diff options
-rw-r--r-- | core/java/android/webkit/WebView.java | 16 | ||||
-rw-r--r-- | core/java/android/webkit/WebViewClassic.java | 206 |
2 files changed, 7 insertions, 215 deletions
diff --git a/core/java/android/webkit/WebView.java b/core/java/android/webkit/WebView.java index d3d3d49..f9c1b09 100644 --- a/core/java/android/webkit/WebView.java +++ b/core/java/android/webkit/WebView.java @@ -253,17 +253,13 @@ import java.util.Map; * and {@link WebChromeClient#onHideCustomView()} are required, * {@link WebChromeClient#getVideoLoadingProgressView()} is optional. * </p> - * - * - */ -/* - * Implementation notes. - * The WebView is a thin API class that delegates its public API to a backend WebViewProvider - * class instance. WebView extends {@link AbsoluteLayout} for backward compatibility reasons. - * Methods are delegated to the provider implementation: all public API methods introduced in this - * file are fully delegated, whereas public and protected methods from the View base classes are - * only delegated where a specific need exists for them to do so. */ +// Implementation notes. +// The WebView is a thin API class that delegates its public API to a backend WebViewProvider +// class instance. WebView extends {@link AbsoluteLayout} for backward compatibility reasons. +// Methods are delegated to the provider implementation: all public API methods introduced in this +// file are fully delegated, whereas public and protected methods from the View base classes are +// only delegated where a specific need exists for them to do so. @Widget public class WebView extends AbsoluteLayout implements ViewTreeObserver.OnGlobalFocusChangeListener, diff --git a/core/java/android/webkit/WebViewClassic.java b/core/java/android/webkit/WebViewClassic.java index b21beee..fa18dce 100644 --- a/core/java/android/webkit/WebViewClassic.java +++ b/core/java/android/webkit/WebViewClassic.java @@ -138,211 +138,7 @@ import java.util.regex.Matcher; import java.util.regex.Pattern; /** - * <p>A View that displays web pages. This class is the basis upon which you - * can roll your own web browser or simply display some online content within your Activity. - * It uses the WebKit rendering engine to display - * web pages and includes methods to navigate forward and backward - * through a history, zoom in and out, perform text searches and more.</p> - * <p>To enable the built-in zoom, set - * {@link #getSettings() WebSettings}.{@link WebSettings#setBuiltInZoomControls(boolean)} - * (introduced in API version 3). - * <p>Note that, in order for your Activity to access the Internet and load web pages - * in a WebView, you must add the {@code INTERNET} permissions to your - * Android Manifest file:</p> - * <pre><uses-permission android:name="android.permission.INTERNET" /></pre> - * - * <p>This must be a child of the <a - * href="{@docRoot}guide/topics/manifest/manifest-element.html">{@code <manifest>}</a> - * element.</p> - * - * <p>See the <a href="{@docRoot}resources/tutorials/views/hello-webview.html">Web View - * tutorial</a>.</p> - * - * <h3>Basic usage</h3> - * - * <p>By default, a WebView provides no browser-like widgets, does not - * enable JavaScript and web page errors are ignored. If your goal is only - * to display some HTML as a part of your UI, this is probably fine; - * the user won't need to interact with the web page beyond reading - * it, and the web page won't need to interact with the user. If you - * actually want a full-blown web browser, then you probably want to - * invoke the Browser application with a URL Intent rather than show it - * with a WebView. For example: - * <pre> - * Uri uri = Uri.parse("http://www.example.com"); - * Intent intent = new Intent(Intent.ACTION_VIEW, uri); - * startActivity(intent); - * </pre> - * <p>See {@link android.content.Intent} for more information.</p> - * - * <p>To provide a WebView in your own Activity, include a {@code <WebView>} in your layout, - * or set the entire Activity window as a WebView during {@link - * android.app.Activity#onCreate(Bundle) onCreate()}:</p> - * <pre class="prettyprint"> - * WebView webview = new WebView(this); - * setContentView(webview); - * </pre> - * - * <p>Then load the desired web page:</p> - * <pre> - * // Simplest usage: note that an exception will NOT be thrown - * // if there is an error loading this page (see below). - * webview.loadUrl("http://slashdot.org/"); - * - * // OR, you can also load from an HTML string: - * String summary = "<html><body>You scored <b>192</b> points.