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-rw-r--r--libs/rs/driver/rsdGL.cpp4
-rw-r--r--libs/rs/driver/rsdGL.h4
-rw-r--r--libs/rs/driver/rsdShader.cpp4
3 files changed, 6 insertions, 6 deletions
diff --git a/libs/rs/driver/rsdGL.cpp b/libs/rs/driver/rsdGL.cpp
index b53a68c..7acc054 100644
--- a/libs/rs/driver/rsdGL.cpp
+++ b/libs/rs/driver/rsdGL.cpp
@@ -340,9 +340,9 @@ bool rsdGLInit(const Context *rsc) {
dc->gl.gl.OES_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions,
"GL_OES_texture_npot");
- dc->gl.gl.GL_IMG_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions,
+ dc->gl.gl.IMG_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions,
"GL_IMG_texture_npot");
- dc->gl.gl.GL_NV_texture_npot_2D_mipmap = NULL != strstr((const char *)dc->gl.gl.extensions,
+ dc->gl.gl.NV_texture_npot_2D_mipmap = NULL != strstr((const char *)dc->gl.gl.extensions,
"GL_NV_texture_npot_2D_mipmap");
dc->gl.gl.EXT_texture_max_aniso = 1.0f;
bool hasAniso = NULL != strstr((const char *)dc->gl.gl.extensions,
diff --git a/libs/rs/driver/rsdGL.h b/libs/rs/driver/rsdGL.h
index fc33885..51893c3 100644
--- a/libs/rs/driver/rsdGL.h
+++ b/libs/rs/driver/rsdGL.h
@@ -61,8 +61,8 @@ typedef struct RsdGLRec {
int32_t maxVertexTextureUnits;
bool OES_texture_npot;
- bool GL_IMG_texture_npot;
- bool GL_NV_texture_npot_2D_mipmap;
+ bool IMG_texture_npot;
+ bool NV_texture_npot_2D_mipmap;
float EXT_texture_max_aniso;
} gl;
diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp
index a10deb4..c70193a 100644
--- a/libs/rs/driver/rsdShader.cpp
+++ b/libs/rs/driver/rsdShader.cpp
@@ -349,8 +349,8 @@ void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocat
if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
if (tex->getHasGraphicsMipmaps() &&
- (dc->gl.gl.GL_NV_texture_npot_2D_mipmap || dc->gl.gl.GL_IMG_texture_npot)) {
- if (dc->gl.gl.GL_NV_texture_npot_2D_mipmap) {
+ (dc->gl.gl.NV_texture_npot_2D_mipmap || dc->gl.gl.IMG_texture_npot)) {
+ if (dc->gl.gl.NV_texture_npot_2D_mipmap) {
RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
trans[s->mHal.state.minFilter]);
} else {