summaryrefslogtreecommitdiffstats
path: root/docs/html/distribute/monetize
diff options
context:
space:
mode:
Diffstat (limited to 'docs/html/distribute/monetize')
-rw-r--r--docs/html/distribute/monetize/ads.jd114
-rw-r--r--docs/html/distribute/monetize/ecommerce.jd59
-rw-r--r--docs/html/distribute/monetize/freemium.jd80
-rw-r--r--docs/html/distribute/monetize/index.jd36
-rw-r--r--docs/html/distribute/monetize/monetize_toc.cs47
-rw-r--r--docs/html/distribute/monetize/payments.jd104
-rw-r--r--docs/html/distribute/monetize/premium.jd49
-rw-r--r--docs/html/distribute/monetize/subscriptions.jd71
8 files changed, 560 insertions, 0 deletions
diff --git a/docs/html/distribute/monetize/ads.jd b/docs/html/distribute/monetize/ads.jd
new file mode 100644
index 0000000..40120c3
--- /dev/null
+++ b/docs/html/distribute/monetize/ads.jd
@@ -0,0 +1,114 @@
+page.title=Monetize with Ads
+page.metaDescription=Ads are a quick and easy way to incorporate a monetization option into both your free and paid apps.
+page.tags="monetizing", "free", "freemium", "ads"
+page.image=/distribute/images/advertising.png
+
+@jd:body
+
+<div class="figure">
+ <img src="{@docRoot}distribute/images/advertising.jpg" style="width:460px;">
+</div>
+
+<p>
+ In-app advertising offers a quick and easy way to incorporate a monetization
+ option into both your <a href=
+ "{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
+ "{@docRoot}distribute/monetize/premium.html">premium</a>, and <a href=
+ "{@docRoot}distribute/monetize/subscriptions.html">subscription</a> apps. </p>
+
+<p>Using <a href=
+ "http://www.google.com/ads/admob/monetize.html#subid=us-en-et-dac">AdMob</a>
+ and the <a href="{@docRoot}google/play-services/ads.html">Google
+ Mobile Ads SDK</a> included in Google Play Services, you’re able to add
+ advertising into your apps, with just a few lines of code.
+</p>
+
+<p>
+ When including ads in your apps you should consider:
+</p>
+
+<ul>
+ <li>
+ <p>
+ <strong>Placement within your apps</strong> &mdash; Well placed ads will
+ optimize your revenue by making it more likely that users will ‘click
+ through’. Poorly placed ads can result in low click-through rates, and in
+ the worse cases poor rating and users rapidly abandoning your apps. You
+ can get advice on how to best place ads from the developer training on
+ <a href=
+ "{@docRoot}training/monetization/ads-and-ux.html">using
+ ads</a>.
+ </p>
+ </li>
+
+ <li>
+ <p>
+ <strong>Ad formats</strong> &mdash; Every app offers a different type of
+ experience for users, so it’s important to consider the format of ads
+ you’re using to ensure it’s compatible with the experience. While banner
+ ads may work well for a flashlight utility app, an immersive gaming app
+ may benefit more from a video interstitial. Mismatched ad formats may
+ negatively affect your users’ experience and ad revenue, so try to select
+ formats that fit well with the content and flow of your apps.
+ </p>
+ </li>
+
+ <li>
+ <p>
+ <strong>Maximizing your performance</strong> &mdash; Ensure you’re optimizing
+ your advertising revenue by maximizing your CPMs <em>and</em> fill rate.
+ Often ad providers will cite very high CPMs but will have a low fill rate
+ that can severely decrease your effective CPM, so look at both of these
+ figures. Also consider using a <a href=
+ "https://support.google.com/admob/v2/answer/3063564?hl=en&amp;ref_topic=3063091#subid=us-en-et-dac">
+ mediation</a> solution if you’d like to use multiple ad providers in your
+ apps. Look for solutions that offer yield management or <a href=
+ "https://support.google.com/admob/v2/answer/3379794?hl=en&amp;ref_topic=3379793#subid=us-en-et-dac">
+ network optimization</a> features to serve the highest paying ad for each
+ impression.
+ </p>
+ </li>
+
+ <li>
+ <p>
+ <strong>Exercising control options</strong> &mdash; A variety of ads promoting a
+ broad selection of other services or apps may show up within you apps.
