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-rw-r--r--core/java/android/animation/Sequencer.java12
1 files changed, 6 insertions, 6 deletions
diff --git a/core/java/android/animation/Sequencer.java b/core/java/android/animation/Sequencer.java
index c283e0f..84dbcc1 100644
--- a/core/java/android/animation/Sequencer.java
+++ b/core/java/android/animation/Sequencer.java
@@ -29,10 +29,10 @@ import java.util.HashMap;
* can be set up to play together, in sequence, or after a specified delay.
*
* <p>There are two different approaches to adding animations to a <code>Sequencer</code>:
- * either the {@link Sequencer#playTogether(Animatable...) playTogether()} or
- * {@link Sequencer#playSequentially(Animatable...) playSequentially()} methods can be called to add
+ * either the {@link Sequencer#playTogether(Animatable[]) playTogether()} or
+ * {@link Sequencer#playSequentially(Animatable[]) playSequentially()} methods can be called to add
* a set of animations all at once, or the {@link Sequencer#play(Animatable)} can be
- * used in conjunction with methods in the {@link myandroid.animation.Sequencer.Builder Builder}
+ * used in conjunction with methods in the {@link android.animation.Sequencer.Builder Builder}
* class to add animations
* one by one.</p>
*
@@ -46,7 +46,7 @@ import java.util.HashMap;
public final class Sequencer extends Animatable {
/**
- * Tracks aniamtions currently being played, so that we know what to
+ * Tracks animations currently being played, so that we know what to
* cancel or end when cancel() or end() is called on this Sequencer
*/
private final ArrayList<Animatable> mPlayingSet = new ArrayList<Animatable>();
@@ -577,8 +577,8 @@ public final class Sequencer extends Animatable {
* intention of the <code>Builder</code> methods, along with the {@link
* Sequencer#play(Animatable) play()} method of <code>Sequencer</code> is to make it possible to
* express the dependency relationships of animations in a natural way. Developers can also use
- * the {@link Sequencer#playTogether(Animatable...) playTogether()} and {@link
- * Sequencer#playSequentially(Animatable...) playSequentially()} methods if these suit the need,
+ * the {@link Sequencer#playTogether(Animatable[]) playTogether()} and {@link
+ * Sequencer#playSequentially(Animatable[]) playSequentially()} methods if these suit the need,
* but it might be easier in some situations to express the sequence of animations in pairs.
* <p/>
* <p>The <code>Builder</code> object cannot be constructed directly, but is rather constructed