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-rw-r--r--core/jni/android/graphics/SurfaceTexture.cpp13
-rw-r--r--graphics/java/android/graphics/SurfaceTexture.java33
2 files changed, 34 insertions, 12 deletions
diff --git a/core/jni/android/graphics/SurfaceTexture.cpp b/core/jni/android/graphics/SurfaceTexture.cpp
index 244b166..77ad11e 100644
--- a/core/jni/android/graphics/SurfaceTexture.cpp
+++ b/core/jni/android/graphics/SurfaceTexture.cpp
@@ -35,6 +35,7 @@ namespace android {
static const char* const OutOfResourcesException =
"android/graphics/SurfaceTexture$OutOfResourcesException";
+static const char* const IllegalStateException = "java/lang/IllegalStateException";
const char* const kSurfaceTextureClassPathName = "android/graphics/SurfaceTexture";
struct fields_t {
@@ -212,10 +213,16 @@ static void SurfaceTexture_setDefaultBufferSize(
surfaceTexture->setDefaultBufferSize(width, height);
}
-static jint SurfaceTexture_updateTexImage(JNIEnv* env, jobject thiz)
+static void SurfaceTexture_updateTexImage(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
- return surfaceTexture->updateTexImage();
+ status_t err = surfaceTexture->updateTexImage();
+ if (err == INVALID_OPERATION) {
+ jniThrowException(env, IllegalStateException, "Unable to update texture contents (see "
+ "logcat for details)");
+ } else {
+ jniThrowRuntimeException(env, "Error during updateTexImage (see logcat for details)");
+ }
}
static jint SurfaceTexture_detachFromGLContext(JNIEnv* env, jobject thiz)
@@ -258,7 +265,7 @@ static JNINativeMethod gSurfaceTextureMethods[] = {
{"nativeInit", "(ILjava/lang/Object;Z)V", (void*)SurfaceTexture_init },
{"nativeFinalize", "()V", (void*)SurfaceTexture_finalize },
{"nativeSetDefaultBufferSize", "(II)V", (void*)SurfaceTexture_setDefaultBufferSize },
- {"nativeUpdateTexImage", "()I", (void*)SurfaceTexture_updateTexImage },
+ {"nativeUpdateTexImage", "()V", (void*)SurfaceTexture_updateTexImage },
{"nativeDetachFromGLContext", "()I", (void*)SurfaceTexture_detachFromGLContext },
{"nativeAttachToGLContext", "(I)I", (void*)SurfaceTexture_attachToGLContext },
{"nativeGetTransformMatrix", "([F)V", (void*)SurfaceTexture_getTransformMatrix },
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java
index e101581..3fc20b5 100644
--- a/graphics/java/android/graphics/SurfaceTexture.java
+++ b/graphics/java/android/graphics/SurfaceTexture.java
@@ -155,19 +155,23 @@ public class SurfaceTexture {
/**
* Update the texture image to the most recent frame from the image stream. This may only be
- * called while the OpenGL ES context that owns the texture is bound to the thread. It will
- * implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
+ * called while the OpenGL ES context that owns the texture is current on the calling thread.
+ * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
*/
public void updateTexImage() {
- int err = nativeUpdateTexImage();
- if (err != 0) {
- throw new RuntimeException("Error during updateTexImage (see logcat for details)");
- }
+ nativeUpdateTexImage();
}
/**
- * Detach the SurfaceTexture from the OpenGL ES context with which it is currently associated.
- * This can be used to change from one OpenGL ES context to another.
+ * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
+ * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL
+ * ES texture object will be deleted as a result of this call. After calling this method all
+ * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
+ * a successful call to {@link #attachToGLContext} is made.
+ *
+ * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
+ * contexts. Note, however, that the image contents are only accessible from one OpenGL ES
+ * context at a time.
*
* @hide
*/
@@ -179,6 +183,17 @@ public class SurfaceTexture {
}
/**
+ * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A
+ * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
+ * that was current at the time of the last call to {@link #detachFromGLContext}. This new
+ * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
+ *
+ * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
+ * contexts. Note, however, that the image contents are only accessible from one OpenGL ES
+ * context at a time.
+ *
+ * @param texName The name of the OpenGL ES texture that will be created. This texture name
+ * must be unusued in the OpenGL ES context that is current on the calling thread.
*
* @hide
*/
@@ -292,7 +307,7 @@ public class SurfaceTexture {
private native void nativeGetTransformMatrix(float[] mtx);
private native long nativeGetTimestamp();
private native void nativeSetDefaultBufferSize(int width, int height);
- private native int nativeUpdateTexImage();
+ private native void nativeUpdateTexImage();
private native int nativeDetachFromGLContext();
private native int nativeAttachToGLContext(int texName);
private native int nativeGetQueuedCount();