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diff --git a/docs/html/distribute/essentials/quality/tablets.jd b/docs/html/distribute/essentials/quality/tablets.jd new file mode 100644 index 0000000..7dfab48 --- /dev/null +++ b/docs/html/distribute/essentials/quality/tablets.jd @@ -0,0 +1,867 @@ +page.title=Tablet App Quality +page.metaDescription=Tablets are a fast-growing part of the Android installed base that offers new opportunities for your apps. +page.image=/distribute/images/tablet-guidelines-color.jpg +Xnonavpage=true + +@jd:body +<div id="qv-wrapper"><div id="qv"> +<h2>Checklist</h2> +<ol> +<li><a href="#core-app-quality">1. Test for Basic Tablet App Quality</a></li> +<li><a href="#optimize-layouts">2. Optimize Layouts</a></li> +<li><a href="#use-extra-space">3. Use Extra Screen Area</a></li> +<li><a href="#use-tablet-icons">4. Use Assets Designed for Tablets</a></li> +<li><a href="#adjust-font-sizes">5. Adjust Fonts and Touch Targets</a></li> +<li><a href="#adjust-widgets">6. Adjust Homescreen Widgets</a></li> +<li><a href="#offer-full-feature-set">7. Offer Full Feature Set</a></li> +<li><a href="#android-versions">8. Target Android Versions Properly</a></li> +<li><a href="#hardware-requirements">9. Declare Dependencies Properly</a></li> +<li><a href="#support-screens">10. Declare Support for Tablet Screens</a></li> +<li><a href="#google-play">11. Showcase Your Tablet UI</a></li> +<li><a href="#google-play-best-practices">12. Follow Best Practices for Publishing in Google Play</a></li> + +</ol> +<h2>Testing</h2> +<ol> +<li><a href="#test-environment">Setting Up a Test Environment</a></li> +</ol> +</div></div> + +<div class="todp-right-float" style="padding-right:0;margin-bottom:1em;"> + <img src="{@docRoot}distribute/images/tablet-guidelines-color.jpg" style="width:480px;"> +</div> + +<p> + Tablets are a growing part of the Android installed base and offer new + opportunities for <a href="{@docRoot}distribute/stories/tablets.html">user + engagement and monetization</a>. The guidelines in this document will help + you meet the expectations of tablet users through compelling features and an + intuitive, well-designed UI. +</p> + +<p> + Although the guidelines are numbered, you can approach them in any order. You + should address each guideline’s recommendations to the extent that they’re + appropriate for your app, but — in the interest of delivering the best + product to your customers — follow them to the greatest extent + possible. +</p> + +<p> + Through the document you'll find links to resources that can + help you address each recommendation included. +</p> + +<div class="headerLine"><h1 id="core-app-quality">1. Test for Basic Tablet App Quality</h1><hr></div> + +<p>The first step in delivering a great tablet app experience is making sure +that it meets the <em>core app quality criteria</em> for all of the devices +and form factors that the app is targeting. For complete information, see the <a +href="{@docRoot}distribute/essentials/quality/core.html">Core App Quality Guidelines</a>. +</p> + +<p> +Before publishing, also ensure that your app passes the basic technical checks and launch criteria, such as: +</p> + +<ul> + <li><a href="#android-versions">Targets appropriate Android versions</a></li> + <li><a href="#hardware-requirements">Specifies any hardware dependencies properly</a></li> + <li><a href="#support-screens">Declares support for appropriate screens</a></li> + <li><a href="#use-extra-space">Uses all of the available screen space</a></li> + <li><a href="#google-play">Screenshots are uploaded to Google Play</a></li> +</ul> + +<p>If your app is already uploaded to the Google Play Developer Console, you + can see how it is doing against these checks + by visiting the <a href="#google-play-optimization-tips">Optimization + Tips page</a>.</p> + + +<div class="headerLine clearfloat"> +<h1 id="optimize-layouts">2. Optimize Layouts for Larger Screens</h1><hr></div> + +<p> + Android makes it easy to develop an app that runs well on a wide range of + device screen sizes and form factors. This broad compatibility works in your + favor, since it helps you design a single app that you can distribute widely + to all of your targeted devices. However, to give your users the best + possible experience on each screen configuration — in particular on + tablets — you need to optimize your layouts and other UI components for + each targeted screen configuration. On tablets, optimizing your UI lets you + take full advantage of the additional screen available, such as to offer new + features, present new content, or enhance the experience in other ways to + deepen user