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+page.title=Other Tools
+@jd:body
+
+<p>The sections below describe other tools that you can use when building Android applications. </p>
+
+<p>All of the tools are included in the Android SDK and are accessible from the <code>tools/</code> directory.</p>
+
+<h2>Contents</h2>
+
+<dl>
+ <dt><a href="#mksdcard">mksdcard</a></dt>
+ <dt><a href="#dx">dx</a></dt>
+ <dt><a href="#activitycreator">activitycreator</a></dd>
+</dl>
+
+<a name="mksdcard"></a>
+
+<h2>mksdcard</h2>
+
+<p>The mksdcard tool lets you quickly create a FAT32 disk image that you can load in the emulator, to simulate the presence of an SD card in the device. Here is the usage for mksdcard:</p>
+
+<pre>mksdcard [-l label] &lt;size&gt;[K|M] &lt;file&gt;</pre>
+
+</p>The table below lists the available options/arguments</p>
+
+<table>
+<tr>
+ <th>Argument</th>
+ <th>Description</th>
+</tr>
+
+<tr>
+ <td><code>-l</code></td>
+ <td>A volume label for the disk image to create. </td>
+</tr>
+
+<tr>
+ <td><code>size</code></td>
+ <td>An integer that specifies the size (in bytes) of disk image to create.
+You can also specify size in kilobytes or megabytes, by appending a "K" or "M" to &lt;size&gt;. For example, <code>1048576K</code>, <code>1024M</code>.</td>
+</tr>
+
+<tr>
+ <td><code>file</code></td>
+ <td>The path/filename of the disk image to create. </td>
+</tr>
+
+</table>
+
+<p>Once you have created the disk image file, you can load it in the emulator at startup using the emulator's -sdcard option. For more information, see <a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a>.</p>
+
+<pre>emulator -sdcard &lt;file&gt;</pre>
+
+<a name="dx"></a>
+
+<h2>dx</h2>
+
+<p>The dx tool lets you generate Android bytecode from .class files. The tool converts target files and/or directories to Dalvik executable format (.dex) files, so that they can run in the Android environment. It can also dump the class files in a human-readable format and run a target unit test. You can get the usage and options for this tool by using <code>dx --help</code>.</p>
+
+<a name="activitycreator"></a>
+
+<h2>activitycreator</h2>
+
+<p>If you aren't using the Eclipse IDE and ADT plugin, you can use the the activitycreator script to get started with a new application. When you run the script, it creates the structure of a minimal Android application that you can build on and extend to meet your needs. </p>
+
+<p>For Linux and Mac, the SDK provides <code>activitycreator</code>, a shell script, and for Windows <code>activitycreator.bat</code>, a batch script that runs an executable. Regardless of platform, the usage for the script is the same:</p>
+
+<pre>activitycreator [--out &lt;folder&gt;] [--ide intellij] your.package.name.ActivityName</pre>
+
+<table>
+<tr>
+ <th>Option</th>
+ <th>Description</th>
+</tr>
+
+<tr>
+ <td><code>--out &lt;folder&gt;</code></td>
+ <td>Specifies where to create the files/folders. </td>
+</tr>
+
+<tr>
+ <td><code>--ide intellij</code></td>
+ <td>Creates project files for IntelliJ</td>
+</tr>
+
+</table>
+
+
+<p>When run, the script creates these files: </p>
+
+ <ul>
+ <li>AndroidManifest.xml -- The application manifest file.</li>
+ <li>build.xml -- An Ant script to build/package the application.</li>
+ <li>res -- The resource directory.</li>
+ <li>src -- The source directory.</li>
+ <li>src/your/package/name/ActivityName.java -- The Activity class. </li>
+ <li>bin -- The output folder for the compiled .apk (when built by Ant).</li>
+</ul>
+
+<p>When you are ready, you can use Ant to <a href="{@docRoot}guide/developing/other-ide.html#antbuild">build the project</a> so that you can run it on the emulator.</p>
+
+<p>If you are using Eclipse with the ADT plugin, you do not need to use activitycreator. You can use the New Project Wizard, provided by the ADT plugin, instead. </p>
+
+