diff options
5 files changed, 0 insertions, 1389 deletions
diff --git a/libs/rs/java/Samples/AndroidManifest.xml b/libs/rs/java/Samples/AndroidManifest.xml index 8dad161..c08a264 100644 --- a/libs/rs/java/Samples/AndroidManifest.xml +++ b/libs/rs/java/Samples/AndroidManifest.xml @@ -21,14 +21,5 @@ <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> - - <activity android:name="RsBench" - android:label="RsBenchmark" - android:theme="@android:style/Theme.Black.NoTitleBar"> - <intent-filter> - <action android:name="android.intent.action.MAIN" /> - <category android:name="android.intent.category.LAUNCHER" /> - </intent-filter> - </activity> </application> </manifest> diff --git a/libs/rs/java/Samples/src/com/android/samples/RsBench.java b/libs/rs/java/Samples/src/com/android/samples/RsBench.java deleted file mode 100644 index a29dddc..0000000 --- a/libs/rs/java/Samples/src/com/android/samples/RsBench.java +++ /dev/null @@ -1,71 +0,0 @@ -/* - * Copyright (C) 2008 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.samples; - -import android.renderscript.RSSurfaceView; -import android.renderscript.RenderScript; - -import android.app.Activity; -import android.content.res.Configuration; -import android.os.Bundle; -import android.os.Handler; -import android.os.Looper; -import android.os.Message; -import android.provider.Settings.System; -import android.util.Config; -import android.util.Log; -import android.view.Menu; -import android.view.MenuItem; -import android.view.View; -import android.view.Window; -import android.widget.Button; -import android.widget.ListView; - -import java.lang.Runtime; - -public class RsBench extends Activity { - - private RsBenchView mView; - - @Override - public void onCreate(Bundle icicle) { - super.onCreate(icicle); - - // Create our Preview view and set it as the content of our - // Activity - mView = new RsBenchView(this); - setContentView(mView); - } - - @Override - protected void onResume() { - // Ideally a game should implement onResume() and onPause() - // to take appropriate action when the activity loses focus - super.onResume(); - mView.resume(); - } - - @Override - protected void onPause() { - // Ideally a game should implement onResume() and onPause() - // to take appropriate action when the activity loses focus - super.onPause(); - mView.pause(); - } - -} - diff --git a/libs/rs/java/Samples/src/com/android/samples/RsBenchRS.java b/libs/rs/java/Samples/src/com/android/samples/RsBenchRS.java deleted file mode 100644 index 1afcee3..0000000 --- a/libs/rs/java/Samples/src/com/android/samples/RsBenchRS.java +++ /dev/null @@ -1,429 +0,0 @@ -/* - * Copyright (C) 2008 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.samples; - -import java.io.Writer; - -import android.content.res.Resources; -import android.graphics.Bitmap; -import android.graphics.BitmapFactory; -import android.renderscript.*; -import android.renderscript.Allocation.MipmapControl; -import android.renderscript.Program.TextureType; -import android.renderscript.ProgramStore.DepthFunc; -import android.renderscript.ProgramStore.BlendSrcFunc; -import android.renderscript.ProgramStore.BlendDstFunc; -import android.renderscript.Sampler.Value; -import android.util.Log; - - -public class RsBenchRS { - - int mWidth; - int mHeight; - - public RsBenchRS() { - } - - public void init(RenderScriptGL rs, Resources res, int width, int height) { - mRS = rs; - mRes = res; - mWidth = width; - mHeight = height; - mOptionsARGB.inScaled = false; - mOptionsARGB.inPreferredConfig = Bitmap.Config.ARGB_8888; - mMode = 0; - mMaxModes = 0; - initRS(); - } - - private Resources mRes; - private RenderScriptGL mRS; - - private Sampler mLinearClamp; - private Sampler mLinearWrap; - private Sampler mMipLinearWrap; - private Sampler mNearestClamp; - private Sampler mMipLinearAniso8; - private Sampler mMipLinearAniso15; - - private ProgramStore mProgStoreBlendNoneDepth; - private ProgramStore mProgStoreBlendNone; - private ProgramStore mProgStoreBlendAlpha; - private ProgramStore mProgStoreBlendAdd; - - private ProgramFragment mProgFragmentTexture; - private ProgramFragment mProgFragmentColor; - - private ProgramVertex mProgVertex; - private ProgramVertexFixedFunction.Constants mPVA; - - // Custom shaders - private ProgramVertex mProgVertexCustom; - private ProgramFragment mProgFragmentCustom; - private ProgramFragment mProgFragmentMultitex; - private ProgramVertex mProgVertexPixelLight; - private ProgramVertex mProgVertexPixelLightMove; - private ProgramFragment mProgFragmentPixelLight; - private ScriptField_VertexShaderConstants_s mVSConst; - private ScriptField_FragentShaderConstants_s mFSConst; - private ScriptField_VertexShaderConstants3_s mVSConstPixel; - private ScriptField_FragentShaderConstants3_s mFSConstPixel; - - private ProgramVertex mProgVertexCube; - private ProgramFragment mProgFragmentCube; - - private ProgramRaster mCullBack; - private ProgramRaster mCullFront; - private ProgramRaster mCullNone; - - private Allocation mTexTorus; - private Allocation mTexOpaque; - private Allocation mTexTransparent; - private Allocation mTexChecker; - private Allocation mTexCube; - - private Mesh m10by10Mesh; - private Mesh m100by100Mesh; - private Mesh mWbyHMesh; - private