engagement. +</p> + +<p> + If you developed your app for handsets and now want to distribute it to + tablets, you can start by making minor adjustments to your layouts, fonts, + and spacing. In some cases — such as for 7-inch tablets or for a game + with large canvas — these adjustments may be all you need to make your + app look great. In other cases, such as for larger tablets, you can redesign + parts of your UI to replace "stretched UI" with an efficient multipane UI, + easier navigation, and additional content. +</p> + + +<div style="width:500px;margin:1.5em;margin-top:-16px;"> +<img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-bad.png" +style="padding:4px;margin-bottom:0em;"> +<p class="img-caption"><span +style="font-weight:500;">Get rid of "stretched" UI</span>: On tablets, single-pane +layouts lead to awkward whitespace and excessive line lengths. Use padding to +reduce the width of UI elements and consider using multi-pane layouts.</p> +</div> + +<p>Here are some suggestions:</p> + + +<ul> + <li>Provide custom layouts as needed for <code>large</code> and + <code>xlarge</code> screens. You can also provide layouts that are loaded + based on the screen's <a href= + "{@docRoot}guide/practices/screens_support.html#NewQualifiers">shortest + dimension</a> or the <a href= + "{@docRoot}guide/practices/screens_support.html#NewQualifiers">minimum + available width and height</a>. + </li> + + <li>At a minimum, customize dimensions such as font sizes, margins, spacing + for larger screens, to improve use of space and content legibility. + </li> + + <li>Adjust positioning of UI controls so that they are easily accessible to + users when holding a tablet, such as toward the sides when in landscape + orientation. + </li> + + <li>Padding of UI elements should normally be larger on tablets than on + handsets. A <a href="{@docRoot}design/style/metrics-grids.html#48dp-rhythm"> + 48dp rhythm</a> (and a 16dp grid) is recommended. + </li> + + <li>Adequately pad text content so that it is not aligned directly along + screen edges. Use a minimum <code>16dp</code> padding around content near + screen edges. + </li> +</ul> + +<p>In particular, make sure that your layouts do not appear "stretched" +across the screen:</p> + +<ul> +<li>Lines of text should not be excessively long — optimize for a maximum +100 characters per line, with best results between 50 and 75.</li> +<li>ListViews and menus should not use the full screen width.</li> +<li>Use padding to manage the widths of onscreen elements or switch to a +multi-pane UI for tablets (see next section).</li> +</ul> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/optimize" + data-sortOrder="-timestamp" + data-cardSizes="6x3" + data-maxResults="6"></div> + + +<div class="headerLine clearfloat"><h1 id="use-extra-space">3. Take Advantage of Extra Screen Area</h1><hr></div> + +<div style="width:340px;float:right;margin:1.5em;margin-bottom:0;margin-top:0;"> +<img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-good.png" +style="padding:4px;margin-bottom:0em;"> +<p class="img-caption"><span +style="font-weight:500;">Multi-pane layouts</span> result in a better visual +balance on tablet screens, while offering more utility and legibility.</p> +</div> + +<p>Tablet screens provide significantly more screen real estate to your app, +especially when in landscape orientation. In particular, 10-inch tablets offer a +greatly expanded area, but even 7-inch tablets give you more space for +displaying content and engaging users. </p> + +<p>As you consider the UI of your app when running on tablets, make sure that it +is taking full advantage of extra screen area available on tablets. Here are +some suggestions:</p> + +<ul> +<li>Look for opportunities to include additional content or use an alternative +treatment of existing content.</li> +<li>Use <a href="{@docRoot}design/patterns/multi-pane-layouts.html">multi-pane +layouts</a> on tablet screens to combine single views into a compound view. This +lets you use the additional screen area more efficiently and makes it easier for +users to navigate your app. </li> +<li>Plan how you want the panels of your compound views to reorganize when +screen orientation changes.</li> + +<div style="width:490px;margin:1.5em auto 1.5em 0;"> +<div style=""> +<img src="{@docRoot}images/ui-ex-single-panes.png" +style="width:490px;padding:4px;margin-bottom:0em;" align="middle"> +<img src="{@docRoot}images/ui-ex-multi-pane.png" style="width:490px;padding:4px;margin-bottom:0em;"> +<p class="image-caption" style="padding:.5em"><span +style="font-weight:500;">Compound views</span> combine several single views from a +handset UI <em>(above)</em> into a richer, more efficient UI for tablets +<em>(below)</em>. </p> +</div> +</div> + +<li>While a single screen is implemented as an {@link android.app.Activity} +subclass, consider implementing individual content panels as {@link +android.app.Fragment} subclasses. This lets you +maximize code reuse across different form factors and across screens that +share content.