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-page.title=Android Compatibility
+page.title=Device Compatibility
excludeFromSuggestions=true
@jd:body
<div id="qv-wrapper">
<div id="qv">
+<h2>In this document</h2>
+<ol>
+ <li><a href="#defined">What Does "Compatibility" Mean?</a></li>
+ <li><a href="#how">Controlling Your App's Availability to Devices</a>
+ <ol>
+ <li><a href="#Features">Device features</a></li>
+ <li><a href="#Versions">Platform version</a></li>
+ <li><a href="#Screens">Screen configuration</a></li>
+ </ol>
+ </li>
+ <li><a href="#filtering">Controlling Your App's Availability for Business Reasons</a></li>
+</ol>
<h2>See also</h2>
<ol>
<li><a
href="{@docRoot}google/play/filters.html">Filtering on Google Play</a></li>
<li><a
-href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">Providing Alternative Resources</a></li>
-<li><a
-href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
-<li style="margin-top:3px;"><code><a
-href="{@docRoot}guide/topics/manifest/supports-screens-element.html">&lt;supports-screens&gt;</a></code></li>
-<li><code><a
-href="{@docRoot}guide/topics/manifest/uses-configuration-element.html">&lt;uses-configuration&gt;</a></code></li>
-<li><code><a
-href="{@docRoot}guide/topics/manifest/uses-feature-element.html">&lt;uses-feature&gt;</a></code></li>
-<li><code><a
-href="{@docRoot}guide/topics/manifest/uses-library-element.html">&lt;uses-library&gt;</a></code></li>
-<li><code><a
-href="{@docRoot}guide/topics/manifest/uses-permission-element.html">&lt;uses-permission&gt;</a></code></li>
-<li><code><a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">&lt;uses-sdk&gt;</code></a></li>
+href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></li>
+<li><a href="http://source.android.com/compatibility/index.html" class="external-link">
+Android Compatibility</a></li>
</ol>
</div> </div>
-<p>Android is designed to run on many different types of devices. For
-developers, the range and number of devices means a huge potential audience: the
-more devices that run Android apps, the more users who can access your app. In
-exchange, however, it also means that your apps will have to cope with that same
-variety of hardware.</p>
+<p>Android is designed to run on many different types of devices, from phones
+to tablets and televisions. As a developer,
+the range of devices provides a huge potential audience for your app. In order for your app
+to be successful on all these devices, it should tolerate some feature variability
+and provide a flexible user interface that adapts to different screen
+configurations.</p>
+
+<p>To facilitate your effort toward that goal, Android provides a dynamic app framework in which
+you can provide configuration-specific <a href="{@docRoot}guide/topics/resources/overview.html"
+>app resources</a> in static files (such as different XML layouts
+for different screen sizes). Android then loads the appropriate resources based on
+the current device configuration. So with some forethought to your app design and some additional
+app resources, you can publish a single application package (APK) that provides an optimized user
+experience on a variety of devices.
-<p>Fortunately, Android has built-in tools and support that make it easy for
-your apps to do that, while at the same time letting you maintain control of
-what types of devices your app is available to. With a bit of forethought and
-some minor changes in your app's manifest file, you can ensure that users
-whose devices can’t run your app will never see it on Google Play, and
-will not get in trouble by downloading it. This page explains how you can
-control which devices have access to your apps, and how to prepare your apps to
-make sure they reach the right audience.</p>
+<p>If necessary, however, you can specify your app's feature requirements and control
+which types of devices can install your app from Google Play Store. This page explains how you can
+control which devices have access to your apps, and how to prepare your apps to make sure they
+reach the right audience. For more information about how you can make your app adapt
+to different devices, read <a href="{@docRoot}training/basics/supporting-devices/index.html"
+>Supporting Different Devices</a>.</p>
-<h3 id="defined">What does “compatibility” mean?</h3>
-<p>A device is “Android compatible” if it can correctly run apps written for the
+<h2 id="defined">What Does "Compatibility" Mean?</h2>
+
+<p>As you read more about Android development, you'll probably encounter the term "compatibility"
+in various situations. There are two types of compatibility: <em>device compatibility</em>
+and <em>app compatibility</em>.