+ Depending on your goals and the type of experience you want to provide
+ your users, it may make sense to <a href=
+ "https://support.google.com/admob/v2/answer/3150235?hl=enl#subid=us-en-et-dac">
+ block</a> certain advertisements from appearing. Some developers don’t
+ want apps in a similar category showing to their users, but some don’t
+ mind.
+ </p>
+ </li>
+
+ <li>
+ <p>
+ <strong>Cross promoting your other apps</strong> &mdash; Ads can be used for
+ more than just earning revenue. Consider using <a href=
+ "https://support.google.com/admob/v2/answer/3210452?hl=en#subid=us-en-et-dac">
+ house ads</a> within your apps to create awareness and promote your
+ entire portfolio of apps. When launching new apps, an easy way to quickly
+ attract users is to promote directly to your existing customers.
+ </p>
+ </li>
+</ul>
+
+<p>
+ To start monetizing with ads sign up for <a href=
+ "http://www.google.com/ads/admob/#subid=us-en-et-dac">AdMob</a> and integrate
+ the <a href="https://developers.google.com/mobile-ads-sdk/download">Google
+ Mobile Ads SDK</a> into your apps. If you also need to manage direct deals
+ with advertisers, consider using <a href=
+ "http://www.google.com/doubleclick/publishers/small-business/index.html#subid=us-en-et-dac">
+ DoubleClick for Publishers Small Business</a>.
+</p>
+
+<div class="headerLine"><h1 id="related-resources">Related resources</h1><hr></div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/monetize/advertising"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3"
+ data-maxResults="6"></div>
+
diff --git a/docs/html/distribute/monetize/ecommerce.jd b/docs/html/distribute/monetize/ecommerce.jd
new file mode 100644
index 0000000..b3f790d
--- /dev/null
+++ b/docs/html/distribute/monetize/ecommerce.jd
@@ -0,0 +1,59 @@
+page.title=E-commerce
+page.image=/distribute/images/ecommerce.jpg
+page.metaImage=With Instant Buy you can sell physical goods and services from your web pages.
+page.tags="monetizing", "physical goods", "wallet"
+@jd:body
+
+<div class="figure">
+ <img src="{@docRoot}images/gp-ecom-0.png" style="width:300px;">
+ <p class="img-caption">
+ Product Purchase with Instant Buy
+ </p>
+</div>
+
+<p>
+ With Google Wallet Instant Buy, you've the added flexibility of selling
+ physical goods and services, such as clothing or movie tickets, through your
+ apps using <a href=
+ "https://developers.google.com/wallet/instant-buy/">Instant Buy for
+ Android</a> in the US.
+</p>
+
+<p>
+ You can use this option where your app is the store-front for retail or
+ webtail operations. However, you can also combine it with your <a href=
+ "{@docRoot}distribute/monetize/premium.html">premium</a> and <a href=
+ "{@docRoot}distribute/monetize/freemium.html">freemium</a> apps by offering
+ related products.
+</p>
+
+<p>
+ Your customers purchase goods and services with any Google Wallet payment
+ method &mdash; credit card, gift card, or Wallet balance. Google Wallet
+ Instant Buy helps you minimize user data entry by enabling your payment flow
+ to retrieve information directly from the user’s wallet.
+</p>
+
+<p>
+ You also keep your existing payment infrastructure and leverage Google Wallet
+ to optimize your payment flow &mdash; users can make purchases in as a few as
+ two clicks and the flow is simplified with features to retrieve information
+ directly from the user’s wallet and intelligent auto-completion of addresses.
+ To get started, set up a <a href=
+ "{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant
+ Account</a>.
+</p>
+
+<div class="headerLine clearfloat">
+ <h1 id="related-resources">
+ Related Resources
+ </h1>
+
+ <hr>
+</div>
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/monetize/ecommerce"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3"
+ data-maxResults="6"></div>
+
diff --git a/docs/html/distribute/monetize/freemium.jd b/docs/html/distribute/monetize/freemium.jd
new file mode 100644
index 0000000..ec86d19
--- /dev/null
+++ b/docs/html/distribute/monetize/freemium.jd
@@ -0,0 +1,80 @@
+page.title=Monetize Freemium Apps
+page.image=/distribute/images/freemium.jpg
+page.metaDescription=Use Google Play In-app Billing and other tools to monetize your free apps.
