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+page.title=Monetize Premium Apps
+page.image=/distribute/images/premium.jpg
+page.metaDescription=Charging users to download your apps is a simple, convenient monetization model.
+page.tags="monetizing", "paid"
+
+@jd:body
+
+<div class="figure"><img src="{@docRoot}images/gp-premium-0.png" />
+<p class="img-caption" style="width:300px">Paid app</p>
+</div>
+<p>
+ Charging users to download your apps is a simple, convenient monetization
+ model. After creating your <a href=
+ "/distribute/googleplay/start.html#merchant-account">Merchant
+ Account</a>, you <a href=
+ "/distribute/googleplay/developer-console.html#selling-pricing-your-products">set prices for your
+ apps</a> in the Developer Console. You can optionally include advertising or use
+ <a href="{@docRoot}google/play/billing/index.html">In-app
+ Billing</a> to sell additional features or content.
+</p>
+
+<p>
+ This model could work well for any app or game, but might be particularly
+ relevant to those with extensive features or that address a narrow niche in
+ the market. Certain categories of apps, such as games for children, should be
+ monetized by paying for them up front instead of advertising or in-app
+ purchases.
+</p>
+
+<p>
+ However, this model may limit your apps monetization potential, particularly
+ in developing markets. You may be able to achieve greater revenue using the
+ <a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
+ "{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or
+ <a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models.
+</p>
+
+<div class="headerLine clearfloat">
+ <h1>
+ Related Resources
+ </h1>
+ <hr>
+</div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/monetize/premium"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3"
+ data-maxResults="6"></div> \ No newline at end of file