diff options
Diffstat (limited to 'core/java/android/view/SurfaceHolder.java')
-rw-r--r-- | core/java/android/view/SurfaceHolder.java | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/core/java/android/view/SurfaceHolder.java b/core/java/android/view/SurfaceHolder.java new file mode 100644 index 0000000..3d0dda3 --- /dev/null +++ b/core/java/android/view/SurfaceHolder.java @@ -0,0 +1,284 @@ +/* + * Copyright (C) 2006 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.view; + +import android.graphics.Canvas; +import android.graphics.Rect; +import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_NORMAL; +import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_HARDWARE; +import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_GPU; +import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_PUSH_BUFFERS; + +/** + * Abstract interface to someone holding a display surface. Allows you to + * control the surface size and format, edit the pixels in the surface, and + * monitor changes to the surface. This interface is typically available + * through the {@link SurfaceView} class. + * + * <p>When using this interface from a thread different than the one running + * its {@link SurfaceView}, you will want to carefully read the + * {@link #lockCanvas} and {@link Callback#surfaceCreated Callback.surfaceCreated}. + */ +public interface SurfaceHolder { + /** + * Surface type. + * + * @see #SURFACE_TYPE_NORMAL + * @see #SURFACE_TYPE_HARDWARE + * @see #SURFACE_TYPE_GPU + * @see #SURFACE_TYPE_PUSH_BUFFERS + */ + + /** Surface type: creates a regular surface, usually in main, non + * contiguous, cached/buffered RAM. */ + public static final int SURFACE_TYPE_NORMAL = MEMORY_TYPE_NORMAL; + /** Surface type: creates a suited to be used with DMA engines and + * hardware accelerators. */ + public static final int SURFACE_TYPE_HARDWARE = MEMORY_TYPE_HARDWARE; + /** Surface type: creates a surface suited to be used with the GPU */ + public static final int SURFACE_TYPE_GPU = MEMORY_TYPE_GPU; + /** Surface type: creates a "push" surface, that is a surface that + * doesn't owns its buffers. With such a surface lockCanvas will fail. */ + public static final int SURFACE_TYPE_PUSH_BUFFERS = MEMORY_TYPE_PUSH_BUFFERS; + + /** + * Exception that is thrown from {@link #lockCanvas} when called on a Surface + * whose is SURFACE_TYPE_PUSH_BUFFERS. + */ + public static class BadSurfaceTypeException extends RuntimeException { + public BadSurfaceTypeException() { + } + + public BadSurfaceTypeException(String name) { + super(name); + } + } + + /** + * A client may implement this interface to receive information about + * changes to the surface. When used with a {@link SurfaceView}, the + * Surface being held is only available between calls to + * {@link #surfaceCreated(SurfaceHolder)} and + * {@link #surfaceDestroyed(SurfaceHolder). The Callback is set with + * {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method. + */ + public interface Callback { + /** + * This is called immediately after the surface is first created. + * Implementations of this should start up whatever rendering code + * they desire. Note that only one thread can ever draw into + * a {@link Surface}, so you should not draw into the Surface here + * if your normal rendering will be in another thread. + * + * @param holder The SurfaceHolder whose surface is being created. + */ + public void surfaceCreated(SurfaceHolder holder); + + /** + * This is called immediately after any structural changes (format or + * size) have been made to the surface. You should at this point update + * the imagery in the surface. This method is always called at least + * once, after {@link #surfaceCreated}. + * + * @param holder The SurfaceHolder whose surface has changed. + * @param format The new PixelFormat of the surface. + * @param width The new width of the surface. + * @param height The new height of the surface. + */ + public void surfaceChanged(SurfaceHolder holder, int format, int width, + int height); + + /** + * This is called immediately before a surface is being destroyed. After + * returning from this call, you should no longer try to access this + * surface. If you have a rendering thread that directly accesses + * the surface, you must ensure that thread is no longer touching the + * Surface before returning from this function. + * + * @param holder The SurfaceHolder whose surface is being destroyed. + */ + public void surfaceDestroyed(SurfaceHolder holder); + } + + /** + * Add a Callback interface for this holder. There can several Callback + * interfaces associated to a holder. + * + * @param callback The new Callback interface. + */ + public void addCallback(Callback callback); + + /** + * Removes a previously added Callback interface from this holder. + * + * @param callback The Callback interface to remove. + */ + public void removeCallback(Callback callback); + + /** + * Use this method to find out if the surface is in the process of being + * created from Callback methods. This is intended to be used with + * {@link Callback#surfaceChanged}. + * + * @return true if the surface is in the process of being created. + */ + public boolean isCreating(); + + /** + * Sets the surface's type. Surfaces intended to be used with OpenGL ES + * should be of SURFACE_TYPE_GPU, surfaces accessed by DMA engines and + * hardware accelerators should be of type SURFACE_TYPE_HARDWARE. + * Failing to set the surface's type appropriately could result in + * degraded performance or failure. + * + * @param type The surface's memory