+
+<p>Because Android is an open source project, any hardware manufacturer can build a device
+that runs the Android operating system. Yet, a <b>device is "Android compatible"</b> only if
+it can correctly run apps written for the
<em>Android execution environment</em>. The exact details of the Android execution
-environment</em> are defined by the Android Compatibility Definition Document,
-but the single most important characteristic of a compatible device is the
-ability to install and correctly run an Android <code>.apk</code> file.</p>
+environment are defined by the <a href="http://source.android.com/compatibility/overview.html"
+class="external-link">Android compatibility program</a> and each device must pass the Compatibility
+Test Suite (CTS) in order to be considered compatible.</p>
-<p>There is exactly one Android API for each <a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>, and it’s the same
-API no matter what kind of device it’s installed on. No parts of the API are
-optional, and you never have to worry about parts of the API missing on some
-devices. Every compatible Android device your app will land on will include
-every class and every API for that API level.</p>
+<p>As an app developer, you don't need to worry about whether a device is Android compatible, because
+only devices that are Android compatible include Google Play Store. So you can rest assured that
+users who install your app from Google Play Store are using an Android compatible device.</p>
-<p>Of course, some APIs won’t work correctly if a particular device lacks the
-corresponding hardware or feature. But that’s not a problem: we also designed
-Android to prevent apps from being visible to devices which don’t have features
-the apps require. We’ve built support for this right into the SDK tools, and
-it’s part of the Android platform itself, as well as part of Google Play.</p>
-<p>As a developer, you have complete control of how and where your apps are
-available. Android provides tools as a first-class part of the platform that let
-you manage this. You control the availability of your apps, so that they reach
-only the devices capable of running them.</p>
+<p>However, you do need to consider whether your <b>app is compatible</b> with each potential
+device configuration. Because Android runs on a wide range of device configurations, some features are not
+available on all devices. For example, some devices may not include a
+compass sensor. If your app's core functionality requires the use
+of a compass sensor, then your app is compatible only with devices that
+include a compass sensor.</p>
-<h3 id="how">How does it work?</h3>
-<p>You manage your app’s availability through a simple three-step process:</p>
-<ol>
-<li>You state the features your app requires by declaring <a
-href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a>
-elements its manifest file.</li>
-<li>Devices are required to declare the features they include to Google
-Play.</li>
-<li>Google Play uses your app’s stated requirements to filter it from devices
-that don’t meet those requirements.</li>
-</ol>
-<p>This way, users never even see apps that won’t work properly on their
-devices. As long as you accurately describe your app’s requirements, you don’t
-need to worry about users blaming you for compatibility problems.</p>
-
-<p>If you’re familiar with web development, you may recognize this model as
-“capability detection”. Web developers typically prefer this approach to
-“browser detection”, because it’s very difficult to keep up as new browsers and
-new versions of current browsers are released. By checking for support for
-specific required capabilities instead of the current browser, web developers
-get better fine-grained control. That’s the same approach Android uses: since
-it’s impossible to keep up with all the Android devices being released, you
-instead use the fine-grained controls Android provides.</p>
-
-<h3>Filtering for technical reasons</h3>
-
- <div class="sidebox-wrapper">
- <img id="rule" src="{@docRoot}assets/images/grad-rule-qv.png">
- <div id="qv-sub-rule">
- <img src="{@docRoot}assets/images/icon_play.png" style="float:left;margin:0;padding:0;">
- <p style="color:#669999;">Filtering on Google Play</p>
-
- <p>Google Play filters the applications that are visible to users, so
-that users can see and download only those applications that are compatible with
-their devices.</p>
-
- <p style="margin-top:1em;">One of the ways Google Play filters applications is by
-feature compatibility. To do this, Google Play checks the
-<code>&lt;uses-feature&gt;</code> elements in each application's manifest, to
-establish the app's feature needs. Google Play then shows or hides the application to
-each user, based on a comparison with the features available on the user's
-device.
