorusRotation > 360.0f) {
- gTorusRotation -= 360.0f;
- }
-
- gVSConstPixel->time = rsUptimeMillis()*0.005;
-
- // Setup the projection matrix
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rsMatrixLoadPerspective(&gVSConstPixel->proj, 30.0f, aspect, 0.1f, 100.0f);
- setupCustomShaderLights();
-
- if (heavyVertex) {
- rsgBindProgramVertex(gProgVertexPixelLightMove);
- } else {
- rsgBindProgramVertex(gProgVertexPixelLight);
- }
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNoneDepth);
- rsgBindProgramFragment(gProgFragmentPixelLight);
- rsgBindSampler(gProgFragmentPixelLight, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentPixelLight, 0, gTexTorus);
-
- // Use back face culling
- rsgBindProgramRaster(gCullBack);
-
- drawToruses(numMeshes, &gVSConstPixel->model, gVSConstPixel);
-}
-
-static void displayMultitextureSample(bool blend, int quadCount) {
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadIdentity(&matrix);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- // Fragment shader with texture
- if (!blend) {
- rsgBindProgramStore(gProgStoreBlendNone);
- } else {
- rsgBindProgramStore(gProgStoreBlendAlpha);
- }
- rsgBindProgramFragment(gProgFragmentMultitex);
- rsgBindSampler(gProgFragmentMultitex, 0, gLinearClamp);
- rsgBindSampler(gProgFragmentMultitex, 1, gLinearWrap);
- rsgBindSampler(gProgFragmentMultitex, 2, gLinearClamp);
- rsgBindTexture(gProgFragmentMultitex, 0, gTexChecker);
- rsgBindTexture(gProgFragmentMultitex, 1, gTexTorus);
- rsgBindTexture(gProgFragmentMultitex, 2, gTexTransparent);
-
- for (int i = 0; i < quadCount; i ++) {
- float startX = 10 * i, startY = 10 * i;
- float width = rsgGetWidth() - startX, height = rsgGetHeight() - startY;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1,
- startX + width, startY + height, 0, 1, 1,
- startX + width, startY, 0, 1, 0);
- }
-}
-
-static float gAnisoTime = 0.0f;
-static uint anisoMode = 0;
-static void displayAnisoSample() {
-
- gAnisoTime += gDt;
-
- rsgBindProgramVertex(gProgVertex);
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rs_matrix4x4 proj;
- rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
- rsgProgramVertexLoadProjectionMatrix(&proj);
-
- rs_matrix4x4 matrix;
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNone);
- rsgBindProgramFragment(gProgFragmentTexture);
- rsMatrixLoadTranslate(&matrix, 0.0f, 0.0f, -10.0f);
- rsMatrixRotate(&matrix, -80, 1.0f, 0.0f, 0.0f);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- rsgBindProgramRaster(gCullNone);
-
- rsgBindTexture(gProgFragmentTexture, 0, gTexChecker);
-
- if (gAnisoTime >= 5.0f) {
- gAnisoTime = 0.0f;
- anisoMode ++;
- anisoMode = anisoMode % 3;
- }
-
- if (anisoMode == 0) {
- rsgBindSampler(gProgFragmentTexture, 0, gMipLinearAniso8);
- } else if (anisoMode == 1) {
- rsgBindSampler(gProgFragmentTexture, 0, gMipLinearAniso15);
- } else {
- rsgBindSampler(gProgFragmentTexture, 0, gMipLinearWrap);
- }
-
- float startX = -15;
- float startY = -15;
- float width = 30;
- float height = 30;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 10,
- startX + width, startY + height, 0, 10, 10,
- startX + width, startY, 0, 10, 0);
-
- rsgBindProgramRaster(gCullBack);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- if (anisoMode == 0) {
- rsgDrawText("Anisotropic filtering 8", 10, 40);
- } else if (anisoMode == 1) {
- rsgDrawText("Anisotropic filtering 15", 10, 40);
- } else {
- rsgDrawText("Miplinear filtering", 10, 40);
- }
-}
-
-static bool checkInit() {
-
- static int countdown = 5;
-
- if (countdown == 0) {
- gDt = 0;
- countdown --;
- }
- // Perform all the uploads so we only measure rendered time
- if(countdown > 1) {
- displayFontSamples(5);
- displaySingletexFill(true, 3);
- displayBlendingSamples();
- displayMeshSamples(0);
- displayMeshSamples(1);
- displayMeshSamples(2);
- displayTextureSamplers();
- displayMultitextureSample(true, 5);
- displayAnisoSample();
