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+page.title=Monetize Freemium Apps
+page.image=/distribute/images/freemium.jpg
+page.metaDescription=Use Google Play In-app Billing and other tools to monetize your free apps.
+page.tags="in-app", "billing", "iap", "monetizing"
+@jd:body
+
+<p>
+ Users are more likely to download free apps and games compared to priced
+ ones. However, we provide you with a number of ways to monetize free apps,
+ using <a href="{@docRoot}google/play/billing/index.html">In-app
+ Billing</a>. With this tool you can sell digital goods that are:
+</p>
+
+<ul>
+ <li>Durable &mdash; once purchased the item will always be available to the
+ user, such as additional app features.
+ </li>
+
+ <li>Consumable &mdash; items that might be used progressively or expire after
+ a period of time, such as a game booster or news subscription.
+ </li>
+</ul>
+
+<p>
+ A basic approach is to offer a free download with limited features or full
+ features for a limited time. Then use an in-app purchase to unlock the full,
+ unlimited app.
+</p>
+
+<div class="center-img" style="width:620px">
+<div style="float:right; width:300px; padding-left:1em;">
+ <img src="{@docRoot}images/gp-freemium-1.jpg" class="border-img">
+ <p class="img-caption">
+ Consumable product purchase
+ </p>
+</div>
+
+<div style="width:300px;float:left;">
+ <img src="{@docRoot}images/gp-freemium-0.jpg" class="border-img">
+ <p class="img-caption">
+ Durable goods purchase
+ </p>
+</div>
+</div>
+
+<p class="clearfloat">
+ A more advanced approach is to offer a range of features and content items
+ through in-app purchases. For example, in games you can offer users new
+ levels, playing pieces, or other game features. In apps you can offer
+ features or functionality that enhance the user experience either by
+ extending existing features or offering new ones. Using this approach you can
+ generate a continuing revenue stream from each app install.
+</p>
+
+<p>
+ Any item offered as an in-app purchase can also be offered as a subscription.
+</p>
+
+<p>
+ To get started with In-app Billing you need to set-up a Google Wallet
+ <a href="{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant
+ Account</a> from Developer Console. You then define <a href=
+ "{@docRoot}distribute/googleplay/developer-console.html#in-app-products">in-app
+ products</a> in the Developer Console, integrate the In-app Billing API into
+ your apps, and add the mechanisms to unlock features or deliver content.
+</p>
+
+<div class="headerLine">
+ <h1 id="related-resources">
+ Related Resources
+ </h1>
+
+ <hr>
+</div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/monetize/freemium"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3,9x3,9x3,9x3,6x3,6x3"
+ data-maxResults="6"></div>