-
-<p style="margin-top:1em;">For information about other filters that you can
-use to control the availability of your apps, see the
-<a href="{@docRoot}google/play/filters.html">Filters on Google Play</a>
-document.</p>
- </div>
-</div>
+<h2 id="how">Controlling Your App's Availability to Devices</h2>
+
+<p>Android supports a variety of features your app can leverage through platform APIs. Some
+features are hardware-based (such as a compass sensor), some are software-based (such as app
+widgets), and some are dependent on the platform version. Not every device supports every feature,
+so you may need to control your app's availability to devices based on your app's required
+features.</p>
-<p>Android includes support for a lot of features, some hardware and some
-software. Examples include compass and accelerometer sensors, cameras, and Live
-Wallpapers. However, not every device will support every feature. For instance,
-some devices don’t have the hardware horsepower to display Live Wallpapers
-well.</p>
-
-<p>To manage this, Android defines <em>feature IDs</em>. Every capability has a
-corresponding feature ID defined by the Android platform. For instance, the
-feature ID for compass is <code>“android.hardware.sensor.compass”</code>,
-while the feature
-ID for Live Wallpapers is <code>“android.software.live_wallpapers”</code>. Each of these IDs
-also has a corresponding Java-language constant on the
-{@link android.content.pm.PackageManager} class that you can use to query whether
-feature is supported at runtime. As Android adds support for new features in
-future versions, new feature IDs will be added as well.</p>
-
-<p>When you write your application, you specify which features your app requires
-by listing their feature IDs in <code>&lt;uses-feature&gt;</code> elements in
-the <code>AndroidManifest.xml</code> file. This is the information that Google
-Play uses to match your app to devices that can run it. For instance, if you
-state that your app requires android.software.live_wallpapers, it won’t be shown
-to devices that don’t support Live Wallpapers.</p>
-
-<p>This puts you in total control of your app &mdash; because you don’t have to
-declare these features. Consider an example involving cameras.</p>
-
-<p>If you’re building a really impressive next-generation augmented-reality app,
-your app won’t function at all without a camera. However, if you’re building a
-shopping app that only uses the camera for barcode scanning, users without
-cameras might still find it useful even if they can’t scan barcodes. While both
-apps need to acquire the permission to access the camera, only the first app
-needs to state that it requires a camera. (The shopping app can simply check at
-runtime and disable the camera-related features if there’s no camera
-present.)</p>
-
-<p>Since only you can say what the best approach is for your app, Android
-provides the tools and lets you make your own tradeoff between maximizing
-audience size and minimizing development costs.</p>
-
-
-<h3 id="filtering">Filtering for business reasons</h3>
-
-<p>It’s possible that you may need to restrict your app’s availability for
-business or legal reasons. For instance, an app that displays train schedules
-for the London Underground is unlikely to be useful to users outside the United
-Kingdom. Other apps might not be permitted in certain countries for business or
-legal reasons. For cases such as these, Google Play itself provides
-developers with filtering options that allow them control their app’s
-availability for non-technical reasons.</p>
-<p>The help information for Google Play provides full details, but in a
-nutshell, developers can use the Google Play publisher UI to:</p>
+<p>To achieve the largest user-base possible for your app, you should strive to support as many
+device configurations as possible using a single APK. In most situations, you can do so by
+disabling optional features at runtime and <a
+href="{@docRoot}guide/topics/resources/providing-resources.html">providing app resources</a>
+with alternatives for different configurations (such as different layouts for different
+screen sizes).