+page.tags="in-app", "billing", "iap", "monetizing"
+@jd:body
+
+<p>
+ Users are more likely to download free apps and games compared to priced
+ ones. However, we provide you with a number of ways to monetize free apps,
+ using <a href="{@docRoot}google/play/billing/index.html">In-app
+ Billing</a>. With this tool you can sell digital goods that are:
+</p>
+
+<ul>
+ <li>Durable &mdash; once purchased the item will always be available to the
+ user, such as additional app features.
+ </li>
+
+ <li>Consumable &mdash; items that might be used progressively or expire after
+ a period of time, such as a game booster or news subscription.
+ </li>
+</ul>
+
+<p>
+ A basic approach is to offer a free download with limited features or full
+ features for a limited time. Then use an in-app purchase to unlock the full,
+ unlimited app.
+</p>
+
+<div class="center-img" style="width:620px">
+<div style="float:right; width:300px; padding-left:1em;">
+ <img src="{@docRoot}images/gp-freemium-1.jpg" class="border-img">
+ <p class="img-caption">
+ Consumable product purchase
+ </p>
+</div>
+
+<div style="width:300px;float:left;">
+ <img src="{@docRoot}images/gp-freemium-0.jpg" class="border-img">
+ <p class="img-caption">
+ Durable goods purchase
+ </p>
+</div>
+</div>
+
+<p class="clearfloat">
+ A more advanced approach is to offer a range of features and content items
+ through in-app purchases. For example, in games you can offer users new
+ levels, playing pieces, or other game features. In apps you can offer
+ features or functionality that enhance the user experience either by
+ extending existing features or offering new ones. Using this approach you can
+ generate a continuing revenue stream from each app install.
+</p>
+
+<p>
+ Any item offered as an in-app purchase can also be offered as a subscription.
+</p>
+
+<p>
+ To get started with In-app Billing you need to set-up a Google Wallet
+ <a href="{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant
+ Account</a> from Developer Console. You then define <a href=
+ "{@docRoot}distribute/googleplay/developer-console.html#in-app-products">in-app
+ products</a> in the Developer Console, integrate the In-app Billing API into
+ your apps, and add the mechanisms to unlock features or deliver content.
+</p>
+
+<div class="headerLine">
+ <h1 id="related-resources">
+ Related Resources
+ </h1>
+
+ <hr>
+</div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/monetize/freemium"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3,9x3,9x3,9x3,6x3,6x3"
+ data-maxResults="6"></div>
diff --git a/docs/html/distribute/monetize/index.jd b/docs/html/distribute/monetize/index.jd
new file mode 100644
index 0000000..7350a24
--- /dev/null
+++ b/docs/html/distribute/monetize/index.jd
@@ -0,0 +1,36 @@
+page.title=Monetize
+section.landing=true
+nonavpage=true
+
+@jd:body
+
+<p>
+ There are many ways to make money with your apps on Google Play, and we offer
+ a variety of tools to make it easy. Take advantage of Google Play’s
+ phenomenal growth by using one or more of the business models available.
+</p>
+
+<p>
+ To get started, set up your <a href=
+ "{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant Account</a>
+ from your Developer Console. This will not only help you get paid, but also
+ help you track where your money is coming from.
+</p>
+
+<div class="dynamic-grid">
+
+ <div class="resource-widget resource-flow-layout landing col-16"
+ data-query="collection:distribute/monetize"
+ data-cardSizes="6x6"
+ data-maxResults="9">
+ </div>
+
+<h3>Related resources</h3>
+
+ <div class="resource-widget resource-flow-layout col-16"
+ data-query="tag:monetizing"
+ data-sortOrder="-timestamp"
+ data-cardSizes="6x3"
+ data-maxResults="6">
+ </div>
+</div>
diff --git a/docs/html/distribute/monetize/monetize_toc.cs b/docs/html/distribute/monetize/monetize_toc.cs
new file mode 100644
index 0000000..aeb6cf8
--- /dev/null
+++ b/docs/html/distribute/monetize/monetize_toc.cs
@@ -0,0 +1,47 @@
+<ul id="nav">
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/premium.html">
+ <span class="en">Premium</span></a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/freemium.html">
+ <span class="en">Freemium</span>
+ </a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/subscriptions.html">
+ <span class="en">Subscriptions</span>
+ </a
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/ecommerce.html">
+ <span class="en">E-commerce</span>
+ </a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/ads.html">
+ <span class="en">Ads</span>
+ </a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/payments.html">
+ <span class="en">Purchasing</span>
+ </a>
+ </div>
+ </li>
+
+</ul>
+
+
+<script type="text/javascript">
+<!--
+ buildToggleLists();
+ changeNavLang(getLangPref());
+//-->
+</script>
+
diff --git a/docs/html/distribute/monetize/payments.jd b/docs/html/distribute/monetize/payments.jd
new file mode 100644
index 0000000..37b4d44
--- /dev/null
+++ b/docs/html/distribute/monetize/payments.jd
@@ -0,0 +1,104 @@
+page.title=Convenient, Frictionless Purchasing
+page.image=/distribute/images/payment-method.jpg
+page.metaDescription=Users can purchase instantly with a choice of payment methods.