</li> +<li>Decide on which screen sizes you'll use a multi-pane UI, then provide the +different layouts in the appropriate screen size buckets (such as +<code>large</code>/<code>xlarge</code>) or minimum screen widths (such as +<code>sw600dp</code>/<code>sw720</code>).</li> +</ul> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/extrascreen" + data-sortOrder="-timestamp" + data-cardSizes="6x3,6x3,6x3" + data-maxResults="6"></div> + +<div class="headerLine clearfloat"><h1 id="use-tablet-icons">4. Use Assets Designed for Tablet Screens</h1><hr></div> + +<div><img src="{@docRoot}design/media/devices_displays_density@2x.png"></div> + +<p>To ensure your app looks its best, provide icons and other bitmap +assets for each density in the range commonly supported by tablets. Specifically, you should +design your icons for the action bar, notifications, and launcher according to the +<a href="{@docRoot}design/style/iconography.html">Iconography</a> guidelines and +provide them in multiple densities, so they appear at the appropriate size on all screens +without blurring or other scaling artifacts.</p> + +<p class="table-caption"><strong>Table 1</strong>. Raw asset sizes for icon types.<table> +<tr> +<th>Density</th> +<th>Launcher</th> +<th>Action Bar</th> +<th>Small/Contextual</th> +<th>Notification</th> +</tr> +<tr> +<td><code>mdpi</code></td> +<td>48x48 px</td> +<td>32x32 px</td> +<td>16x16 px</td> +<td>24x24 px</td> +</tr> +<tr> +<td><code>hdpi</code></td> +<td>72x72 px</td> +<td>48x48 px</td> +<td>24x24 px</td> +<td>36x36 px</td> +</tr> +<tr> +<td><code>tvdpi</code></td> +<td><em>(use hdpi)</em></td> +<td><em>(use hdpi)</em></td> +<td><em>(use hdpi)</em></td> +<td><em>(use hdpi)</em></td> +</tr> +<tr> +<td><code>xhdpi</code></td> +<td>96x96 px</td> +<td>64x64 px</td> +<td>32x32 px</td> +<td>48x48 px</td> +</tr> +<tr> +<td><code>xxhdpi</code></td> +<td>144x144 px</td> +<td>96x96 px</td> +<td>48x48 px</td> +<td>72x72 px</td> +</tr> + +</table> + +<p> + As a minimum, supply a version of each icon and bitmap asset that's optimized + for <strong>at least one</strong> the following common tablet screen + densities: +</p> +<ul> + <li><code>hdpi</code></li> + <li><code>xhdpi</code></li> + <li><code>xxhdpi</code></li> +</ul> + +<p>Other tips:</p> + +<ul> +<li>Use vector shapes when designing icons, so they scale without loss of either detail or edge crispness.</li> +<li>Use density-specific <a +href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources"> +resource qualifiers</a> to ensure that the proper icons are loaded for each screen density.</li> +<li>Tablets and other large screen devices often request a launcher icon that is one density +size larger than the device's actual density, so you should provide your launcher +icon at the highest density possible. For example, if a tablet has an {@code xhdpi} screen, +it will request the {@code xxhdpi} version of the launcher icon.</li> +</ul> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/assets" + data-sortOrder="-timestamp" + data-cardSizes="9x3" + data-maxResults="6"></div> + +<div class="headerLine clearfloat"><h1 id="adjust-font-sizes">5. +Adjust Font Sizes and Touch Targets</h1><hr></div> + +<p>To make sure your app is easy to use on tablets, take some time to adjust the +font sizes and touch targets in your tablet UI, for all of the screen +configurations you are targeting. You can adjust font sizes through <a +href="{@docRoot}guide/topics/ui/themes.html">styleable attributes</a> or <a +href="{@docRoot}guide/topics/resources/more-resources.html#Dimension">dimension +resources</a>, and you can adjust touch targets through layouts and bitmap +drawables, as discussed above. </p> + +<p>Here are some considerations:</p> +<ul> +<li>Text should not be excessively large or small on tablet screen sizes and +densities. Make sure that labels are sized appropriately for the UI elements they +correspond to, and ensure that there are no improper line breaks in labels, +titles, and other elements.