Mesh mTorus; - - Font mFontSans; - Font mFontSerif; - Font mFontSerifBold; - Font mFontSerifItalic; - Font mFontSerifBoldItalic; - Font mFontMono; - private Allocation mTextAlloc; - - private ScriptC_rsbench mScript; - - private final BitmapFactory.Options mOptionsARGB = new BitmapFactory.Options(); - - int mMode; - int mMaxModes; - - public void onActionDown(int x, int y) { - mMode ++; - mMode = mMode % mMaxModes; - mScript.set_gDisplayMode(mMode); - } - - ProgramStore BLEND_ADD_DEPTH_NONE(RenderScript rs) { - ProgramStore.Builder builder = new ProgramStore.Builder(rs); - builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS); - builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ONE); - builder.setDitherEnabled(false); - builder.setDepthMaskEnabled(false); - return builder.create(); - } - - private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) { - - Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, - 2, Mesh.TriangleMeshBuilder.TEXTURE_0); - - for (int y = 0; y <= hResolution; y++) { - final float normalizedY = (float)y / hResolution; - final float yOffset = (normalizedY - 0.5f) * height; - for (int x = 0; x <= wResolution; x++) { - float normalizedX = (float)x / wResolution; - float xOffset = (normalizedX - 0.5f) * width; - tmb.setTexture((float)x % 2, (float)y % 2); - tmb.addVertex(xOffset, yOffset); - } - } - - for (int y = 0; y < hResolution; y++) { - final int curY = y * (wResolution + 1); - final int belowY = (y + 1) * (wResolution + 1); - for (int x = 0; x < wResolution; x++) { - int curV = curY + x; - int belowV = belowY + x; - tmb.addTriangle(curV, belowV, curV + 1); - tmb.addTriangle(belowV, belowV + 1, curV + 1); - } - } - - return tmb.create(true); - } - - private void initProgramStore() { - // Use stock the stock program store object - mProgStoreBlendNoneDepth = ProgramStore.BLEND_NONE_DEPTH_TEST(mRS); - mProgStoreBlendNone = ProgramStore.BLEND_NONE_DEPTH_NONE(mRS); - - // Create a custom program store - ProgramStore.Builder builder = new ProgramStore.Builder(mRS); - builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS); - builder.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA, - ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA); - builder.setDitherEnabled(false); - builder.setDepthMaskEnabled(false); - mProgStoreBlendAlpha = builder.create(); - - mProgStoreBlendAdd = BLEND_ADD_DEPTH_NONE(mRS); - - mScript.set_gProgStoreBlendNoneDepth(mProgStoreBlendNoneDepth); - mScript.set_gProgStoreBlendNone(mProgStoreBlendNone); - mScript.set_gProgStoreBlendAlpha(mProgStoreBlendAlpha); - mScript.set_gProgStoreBlendAdd(mProgStoreBlendAdd); - } - - private void initProgramFragment() { - - ProgramFragmentFixedFunction.Builder texBuilder = new ProgramFragmentFixedFunction.Builder(mRS); - texBuilder.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE, - ProgramFragmentFixedFunction.Builder.Format.RGBA, 0); - mProgFragmentTexture = texBuilder.create(); - mProgFragmentTexture.bindSampler(mLinearClamp, 0); - - ProgramFragmentFixedFunction.Builder colBuilder = new ProgramFragmentFixedFunction.Builder(mRS); - colBuilder.setVaryingColor(false); - mProgFragmentColor = colBuilder.create(); - - mScript.set_gProgFragmentColor(mProgFragmentColor); - mScript.set_gProgFragmentTexture(mProgFragmentTexture); - } - - private void initProgramVertex() { - ProgramVertexFixedFunction.Builder pvb = new ProgramVertexFixedFunction.Builder(mRS); - mProgVertex = pvb.create(); - - mPVA = new ProgramVertexFixedFunction.Constants(mRS); - ((ProgramVertexFixedFunction)mProgVertex).bindConstants(mPVA); - Matrix4f proj = new Matrix4f(); - proj.loadOrthoWindow(mWidth, mHeight); - mPVA.setProjection(proj); - - mScript.set_gProgVertex(mProgVertex); - } - - private void initCustomShaders() { - mVSConst = new ScriptField_VertexShaderConstants_s(mRS, 1); - mFSConst = new ScriptField_FragentShaderConstants_s(mRS, 1); - mScript.bind_gVSConstants(mVSConst); - mScript.bind_gFSConstants(mFSConst); - - mVSConstPixel = new ScriptField_VertexShaderConstants3_s(mRS, 1); - mFSConstPixel = new ScriptField_FragentShaderConstants3_s(mRS, 1); - mScript.bind_gVSConstPixel(mVSConstPixel); - mScript.bind_gFSConstPixel(mFSConstPixel); - - // Initialize the shader builder - ProgramVertex.Builder pvbCustom = new ProgramVertex.Builder(mRS); - // Specify the resource that contains the shader string - pvbCustom.setShader(mRes, R.raw.shaderv); - // Use a script field to specify the input layout - pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS)); - // Define the constant input layout - pvbCustom.addConstant(mVSConst.getAllocation().getType()); - mProgVertexCustom = pvbCustom.create(); - // Bind the source of constant data - mProgVertexCustom.bindConstants(mVSConst.getAllocation(), 0); - - ProgramFragment.Builder pfbCustom = new ProgramFragment.Builder(mRS); - // Specify the resource that contains the shader string - pfbCustom.setShader(mRes, R.raw.shaderf); - // Tell the builder how many textures we have - pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); - // Define the constant input layout - pfbCustom.addConstant(mFSConst.getAllocation().getType()); - mProgFragmentCustom = pfbCustom.create(); - // Bind the source of