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Diffstat (limited to 'docs/html/design/wear/watchfaces.jd')
-rw-r--r-- | docs/html/design/wear/watchfaces.jd | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/html/design/wear/watchfaces.jd b/docs/html/design/wear/watchfaces.jd index 1a4b1f9..99dc3dd 100644 --- a/docs/html/design/wear/watchfaces.jd +++ b/docs/html/design/wear/watchfaces.jd @@ -112,17 +112,17 @@ designs should take these modes into account. Generally, if your watch face desi in ambient mode, it will look even better in interactive mode. The opposite is not always true.</p> -<p>In ambient mode, the screen is only updated once every minute. Only show hours and minutes -in ambient mode; do not show seconds in this mode.</p> - <h3>Interactive mode</h3> <p>When the user moves their wrist to glance at their watch, the screen goes into interactive mode. Your design can use full color with fluid animation in this mode.</p> <h3>Ambient mode</h3> -<p>Ambient mode helps the device conserve power. In this mode, the screen only displays shades -of grey, black, and white. Your watch face is notified when the device switches to ambient mode, -and you should thoughtfully design for it.</p> +<p>Ambient mode helps the device conserve power. Your design should make clear to the user that +the screen is in ambient mode by using only grayscale colors. Do not use a lot of white in ambient +mode, since this distracting and hurts battery life on some screens. In this mode, the screen +is only updated once every minute. Only show hours and minutes in ambient mode; do not show +seconds. Your watch face is notified when the device switches to ambient mode, and you should +thoughtfully design for it.</p> |