</li> +<li>The recommended touch-target size for onscreen elements is 48dp (32dp +minimum) — some adjustments may be needed in your tablet UI. Read <a +href="{@docRoot}design/style/metrics-grids.html">Metrics and +Grids +</a> to learn about implementation strategies to help most of your users. To +meet the accessibility needs of certain users, it may be appropriate to use +larger touch targets. </li> +<li>When possible, for smaller icons, expand the touchable area to more than +48dp using {@link android.view.TouchDelegate} +or just centering the icon within the transparent button.</li> +</ul> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/fonts" + data-sortOrder="-timestamp" + data-cardSizes="9x3,9x3,6x3,6x3,6x3" + data-maxResults="6"></div> + +<div class="headerLine clearfloat"><h1 id="adjust-widgets">6. Adjust Sizes of Home Screen Widgets</h1><hr></div> + +<p>If your app includes a home screen widget, here are a few points to consider +to ensure a great user experience on tablet screens: </p> + +<ul> +<li>Set the widget's default height and width appropriately +for tablet screens, as well as the minimum and maximum resize height and width. +</li> +<li>The widget should be resizable to 420dp or more, to span 5 or more home +screen rows (if this is a vertical or square widget) or columns (if this is a +horizontal or square widget). </li> +<li>Make sure that 9-patch images render correctly.</li> +<li>Use default system margins.</li> +<li>Set the app's <code>targetSdkVersion</code> to 14 or higher, if +possible.</li> +</ul> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/widgets" + data-sortOrder="-timestamp" + data-cardSizes="6x3" + data-maxResults="6"></div> + + +<div class="headerLine clearfloat"><h1 id="offer-full-feature-set">7. Full Feature Set for Tablet Users</h1><hr></div> + +<div class="centered-full-image" style="width:600px;margin:1.5em"><img src="{@docRoot}images/gp-tablets-full-feature-set.png" alt="Tablet feature sets"></div> + +<p>Let your tablet users experience the best features of your app. Here are +some recommendations:</p> + +<ul> + <li>Design your app to offer at least the same set of features on tablets as + it does on phones. + </li> + + <li>In exceptional cases, your app might omit or replace certain features on + tablets if they are not supported by the hardware or use-case of most + tablets. For example: + <ul> + <li>If the handset uses telephony features but telephony is not available + on the current tablet, you can omit or replace the related functionality. + </li> + + <li>Many tablets have a GPS sensor, but most users would not normally + carry their tablets while running. If your phone app provides + functionality to let the user record a GPS track of their runs while + carrying their phones, the app would not need to provide that + functionality on tablets because the use-case is not compelling. + </li> + </ul> + </li> + + <li>If you will omit a feature or capability from your tablet UI, make sure + that it is not accessible to users or that it offers “graceful degradation” + to a replacement feature (also see the section below on hardware features). + </li> +</ul> + +<div class="headerLine clearfloat"><h1 id="android-versions">8. Target Android Versions Properly</h1><hr></div> + +<p> + To ensure the broadest possible distribution to tablets, make sure that your + app properly targets the Android versions that support tablets. Initial + support for tablets was added in <a href= + "{@docRoot}about/versions/android-3.0.html">Android 3.0</a> (API level 11). + Unified UI framework support for tablets, phones, and other devices was + introduced in <a href="{@docRoot}about/versions/android-4.0.html">Android + 4.0</a> +</p> + +<p> + You can set the app's range of targeted Android versions in the manifest + file, in the <a href= + "{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a> + element. In most cases, you can target Android versions properly by setting + the element's <code>targetSdkVersion</code> attribute to the highest API + level available. +</p> + +<p style="margin-bottom:.5em;"> + At a minimum, check the <a href= + "{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a> + element to make sure that: +</p> + +<ol style="list-style-type:lower-alpha;margin-top:0em;"> + <li> + <code>targetSdkVersion</code> is declared with value 11 or higher (14 or + higher is recommended), OR + </li> + + <li> + <code>minSdkVersion</code> is declared with value 11 or higher. + </li> + + <li>If a <code>maxSdkVersion</code> attribute is declared, it must have a + value of 11 or higher. Note that, in general, the use of + <code>maxSdkVersion</code> is <em>not recommended</em>. + </li> +</ol> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/versions" + data-sortOrder="-timestamp" + data-cardSizes="6x3" + data-maxResults="6"></div> + +<div class="headerLine clearfloat"><h1 id="hardware-requirements">9. Declare Hardware Feature Dependencies