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diff --git a/docs/html/guide/practices/design/accessibility.jd b/docs/html/guide/practices/design/accessibility.jd new file mode 100644 index 0000000..dec815f --- /dev/null +++ b/docs/html/guide/practices/design/accessibility.jd @@ -0,0 +1,352 @@ +page.title=Designing for Accessibility +@jd:body + + +<div id="qv-wrapper"> +<div id="qv"> + + <h2>Quickview</h2> + <ul> + <li>To make your application more accessible, you should make sure your UI is navigable +using a directional controller and your widgets provide content descriptions</li> + <li>If you implement a custom view, you should ensure that it delivers the appropriate +accessibility events during user interaction</li> + </ul> + + <h2>In this document</h2> + <ol> + <li><a href="#Navigation">Allow Navigation with a Directional Controller</a> + <ol> + <li><a href="#FocusOrder">Controlling focus order</a></li> + <li><a href="#ClickingDpad">Clicking with the a directional controller</a></li> + </ol> + </li> + <li><a href="#LabelInputs">Label Your Input Widgets</a></li> + <li><a href="#UiBestPractices">Follow Android UI Best Practices</a></li> + <li><a href="#CustomViews">Send Accessibility Events from Custom View Components</a></li> + <li><a href="#Test">Test Your Application’s Accessibility</a></li> + </ol> + + <h2>Key classes</h2> + <ol> + <li>{@link android.view.accessibility.AccessibilityEvent}</li> + <li>{@link android.view.accessibility.AccessibilityEventSource}</li> + </ol> + + <h2>Related samples</h2> + <ol> + <li><a +href="{@docRoot}resources/samples/AccessibilityService/index.html">Accessibility Service</a></li> + </ol> + +</div> +</div> + + + +<p>Many Android users have disabilities that require them to interact with their Android devices in +different ways. These include users who have visual, physical or aging-related disabilities that +prevent them from fully using or seeing a touchscreen.</p> + +<p>Android provides an accessibility layer that helps these users navigate their Android-powered +devices more easily. Android's accessibility services provide things like text-to-speech, haptic +feedback and trackball/D-pad navigation that augment the user experience.</p> + +<p>Your application should follow the guidelines in this document to ensure that it provides a +good experience for users with disabilities.</p> + +<p>Following these two basic rules will solve most access-related problems:</p> + +<ul> +<li>Make all of your user interface controls accessible with a trackball or directional +controller (d-pad).</li> +<li>Label your {@link android.widget.ImageButton}, {@link android.widget.EditText}, and other input +widgets using the <a href="{@docRoot}reference/android/view/View#attr_android:contentDescription" +>{@code android:contentDescription}</a> attribute.</li> +</ul> + + + +<h2 id="Navigation">Allow Navigation with a Directional Controller</h2> + +<p>Many Android devices come with some sort of directional controller, such as:</p> +<ul> +<li>A clickable trackball that users can move in any direction</li> +<li>A clickable D-pad that allows users to navigate in four directions.</li> +<li>Arrow keys and an OK button that’s equivalent to clicking a trackball or d-pad.</li> +</ul> + +<p>All of these directional controllers allow users to navigate the screen without using the +touchscreen. On some devices, a user can also navigate to the top or bottom of a list by holding +down the <em>alt</em> key while pressing a discrete key for up or down.</p> + +<p>A directional controller is the primary means of navigation for users with visual or some +physical impairments (and also for users without impairments when using devices that don't +have a touchscreen). You should verify that all UI controls in your application are +accessible without using the touchscreen and that clicking with the center button (or OK button) has +the same effect as touching the controls on the touchscreen.</p> + +<p>A UI control (also called a "widget") is accessible using directional controls when it's +"focusable" property is "true." This means that users can focus on the widget using the directional +controls and then interact with it. Widgets provided by the Android APIs are focusable by default +and visually indicate focus by changing the widget visual appearance in some way.</p> + +<p>Android provides several APIs that let you control whether a widget is focusable and even +request that a widget be given focus. Such methods include:</p> + +<ul> + <li>{@link android.view.View#setFocusable setFocusable()}</li> + <li>{@link android.view.View#isFocusable isFocusable()}</li> + <li>{@link android.view.View#requestFocus requestFocus()}</li> +</ul> + +<p>When working with a view that is not focusable by default, you can make it focusable from the XML +layout file by setting the <a href="{@docRoot}reference/android/view/View#attr_android:focusable" +>{@code android:focusable}</a> attribute to {@code "true"}.</p> + + + +<h3 id="FocusOrder">Controlling focus order</h3> + +<p>When the user navigates in any direction using the directional controls, focus is passed from one +view to another, as determined by the focus ordering. The ordering of the focus movement is based on +an algorithm which finds the nearest neighbor in a given direction. In rare cases, the default +algorithm may not match the order that you intended for your UI. In these situations, you can +provide explicit overrides to the ordering using the following XML attributes in the layout +file:</p> + +<dl> + <dt><a href="{@docRoot}reference/android/view/View#attr_android:nextFocusDown" +>{@code android:nextFocusDown}</a></dt> + <dd>Defines the next view to receive focus when the user navigates down.