+If necessary, however, you can restrict your app's availability to devices through Google Play
+Store based on the following device characteristics:</p>
<ul>
-<li>List the countries an app is available in.</li>
-<li>Select which carrier’s users are able to access the app.</li>
+ <li><a href="#Features">Device features</a>
+ <li><a href="#Version">Platform version</a>
+ <li><a href="#Screens">Screen configuration</a>
</ul>
-<p>Filtering for technical compatibility (such as required hardware components)
-is always based on information contained within your <code>.apk</code> file. But
-filtering for non-technical reasons (such as geographic restrictions) is always
-handled in the Google Play user interface.</p>
-<h3 id="futureproofing">Future-proofing</h3>
+<h3 id="Features">Device features</h3>
+
+<p>In order for you to manage your app’s availability based on device features,
+Android defines <em>feature IDs</em> for any hardware or software feature
+that may not be available on all devices. For instance, the
+feature ID for the compass sensor is {@link
+android.content.pm.PackageManager#FEATURE_SENSOR_COMPASS} and the feature ID for app widgets
+is {@link android.content.pm.PackageManager#FEATURE_APP_WIDGETS}.</p>
+
+<p>If necessary, you can prevent users from installing your app when their devices don't provide a
+given feature by declaring it with a <a href=
+"{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
+element in your app's <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest
+file</a>.</p>
+
+<p>For example, if your app does not make sense on a device that lacks a compass sensor,
+you can declare the compass sensor as required with the following manifest tag:</p>
+
+<pre>
+&lt;manifest ... >
+ &lt;uses-feature android:name="android.hardware.sensor.compass"
+ android:required="true" />
+ ...
+&lt;/manifest>
+</pre>
+
+<p>Google Play Store compares the features your app requires to the features available on
+each user's device to determine whether your app is compatible with each device.
+If the device does not provide all the features your app requires, the user cannot install
+your app.</p>
+
+<p>However, if your app's primary functionality does not <em>require</em>
+a device feature, you should set the <a href=
+"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a>
+attribute to {@code "false"} and check
+for the device feature at runtime. If the app feature is not available on the current device,
+gracefully degrade the corresponding app feature. For example, you can query whether
+a feature is available by calling
+{@link android.content.pm.PackageManager#hasSystemFeature hasSystemFeature()} like this:</p>
+
+<pre>
+PackageManager pm = getPackageManager();
+if (!pm.hasSystemFeature(PackageManager.FEATURE_SENSOR_COMPASS)) {
+ // This device does not have a compass, turn off the compass feature
+ disableCompassFeature();
+}
+</pre>
+
+<p>For information about all the filters you can
+use to control the availability of your app to users through Google Play Store, see the
+<a href="{@docRoot}google/play/filters.html">Filters on Google Play</a>
+document.</p>
+
+<p class="note"><strong>Note:</strong> Some <a href=
+"{@docRoot}guide/topics/security/permissions.html">system permissions</a> implicitly require the
+availability of a device feature. For example, if your app requests permission to access to {@link
+android.Manifest.permission#BLUETOOTH}, this implicitly requires the {@link
+android.content.pm.PackageManager#FEATURE_BLUETOOTH} device feature. You can disable filtering based
+on this feature and make your app available to devices without Bluetooth by setting the <a href=
+"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> attribute
+to {@code "false"} in the <a href=
+"{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a> tag.