</body></html>"; - * webview.loadData(summary, "text/html", null); - * // ... although note that there are restrictions on what this HTML can do. - * // See the JavaDocs for {@link #loadData(String,String,String) loadData()} and {@link - * #loadDataWithBaseURL(String,String,String,String,String) loadDataWithBaseURL()} for more info. - * </pre> - * - * <p>A WebView has several customization points where you can add your - * own behavior. These are:</p> - * - * <ul> - * <li>Creating and setting a {@link android.webkit.WebChromeClient} subclass. - * This class is called when something that might impact a - * browser UI happens, for instance, progress updates and - * JavaScript alerts are sent here (see <a - * href="{@docRoot}guide/developing/debug-tasks.html#DebuggingWebPages">Debugging Tasks</a>). - * </li> - * <li>Creating and setting a {@link android.webkit.WebViewClient} subclass. - * It will be called when things happen that impact the - * rendering of the content, eg, errors or form submissions. You - * can also intercept URL loading here (via {@link - * android.webkit.WebViewClient#shouldOverrideUrlLoading(WebView,String) - * shouldOverrideUrlLoading()}).</li> - * <li>Modifying the {@link android.webkit.WebSettings}, such as - * enabling JavaScript with {@link android.webkit.WebSettings#setJavaScriptEnabled(boolean) - * setJavaScriptEnabled()}. </li> - * <li>Injecting Java objects into the WebView using the - * {@link android.webkit.WebView#addJavascriptInterface} method. This - * method allows you to inject Java objects into a page's JavaScript - * context, so that they can be accessed by JavaScript in the page.</li> - * </ul> - * - * <p>Here's a more complicated example, showing error handling, - * settings, and progress notification:</p> - * - * <pre class="prettyprint"> - * // Let's display the progress in the activity title bar, like the - * // browser app does. - * getWindow().requestFeature(Window.FEATURE_PROGRESS); - * - * webview.getSettings().setJavaScriptEnabled(true); - * - * final Activity activity = this; - * webview.setWebChromeClient(new WebChromeClient() { - * public void onProgressChanged(WebView view, int progress) { - * // Activities and WebViews measure progress with different scales. - * // The progress meter will automatically disappear when we reach 100% - * activity.setProgress(progress * 1000); - * } - * }); - * webview.setWebViewClient(new WebViewClient() { - * public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { - * Toast.makeText(activity, "Oh no! " + description, Toast.LENGTH_SHORT).show(); - * } - * }); - * - * webview.loadUrl("http://slashdot.org/"); - * </pre> - * - * <h3>Cookie and window management</h3> - * - * <p>For obvious security reasons, your application has its own - * cache, cookie store etc.—it does not share the Browser - * application's data. Cookies are managed on a separate thread, so - * operations like index building don't block the UI - * thread. Follow the instructions in {@link android.webkit.CookieSyncManager} - * if you want to use cookies in your application. - * </p> - * - * <p>By default, requests by the HTML to open new windows are - * ignored. This is true whether they be opened by JavaScript or by - * the target attribute on a link. You can customize your - * {@link WebChromeClient} to provide your own behaviour for opening multiple windows, - * and render them in whatever manner you want.</p> - * - * <p>The standard behavior for an Activity is to be destroyed and - * recreated when the device orientation or any other configuration changes. This will cause - * the WebView to reload the current page. If you don't want that, you - * can set your Activity to handle the {@code orientation} and {@code keyboardHidden} - * changes, and then just leave the WebView alone. It'll automatically - * re-orient itself as appropriate. Read <a - * href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a> for - * more information about how to handle configuration changes during runtime.</p> - * - * - * <h3>Building web pages to support different screen densities</h3> - * - * <p>The screen density of a device is based on the screen resolution. A screen with low density - * has fewer available pixels per inch, where a screen with high density - * has more — sometimes significantly more — pixels per inch. The density of a - * screen is important because, other things being equal, a UI element (such as a button) whose - * height and width are defined in terms of screen pixels will appear larger on the lower density - * screen and smaller on the higher density screen. - * For simplicity, Android collapses all actual screen densities into three generalized densities: - * high, medium, and low.