Properly</h1><hr></div> + +<p> + Handsets and tablets typically offer slightly different hardware support for + sensors, camera, telephony, and other features. For example, many tablets are + available in a "Wi-Fi" configuration that does not include telephony support. +</p> + +<p> + So that you can distribute a single APK broadly across your full customer + base of phones and tablets, make sure that your app doesn't declare + requirements for hardware features that aren't commonly available on tablets. + Instead, properly declare the hardware features as <em>not required</em> in the app + manifest, as described below. +</p> + +<ul> +<li>In your app manifest, locate any <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> +elements. In particular, look for hardware features that might not be +available on some tablets, such as: + +<ul> +<li><code>android.hardware.telephony</code></li> +<li><code>android.hardware.camera</code> (refers to back camera), or</li> +<li><code>android.hardware.camera.front</code></li> +</ul></li> + +<li>Declare the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> +elements as <em>not required</em> by including the <code>android:required=”false”</code> +attribute. + +<p> + For example, here's the proper way to declare a dependency on + <code>android.hardware.telephony</code>, such that you can still + distribute the app broadly, even to devices that don't offer telephony: +</p> + +<pre><uses-feature android:name="android.hardware.telephony" android:required="false" /></pre></li> + +<li>Similarly, check the manifest for <a href="{@docRoot}guide/topics/manifest/permission-element.html"><code><permission></code></a> elements that +<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">imply hardware +feature requirements</a> that not be appropriate for tablets. If you find such +permissions, make sure to explicitly declare a corresponding +<code><uses-feature></code> element for the features and includes the +<code>android:required=”false”</code> attribute.</li> +</ul> + + +<p> + After declaring hardware features as <em>not required</em>, make sure to test + your app on a variety of devices. The app should function normally when the + hardware features it uses are not available, and it should offer "graceful + degradation" and alternative functionality where appropriate. +</p> + +<p> + For example, if an app normally uses GPS to set the location but GPS is not + supported on the device, the app could let the user set the location manually + instead. The app can check for device hardware capabilities at runtime and handle + as needed. +</p> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/hardware" + data-sortOrder="-timestamp" + data-cardSizes="9x3" + data-maxResults="6"></div> + +<div class="headerLine clearfloat"><h1 id="support-screens">10. Declare Support for Tablet Screens</h1><hr></div> + +<p>To ensure that you can distribute your app to a broad range of tablets, your app should +declare support for tablet screen sizes in its manifest file, as follows:</p> + +<ul> + <li>A + <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a> + element, if declared, must not specify <code>android:largeScreens="false"</code> + or <code>android:xlargeScreens="false"</code>.</li> + <li>For apps targeting <code>minSdkVersion</code> value less than 13, a + <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a> + element must be declared with both <code>android:largeScreens="true"</code> and + <code>android:xlargeScreens="true"</code>.</li> +</ul> + +<p>If the app declares a +<a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html"><code><compatible-screens></code></a> +element in the manifest, the element should include attributes that specify +<em>all of the size and density combinations for tablet screens</em> that the +app supports. Note that, if possible, you should avoid using the +<a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html"><code><compatible-screens></code></a> +element in your app.