constant data - mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0); - - // Cubemap test shaders - pvbCustom = new ProgramVertex.Builder(mRS); - pvbCustom.setShader(mRes, R.raw.shadercubev); - pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS)); - pvbCustom.addConstant(mVSConst.getAllocation().getType()); - mProgVertexCube = pvbCustom.create(); - mProgVertexCube.bindConstants(mVSConst.getAllocation(), 0); - - pfbCustom = new ProgramFragment.Builder(mRS); - pfbCustom.setShader(mRes, R.raw.shadercubef); - pfbCustom.addTexture(Program.TextureType.TEXTURE_CUBE); - mProgFragmentCube = pfbCustom.create(); - - pvbCustom = new ProgramVertex.Builder(mRS); - pvbCustom.setShader(mRes, R.raw.shader2v); - pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS)); - pvbCustom.addConstant(mVSConstPixel.getAllocation().getType()); - mProgVertexPixelLight = pvbCustom.create(); - mProgVertexPixelLight.bindConstants(mVSConstPixel.getAllocation(), 0); - - pvbCustom = new ProgramVertex.Builder(mRS); - pvbCustom.setShader(mRes, R.raw.shader2movev); - pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS)); - pvbCustom.addConstant(mVSConstPixel.getAllocation().getType()); - mProgVertexPixelLightMove = pvbCustom.create(); - mProgVertexPixelLightMove.bindConstants(mVSConstPixel.getAllocation(), 0); - - pfbCustom = new ProgramFragment.Builder(mRS); - pfbCustom.setShader(mRes, R.raw.shader2f); - pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); - pfbCustom.addConstant(mFSConstPixel.getAllocation().getType()); - mProgFragmentPixelLight = pfbCustom.create(); - mProgFragmentPixelLight.bindConstants(mFSConstPixel.getAllocation(), 0); - - pfbCustom = new ProgramFragment.Builder(mRS); - pfbCustom.setShader(mRes, R.raw.multitexf); - for (int texCount = 0; texCount < 3; texCount ++) { - pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); - } - mProgFragmentMultitex = pfbCustom.create(); - - mScript.set_gProgVertexCustom(mProgVertexCustom); - mScript.set_gProgFragmentCustom(mProgFragmentCustom); - mScript.set_gProgVertexCube(mProgVertexCube); - mScript.set_gProgFragmentCube(mProgFragmentCube); - mScript.set_gProgVertexPixelLight(mProgVertexPixelLight); - mScript.set_gProgVertexPixelLightMove(mProgVertexPixelLightMove); - mScript.set_gProgFragmentPixelLight(mProgFragmentPixelLight); - mScript.set_gProgFragmentMultitex(mProgFragmentMultitex); - } - - private Allocation loadTextureRGB(int id) { - return Allocation.createFromBitmapResource(mRS, mRes, id, - Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE, - Allocation.USAGE_GRAPHICS_TEXTURE); - } - - private Allocation loadTextureARGB(int id) { - Bitmap b = BitmapFactory.decodeResource(mRes, id, mOptionsARGB); - return Allocation.createFromBitmap(mRS, b, - Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE, - Allocation.USAGE_GRAPHICS_TEXTURE); - } - - private void loadImages() { - mTexTorus = loadTextureRGB(R.drawable.torusmap); - mTexOpaque = loadTextureRGB(R.drawable.data); - mTexTransparent = loadTextureARGB(R.drawable.leaf); - mTexChecker = loadTextureRGB(R.drawable.checker); - Bitmap b = BitmapFactory.decodeResource(mRes, R.drawable.cubemap_test); - mTexCube = Allocation.createCubemapFromBitmap(mRS, b); - - mScript.set_gTexTorus(mTexTorus); - mScript.set_gTexOpaque(mTexOpaque); - mScript.set_gTexTransparent(mTexTransparent); - mScript.set_gTexChecker(mTexChecker); - mScript.set_gTexCube(mTexCube); - } - - private void initFonts() { - // Sans font by family name - mFontSans = Font.create(mRS, mRes, "sans-serif", Font.Style.NORMAL, 8); - mFontSerif = Font.create(mRS, mRes, "serif", Font.Style.NORMAL, 8); - // Create fonts by family and style - mFontSerifBold = Font.create(mRS, mRes, "serif", Font.Style.BOLD, 8); - mFontSerifItalic = Font.create(mRS, mRes, "serif", Font.Style.ITALIC, 8); - mFontSerifBoldItalic = Font.create(mRS, mRes, "serif", Font.Style.BOLD_ITALIC, 8); - mFontMono = Font.create(mRS, mRes, "mono", Font.Style.NORMAL, 8); - - mTextAlloc = Allocation.createFromString(mRS, "String from allocation", Allocation.USAGE_SCRIPT); - - mScript.set_gFontSans(mFontSans); - mScript.set_gFontSerif(mFontSerif); - mScript.set_gFontSerifBold(mFontSerifBold); - mScript.set_gFontSerifItalic(mFontSerifItalic); - mScript.set_gFontSerifBoldItalic(mFontSerifBoldItalic); - mScript.set_gFontMono(mFontMono); - mScript.set_gTextAlloc(mTextAlloc); - } - - private void initMesh() { - m10by10Mesh = getMbyNMesh(mWidth, mHeight, 10, 10); - mScript.set_g10by10Mesh(m10by10Mesh); - m100by100Mesh = getMbyNMesh(mWidth, mHeight, 100, 100); - mScript.set_g100by100Mesh(m100by100Mesh); - mWbyHMesh= getMbyNMesh(mWidth, mHeight, mWidth/4, mHeight/4); - mScript.set_gWbyHMesh(mWbyHMesh); - - FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.torus); - FileA3D.IndexEntry entry = model.getIndexEntry(0); - if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) { - Log.e("rs", "could not load model"); - } else { - mTorus = (Mesh)entry.getObject(); - mScript.set_gTorusMesh(mTorus); - } - } - - private void initSamplers() { - Sampler.Builder bs = new Sampler.Builder(mRS); - bs.setMinification(Sampler.Value.LINEAR); - bs.setMagnification(Sampler.Value.LINEAR); - bs.setWrapS(Sampler.Value.WRAP); - bs.setWrapT(Sampler.Value.WRAP); - mLinearWrap = bs.create(); - - mLinearClamp = Sampler.CLAMP_LINEAR(mRS); - mNearestClamp = Sampler.CLAMP_NEAREST(mRS); - mMipLinearWrap = Sampler.WRAP_LINEAR_MIP_LINEAR(mRS); - - bs = new Sampler.Builder(mRS); - bs.setMinification(Sampler.Value.LINEAR_MIP_LINEAR); - bs.setMagnification(Sampler.Value.LINEAR); - bs.setWrapS(Sampler.Value.WRAP); - bs.setWrapT(Sampler.Value.WRAP); - bs.setAnisotropy(8.0f); - mMipLinearAniso8 = bs.create(); - bs.setAnisotropy(15.0f); - mMipLinearAniso15 = bs.create(); - - mScript.set_gLinearClamp(mLinearClamp); - mScript.set_gLinearWrap(mLinearWrap); - mScript.set_gMipLinearWrap(mMipLinearWrap); - mScript.set_gMipLinearAniso8(mMipLinearAniso8); - mScript.set_gMipLinearAniso15(mMipLinearAniso15); - mScript.set_gNearestClamp(mNearestClamp); - } - - private void initProgramRaster() { - mCullBack = ProgramRaster.CULL_BACK(mRS); - mCullFront = ProgramRaster.CULL_FRONT(mRS); - mCullNone = ProgramRaster.CULL_NONE(mRS); - - mScript.set_gCullBack(mCullBack); - mScript.set_gCullFront(mCullFront); - mScript.set_gCullNone(mCullNone); - } - - private void initRS() { - - mScript = new ScriptC_rsbench(mRS, mRes, R.raw.rsbench); - - mMaxModes = mScript.get_gMaxModes(); - - initSamplers(); - initProgramStore(); - initProgramFragment(); - initProgramVertex(); - initFonts(); - loadImages(); - initMesh(); - initProgramRaster(); - initCustomShaders(); - - mRS.bindRootScript(mScript); - } -} - - - diff --git a/libs/rs/java/Samples/src/com/android/samples/RsBenchView.java b/libs/rs/java/Samples/src/com/android/samples/RsBenchView.java deleted file mode 100644 index 0a56668..0000000 --- a/libs/rs/java/Samples/src/com/android/samples/RsBenchView.java +++ /dev/null @@ -1,91 +0,0 @@ -/* - * Copyright (C) 2008 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.samples; - -import java.io.Writer; -import java.util.ArrayList; -import java.util.concurrent.Semaphore; - -import android.renderscript.RSSurfaceView; -import android.renderscript.RenderScript; -import android.renderscript.RenderScriptGL; - -import android.content.Context; -import android.content.res.Resources; -import android.graphics.Bitmap; -import android.graphics.drawable.BitmapDrawable; -import android.graphics.drawable.Drawable; -import android.os.Handler; -import android.os.Message; -import android.util.AttributeSet; -import android.util.Log; -import android.view.Surface; -import android.view.SurfaceHolder; -import android.view.SurfaceView; -import android.view.KeyEvent; -import android.view.MotionEvent; - -public class RsBenchView extends RSSurfaceView { - - public RsBenchView(Context context) { - super(context); - } - - private RenderScriptGL mRS; - private RsBenchRS mRender; - - - public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { - super.surfaceChanged(holder, format, w, h); - if (mRS == null) { - RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig(); - sc.setDepth(16, 24); - mRS = createRenderScriptGL(sc); - mRS.setSurface(holder, w, h); - mRender = new RsBenchRS(); - mRender.init(mRS, getResources(), w, h); - } - } - - @Override - protected void onDetachedFromWindow() { - if (mRS != null) { - mRS = null; - destroyRenderScriptGL(); - } - } - - @Override - public boolean onKeyDown(int keyCode, KeyEvent event) { - return super.onKeyDown(keyCode, event); - } - - - @Override - public boolean onTouchEvent(MotionEvent ev) { - boolean ret = false; - int act = ev.getAction(); - if (act == ev.ACTION_DOWN) { - mRender.onActionDown((int)ev.getX(), (int)ev.getY()); - ret = true; - } - - return ret; - } -} - - diff --git a/libs/rs/java/Samples/src/com/android/samples/rsbench.rs b/libs/rs/java/Samples/src/com/android/samples/rsbench.rs deleted file mode 100644 index a1368e6..0000000 --- a/libs/rs/java/Samples/src/com/android/samples/rsbench.rs +++ /dev/null @@ -1,789 +0,0 @@ -// Copyright (C) 2009 The Android Open Source Project -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#pragma version(1) - -#pragma rs java_package_name(com.android.samples) - -#include "rs_graphics.rsh" -#include "shader_def.rsh" - -const int gMaxModes = 26; - -rs_program_vertex gProgVertex; -rs_program_fragment gProgFragmentColor; -rs_program_fragment gProgFragmentTexture; - -rs_program_store gProgStoreBlendNoneDepth; -rs_program_store gProgStoreBlendNone; -rs_program_store gProgStoreBlendAlpha; -rs_program_store gProgStoreBlendAdd; - -rs_allocation gTexOpaque; -rs_allocation gTexTorus; -rs_allocation gTexTransparent; -rs_allocation gTexChecker; -rs_allocation gTexCube; - -rs_mesh g10by10Mesh; -rs_mesh g100by100Mesh; -rs_mesh gWbyHMesh; -rs_mesh gTorusMesh; - -rs_font gFontSans; -rs_font gFontSerif; -rs_font gFontSerifBold; -rs_font gFontSerifItalic; -rs_font gFontSerifBoldItalic; -rs_font gFontMono; -rs_allocation gTextAlloc; - -int gDisplayMode; - -rs_sampler gLinearClamp; -rs_sampler gLinearWrap; -rs_sampler gMipLinearWrap; -rs_sampler gMipLinearAniso8; -rs_sampler gMipLinearAniso15; -rs_sampler gNearestClamp; - -rs_program_raster gCullBack; -rs_program_raster gCullFront; -rs_program_raster gCullNone; - -// Custom vertex shader compunents -VertexShaderConstants *gVSConstants; -FragentShaderConstants *gFSConstants; -VertexShaderConstants3 *gVSConstPixel; -FragentShaderConstants3 *gFSConstPixel; -// Export these out to easily set the inputs to shader -VertexShaderInputs *gVSInputs; -// Custom shaders we use for lighting -rs_program_vertex gProgVertexCustom; -rs_program_fragment gProgFragmentCustom; -rs_program_vertex gProgVertexPixelLight; -rs_program_vertex gProgVertexPixelLightMove; -rs_program_fragment gProgFragmentPixelLight; -rs_program_vertex gProgVertexCube; -rs_program_fragment gProgFragmentCube; -rs_program_fragment gProgFragmentMultitex; - -float gDt = 0; - -void init() { -} - -static const char *sampleText = "This is a sample of small text for performace"; -// Offsets for multiple layer of text -static int textOffsets[] = { 0, 0, -5, -5, 5, 5, -8, -8, 8, 8}; -static float textColors[] = {1.0f, 1.0f, 1.0f, 1.0f, - 0.5f, 0.7f, 0.5f, 1.0f, - 0.7f, 0.5f, 0.5f, 1.0f, - 0.5f, 0.5f, 0.7f, 1.0f, - 0.5f, 0.6f, 0.7f, 1.0f, -}; - -static void displayFontSamples(int fillNum) { - - rs_font fonts[5]; - rsSetObject(&fonts[0], gFontSans); - rsSetObject(&fonts[1], gFontSerif); - rsSetObject(&fonts[2], gFontSerifBold); - rsSetObject(&fonts[3], gFontSerifBoldItalic); - rsSetObject(&fonts[4], gFontSans); - - uint width = rsgGetWidth(); - uint height = rsgGetHeight(); - int left = 0, right = 0, top = 0, bottom = 0; - rsgMeasureText(sampleText, &left, &right, &top, &bottom); - - int textHeight = top - bottom; - int textWidth = right - left; - int numVerticalLines = height / textHeight; - int yPos = top; - - int xOffset = 0, yOffset = 0; - for(int fillI = 0; fillI < fillNum; fillI ++) { - rsgBindFont(fonts[fillI]); - xOffset = textOffsets[fillI * 2]; - yOffset = textOffsets[fillI * 2 + 1]; - float *colPtr = textColors + fillI * 4; - rsgFontColor(colPtr[0], colPtr[1], colPtr[2], colPtr[3]); - for (int h = 0; h < 4; h ++) { - yPos = top + yOffset; - for (int v = 0; v < numVerticalLines; v ++) { - rsgDrawText(sampleText, xOffset + textWidth * h, yPos); - yPos += textHeight; - } - } - } - - for (int i = 0; i < 5; i ++) { - rsClearObject(&fonts[i]); - } -} - -static void bindProgramVertexOrtho() { - // Default vertex sahder - rsgBindProgramVertex(gProgVertex); - // Setup the projection matrix - rs_matrix4x4 proj; - rsMatrixLoadOrtho(&proj, 0, rsgGetWidth(), rsgGetHeight(), 0, -500, 500); - rsgProgramVertexLoadProjectionMatrix(&proj); -} - -static void displaySingletexFill(bool blend, int quadCount) { - bindProgramVertexOrtho(); - rs_matrix4x4 matrix; - rsMatrixLoadIdentity(&matrix); - rsgProgramVertexLoadModelMatrix(&matrix); - - // Fragment shader with texture - if (!blend) { - rsgBindProgramStore(gProgStoreBlendNone); - } else { - rsgBindProgramStore(gProgStoreBlendAlpha); - } - rsgBindProgramFragment(gProgFragmentTexture); - rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); - rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque); - - for (int i = 0; i < quadCount; i ++) { - float startX = 10 * i, startY = 10 * i; - float width = rsgGetWidth() - startX, height = rsgGetHeight() - startY; - rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, - startX, startY + height, 0, 0, 1, - startX + width, startY + height, 0, 1, 1, - startX + width, startY, 0, 1, 0); - } -} - -static void displayBlendingSamples() { - int i; - - bindProgramVertexOrtho(); - rs_matrix4x4 matrix; - rsMatrixLoadIdentity(&matrix); - rsgProgramVertexLoadModelMatrix(&matrix); - - rsgBindProgramFragment(gProgFragmentColor); - - rsgBindProgramStore(gProgStoreBlendNone); - for (i = 0; i < 3; i ++) { - float iPlusOne = (float)(i + 1); - rsgProgramFragmentConstantColor(gProgFragmentColor, - 0.1f*iPlusOne, 0.2f*iPlusOne, 0.3f*iPlusOne, 1); - float yPos = 150 * (float)i; - rsgDrawRect(0, yPos, 200, yPos + 200, 0); - } - - rsgBindProgramStore(gProgStoreBlendAlpha); - for (i = 0; i < 3; i ++) { - float iPlusOne = (float)(i + 1); - rsgProgramFragmentConstantColor(gProgFragmentColor, - 0.2f*iPlusOne, 0.3f*iPlusOne, 0.1f*iPlusOne, 0.5); - float yPos = 150 * (float)i; - rsgDrawRect(150, yPos, 350, yPos + 200, 0); - } - - rsgBindProgramStore(gProgStoreBlendAdd); - for (i = 0; i < 3; i ++) { - float iPlusOne = (float)(i + 1); - rsgProgramFragmentConstantColor(gProgFragmentColor, - 0.3f*iPlusOne, 0.1f*iPlusOne, 0.2f*iPlusOne, 0.5); - float yPos = 150 * (float)i; - rsgDrawRect(300, yPos, 500, yPos + 200, 0); - } - - - rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f); - rsgBindFont(gFontMono); - rsgDrawText("No Blending", 10, 50); - rsgDrawText("Alpha Blending", 160, 150); - rsgDrawText("Additive Blending", 320, 250); - -} - -static void displayMeshSamples(int meshNum) { - - bindProgramVertexOrtho(); - rs_matrix4x4 matrix; - rsMatrixLoadTranslate(&matrix, rsgGetWidth()/2, rsgGetHeight()/2, 0); - rsgProgramVertexLoadModelMatrix(&matrix); - - // Fragment shader with texture - rsgBindProgramStore(gProgStoreBlendNone); - rsgBindProgramFragment(gProgFragmentTexture); - rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); - rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque); - - if (meshNum == 0) { - rsgDrawMesh(g10by10Mesh); - } else if (meshNum == 1) { - rsgDrawMesh(g100by100Mesh); - } else if (meshNum == 2) { - rsgDrawMesh(gWbyHMesh); - } -} - -static void displayTextureSamplers() { - - bindProgramVertexOrtho(); - rs_matrix4x4 