</p> - * <p>By default, WebView scales a web page so that it is drawn at a size that matches the default - * appearance on a medium density screen. So, it applies 1.5x scaling on a high density screen - * (because its pixels are smaller) and 0.75x scaling on a low density screen (because its pixels - * are bigger). - * Starting with API Level 5 (Android 2.0), WebView supports DOM, CSS, and meta tag features to help - * you (as a web developer) target screens with different screen densities.</p> - * <p>Here's a summary of the features you can use to handle different screen densities:</p> - * <ul> - * <li>The {@code window.devicePixelRatio} DOM property. The value of this property specifies the - * default scaling factor used for the current device. For example, if the value of {@code - * window.devicePixelRatio} is "1.0", then the device is considered a medium density (mdpi) device - * and default scaling is not applied to the web page; if the value is "1.5", then the device is - * considered a high density device (hdpi) and the page content is scaled 1.5x; if the - * value is "0.75", then the device is considered a low density device (ldpi) and the content is - * scaled 0.75x. However, if you specify the {@code "target-densitydpi"} meta property - * (discussed below), then you can stop this default scaling behavior.</li> - * <li>The {@code -webkit-device-pixel-ratio} CSS media query. Use this to specify the screen - * densities for which this style sheet is to be used. The corresponding value should be either - * "0.75", "1", or "1.5", to indicate that the styles are for devices with low density, medium - * density, or high density screens, respectively. For example: - * <pre> - * <link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio:1.5)" href="hdpi.css" /></pre> - * <p>The {@code hdpi.css} stylesheet is only used for devices with a screen pixel ration of 1.5, - * which is the high density pixel ratio.</p> - * </li> - * <li>The {@code target-densitydpi} property for the {@code viewport} meta tag. You can use - * this to specify the target density for which the web page is designed, using the following - * values: - * <ul> - * <li>{@code device-dpi} - Use the device's native dpi as the target dpi. Default scaling never - * occurs.</li> - * <li>{@code high-dpi} - Use hdpi as the target dpi. Medium and low density screens scale down - * as appropriate.</li> - * <li>{@code medium-dpi} - Use mdpi as the target dpi. High density screens scale up and - * low density screens scale down. This is also the default behavior.</li> - * <li>{@code low-dpi} - Use ldpi as the target dpi. Medium and high density screens scale up - * as appropriate.</li> - * <li><em>{@code <value>}</em> - Specify a dpi value to use as the target dpi (accepted - * values are 70-400).</li> - * </ul> - * <p>Here's an example meta tag to specify the target density:</p> - * <pre><meta name="viewport" content="target-densitydpi=device-dpi" /></pre></li> - * </ul> - * <p>If you want to modify your web page for different densities, by using the {@code - * -webkit-device-pixel-ratio} CSS media query and/or the {@code - * window.devicePixelRatio} DOM property, then you should set the {@code target-densitydpi} meta - * property to {@code device-dpi}. This stops Android from performing scaling in your web page and - * allows you to make the necessary adjustments for each density via CSS and JavaScript.</p> - * - * <h3>HTML5 Video support</h3> - * - * <p>In order to support inline HTML5 video in your application, you need to have hardware - * acceleration turned on, and set a {@link android.webkit.WebChromeClient}. For full screen support, - * implementations of {@link WebChromeClient#onShowCustomView(View, WebChromeClient.CustomViewCallback)} - * and {@link WebChromeClient#onHideCustomView()} are required, - * {@link WebChromeClient#getVideoLoadingProgressView()} is optional. - * </p> - * + * Implements a backend provider for the {@link WebView} public API. * @hide */ // TODO: Check if any WebView published API methods are called from within here, and if so |