</dd> + <a><a href="{@docRoot}reference/android/view/View#attr_android:nextFocusLeft" +>{@code android:nextFocusLeft}</a></dt> + <dd>Defines the next view to receive focus when the user navigates left.</dd> + <dt><a href="{@docRoot}reference/android/view/View#attr_android:nextFocusRight" +>{@code android:nextFocusRight}</a></dt> + <dd>Defines the next view to receive focus when the user navigates right.</dd> + <dt><a href="{@docRoot}reference/android/view/View#attr_android:nextFocusUp" +>{@code android:nextFocusUp}</a></dt> + <dd>Defines the next view to receive focus when the user navigates up.</dd> +</dl> + +<p>For example, here is an XML layout that contains a focusable {@link android.widget.TextView}. +While the {@link android.widget.TextView} is located to the right of the {@link +android.widget.EditText}, it can now be reached by pressing the down arrow when focus is on the +{@link android.widget.EditText}: </p> + +<pre> +<LinearLayout android:orientation="horizontal" + ... > + <EditText android:id="@+id/edit" + android:nextFocusDown=”@+id/text” + ... /> + <TextView android:id="@+id/text" + android:focusable=”true” + android:text="Hello, I am a focusable TextView" + android:nextFocusUp=”@id/edit” + ... /> +</LinearLayout> +</pre> + +<p>When modifying this ordering, be sure that the navigation works as expected in all directions +from each widget and when navigating in reverse (to get back to where you came from).</p> + +<p>You can also modify the focus ordering at runtime, using methods in the {@link +android.view.View} class, such as {@link android.view.View#setNextFocusDownId +setNextFocusDownId()} and {@link android.view.View#setNextFocusRightId +setNextFocusRightId()}.</p> + + +<h3 id="ClickingDpad">Clicking with the a directional controller</h3> + +<p>On most devices, clicking a view using a directional controller sends a {@link +android.view.KeyEvent} with {@link android.view.KeyEvent#KEYCODE_DPAD_CENTER} to the view currently +in focus. Make sure this event has the same effect as touching the view on the touchscreen. All +standard Android views already handle {@link android.view.KeyEvent#KEYCODE_DPAD_CENTER} +appropriately.</p> + +<p>If possible, also treat the {@link android.view.KeyEvent#KEYCODE_ENTER} event the same as +{@link android.view.KeyEvent#KEYCODE_DPAD_CENTER}. That makes interaction much easier from a full +keyboard.</p> + + + + +<h2 id="LabelInputs">Label Your Input Widgets</h2> + +<p>Many input widgets rely on visual cues to inform the user of their meaning. For example, a +notepad application might use an {@link android.widget.ImageButton} with a picture of a plus sign to +indicate that the user can add a new note. Or, an {@link android.widget.EditText} may have +a label near it that indicates its purpose. When a visually impaired user accesses your +application, these visual cues are often useless.</p> + +<p>To provide textual information about these widgets (as an alternative to the visual cues), you +should use the <a href="{@docRoot}reference/android/view/View#attr_android:contentDescription" +>{@code android:contentDescription}</a> attribute. The text you provide in this attribute +is not visible on the screen, but if a user has enabled accessibility speech tools then the +description in this attribute is read aloud to the user.</p> + +<p>You should set the <a +href="{@docRoot}reference/android/view/View#attr_android:contentDescription" >{@code +android:contentDescription}</a> attribute on every {@link android.widget.ImageButton}, {@link +android.widget.EditText}, {@link android.widget.CheckBox}, and on any other input widgets that might +benefit users with extra information.</p> + +<p>For example, the following {@link android.widget.ImageButton} sets the content description for +the plus button to the {@code add_note} string resource, which might be defined in English as +“Add note":</p> + +<pre> +<ImageButton + android:id=”@+id/add_entry_button” + android:src=”@drawable/plus” + android:contentDescription=”@string/add_note”/> +</pre> + +<p>This way, when using speech accessibility tools, the user hears "Add note" when focused on +this widget.</p> + + + +<h2 id="UiBestPractices">Follow Android UI Best Practices</h2> + +<p>You can make it easier for users to learn how to use your application by developing a user +interface that complies with Android's standard interaction patterns, instead of creating your own +or using interaction patterns from another platform. This consistency is especially important for +many disabled users, as they may have less contextual information available to try to understand +your application’s interface.</p> + +<p>Specifically, you should:</p> + +<ul> +<li>Use the platform's built-in widgets and layouts whenever possible, as these views provide +accessibility support by default.</li> +<li>Use the <a href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a> as an +alternative to complex touchscreen tasks.</li> +<li>Make sure the BACK button correctly moves the user back one logical step in the <a +href="{@docRoot}guide/topics/fundamentals/tasks-and-back-stack.html">task's back stack</a> or the +activity's back stack of fragments (when <a +href="{@docRoot}guide/topics/fundamentals/fragments.html#Transactions">performing fragment +transactions</a>), as appropriate.</li> +</ul> + + + +<h2 id="CustomViews">Send Accessibility Events from Custom View Components</h2> + +<p>If your application requires that you create a <a +href="{@docRoot}guide/topics/ui/custom-components.html">custom view component</a>, you may need to +do some additional work to ensure that your view is accessible. Specifically, you should make sure +that your view implements the {@link android.view.accessibility.AccessibilityEventSource} +interface and emits {@link android.view.accessibility.AccessibilityEvent}s at the proper times, +and that each {@link android.view.accessibility.AccessibilityEvent} contains relevant information +about the state of the view.