+For more information about implicitly required device features, read <a href=
+"{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">Permissions that Imply
+Feature Requirements</a>.</p>
+
+
+
+
+
+
+
+<h3 id="Versions">Platform version</h3>
+
+<p>Different devices may run different versions of the Android platform,
+such as Android 4.0 or Android 4.4. Each successive platform version often adds new APIs not
+available in the previous version. To indicate which set of APIs are available, each
+platform version specifies an <a
+href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. For instance,
+Android 1.0 is API level 1 and Android 4.4 is API level 19.</p>
+
+<p>The API level allows you to declare the minimum version with which your app is
+compatible, using the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code
+&lt;uses-sdk>}</a> manifest tag and its <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> attribute.</p>
+
+<p>For example, the <a href="{@docRoot}guide/topics/providers/calendar-provider.html">Calendar
+Provider</a> APIs were added in Android 4.0 (API level 14). If your app cannot function without
+these APIs, you should declare API level 14 as your app's minimum supported
+version like this:</p>
-<p>There’s one additional quirk that we haven’t yet addressed: protecting apps
-from changes made to future versions of Android. If the Android platform
-introduces a new feature or changes how existing features are handled, what
-happens to existing apps that were written without any knowledge of the new
-behavior?</p>
+<pre>
+&lt;manifest ... >
+ &lt;uses-sdk android:minSdkVersion="14" android:targetSdkVersion="19" />
+ ...
+&lt;/manifest>
+</pre>
-<p>Simply put, Android commits to not making existing apps available to devices
-where they won’t work properly, even when the platform changes. The best way to
-explain this is through examples, so here are two:</p>
+<p>The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
+minSdkVersion}</a> attribute declares the minimum version with which your app is compatible
+and the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
+targetSdkVersion}</a> attribute declares the highest version on which you've optimized
+your app.</p>
+
+<p>Each successive version of Android provides compatibility for apps that were built using
+the APIs from previous platform versions, so your app should always be compitible with future
+versions of Android while using the documented Android APIs.</p>
+
+<p class="note"><strong>Note:</strong>
+The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
+targetSdkVersion}</a> attribute does not prevent your app from being installed on platform
+versions that are higher than the specified value,
+but it is important because it indicates to the system whether your
+app should inherit behavior changes in newer versions. If you don't update the
+<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
+targetSdkVersion}</a> to the latest version, the system assumes that your
+app requires some backward-compatibility behaviors when running on the latest version.
+For example, among the <a href="{@docRoot}about/versions/android-4.4.html#Behaviors"
+>behavior changes in Android 4.4</a>, alarms created with the {@link android.app.AlarmManager} APIs
+are now inexact by default so the system can batch app alarms and preserve system power,
+but the system will retain the previous API behavior for your app if your target API level
+is lower than "19".</p>
+
+<p>However, if your app uses APIs added in a more recent
+platform version, but does not require them for its primary functionality,
+you should check the API level at runtime and gracefully degrade
+the corresponding features when the API level is too low. In this case,
+set the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
+minSdkVersion}</a> to the lowest value possible for your app's primary functionality,
+then compare the current system's version, {@link android.os.Build.VERSION#SDK_INT}, to one the
+codename constants in {@link android.os.Build.VERSION_CODES} that corresponds to the
+API level you want to check. For example:</p>
+
+<pre>
+if (Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) {
+ // Running on something older than API level 11, so disable
+ // the drag/drop features that use {@link android.content.ClipboardManager} APIs
+ disableDragAndDrop();
+}
+</pre>
+
+
+
+
+
+
+<h3 id="Screens">Screen configuration</h3>
+
+<p>Android runs on devices of various sizes, from phones to tablets and TVs.
+In order to categorize devices by their screen type, Android defines two characteristics for
+each device: screen size (the physical size of the screen) and screen density (the physical
+density of the pixels on the screen, known as <acronym title="dots per inch">DPI</acronym>).
+To simplify the different configurations, Android generalizes these variants into groups that make
+them easier to target:</p>
<ul>
-<li>Android 1.0 through 1.5 required a 2 megapixel camera with auto-focus.
