diff options
-rw-r--r-- | libs/rs/rsProgramVertex.cpp | 32 | ||||
-rw-r--r-- | libs/rs/rsScriptC_Lib.cpp | 8 | ||||
-rw-r--r-- | libs/rs/rsShaderCache.cpp | 28 | ||||
-rw-r--r-- | libs/rs/rsShaderCache.h | 2 | ||||
-rw-r--r-- | libs/rs/rsType.cpp | 46 | ||||
-rw-r--r-- | libs/rs/rsVertexArray.cpp | 228 | ||||
-rw-r--r-- | libs/rs/rsVertexArray.h | 23 |
7 files changed, 172 insertions, 195 deletions
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp index cf6d7fc..2c9bdaa 100644 --- a/libs/rs/rsProgramVertex.cpp +++ b/libs/rs/rsProgramVertex.cpp @@ -168,27 +168,27 @@ void ProgramVertex::createShader() } mShader.append(mUserShader); } else { + mShader.append("attribute vec4 ATTRIB_LegacyPosition;\n"); + mShader.append("attribute vec4 ATTRIB_LegacyColor;\n"); + mShader.append("attribute vec3 ATTRIB_LegacyNormal;\n"); + mShader.append("attribute float ATTRIB_LegacyPointSize;\n"); + mShader.append("attribute vec4 ATTRIB_LegacyTexture;\n"); + for (uint32_t ct=0; ct < mUniformCount; ct++) { mShader.append("uniform mat4 "); mShader.append(mUniformNames[ct]); mShader.append(";\n"); } - for (uint32_t ct=VertexArray::POSITION; ct < mAttribCount; ct++) { - mShader.append("attribute vec4 "); - mShader.append(mAttribNames[ct]); - mShader.append(";\n"); - } - mShader.append("void main() {\n"); - mShader.append(" gl_Position = UNI_MVP * ATTRIB_Position;\n"); - mShader.append(" gl_PointSize = ATTRIB_PointSize.x;\n"); + mShader.append(" gl_Position = UNI_MVP * ATTRIB_LegacyPosition;\n"); + mShader.append(" gl_PointSize = ATTRIB_LegacyPointSize;\n"); - mShader.append(" varColor = ATTRIB_Color;\n"); + mShader.append(" varColor = ATTRIB_LegacyColor;\n"); if (mTextureMatrixEnable) { - mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_Texture;\n"); + mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_LegacyTexture;\n"); } else { - mShader.append(" varTex0 = ATTRIB_Texture;\n"); + mShader.append(" varTex0 = ATTRIB_LegacyTexture;\n"); } //mShader.append(" pos.x = pos.x / 480.0;\n"); //mShader.append(" pos.y = pos.y / 800.0;\n"); @@ -326,10 +326,11 @@ void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_ } } + void ProgramVertex::init(Context *rsc) { + mAttribCount = 0; if (mUserShader.size() > 0) { - mAttribCount = 0; for (uint32_t ct=0; ct < mInputCount; ct++) { initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_"); } @@ -340,13 +341,6 @@ void ProgramVertex::init(Context *rsc) initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); } } else { - mAttribCount = 5; - mAttribNames[0].setTo("ATTRIB_Position"); - mAttribNames[1].setTo("ATTRIB_Color"); - mAttribNames[2].setTo("ATTRIB_Normal"); - mAttribNames[3].setTo("ATTRIB_PointSize"); - mAttribNames[4].setTo("ATTRIB_Texture"); - mUniformCount = 2; mUniformNames[0].setTo("UNI_MVP"); mUniformNames[1].setTo("UNI_TexMatrix"); diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp index eeb9468..6b8ed0d 100644 --- a/libs/rs/rsScriptC_Lib.cpp +++ b/libs/rs/rsScriptC_Lib.cpp @@ -687,7 +687,7 @@ static void SC_drawLine(float x1, float y1, float z1, float vtx[] = { x1, y1, z1, x2, y2, z2 }; VertexArray va; - va.setPosition(2, GL_FLOAT, 12, (uint32_t)&vtx); + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { @@ -705,7 +705,7 @@ static void SC_drawPoint(float x, float y, float z) float vtx[] = { x, y, z }; VertexArray va; - va.setPosition(1, GL_FLOAT, 12, (uint32_t)&vtx); + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { @@ -737,8 +737,8 @@ static void SC_drawQuadTexCoords(float