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-rw-r--r--docs/html/design/style/iconography.jd24
1 files changed, 21 insertions, 3 deletions
diff --git a/docs/html/design/style/iconography.jd b/docs/html/design/style/iconography.jd
index d8d8c76..e5161f4 100644
--- a/docs/html/design/style/iconography.jd
+++ b/docs/html/design/style/iconography.jd
@@ -29,7 +29,7 @@ units, which are based on the pixel dimensions of a medium-density (MDPI) screen
scaling ratio</strong> between the five primary densities (medium, high, x-high, xx-high, and
xxx-high respectively). For example, consider that the size for a launcher icon is specified to be
48x48 dp. This means the baseline (MDPI) asset is 48x48 px, and the
-high density (HDPI) asset should be 1.5x the baseline at 72x72 px, and the x-high
+high-density(HDPI) asset should be 1.5x the baseline at 72x72 px, and the x-high
density (XHDPI) asset should be 2x the baseline at 96x96 px, and so on.</p>
<p class="note"><strong>Note:</strong> Android also supports low-density (LDPI) screens,
@@ -489,11 +489,12 @@ art/...
xhdpi/...
_pre_production/...
<em>working_file</em>.psd
- <em>finished_asset</em>.png</pre>
+ <em>finished_asset</em>.png
xxhdpi/...
_pre_production/...
<em>working_file</em>.psd
- <em>finished_asset</em>.png</pre>
+ <em>finished_asset</em>.png
+</pre>
<p>Because the structure in your working space is similar to that of the application, you
can quickly determine which assets should be copied to each
@@ -513,6 +514,8 @@ application: </p>
<em>finished_asset</em>.png
drawable-xhdpi/...
<em>finished_asset</em>.png
+ drawable-xxhdpi/...
+ <em>finished_asset</em>.png
</pre>
<p>For more information about how to save resources in the application project,
@@ -520,6 +523,21 @@ see <a href="{@docRoot}guide/topics/resources/providing-resources.html">Providin
</p>
+<h3 id="xxxhdpi-launcher">Provide an xxx-high-density launcher icon</h3>
+
+<p>Some devices scale-up the launcher icon by as much as 25%. For example, if your highest density
+launcher icon image is already extra-extra-high density, the scaling process will make it appear
+less crisp. So you should provide a higher density launcher icon in the <code>drawable-xxxhdpi
+</code> directory, which the system uses instead of scaling up a smaller version of the icon.</p>
+
+<p class="note"><strong>Note:</strong> the <code>drawable-xxxhdpi</code> qualifier is necessary only
+to provide a launcher icon that can appear larger than usual on an xxhdpi device. You do not need to
+provide xxxhdpi assets for all your app's images.</p>
+
+<p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> for
+more information.</p>
+
+
<h3>Remove unnecessary metadata from final assets</h3>
<p>Although the Android SDK tools will automatically compress PNGs when packaging