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-rw-r--r--core/java/android/widget/ListPopupWindow.java25
1 files changed, 19 insertions, 6 deletions
diff --git a/core/java/android/widget/ListPopupWindow.java b/core/java/android/widget/ListPopupWindow.java
index fe8b08b..d85bbb9 100644
--- a/core/java/android/widget/ListPopupWindow.java
+++ b/core/java/android/widget/ListPopupWindow.java
@@ -1648,19 +1648,32 @@ public class ListPopupWindow {
private void setPressedItem(View child, int position, float x, float y) {
mDrawsInPressedState = true;
- // Ordering is essential. First update the pressed state and layout
- // the children. This will ensure the selector actually gets drawn.
- setPressed(true);
- layoutChildren();
+ // Ordering is essential. First, update the container's pressed state.
+ drawableHotspotChanged(x, y);
+ if (!isPressed()) {
+ setPressed(true);
+ }
+
+ // Next, run layout if we need to stabilize child positions.
+ if (mDataChanged) {
+ layoutChildren();
+ }
// Manage the pressed view based on motion position. This allows us to
// play nicely with actual touch and scroll events.
final View motionView = getChildAt(mMotionPosition - mFirstPosition);
- if (motionView != null) {
+ if (motionView != null && motionView != child && motionView.isPressed()) {
motionView.setPressed(false);
}
mMotionPosition = position;
- child.setPressed(true);
+
+ // Offset for child coordinates.
+ final float childX = x - child.getLeft();
+ final float childY = y - child.getTop();
+ child.drawableHotspotChanged(childX, childY);
+ if (!child.isPressed()) {
+ child.setPressed(true);
+ }
// Ensure that keyboard focus starts from the last touched position.
setSelectedPositionInt(position);