x1, float y1, float z1, const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; VertexArray va; - va.setPosition(3, GL_FLOAT, 12, (uint32_t)&vtx); - va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex); + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); + va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp index 8ac2487..3a1f370 100644 --- a/libs/rs/rsShaderCache.cpp +++ b/libs/rs/rsShaderCache.cpp @@ -86,6 +86,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag e->vtx = vtx->getShaderID(); e->frag = frag->getShaderID(); e->program = glCreateProgram(); + e->mUserVertexProgram = vtx->isUserProgram(); if (mEntries[mEntryCount].program) { GLuint pgm = e->program; glAttachShader(pgm, vtx->getShaderID()); @@ -93,13 +94,16 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag glAttachShader(pgm, frag->getShaderID()); if (!vtx->isUserProgram()) { - glBindAttribLocation(pgm, VertexArray::POSITION, "ATTRIB_Position"); - glBindAttribLocation(pgm, VertexArray::COLOR, "ATTRIB_Color"); - glBindAttribLocation(pgm, VertexArray::NORMAL, "ATTRIB_Normal"); - glBindAttribLocation(pgm, VertexArray::POINT_SIZE, "ATTRIB_PointSize"); - glBindAttribLocation(pgm, VertexArray::TEXTURE, "ATTRIB_T0"); - } else { - + glBindAttribLocation(pgm, 0, "ATTRIB_LegacyPosition"); + glBindAttribLocation(pgm, 1, "ATTRIB_LegacyColor"); + glBindAttribLocation(pgm, 2, "ATTRIB_LegacyNormal"); + glBindAttribLocation(pgm, 3, "ATTRIB_LegacyPointSize"); + glBindAttribLocation(pgm, 4, "ATTRIB_LegacyTexture"); + e->mVtxAttribSlots[RS_KIND_POSITION] = 0; + e->mVtxAttribSlots[RS_KIND_COLOR] = 1; + e->mVtxAttribSlots[RS_KIND_NORMAL] = 2; + e->mVtxAttribSlots[RS_KIND_POINT_SIZE] = 3; + e->mVtxAttribSlots[RS_KIND_TEXTURE] = 4; } //LOGE("e2 %x", glGetError()); @@ -120,10 +124,12 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag } glDeleteProgram(pgm); } - for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) { - e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct)); - if (rsc->props.mLogShaders) { - LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]); + if (vtx->isUserProgram()) { + for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) { + e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct)); + if (rsc->props.mLogShaders) { + LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]); + } } } for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h index ede3734..7aa8183 100644 --- a/libs/rs/rsShaderCache.h +++ b/libs/rs/rsShaderCache.h @@ -44,6 +44,7 @@ public: int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];} int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];} int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];} + bool isUserVertexProgram() const {return mCurrent->mUserVertexProgram;} protected: typedef struct { @@ -54,6 +55,7 @@ protected: int32_t mVtxUniformSlots[Program::MAX_UNIFORMS]; int32_t mFragAttribSlots[Program::MAX_ATTRIBS]; int32_t mFragUniformSlots[Program::MAX_UNIFORMS]; + bool mUserVertexProgram; } entry_t; entry_t *mEntries; entry_t *mCurrent; diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp index ddadd9f..22a267a 100644 --- a/libs/rs/rsType.cpp +++ b/libs/rs/rsType.cpp @@ -207,36 +207,48 @@ void Type::enableGLVertexBuffer(VertexArray *va) const uint32_t stride = mElement->getSizeBytes(); if (mGL.mVtx.size) { - va->setPosition(mGL.mVtx.size, - mGL.mVtx.type, - stride, - mGL.mVtx.offset); + va->addLegacy(mGL.mVtx.type, + mGL.mVtx.size, + stride, + RS_KIND_POSITION, + false, + mGL.mVtx.offset); } if (mGL.mNorm.size) { - va->setNormal(mGL.mNorm.type, - stride, - mGL.mNorm.offset); + va->addLegacy(mGL.mNorm.type, + 3, + stride, + RS_KIND_NORMAL, + false, + mGL.mNorm.offset); } if (mGL.mColor.size) { - va->setColor(mGL.mColor.size, - mGL.mColor.type, + va->addLegacy(mGL.mColor.type, + mGL.mColor.size, stride, + RS_KIND_COLOR, + true, mGL.mColor.offset); } if (mGL.mTex.size) { - va->setTexture(mGL.mTex.size, - mGL.mTex.type, - stride, - mGL.mTex.offset); + va->addLegacy(mGL.mTex.type, + mGL.mTex.size, + stride, + RS_KIND_TEXTURE, + false, + mGL.mTex.offset); } if (mGL.mPointSize.size) { - va->setPointSize(mGL.mPointSize.type, - stride, - mGL.mPointSize.offset); + va->addLegacy(mGL.mPointSize.type, + 1, + stride, + RS_KIND_POINT_SIZE, + false, + mGL.mPointSize.offset); } } @@ -249,7 +261,7 @@ void Type::enableGLVertexBuffer2(VertexArray *va) const uint32_t stride = mElement->getSizeBytes(); for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) { if (mGL.mUser[ct].size) { - va->setUser(mGL.mUser[ct], stride); + va->addUser(mGL.mUser[ct], stride); } } } diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp index 7124eb5..a1fd744 100644 --- a/libs/rs/rsVertexArray.cpp +++ b/libs/rs/rsVertexArray.cpp @@ -25,7 +25,7 @@ using namespace android::renderscript; VertexArray::VertexArray() { - mActiveBuffer = 0; + clearAll(); } VertexArray::~VertexArray() @@ -39,6 +39,7 @@ void VertexArray::clearAll() mAttribs[ct].clear(); } mActiveBuffer = 0; + mCount = 0; } VertexArray::Attrib::Attrib() @@ -54,6 +55,7 @@ void VertexArray::Attrib::set(const Attrib &a) size = a.size; stride = a.stride; normalized = a.normalized; + kind = RS_KIND_USER; name.setTo(a.name); } @@ -68,78 +70,42 @@ void VertexArray::Attrib::clear() name.setTo(""); } -void VertexArray::clear(AttribName n) +void VertexArray::clear(uint32_t n) { mAttribs[n].clear(); } -void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) -{ - mAttribs[POSITION].buffer = mActiveBuffer; - mAttribs[POSITION].type = type; - mAttribs[POSITION].size = size; - mAttribs[POSITION].offset = offset; - mAttribs[POSITION].stride = stride; - mAttribs[POSITION].normalized = false; -} - -void VertexArray::setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) -{ - mAttribs[COLOR].buffer = mActiveBuffer; - mAttribs[COLOR].type = type; - mAttribs[COLOR].size = size; - mAttribs[COLOR].offset = offset; - mAttribs[COLOR].stride = stride; - mAttribs[COLOR].normalized = type != GL_FLOAT; -} - -void VertexArray::setNormal(uint32_t type, uint32_t stride, uint32_t offset) -{ - mAttribs[NORMAL].buffer = mActiveBuffer; - mAttribs[NORMAL].type = type; - mAttribs[NORMAL].size = 3; - mAttribs[NORMAL].offset = offset; - mAttribs[NORMAL].stride = stride; - mAttribs[NORMAL].normalized = type != GL_FLOAT; -} - -void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset) +void VertexArray::addUser(const Attrib &a, uint32_t stride) { - mAttribs[POINT_SIZE].buffer = mActiveBuffer; - mAttribs[POINT_SIZE].type = type; - mAttribs[POINT_SIZE].size = 1; - mAttribs[POINT_SIZE].offset = offset; - mAttribs[POINT_SIZE].stride = stride; - mAttribs[POINT_SIZE].normalized = false; + assert(mCount < RS_MAX_ATTRIBS); + mAttribs[mCount].set(a); + mAttribs[mCount].buffer = mActiveBuffer; + mAttribs[mCount].stride = stride; + mAttribs[mCount].kind = RS_KIND_USER; + mCount ++; } -void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) +void VertexArray::addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset) { - mAttribs[TEXTURE].buffer = mActiveBuffer; - mAttribs[TEXTURE].type = type; - mAttribs[TEXTURE].size = size; - mAttribs[TEXTURE].offset = offset; - mAttribs[TEXTURE].stride = stride; - mAttribs[TEXTURE].normalized = false; -} - -void VertexArray::setUser(const Attrib &a, uint32_t stride) -{ - // Find empty slot, some may be taken by legacy 1.1 slots. - uint32_t slot = 0; - while (mAttribs[slot].size) slot++; - rsAssert(slot < RS_MAX_ATTRIBS); - mAttribs[slot].set(a); - mAttribs[slot].buffer = mActiveBuffer; - mAttribs[slot].stride = stride; + assert(mCount < RS_MAX_ATTRIBS); + mAttribs[mCount].clear(); + mAttribs[mCount].type = type; + mAttribs[mCount].size = size; + mAttribs[mCount].offset = offset; + mAttribs[mCount].normalized = normalized; + mAttribs[mCount].buffer = mActiveBuffer; + mAttribs[mCount].stride = stride; + mAttribs[mCount].kind = kind; + mCount ++; } void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const { - LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x stride=0x%x norm=%i offset=0x%x", idx, slot, + LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x kind=%i stride=0x%x norm=%i offset=0x%x", idx, slot, mAttribs[idx].name.string(), mAttribs[idx].buffer, mAttribs[idx].size, mAttribs[idx].type, + mAttribs[idx].kind, mAttribs[idx].stride, mAttribs[idx].normalized, mAttribs[idx].offset); @@ -147,87 +113,95 @@ void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const { void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) const { - if (mAttribs[POSITION].size) { - //logAttrib(POSITION); - glEnableClientState(GL_VERTEX_ARRAY); - glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POSITION].buffer); - glVertexPointer(mAttribs[POSITION].size, - mAttribs[POSITION].type, - mAttribs[POSITION].stride, - (void *)mAttribs[POSITION].offset); - } else { - rsAssert(0); - } - - if (mAttribs[NORMAL].size) { - //logAttrib(NORMAL); - glEnableClientState(GL_NORMAL_ARRAY); - rsAssert(mAttribs[NORMAL].size == 3); - glBindBuffer(GL_ARRAY_BUFFER, mAttribs[NORMAL].buffer); - glNormalPointer(mAttribs[NORMAL].type, - mAttribs[NORMAL].stride, - (void *)mAttribs[NORMAL].offset); - } else { - glDisableClientState(GL_NORMAL_ARRAY); - } - - if (mAttribs[COLOR].size) { - //logAttrib(COLOR); - glEnableClientState(GL_COLOR_ARRAY); - glBindBuffer(GL_ARRAY_BUFFER, mAttribs[COLOR].buffer); - glColorPointer(mAttribs[COLOR].size, - mAttribs[COLOR].type, - mAttribs[COLOR].stride, - (void *)mAttribs[COLOR].offset); - } else { - glDisableClientState(GL_COLOR_ARRAY); - } - glClientActiveTexture(GL_TEXTURE0); - if (mAttribs[TEXTURE].size) { - //logAttrib(TEXTURE); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE].buffer); - glTexCoordPointer(mAttribs[TEXTURE].size, - mAttribs[TEXTURE].type, - mAttribs[TEXTURE].stride, - (void *)mAttribs[TEXTURE].offset); - } else { - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - } + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_POINT_SIZE_ARRAY_OES); + + for (uint32_t ct=0; ct < mCount; ct++) { + switch(mAttribs[ct].kind) { + case RS_KIND_POSITION: + //logAttrib(POSITION); + glEnableClientState(GL_VERTEX_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glVertexPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_NORMAL: + //logAttrib(NORMAL); + glEnableClientState(GL_NORMAL_ARRAY); + rsAssert(mAttribs[ct].size == 3); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glNormalPointer(mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_COLOR: + //logAttrib(COLOR); + glEnableClientState(GL_COLOR_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glColorPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_TEXTURE: + //logAttrib(TEXTURE); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glTexCoordPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_POINT_SIZE: + //logAttrib(POINT_SIZE); + glEnableClientState(GL_POINT_SIZE_ARRAY_OES); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glPointSizePointerOES(mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; - if (mAttribs[POINT_SIZE].size) { - //logAttrib(POINT_SIZE); - glEnableClientState(GL_POINT_SIZE_ARRAY_OES); - glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POINT_SIZE].buffer); - glPointSizePointerOES(mAttribs[POINT_SIZE].type, - mAttribs[POINT_SIZE].stride, - (void *)mAttribs[POINT_SIZE].offset); - } else { - glDisableClientState(GL_POINT_SIZE_ARRAY_OES); + default: + rsAssert(0); + } } + rsc->checkError("VertexArray::setupGL"); } void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const { - for (int ct=1; ct < _LAST; ct++) { + for (int ct=1; ct < RS_MAX_ATTRIBS; ct++) { glDisableVertexAttribArray(ct); } - for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) { - if (mAttribs[ct].size && (sc->vtxAttribSlot(ct) >= 0)) { - //logAttrib(ct, sc->vtxAttribSlot(ct)); - glEnableVertexAttribArray(sc->vtxAttribSlot(ct)); - glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); - - glVertexAttribPointer(sc->vtxAttribSlot(ct), - mAttribs[ct].size, - mAttribs[ct].type, - mAttribs[ct].normalized, - mAttribs[ct].stride, - (void *)mAttribs[ct].offset); + for (uint32_t ct=0; ct < mCount; ct++) { + uint32_t slot = 0; + if (sc->isUserVertexProgram()) { + slot = sc->vtxAttribSlot(ct); + } else { + slot = sc->vtxAttribSlot(mAttribs[ct].kind); } + + //logAttrib(ct, slot); + glEnableVertexAttribArray(slot); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + + glVertexAttribPointer(slot, + mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].normalized, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); } rsc->checkError("VertexArray::setupGL2"); } diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h index 26e6f84..66b3ab0 100644 --- a/libs/rs/rsVertexArray.h +++ b/libs/rs/rsVertexArray.h @@ -33,14 +33,6 @@ public: VertexArray(); virtual ~VertexArray(); - enum AttribName { - POSITION, - COLOR, - NORMAL, - POINT_SIZE, - TEXTURE, - _LAST - }; class Attrib { public: @@ -51,6 +43,7 @@ public: uint32_t stride; bool normalized; String8 name; + RsDataKind kind; Attrib(); void set(const Attrib &); @@ -59,23 +52,19 @@ public: void clearAll(); - void clear(AttribName); - void setActiveBuffer(uint32_t id) {mActiveBuffer = id;} - - void setUser(const Attrib &, uint32_t stride); - void setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset); - void setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset); - void setNormal(uint32_t type, uint32_t stride, uint32_t offset); - void setPointSize(uint32_t type, uint32_t stride, uint32_t offset); - void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset); + void addUser(const Attrib &, uint32_t stride); + void addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset); void setupGL(const Context *rsc, class VertexArrayState *) const; void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const; void logAttrib(uint32_t idx, uint32_t slot) const; protected: + void clear(uint32_t index); uint32_t mActiveBuffer; + uint32_t mCount; + Attrib mAttribs[RS_MAX_ATTRIBS]; }; |