diff options
Diffstat (limited to 'core/java/android/animation/Sequencer.java')
-rw-r--r-- | core/java/android/animation/Sequencer.java | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/core/java/android/animation/Sequencer.java b/core/java/android/animation/Sequencer.java index c283e0f..84dbcc1 100644 --- a/core/java/android/animation/Sequencer.java +++ b/core/java/android/animation/Sequencer.java @@ -29,10 +29,10 @@ import java.util.HashMap; * can be set up to play together, in sequence, or after a specified delay. * * <p>There are two different approaches to adding animations to a <code>Sequencer</code>: - * either the {@link Sequencer#playTogether(Animatable...) playTogether()} or - * {@link Sequencer#playSequentially(Animatable...) playSequentially()} methods can be called to add + * either the {@link Sequencer#playTogether(Animatable[]) playTogether()} or + * {@link Sequencer#playSequentially(Animatable[]) playSequentially()} methods can be called to add * a set of animations all at once, or the {@link Sequencer#play(Animatable)} can be - * used in conjunction with methods in the {@link myandroid.animation.Sequencer.Builder Builder} + * used in conjunction with methods in the {@link android.animation.Sequencer.Builder Builder} * class to add animations * one by one.</p> * @@ -46,7 +46,7 @@ import java.util.HashMap; public final class Sequencer extends Animatable { /** - * Tracks aniamtions currently being played, so that we know what to + * Tracks animations currently being played, so that we know what to * cancel or end when cancel() or end() is called on this Sequencer */ private final ArrayList<Animatable> mPlayingSet = new ArrayList<Animatable>(); @@ -577,8 +577,8 @@ public final class Sequencer extends Animatable { * intention of the <code>Builder</code> methods, along with the {@link * Sequencer#play(Animatable) play()} method of <code>Sequencer</code> is to make it possible to * express the dependency relationships of animations in a natural way. Developers can also use - * the {@link Sequencer#playTogether(Animatable...) playTogether()} and {@link - * Sequencer#playSequentially(Animatable...) playSequentially()} methods if these suit the need, + * the {@link Sequencer#playTogether(Animatable[]) playTogether()} and {@link + * Sequencer#playSequentially(Animatable[]) playSequentially()} methods if these suit the need, * but it might be easier in some situations to express the sequence of animations in pairs. * <p/> * <p>The <code>Builder</code> object cannot be constructed directly, but is rather constructed |