+page.tags="google play", "payments", "gift card"
+
+@jd:body
+
+<div class="figure">
+ <img src="{@docRoot}images/gp-start-wallet-icon.png" style="width:200px;">
+</div>
+
+<p>
+ Google Play makes it fast and easy for your customers to buy your products,
+ whether from a phone, a tablet, or a desktop computer. They can purchase
+ instantly with a streamlined, consistent purchasing process and convenient
+ payment methods.
+</p>
+
+<div class="headerLine">
+ <h1 id="dcb">
+ Direct Carrier Billing
+ </h1>
+
+ <hr>
+</div>
+
+<p>
+ Users pay by charging their monthly carrier bills . The benefit of Direct
+ Carrier Billing is that it opens up markets where credit cards are less
+ common, as purchases are charged to your customers’ monthly mobile phone
+ bills. This option is available to users in key markets
+ around the world. Many more will get the option in the months ahead.
+</p>
+
+<div class="headerLine">
+ <h1 id="credit">
+ Credit Cards
+ </h1>
+ <hr>
+</div>
+
+<p>
+ Users can pay using any credit card that they’ve registered in Google Play.
+ Credit Cards added to Google Play are stored in the user’s Google Wallet and
+ available for in-app purchases and instant buys too. To make it easy for
+ users to get started, registration is offered as a part of the initial device
+ setup process.
+</p>
+
+<div class="headerLine clearfloat">
+ <h1 id="gift-cards">
+ Google Play Gift Cards
+ </h1>
+
+ <hr>
+</div>
+
+<div class="figure">
+ <img src="{@docRoot}images/gp-payments-1.png">
+</div>
+
+<p>
+ Gift cards enable users to add value to their Google Play balance by entering
+ a unique code printed on a card purchased online or from major retailers.
+ More information gift cards can be found <a href=
+ "http://play.google.com/intl/en-US_us/about/giftcards/" target=
+ "_android">here</a>.
+</p>
+
+<div class="headerLine clearfloat">
+ <h1 id="balance">
+ Google Play Balance
+ </h1>
+
+ <hr>
+</div>
+
+<div class="figure">
+ <img src="{@docRoot}images/gp-balance.png">
+</div>
+
+<p>
+ Google Play balance, also known as stored value, is a stored account balance
+ in Google Play. Users can increase their balance by redeeming <a href=
+ "https://play.google.com/intl/en-US_us/about/giftcards/">gift cards</a> or by
+ earning rewards through the <a href=
+ "https://play.google.com/store/apps/details?id=com.google.android.apps.paidtasks&amp;hl=en">
+ Google Opinions Rewards app</a>, and they can use their balance to make
+ purchases of apps, games, or other content.
+</p>
+
+<p>
+ The payment methods available to users may vary based on location, carrier
+ network, and other factors.
+</p>
+
+<div class="headerLine clearfloat"><h1 id="related-resources">Related Resources</h1><hr></div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/monetize/paymentmethods"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3"
+ data-maxResults="8"></div>
+
diff --git a/docs/html/distribute/monetize/premium.jd b/docs/html/distribute/monetize/premium.jd
new file mode 100644
index 0000000..b66cd03
--- /dev/null
+++ b/docs/html/distribute/monetize/premium.jd
@@ -0,0 +1,49 @@
+page.title=Monetize Premium Apps
+page.image=/distribute/images/premium.jpg
+page.metaDescription=Charging users to download your apps is a simple, convenient monetization model.