</p> + +<p>Events are emitted whenever something notable happens in the user interface. Currently, there +are five types of accessibility events that a view should send to the system as the user interacts +with it:</p> + +<dl> +<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_CLICKED}</dt> +<dd>Indicates that the user clicked on the view (for example, the user selects a button).</dd> + +<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_LONG_CLICKED}</dt> +<dd>Indicates that the user performed a long press on the view. </dd> + +<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_SELECTED}</dt> +<dd>Indicates that the user selected an item from within the view. This is usually used in the +context of an {@link android.widget.AdapterView}.</dd> + +<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_FOCUSED}</dt> +<dd>Indicates that the user moved the focus to the view.</dd> + +<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_TEXT_CHANGED}</dt> +<dd>Indicates that the text or contents of the view changed.</dd> +</dl> + + +<p>The basic {@link android.view.View} class implements {@link +android.view.accessibility.AccessibilityEventSource} and emits these events at the proper time in +the standard cases. Your custom view should extend from {@link android.view.View} (or one of its +subclasses) to take advantage of these default implementations.</p> + +<p>Depending on the specifics of your custom view, your view may need to emit one of these events at +a different time than the default {@link android.view.View} implementation. To do so, simply call +{@link android.view.accessibility.AccessibilityEventSource#sendAccessibilityEvent +sendAccessibilityEvent()} with the specific event type at the correct time.</p> + +<p>For example, say you are implementing a custom slider bar that allows the user to select a +numeric value by pressing the left or right arrows. This view should emit an event of type {@link +android.view.accessibility.AccessibilityEvent#TYPE_VIEW_TEXT_CHANGED} whenever the slider value +changes:</p> + +<pre> +@Override +public boolean onKeyUp (int keyCode, KeyEvent event) { + if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { + mCurrentValue--; + sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_TEXT_CHANGED); + return true; + } + ... +} +</pre> + +<p>Each {@link android.view.accessibility.AccessibilityEvent} has a set of required properties that +describe the current state of the view. These properties include things like the view’s class name, +text and checked state. The specific properties required for each event type are described in the +{@link android.view.accessibility.AccessibilityEvent} documentation. The {@link android.view.View} +implementation will fill in default values for these properties. Most of these values, like the +class name and event timestamp, will not need to be changed. However, depending on the specifics of +your custom view, you may want to provide a different value for one or more of the properties. For +example, your view may have additional state information that you want to add to the event text.</p> + +<p>The {@link android.view.View#dispatchPopulateAccessibilityEvent +dispatchPopulateAccessibilityEvent()} method in {@link android.view.View} provides a hook for making +changes to the {@link android.view.accessibility.AccessibilityEvent} object before it is +emitted.</p> + +<p>In the above slider bar example, the view should add the current value of the slider bar to the +text of the event:</p> + +<pre> +@Override +public boolean dispatchPopulateAccessibilityEvent(final AccessibilityEvent event) { + super.dispatchPopulateAccessibilityEvent(event); + if (!isShown()) { + return false; + } + CharSequence text = String.valueOf(mCurrentValue); + if (text.length() > AccessibilityEvent.MAX_TEXT_LENGTH) { + text = text.subSequence(0, AccessiblityEvent.MAX_TEXT_LENGTH); + } + event.getText().add(text); + return true; +} +</pre> + + +<h2 id="Test">Test Your Application’s Accessibility</h2> + +<p>You can simulate the experience for many users by enabling an accessibility service that speaks +as you move around the screen. One such service is <a +href="https://market.android.com/details?id=com.google.android.marvin.talkback">TalkBack</a>, by the +<a href="http://code.google.com/p/eyes-free/">Eyes-Free Project</a>. It comes preinstalled on many +Android-powered devices, but is also available for free from <a +href="https://market.android.com/details?id=com.google.android.marvin.talkback">Android +Market</a>.</p> + +<p>This service requires that you have a text-to-speech engine installed on your phone. You can +verify if you have one installed in the <strong>Text-to-speech</strong> settings menu by selecting +<strong>Listen to an example</strong>. If you do not hear anything spoken, install the required +voice data by selecting <strong>Install voice data</strong>.</p> + +<p>Once text-to-speech is functioning correctly, you can enable TalkBack (or another accessibility +service) in the <strong>Accessibility</strong> settings menu. Enable both +<strong>Accessibility</strong> and <strong>TalkBack</strong>. As you navigate about the device, you +should now hear spoken feedback.</p> + +<p>You can now attempt to use your application as a blind user would. As you move around using only +the directional controller, make sure that the spoken feedback you hear makes sense and is +sufficient to navigate the application without any visual cues.</p> |