-However, with version 1.6, Android devices were permitted to omit the auto-focus
-capability, though a (fixed-focus) camera was still required. Some apps such as
-barcode scanners do not function as well with cameras that do not auto-focus. To
-prevent users from having a bad experience with those apps, existing apps that
-obtain permission to use the Camera were assumed by default to require
-auto-focus. This allowed Google Play to filter those apps from devices that
-lack auto-focus.</li>
-
-<li>Android 2.2, meanwhile, allowed the microphone to be optional on some
-devices, such as set-top boxes. Android 2.2 included a new feature ID for the
-microphone which allows developers to filter their apps if necessary, but
-&mdash; as with camera &mdash; apps that obtain permission to record audio are
-assumed to require the microphone feature by default. If your app can use a
-microphone but doesn’t strictly need it, you can explicitly state that you don’t
-require it; but unless you do that, your app won’t be shown to devices without
-microphones.</li>
+ <li>Four generalized sizes: small, normal, large, and xlarge.</li>
+ <li>And several generalized densities: mdpi (medium), hdpi (hdpi), xhdpi (extra high),
+ xxhdpi (extra-extra high), and others.</li>
</ul>
-<p>In other words, whenever Android introduces new features or changes existing
-ones, we will always take steps to protect existing applications so that they
-don’t end up being available to devices where they won’t work.</p>
+<p>By default, your app is compatible with all screen sizes and densities,
+because the system makes the appropriate adjustments to your UI layout and image
+resources as necessary for each screen. However, you should optimize the user experience for each
+screen configuration by adding specialized layouts for different screen sizes and
+optimized bitmap images for common screen densities.</p>
+
+<p>For information about how to create alternative resources for different screens
+and how to restrict your app to certain screen sizes when necessary, read <a
+href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting Different Screens</a>.
+</p>
+
+
-<p>This is implemented, in part, using the <code>aapt</code> tool in the SDK.
-To see which features your app explicitly requires or is implicitly assumed to
-require, you can use the command <code>aapt dump badging</code>.</p>
-<h3 id="conclusion">Conclusion</h3>
-<p>The goal of Android is to create a huge installed base for developers to take
-advantage of. One of the ways we will achieve this is through different kinds of
-hardware running the same software environment. But we also recognize that only
-developers know which kinds of devices their apps make sense on. We’ve built in
-tools to the SDK and set up policies and requirements to ensure that developers
-remain in control of their apps, today and in the future. With the information
-you just read, and the resources listed in the sidebar of this document, you
-can publish your app with the confidence that only users who can run it will
-see it.</p>
-<p>For more information about Android device compatibility, please visit:</p>
-<p style="margin-left:2em;"><a href="http://source.android.com/compatibility/index.html">http://source.android.com/compatibility/index.html</a></p>
+<h2 id="filtering">Controlling Your App's Availability for Business Reasons</h2>
- \ No newline at end of file
+<p>In addition to restricting your app's availability based on device characteristics,
+it’s possible you may need to restrict your app’s availability for
+business or legal reasons. For instance, an app that displays train schedules
+for the London Underground is unlikely to be useful to users outside the United
+Kingdom. For this type of situation, Google Play Store provides
+filtering options in the developer console that allow you to control your app’s
+availability for non-technical reasons such as the user's locale or wireless carrier.</p>
+
+<p>Filtering for technical compatibility (such as required hardware components)
+is always based on information contained within your APK file. But
+filtering for non-technical reasons (such as geographic locale) is always
+handled in the Google Play developer console.</p>
+
+
+
+
+
+
+<div class="next-docs">
+<div class="col-6">
+ <h2 class="norule">Continue reading about:</h2>
+ <dl>
+ <dt><a
+href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt>
+ <dd>Information about how Android apps are structured to separate app resources from the
+ app code, including how you can provide alternative resources for specific device
+ configurations.
+ </dd>
+ <dt><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></dt>
+ <dd>Information about the different ways that Google Play Store can prevent your app
+ from being installed on different devices.</dd>
+ </dl>
+</div>
+<div class="col-6">
+ <h2 class="norule">You might also be interested in:</h2>
+ <dl>
+ <dt><a href="{@docRoot}guide/topics/security/permissions.html"
+ >System Permissions</a></dt>
+ <dd>How Android restricts app access to certain APIs with a permission system that requires
+ the user's consent for your app to use those APIs.</dd>
+ </dl>
+</div>
+</div>