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-rw-r--r--include/gui/SurfaceTexture.h13
-rw-r--r--libs/gui/SurfaceTexture.cpp22
2 files changed, 29 insertions, 6 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index d7dd4d6..27d863d 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -271,7 +271,8 @@ private:
mRequestBufferCalled(false),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0) {
+ mTimestamp(0),
+ mFrameNumber(0) {
mCrop.makeInvalid();
}
@@ -340,6 +341,10 @@ private:
// mTimestamp is the current timestamp for this buffer slot. This gets
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
+
+ // mFrameNumber is the number of the queued frame for this slot.
+ uint64_t mFrameNumber;
+
};
// mSlots is the array of buffer slots that must be mirrored on the client
@@ -476,6 +481,12 @@ private:
// around a GL driver limitation on the number of FBO attachments, which the
// browser's tile cache exceeds.
const GLenum mTexTarget;
+
+ // mFrameCounter is the free running counter, incremented for every buffer queued
+ // with the surface Texture.
+ uint64_t mFrameCounter;
+
+
};
// ----------------------------------------------------------------------------
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 374f3c5..ee54bf4 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -116,7 +116,8 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
- mTexTarget(texTarget) {
+ mTexTarget(texTarget),
+ mFrameCounter(0) {
// Choose a name using the PID and a process-unique ID.
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
@@ -264,7 +265,8 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
status_t returnFlags(OK);
- int found, foundSync;
+ int found = -1;
+ int foundSync = -1;
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
@@ -337,9 +339,14 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
}
} else {
if (state == BufferSlot::FREE) {
- foundSync = i;
- found = i;
- break;
+ /** For Asynchronous mode, we need to return the oldest of free buffers
+ * There is only one instance when the Framecounter overflows, this logic
+ * might return the earlier buffer to client. Which is a negligible impact
+ **/
+ if (found < 0 || mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
+ foundSync = i;
+ found = i;
+ }
}
}
}
@@ -531,6 +538,9 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
mSlots[buf].mTransform = mNextTransform;
mSlots[buf].mScalingMode = mNextScalingMode;
mSlots[buf].mTimestamp = timestamp;
+ mFrameCounter++;
+ mSlots[buf].mFrameNumber = mFrameCounter;
+
mDequeueCondition.signal();
*outWidth = mDefaultWidth;
@@ -564,6 +574,7 @@ void SurfaceTexture::cancelBuffer(int buf) {
return;
}
mSlots[buf].mBufferState = BufferSlot::FREE;
+ mSlots[buf].mFrameNumber = 0;
mDequeueCondition.signal();
}
@@ -897,6 +908,7 @@ void SurfaceTexture::setFrameAvailableListener(
void SurfaceTexture::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
+ mSlots[i].mFrameNumber = 0;
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;