</p> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/tabletscreens" + data-sortOrder="-timestamp" + data-cardSizes="9x3,6x3,6x3" + data-maxResults="6"></div> + + +<div class="headerLine clearfloat"><h1 id="google-play">11. Showcase Your Tablet UI in Google Play</h1><hr></div> + +<p> + After you've done the work to create an rich, optimized UI for your tablet + app, make sure that you let your customers know about it! Here are some key + ways to promote your tablet app to users on Google Play. +</p> + +<div><img class="border-img" src="{@docRoot}images/gp-tablet-quality-4.jpg"></div> + + +<h4> + Upload screenshots of your tablet UI +</h4> + +<p> + Tablet users want to know what your app is like on a tablet device, not on a + phone. If you developed a tablet app, make sure to upload screenshots + of your tablet UI to the Google Play Developer Console. Here are some guidelines: + </p> + +<ul style="margin-top:0;"> + <li>Show the core functionality of your app, not a + startup or sign-in page. Wherever users will spend most of their time, that's + what you should show in your screenshots. + </li> + + <li>Add screenshots taken on both 7-inch and 10-inch tablets. + </li> + + <li>Add screenshots taken in both landscape and + portrait orientations, if possible. + </li> + + <li>Use screen captures if possible. Avoid showing actual device hardware in your + screenshots.</li> + + <li>The recommended resolution of your tablet screenshots is <strong>1280 x 720</strong> + or higher in each orientation. + </li> + + <li>Upload as many as 8 screenshots of your tablet UI for 7-inch tablets + and an additional 8 for 10-inch tablets. + </li> +</ul> + +<h4> + Update your app description and release notes +</h4> + +<ul> + <li>In your app description, make sure to highlight that your app offers + tablet-optimized UI and great features for tablet users. Add some + detail about how your tablet UI works and why users will like it. + </li> + + <li>Include information about tablet support in the app's release notes and + update information. + </li> +</ul> + +<h4> + Update your promotional video +</h4> + +<p> + Many users view an app's promotional video to get an idea of what the app is + like and whether they'll enjoy it. For tablet users, capitalize on this + interest by highlighting your app's tablet UI in your promotional video. Here + are some tips and guidelines: +</p> + +<ul> + <li>Add one or more shots of your app running on a tablet. To engage with + tablet users most effectively, it's recommended that you promote your tablet + UI in approximately equal proportion to your phone UI. + </li> + + <li>Show your tablet UI as early as possible in the video. Don't assume that + tablet users will wait patiently through a feature walkthrough on a phone UI. + Ideally, you should engage them immediately by showing the tablet UI within + the first 10 seconds, or at the same point that you introduce the phone UI. + </li> + + <li>To make it clear that you are showing a tablet UI, include shots of your + app running on a hand-held tablet device. + </li> + + <li>Highlight your app's tablet UI in the video's narrative or voiceover. + </li> +</ul> + +<h4> + Feature your tablet UI in your promotional campaigns +</h4> + +<p> + Make sure to let tablet users know about your tablet UI in your promotional + campaigns, web site, social posts, advertisements, and elsewhere. Here are + some suggestions: +</p> + +<ul> + <li>Plan a marketing or advertising campaign that highlights the use of your + app on tablets.</li> + + <li>Show your tablet app at its best in your promotional campaigns—use the <a href= + "{@docRoot}distribute/tools/promote/device-art.html">Device Art Generator</a> to + quickly generate a high-quality promotional image of your app running on a + 7-inch or 10-inch tablet, in the orientation of your choice, with or without + drop-shadow and screen glare. It's as simple as capture, drag, and drop. + </li> + + <li>Include a Google Play badge in your online promotions to let users link + directly to your app's store listing. You can generate a badge in a variety + of languages using the <a href= + "{@docRoot}distribute/tools/promote/badges.html">Badge Generator</a>. + </li> +</ul> + +<h3>Related resources</h3> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/showcase" + data-sortOrder="-timestamp" + data-cardSizes="9x3,9x3,9x3,9x3" + data-maxResults="6"></div> + +<div class="headerLine clearfloat"> + <h1 id="google-play-best-practices"> + 12. Follow Best Practices for Publishing in Google Play + </h1> + + <hr> +</div> + +<p> + Here are some best practices for delivering a successful tablet app on Google + Play. +</p> + +<div> + <img class="border-img" src="{@docRoot}images/gp-tablet-quality-5.jpg" style= + "1px solid #ddd"> +</div> + +<h4 id="google-play-optimization-tips"> + Check out your app's Optimization Tips +</h4> + +<p>The Google Play Developer Console now offers an Optimization Tips page that +lets you quickly check how your app is doing against basic guidelines for tablet app +distribution and quality. To visit the page, sign into the Developer Console, +load the app from All Applications, and click Optimization Tips in +the left navigation.</p> + +<div class="sidebox-wrapper"> +<div class="sidebox"> +<h2>How to send feedback</h2> + +<p>Please use the link below to send +feedback or request a manual review of your Optimization Tips.