- displayPixelLightSamples(1, false);
- displayPixelLightSamples(1, true);
- countdown --;
- rsgClearColor(0.2f, 0.2f, 0.2f, 0.0f);
-
- // Now use text metrics to center the text
- uint width = rsgGetWidth();
- uint height = rsgGetHeight();
- int left = 0, right = 0, top = 0, bottom = 0;
-
- rsgFontColor(0.9f, 0.9f, 0.95f, 1.0f);
- rsgBindFont(gFontSerifBoldItalic);
-
- const char* text = "Initializing";
- rsgMeasureText(text, &left, &right, &top, &bottom);
- int centeredPosX = width / 2 - (right - left) / 2;
- int centeredPosY = height / 2 - (top - bottom) / 2;
- rsgDrawText(text, centeredPosX, centeredPosY);
-
- return false;
- }
-
- return true;
-}
-
-static int frameCount = 0;
-static int totalFramesRendered = 0;
-static int benchMode = 0;
-
-#define testTime 5.0f
-static float curTestTime = testTime;
-
-static const char *testNames[] = {
- "Finished text fill 1",
- "Finished text fill 2",
- "Finished text fill 3",
- "Finished text fill 4",
- "Finished text fill 5",
- "Finished 25.6k geo flat color",
- "Finished 51.2k geo flat color",
- "Finished 204.8k geo raster load flat color",
- "Finished 25.6k geo texture",
- "Finished 51.2k geo texture",
- "Finished 204.8k geo raster load texture",
- "Finished full screen mesh 10 by 10",
- "Finished full screen mesh 100 by 100",
- "Finished full screen mesh W / 4 by H / 4",
- "Finished 25.6k geo heavy vertex",
- "Finished 51.2k geo heavy vertex",
- "Finished 204.8k geo raster load heavy vertex",
- "Finished singletexture 5x fill",
- "Finished 3tex multitexture 5x fill",
- "Finished blend singletexture 5x fill",
- "Finished blend 3tex multitexture 5x fill",
- "Finished 25.6k geo heavy fragment",
- "Finished 51.2k geo heavy fragment",
- "Finished 204.8k geo raster load heavy fragment",
- "Finished 25.6k geo heavy fragment, heavy vertex",
- "Finished 51.2k geo heavy fragment, heavy vertex",
- "Finished 204.8k geo raster load heavy fragment, heavy vertex",
-};
-
-int root(int launchID) {
-
- gDt = rsGetDt();
-
- rsgClearColor(0.2f, 0.2f, 0.2f, 0.0f);
- rsgClearDepth(1.0f);
-
- if(!checkInit()) {
- return 1;
- }
-
- curTestTime -= gDt;
- if(curTestTime < 0.0f) {
- float fps = (float)(frameCount) / (testTime - curTestTime);
- rsDebug(testNames[benchMode], fps);
- benchMode ++;
- curTestTime = testTime;
- totalFramesRendered += frameCount;
- frameCount = 0;
- gTorusRotation = 0;
-
- if (benchMode > gMaxModes) {
- benchMode = 0;
- }
- }
-
- switch (benchMode) {
- case 0:
- displayFontSamples(1);
- break;
- case 1:
- displayFontSamples(2);
- break;
- case 2:
- displayFontSamples(3);
- break;
- case 3:
- displayFontSamples(4);
- break;
- case 4:
- displayFontSamples(5);
- break;
- case 5:
- displaySimpleGeoSamples(false, 1);
- break;
- case 6:
- displaySimpleGeoSamples(false, 2);
- break;
- case 7:
- displaySimpleGeoSamples(false, 8);
- break;
- case 8:
- displaySimpleGeoSamples(true, 1);
- break;
- case 9:
- displaySimpleGeoSamples(true, 2);
- break;
- case 10:
- displaySimpleGeoSamples(true, 8);
- break;
- case 11:
- displayMeshSamples(0);
- break;
- case 12:
- displayMeshSamples(1);
- break;
- case 13:
- displayMeshSamples(2);
- break;
- case 14:
- displayCustomShaderSamples(1);
- break;
- case 15:
- displayCustomShaderSamples(2);
- break;
- case 16:
- displayCustomShaderSamples(8);
- break;
- case 17:
- displaySingletexFill(false, 5);
- break;
- case 18:
- displayMultitextureSample(false, 5);
- break;
- case 19:
- displaySingletexFill(true, 5);
- break;
- case 20:
- displayMultitextureSample(true, 5);
- break;
- case 21:
- displayPixelLightSamples(1, false);
- break;
- case 22:
- displayPixelLightSamples(2, false);
- break;
- case 23:
- displayPixelLightSamples(8, false);
- break;
- case 24:
- displayPixelLightSamples(1, true);
- break;
- case 25:
- displayPixelLightSamples(2, true);
- break;
- case 26:
- displayPixelLightSamples(8, true);
- break;
-
- }
-
- frameCount ++;
-
- return 1;
-}