type. + */ + public void setType(int type); + + /** + * Make the surface a fixed size. It will never change from this size. + * When working with a {link SurfaceView}, this must be called from the + * same thread running the SurfaceView's window. + * + * @param width The surface's width. + * @param height The surface's height. + */ + public void setFixedSize(int width, int height); + + /** + * Allow the surface to resized based on layout of its container (this is + * the default). When this is enabled, you should monitor + * {@link Callback#surfaceChanged} for changes to the size of the surface. + * When working with a {link SurfaceView}, this must be called from the + * same thread running the SurfaceView's window. + */ + public void setSizeFromLayout(); + + /** + * Set the desired PixelFormat of the surface. The default is OPAQUE. + * When working with a {link SurfaceView}, this must be called from the + * same thread running the SurfaceView's window. + * + * @param format A constant from PixelFormat. + * + * @see android.graphics.PixelFormat + */ + public void setFormat(int format); + + /** + * Enable or disable option to keep the screen turned on while this + * surface is displayed. The default is false, allowing it to turn off. + * Enabling the option effectivelty. + * This is safe to call from any thread. + * + * @param screenOn Supply to true to force the screen to stay on, false + * to allow it to turn off. + */ + public void setKeepScreenOn(boolean screenOn); + + /** + * Start editing the pixels in the surface. The returned Canvas can be used + * to draw into the surface's bitmap. A null is returned if the surface has + * not been created or otherwise can not be edited. You will usually need + * to implement {@link Callback#surfaceCreated Callback.surfaceCreated} + * to find out when the Surface is available for use. + * + * <p>The content of the Surface is never preserved between unlockCanvas() and + * lockCanvas(), for this reason, every pixel within the Surface area + * must be written. The only exception to this rule is when a dirty + * rectangle is specified, in which case, non dirty pixels will be + * preserved. + * + * <p>If you call this repeatedly when the Surface is not ready (before + * {@link Callback#surfaceCreated Callback.surfaceCreated} or after + * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed}), your calls + * will be throttled to a slow rate in order to avoid consuming CPU. + * + * <p>If null is not returned, this function internally holds a lock until + * the corresponding {@link #unlockCanvasAndPost} call, preventing + * {@link SurfaceView} from creating, destroying, or modifying the surface + * while it is being drawn. This can be more convenience than accessing + * the Surface directly, as you do not need to do special synchronization + * with a drawing thread in {@link Callback#surfaceDestroyed + * Callback.surfaceDestroyed}. + * + * @return Canvas Use to draw into the surface. + */ + public Canvas lockCanvas(); + + + /** + * Just like {@link #lockCanvas()} but allows to specify a dirty rectangle. + * Every + * pixel within that rectangle must be written; however pixels outside + * the dirty rectangle will be preserved by the next call to lockCanvas(). + * + * @see android.view.SurfaceHolder#lockCanvas + * + * @param dirty Area of the Surface that will be modified. + * @return Canvas Use to draw into the surface. + */ + public Canvas lockCanvas(Rect dirty); + + /** + * Finish editing pixels in the surface. After this call, the surface's + * current pixels will be shown on the screen, but its content is lost, + * in particular there is no guarantee that the content of the Surface + * will remain unchanged when lockCanvas() is called again. + * + * @see #lockCanvas() + * + * @param canvas The Canvas previously returned by lockCanvas(). + */ + public void unlockCanvasAndPost(Canvas canvas); + + /** + * Retrieve the current size of the surface. Note: do not modify the + * returned Rect. This is only safe to call from the thread of + * {@link SurfaceView}'s window, or while inside of + * {@link #lockCanvas()}. + * + * @return Rect The surface's dimensions. The left and top are always 0. + */ + public Rect getSurfaceFrame(); + + /** + * Direct access to the surface object. The Surface may not always be + * available -- for example when using a {@link SurfaceView} the holder's + * Surface is not created until the view has been attached to the window + * manager and performed a layout in order to determine the dimensions + * and screen position of the Surface. You will thus usually need + * to implement {@link Callback#surfaceCreated Callback.surfaceCreated} + * to find out when the Surface is available for use. + * + * <p>Note that if you directly access the Surface from another thread, + * it is critical that you correctly implement + * {@link Callback#surfaceCreated Callback.surfaceCreated} and + * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed} to ensure + * that thread only accesses the Surface while it is valid, and that the + * Surface does not get destroyed while the thread is using it. + * + * <p>This method is intended to be used by frameworks which often need + * direct access to the Surface object (usually to pass it to native code). + * When designing APIs always use SurfaceHolder to pass surfaces around + * as opposed to the Surface object itself. A rule of thumb is that + * application code should never have to call this method. + * + * @return Surface The surface. + */ + public Surface getSurface(); +} |