matrix; - rsMatrixLoadIdentity(&matrix); - rsgProgramVertexLoadModelMatrix(&matrix); - - // Fragment shader with texture - rsgBindProgramStore(gProgStoreBlendNone); - rsgBindProgramFragment(gProgFragmentTexture); - rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque); - - // Linear clamp - rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); - float startX = 0, startY = 0; - float width = 300, height = 300; - rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, - startX, startY + height, 0, 0, 1.1, - startX + width, startY + height, 0, 1.1, 1.1, - startX + width, startY, 0, 1.1, 0); - - // Linear Wrap - rsgBindSampler(gProgFragmentTexture, 0, gLinearWrap); - startX = 0; startY = 300; - width = 300; height = 300; - rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, - startX, startY + height, 0, 0, 1.1, - startX + width, startY + height, 0, 1.1, 1.1, - startX + width, startY, 0, 1.1, 0); - - // Nearest - rsgBindSampler(gProgFragmentTexture, 0, gNearestClamp); - startX = 300; startY = 0; - width = 300; height = 300; - rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, - startX, startY + height, 0, 0, 1.1, - startX + width, startY + height, 0, 1.1, 1.1, - startX + width, startY, 0, 1.1, 0); - - rsgBindSampler(gProgFragmentTexture, 0, gMipLinearWrap); - startX = 300; startY = 300; - width = 300; height = 300; - rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, - startX, startY + height, 0, 0, 1.5, - startX + width, startY + height, 0, 1.5, 1.5, - startX + width, startY, 0, 1.5, 0); - - rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f); - rsgBindFont(gFontMono); - rsgDrawText("Filtering: linear clamp", 10, 290); - rsgDrawText("Filtering: linear wrap", 10, 590); - rsgDrawText("Filtering: nearest clamp", 310, 290); - rsgDrawText("Filtering: miplinear wrap", 310, 590); -} - -static float gTorusRotation = 0; -static void updateModelMatrix(rs_matrix4x4 *matrix, void *buffer) { - if (buffer == 0) { - rsgProgramVertexLoadModelMatrix(matrix); - } else { - rsgAllocationSyncAll(rsGetAllocation(buffer)); - } -} - -static void drawToruses(int numMeshes, rs_matrix4x4 *matrix, void *buffer) { - - if (numMeshes == 1) { - rsMatrixLoadTranslate(matrix, 0.0f, 0.0f, -7.5f); - rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f); - updateModelMatrix(matrix, buffer); - rsgDrawMesh(gTorusMesh); - return; - } - - if (numMeshes == 2) { - rsMatrixLoadTranslate(matrix, -1.6f, 0.0f, -7.5f); - rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f); - updateModelMatrix(matrix, buffer); - rsgDrawMesh(gTorusMesh); - - rsMatrixLoadTranslate(matrix, 1.6f, 0.0f, -7.5f); - rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f); - updateModelMatrix(matrix, buffer); - rsgDrawMesh(gTorusMesh); - return; - } - - float startX = -5.0f; - float startY = -1.5f; - float startZ = -15.0f; - float dist = 3.2f; - - for (int h = 0; h < 4; h ++) { - for (int v = 0; v < 2; v ++) { - // Position our model on the screen - rsMatrixLoadTranslate(matrix, startX + dist * h, startY + dist * v, startZ); - rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f); - updateModelMatrix(matrix, buffer); - rsgDrawMesh(gTorusMesh); - } - } -} - - -// Quick hack to get some geometry numbers -static void displaySimpleGeoSamples(bool useTexture, int numMeshes) { - rsgBindProgramVertex(gProgVertex); - rsgBindProgramRaster(gCullBack); - // Setup the projection matrix with 30 degree field of view - rs_matrix4x4 proj; - float aspect = (float)rsgGetWidth() / (float)rsgGetHeight(); - rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f); - rsgProgramVertexLoadProjectionMatrix(&proj); - - // Fragment shader with texture - rsgBindProgramStore(gProgStoreBlendNoneDepth); - if (useTexture) { - rsgBindProgramFragment(gProgFragmentTexture); - } else { - rsgBindProgramFragment(gProgFragmentColor); - rsgProgramFragmentConstantColor(gProgFragmentColor, 0.1, 0.7, 0.1, 1); - } - rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp); - rsgBindTexture(gProgFragmentTexture, 0, gTexTorus); - - // Apply a rotation to our mesh - gTorusRotation += 50.0f * gDt; - if (gTorusRotation > 360.0f) { - gTorusRotation -= 360.0f; - } - - rs_matrix4x4 matrix; - drawToruses(numMeshes, &matrix, 0); -} - -float gLight0Rotation = 0; -float gLight1Rotation = 0; - -static void setupCustomShaderLights() { - float4 light0Pos = {-5.0f, 5.0f, -10.0f, 1.0f}; - float4 light1Pos = {2.0f, 5.0f, 15.0f, 1.0f}; - float4 light0DiffCol = {0.9f, 0.7f, 0.7f, 1.0f}; - float4 light0SpecCol = {0.9f, 0.6f, 0.6f, 1.0f}; - float4 light1DiffCol = {0.5f, 0.5f, 0.9f, 1.0f}; - float4 light1SpecCol = {0.5f, 0.5f, 0.9f, 1.0f}; - - gLight0Rotation += 50.0f * gDt; - if (gLight0Rotation > 360.0f) { - gLight0Rotation -= 360.0f; - } - gLight1Rotation -= 50.0f * gDt; - if (gLight1Rotation > 360.0f) { - gLight1Rotation -= 360.0f; - } - - rs_matrix4x4 l0Mat; - rsMatrixLoadRotate(&l0Mat, gLight0Rotation, 1.0f, 0.0f, 0.0f); - light0Pos = rsMatrixMultiply(&l0Mat, light0Pos); - rs_matrix4x4 l1Mat; - rsMatrixLoadRotate(&l1Mat, gLight1Rotation, 0.0f, 0.0f, 1.0f); - light1Pos = rsMatrixMultiply(&l1Mat, light1Pos); - - // Set light 0 properties - gVSConstants->light0_Posision = light0Pos; - gVSConstants->light0_Diffuse = 