+page.tags="monetizing", "paid"
+
+@jd:body
+
+<div class="figure"><img src="{@docRoot}images/gp-premium-0.png" />
+<p class="img-caption" style="width:300px">Paid app</p>
+</div>
+<p>
+ Charging users to download your apps is a simple, convenient monetization
+ model. After creating your <a href=
+ "/distribute/googleplay/start.html#merchant-account">Merchant
+ Account</a>, you <a href=
+ "/distribute/googleplay/developer-console.html#selling-pricing-your-products">set prices for your
+ apps</a> in the Developer Console. You can optionally include advertising or use
+ <a href="{@docRoot}google/play/billing/index.html">In-app
+ Billing</a> to sell additional features or content.
+</p>
+
+<p>
+ This model could work well for any app or game, but might be particularly
+ relevant to those with extensive features or that address a narrow niche in
+ the market. Certain categories of apps, such as games for children, should be
+ monetized by paying for them up front instead of advertising or in-app
+ purchases.
+</p>
+
+<p>
+ However, this model may limit your apps monetization potential, particularly
+ in developing markets. You may be able to achieve greater revenue using the
+ <a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
+ "{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or
+ <a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models.
+</p>
+
+<div class="headerLine clearfloat">
+ <h1>
+ Related Resources
+ </h1>
+ <hr>
+</div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/monetize/premium"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3"
+ data-maxResults="6"></div> \ No newline at end of file
diff --git a/docs/html/distribute/monetize/subscriptions.jd b/docs/html/distribute/monetize/subscriptions.jd
new file mode 100644
index 0000000..a838e30
--- /dev/null
+++ b/docs/html/distribute/monetize/subscriptions.jd
@@ -0,0 +1,71 @@
+page.title=Monetize with Subscriptions
+page.image=/distribute/images/subscription.jpg
+page.metaDescription=Sell subscriptions to your products to create continuing revenue streams.
+page.tags="in-app", "iap", "monetizing", "free", "trials"
+@jd:body
+
+<div class="figure">
+ <img src="{@docRoot}images/gp-subscription-0.jpg">
+ <p class="img-caption" style="width:300px;">
+ In-App Subscriptions
+ </p>
+</div>
+
+<p>
+ Subscriptions provide an excellent opportunity to create continuing revenue
+ streams. Subscriptions are similar to digital goods offered through <a href=
+ "{@docRoot}google/play/billing/index.html">In-app Billing</a> but made
+ available on a recurring monthly or annual basis.
+</p>
+
+<p>
+ When users purchase subscriptions in your apps, Google Play handles all
+ checkout details so your apps never have to directly process any financial
+ transactions. Google Play processes all payments for subscriptions through
+ Google Wallet, just as it does for standard in-app products and app
+ purchases. This ensures a consistent and familiar purchase flow for your
+ users and reduces cart abandonment rates.
+</p>
+
+<p>
+ At a basic level you can offer use of your apps or access to their content on
+ a subscription basis, using a <a href=
+ "{@docRoot}google/play/billing/billing_subscriptions.html#trials">free trial
+ subscription</a> to allow users to explore the apps or content.
+</p>
+
+<p>
+ A more advanced approach is to offer specific features or content items as
+ subscriptions within your apps. This way you can offer users basic or core
+ features or content for free or part of the initial purchase and extended
+ features or content as subscriptions. You can have multiple subscriptions
+ active in an app at any one time.
+</p>
+
+<p>
+ To get started with subscriptions you need to set-up a Google Wallet <a href=
+ "{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant
+ Account</a> from the Developer Console. You then define subscriptions for
+ published or draft apps in the <a href=
+ "{@docRoot}distribute/googleplay/developer-console.html#in-app-billing">In-app
+ Products</a> section of the Developer Console, integrate the In-app Billing
+ API into your apps, and add the mechanisms to unlock subscribed features or
+ deliver content.
+</p>
+
+<div class="sidebox" style="width:400px;float:left;margin-left:0">
+ <p>
+ <strong>Tip:</strong> Due to some direct carrier billing limits, we
+ recommend monthly subscriptions. Annual subscriptions may exceed limits,
+ causing the purchase to be blocked and you to lose that revenue.
+ </p>
+</div>
+
+<div class="headerLine clearfloat"><h1 id="related-resources">Related Resources</h1><hr></div>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="collection:distribute/monetize/subscriptions"
+ data-sortOrder="-timestamp"
+ data-cardSizes="9x3"
+ data-maxResults="6"></div>
+