</p> + +<p>Make sure to read the relevant sections of the Tablet App Quality +Guidelines prior to sending feedback.</p> + +<p><strong><a href="https://support.google.com/googleplay/android-developer/contact/tabletq" +target="_googleplay" style="white-space:nowrap">Designed for Tablets Contact Form »</a></strong></p> +</div> +</div> + +<p>The Developer Console creates your app's Optimization Tips page +by running a series of checks to verify basic quality +criteria. If it finds any issues, it alerts you to them as "To Do" +items in the Optimization Tips page.</p> + +<p>If you've developed a tablet experience for your app, make sure +to visit the Optimization Tips page to see how your app is doing +against the basic checks. If there are any issues listed, we +recommend addressing them in your app and uploading a new binary for +distribution, if needed. </p> + +<p>If the Optimization Tips page lists "To Do" issues that you feel don't +apply to your app or affect its quality on tablets, please notify us +using the <a href="https://support.google.com/googleplay/android-developer/contact/tabletq" +target="_googleplay" style="white-space:nowrap">Designed for Tablets Contact Form »</a>. We +will review your app and update your Optimization Tips page as +appropriate.</p> + + +<h4>Confirm the app's filtering</h4> + +<p> + After you've uploaded the app to the <a href= + "https://play.google.com/apps/publish/">Developer Console</a>, check the + APK's Supported Devices list to make sure that the app is not filtered from + tablet devices that you want to target. +</p> + +<h4>Distribute as a single APK</h4> + +<p> + It's recommended that you publish your app as a single APK for all screen + sizes (phones and tablets), with a single Google Play listing. This approach + has several important advantages. +</p> + +<ul style="margin-top:.25em;"> + <li>Easier for users to find your app from search, browsing, or promotions + </li> + + <li>Easier for users to restore your app automatically if they get a new + device. + </li> + + <li>Your ratings and download stats are consolidated across all devices. + </li> + + <li>Publishing a tablet app in a second listing can dilute ratings for your + brand. + </li> +</ul> + +<p> + If necessary, you can alternatively choose to deliver your app using <a href= + "{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a>, + although in most cases using a single APK to reach all devices is strongly + recommended. +</p> + +<h3 class="clearfloat">Related resources</h3> +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines/googleplay" + data-sortOrder="-timestamp" + data-cardSizes="9x3" + data-maxResults="6"></div> + + +<div class="headerLine clearfloat"> + <h1 id="test-environment"> + Setting Up a Test Environment for Tablets + </h1> + + <hr> +</div> + +<p> + Assess the quality of your app on tablets — both for core app quality and + tablet app quality — with a suitable hardware or emulator environment + for testing. +</p> + +<p> + Compared to the <a href= + "{@docRoot}distribute/essentials/quality/core.html#test-environment">recommended + test environment</a> for testing against the core app quality criteria, + include mid-size tablets and tablets with more or fewer hardware/software + features. +</p> + +<p class="table-caption"><strong>Table 1</strong>. A typical tablet test environment might +include one or two devices from each row in the table below, with one of the +listed platform versions, screen configurations, and hardware feature configurations.</p> + +<table> +<tr> +<th>Type</th> +<th>Size</th> +<th>Density</th> +<th>Version</th> +<th>AVD Skin</th> +</tr> + +<tr> +<td>7-inch tablet</td> +<td><span style="white-space:nowrap"><code>large</code> or</span><br /><code>-sw600</code></td> +<td><code>hdpi</code>,<br /><code>tvdpi</code></td> +<td>Android 4.0+ (API level 14 and higher)</td> +<td>WXGA800-7in</td> +</tr> +<tr> +<td><span style="white-space:nowrap">10-inch</span> tablet</td> +<td><span style="white-space:nowrap"><code>xlarge</code> or</span><br /><code>-sw800</code></td> +<td><code>mdpi</code>,<br /><code>hdpi</code>,<br /><code>xhdpi</code></td> +<td>Android 3.2+ (API level 13 and higher)</td> +<td>WXGA800</td> +</tr> +</table> + +<div class="headerLine clearfloat"><h1 id="related-resources">Related Resources</h1><hr></div> + +<div class="resource-widget resource-flow-layout col-13" + data-query="collection:distribute/essentials/tabletguidelines" + data-sortOrder="-timestamp" + data-cardSizes="9x3" + data-maxResults="6"></div>
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