1.0f; - gVSConstants->light0_Specular = 0.5f; - gVSConstants->light0_CosinePower = 10.0f; - // Set light 1 properties - gVSConstants->light1_Posision = light1Pos; - gVSConstants->light1_Diffuse = 1.0f; - gVSConstants->light1_Specular = 0.7f; - gVSConstants->light1_CosinePower = 25.0f; - rsgAllocationSyncAll(rsGetAllocation(gVSConstants)); - - // Update fragment shader constants - // Set light 0 colors - gFSConstants->light0_DiffuseColor = light0DiffCol; - gFSConstants->light0_SpecularColor = light0SpecCol; - // Set light 1 colors - gFSConstants->light1_DiffuseColor = light1DiffCol; - gFSConstants->light1_SpecularColor = light1SpecCol; - rsgAllocationSyncAll(rsGetAllocation(gFSConstants)); - - // Set light 0 properties for per pixel lighting - gFSConstPixel->light0_Posision = light0Pos; - gFSConstPixel->light0_Diffuse = 1.0f; - gFSConstPixel->light0_Specular = 0.5f; - gFSConstPixel->light0_CosinePower = 10.0f; - gFSConstPixel->light0_DiffuseColor = light0DiffCol; - gFSConstPixel->light0_SpecularColor = light0SpecCol; - // Set light 1 properties - gFSConstPixel->light1_Posision = light1Pos; - gFSConstPixel->light1_Diffuse = 1.0f; - gFSConstPixel->light1_Specular = 0.7f; - gFSConstPixel->light1_CosinePower = 25.0f; - gFSConstPixel->light1_DiffuseColor = light1DiffCol; - gFSConstPixel->light1_SpecularColor = light1SpecCol; - rsgAllocationSyncAll(rsGetAllocation(gFSConstPixel)); -} - -static void displayCustomShaderSamples(int numMeshes) { - - // Update vertex shader constants - // Load model matrix - // Apply a rotation to our mesh - gTorusRotation += 50.0f * gDt; - if (gTorusRotation > 360.0f) { - gTorusRotation -= 360.0f; - } - - // Setup the projection matrix - float aspect = (float)rsgGetWidth() / (float)rsgGetHeight(); - rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f); - setupCustomShaderLights(); - - rsgBindProgramVertex(gProgVertexCustom); - - // Fragment shader with texture - rsgBindProgramStore(gProgStoreBlendNoneDepth); - rsgBindProgramFragment(gProgFragmentCustom); - rsgBindSampler(gProgFragmentCustom, 0, gLinearClamp); - rsgBindTexture(gProgFragmentCustom, 0, gTexTorus); - - // Use back face culling - rsgBindProgramRaster(gCullBack); - - drawToruses(numMeshes, &gVSConstants->model, gVSConstants); -} - -static void displayPixelLightSamples(int numMeshes, bool heavyVertex) { - - // Update vertex shader constants - // Load model matrix - // Apply a rotation to our mesh - gTorusRotation += 30.0f * gDt; - if (gTorusRotation > 360.0f) { - gTorusRotation -= 360.0f; - } - - gVSConstPixel->time = rsUptimeMillis()*0.005; - - // Setup the projection matrix - float aspect = (float)rsgGetWidth() / (float)rsgGetHeight(); - rsMatrixLoadPerspective(&gVSConstPixel->proj, 30.0f, aspect, 0.1f, 100.0f); - setupCustomShaderLights(); - - if (heavyVertex) { - rsgBindProgramVertex(gProgVertexPixelLightMove); - } else { - rsgBindProgramVertex(gProgVertexPixelLight); - } - - // Fragment shader with texture - rsgBindProgramStore(gProgStoreBlendNoneDepth); - rsgBindProgramFragment(gProgFragmentPixelLight); - rsgBindSampler(gProgFragmentPixelLight, 0, gLinearClamp); - rsgBindTexture(gProgFragmentPixelLight, 0, gTexTorus); - - // Use back face culling - rsgBindProgramRaster(gCullBack); - - drawToruses(numMeshes, &gVSConstPixel->model, gVSConstPixel); -} - -static void displayMultitextureSample(bool blend, int quadCount) { - bindProgramVertexOrtho(); - rs_matrix4x4 matrix; - rsMatrixLoadIdentity(&matrix); - rsgProgramVertexLoadModelMatrix(&matrix); - - // Fragment shader with texture - if (!blend) { - rsgBindProgramStore(gProgStoreBlendNone); - } else { - rsgBindProgramStore(gProgStoreBlendAlpha); - } - rsgBindProgramFragment(gProgFragmentMultitex); - rsgBindSampler(gProgFragmentMultitex, 0, gLinearClamp); - rsgBindSampler(gProgFragmentMultitex, 1, gLinearWrap); - rsgBindSampler(gProgFragmentMultitex, 2, gLinearClamp); - rsgBindTexture(gProgFragmentMultitex, 0, gTexChecker); - rsgBindTexture(gProgFragmentMultitex, 1, gTexTorus); - rsgBindTexture(gProgFragmentMultitex, 2, gTexTransparent); - - for (int i = 0; i < quadCount; i ++) { - float startX = 10 * i, startY = 10 * i; - float width = rsgGetWidth() - startX, height = rsgGetHeight() - startY; - rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, - startX, startY + height, 0, 0, 1, - startX + width, startY + height, 0, 1, 1, - startX + width, startY, 0, 1, 0); - } -} - -static float gAnisoTime = 0.0f; -static uint anisoMode = 0; -static void displayAnisoSample() { - - gAnisoTime += gDt; - - rsgBindProgramVertex(gProgVertex); - float aspect = (float)rsgGetWidth() / (float)rsgGetHeight(); - rs_matrix4x4 proj; - rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f); - rsgProgramVertexLoadProjectionMatrix(&proj); - - rs_matrix4x4 matrix; - // Fragment shader with texture - rsgBindProgramStore(gProgStoreBlendNone); - rsgBindProgramFragment(gProgFragmentTexture); - rsMatrixLoadTranslate(&matrix, 0.0f, 0.0f, -10.0f); - rsMatrixRotate(&matrix, -80, 1.0f, 0.0f, 0.0f); - rsgProgramVertexLoadModelMatrix(&matrix); - - rsgBindProgramRaster(gCullNone); - - rsgBindTexture(gProgFragmentTexture, 0, gTexChecker); - - if (gAnisoTime >= 5.0f) { - gAnisoTime = 0.0f; - anisoMode ++; - anisoMode = anisoMode % 3; - } - - if (anisoMode == 0) { - rsgBindSampler(gProgFragmentTexture, 0, gMipLinearAniso8); - } else if (anisoMode == 1) { - rsgBindSampler(gProgFragmentTexture, 0, gMipLinearAniso15); - } else { - rsgBindSampler(gProgFragmentTexture, 0, gMipLinearWrap); - } - - float startX = -15; - float startY = -15; - float width = 30; - float height = 30; - rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, - startX, startY + height, 0, 0, 10, - startX + width, startY + height, 0, 10, 10, - startX + width, startY, 0, 10, 0); - - rsgBindProgramRaster(gCullBack); - - rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f); - rsgBindFont(gFontMono); - if (anisoMode == 0) { - rsgDrawText("Anisotropic filtering 8", 10, 40); - } else if (anisoMode == 1) { - rsgDrawText("Anisotropic filtering 15", 10, 40); - } else { - rsgDrawText("Miplinear filtering", 10, 40); - } -} - -static bool checkInit() { - - static int countdown = 5; - - if (countdown == 0) { - gDt = 0; - countdown --; - } - // Perform all the uploads so we only measure rendered time - if(countdown > 1) { - displayFontSamples(5); - displaySingletexFill(true, 3); - displayBlendingSamples(); - displayMeshSamples(0); - displayMeshSamples(1); - displayMeshSamples(2); - displayTextureSamplers(); - displayMultitextureSample(true, 5); - displayAnisoSample(); - displayPixelLightSamples(1, false); - displayPixelLightSamples(1, true); - countdown --; - rsgClearColor(0.2f, 0.2f, 0.2f, 0.0f); - - // Now use text metrics to center the text - uint width = rsgGetWidth(); - uint height = rsgGetHeight(); - int left = 0, right = 0, top = 0, bottom = 0; - - rsgFontColor(0.9f, 0.9f, 0.95f, 1.0f); - rsgBindFont(gFontSerifBoldItalic); - - const char* text = "Initializing"; - rsgMeasureText(text, &left, &right, &top, &bottom); - int centeredPosX = width / 2 - (right - left) / 2; - int centeredPosY = height / 2 - (top - bottom) / 2; - rsgDrawText(text, centeredPosX, centeredPosY); - - return false; - } - - return true; -} - -static int frameCount = 0; -static int totalFramesRendered = 0; -static int benchMode = 0; - -#define testTime 5.0f -static float curTestTime = testTime; - -static const char *testNames[] = { - "Finished text fill 1", - "Finished text fill 2", - "Finished text fill 3", - "Finished text fill 4", - "Finished text fill 5", - "Finished 25.6k geo flat color", - "Finished 51.2k geo flat color", - "Finished 204.8k geo raster load flat color", - "Finished 25.6k geo texture", - "Finished 51.2k geo texture", - "Finished 204.8k geo raster load texture", - "Finished full screen mesh 10 by 10", - "Finished full screen mesh 100 by 100", - "Finished full screen mesh W / 4 by H / 4", - "Finished 25.6k geo heavy vertex", - "Finished 51.2k geo heavy vertex", - "Finished 204.8k geo raster load heavy vertex", - "Finished singletexture 5x fill", - "Finished 3tex multitexture 5x fill", - "Finished blend singletexture 5x fill", - "Finished blend 3tex multitexture 5x fill", - "Finished 25.6k geo heavy fragment", - "Finished 51.2k geo heavy fragment", - "Finished 204.8k geo raster load heavy fragment", - "Finished 25.6k geo heavy fragment, heavy vertex", - "Finished 51.2k geo heavy fragment, heavy vertex", - "Finished 204.8k geo raster load heavy fragment, heavy vertex", -}; - -int root(int launchID) { - - gDt = rsGetDt(); - - rsgClearColor(0.2f, 0.2f, 0.2f, 0.0f); - rsgClearDepth(1.0f); - - if(!checkInit()) { - return 1; - } - - curTestTime -= gDt; - if(curTestTime < 0.0f) { - float fps = (float)(frameCount) / (testTime - curTestTime); - rsDebug(testNames[benchMode], fps); - benchMode ++; - curTestTime = testTime; - totalFramesRendered += frameCount; - frameCount = 0; - gTorusRotation = 0; - - if (benchMode > gMaxModes) { - benchMode = 0; - } - } - - switch (benchMode) { - case 0: - displayFontSamples(1); - break; - case 1: - displayFontSamples(2); - break; - case 2: - displayFontSamples(3); - break; - case 3: - displayFontSamples(4); - break; - case 4: - displayFontSamples(5); - break; - case 5: - displaySimpleGeoSamples(false, 1); - break; - case 6: - displaySimpleGeoSamples(false, 2); - break; - case 7: - displaySimpleGeoSamples(false, 8); - break; - case 8: - displaySimpleGeoSamples(true, 1); - break; - case 9: - displaySimpleGeoSamples(true, 2); - break; - case 10: - displaySimpleGeoSamples(true, 8); - break; - case 11: - displayMeshSamples(0); - break; - case 12: - displayMeshSamples(1); - break; - case 13: - displayMeshSamples(2); - break; - case 14: - displayCustomShaderSamples(1); - break; - case 15: - displayCustomShaderSamples(2); - break; - case 16: - displayCustomShaderSamples(8); - break; - case 17: - displaySingletexFill(false, 5); - break; - case 18: - displayMultitextureSample(false, 5); - break; - case 19: - displaySingletexFill(true, 5); - break; - case 20: - displayMultitextureSample(true, 5); - break; - case 21: - displayPixelLightSamples(1, false); - break; - case 22: - displayPixelLightSamples(2, false); - break; - case 23: - displayPixelLightSamples(8, false); - break; - case 24: - displayPixelLightSamples(1, true); - break; - case 25: - displayPixelLightSamples(2, true); - break; - case 26: - displayPixelLightSamples(8, true); - break; - - } - - frameCount ++; - - return 1; -} |