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diff --git a/docs/html/guide/topics/fundamentals.jd b/docs/html/guide/topics/fundamentals.jd new file mode 100644 index 0000000..7118ceb --- /dev/null +++ b/docs/html/guide/topics/fundamentals.jd @@ -0,0 +1,1411 @@ +page.title=Application Fundamentals +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> +<h2>Key classes</h2> +<ol> +<li>{@link android.app.Activity}</li> +<li>{@link android.app.Service}</li> +<li>{@link android.content.BroadcastReceiver}</li> +<li>{@link android.content.ContentProvider}</li> +<li>{@link android.content.Intent}</li> +</ol> + +<h2>In this document</h2> +<ol> +<li><a href="#appcomp">Application Components</a> + <ol> + <li><a href="#actcomp">Activating components: intents</a></li> + <li><a href="#manfile">The manifest file</a></li> + <li><a href="#ifilters">Intent filters</a></li> + </ol></li> +<li><a href="#acttask">Activities and Tasks</a> + <ol> + <li><a href="#afftask">Affinities and new tasks</a></li> + <li><a href="#lmodes">Launch modes</a></li> + <li><a href="#clearstack">Clearing the stack</a></li> + <li><a href="#starttask">Starting tasks</a></li> + </ol></li> +<li><a href="#procthread">Processes and Threads</a></li> +<li><a href="#lcycles">Lifecycles</a> + <ol> + <li><a href="#actlife">Activity lifecycle</a></li> + <li><a href="#servlife">Service lifecycle</a></li> + <li><a href="#broadlife">Broadcast receiver lifecycle</a></li> + <li><a href="#proclife">Processes and lifecycles</a></li> + </ol></li> +</div> +</div> + +<p> +Android applications are written in the Java programming language. +The compiled Java code — along with data and +resource files required by the application and a manifest describing the +application — is bundled by the aapt tool into an <i>Android package</i>, +an archive file marked by an {@code .apk} suffix. This file is the vehicle +for distributing the application and installing it on mobile devices; it's +the file users download to their devices. All the code in a single +{@code .apk} file is considered to be one <i>application</i>. +</p> + +<p> +In many ways, each Android application lives in its own world: +</p> + +<ul> +<li>By default, every application runs in its own Linux process. +Android starts the process when any of the application's code needs to be +executed, and shuts down the process when it's no longer needed and system +resources are required by other applications.</li> + +<li>Each process has its own Java virtual machine (VM), so application code +runs in isolation from the code of all other applications.</li> + +<li>By default, each application is assigned a unique Linux user ID. +Permissions are set so that the application's files are visible only +that user, only to the application itself — although there are ways +to export them to other applications as well.</li> +</ul> + +<p> +It's possible to arrange for two applications to share the same user ID, +in which case they will be able to see each other's files. To conserve +system resources, applications with the same ID can also arrange to run +in the same Linux process, sharing the same VM. +</p> + + +<h2><a name="appcomp"></a>Application Components</h2> + +<p> +A central feature of Android is that one application can make use of elements +of other applications (provided those applications permit it). For example, +if your application needs to display a scrolling list of images and another +application has developed a suitable scroller and made it available to others, +you can call upon that scroller to do the work, rather than develop your own. +Your application doesn't incorporate the code of the other application or +link to it. Rather, it simply starts up that piece of the other application +when the need arises. +</p> + +<p> +For this to work, the system must be able to start an application process +when any part of it is needed, and instantiate the Java objects for that part. +Therefore, unlike applications on most other systems, Android applications don't +have a single entry point for everything in the application (no {@code main()} +function, for example). Rather, they have essential <i>components</i> that +the system can instantiate and run as needed. There are four types of components: +</p> + +<dl> + +<dt><b>Activities</b></dt> +<dd>An <i>activity</i> presents a visual user interface for one focused endeavor +the user can undertake. For example, an activity might present a list of +menu items users can choose from or it might display photographs along +with their captions. A text messaging application might have one activity +that shows a list of contacts to send messages to, a second activity to write +the message to the chosen contact, and other activities to review old messages +or change settings. Though they work together to form a cohesive user interface, +each activity is independent of the others. +Each one is implemented as a subclass of the {@link android.app.Activity} base class. + +<p> +An application might consist of just one activity or, like the text messaging +application just mentioned, it may contain several. +What the activities are, and how many there are depends, of course, on the +application and its design. Typically, one of the activities is marked +as the first one that should be presented to the user when the application is +launched. Moving from one activity to another is accomplished by having the +current activity start the next one. +</p> + +<p> +Each activity is given a default window to draw in. Typically, the window +fills the screen, but it might be smaller than the screen and float on top +of other windows. An activity can also make use of additional windows — +for example, a window that presents users with vital information when they +select a particular item on-screen, or a pop-up dialog that calls for a user +response in the midst of the activity. +</p> + +<p> +The visual content of the window is provided by a hierarchy of views — +objects derived from the base {@link android.view.View} class. Each view +draws in a particular rectangular space within the window and responds to user +actions directed at that space. Android has a number of ready-made views that +you can use — including buttons, text fields, scroll bars, menu items, +check boxes, and more. A view hierarchy is placed within the activity's +window by the <code>{@link android.app.Activity#setContentView +Activity.setContentView()}</code> method. The <i>content view</i> +is the View object at the root of the hierarchy. +(See <a href="{@docRoot}guide/topics/views/index.html">Views and Layout</a> +for more information on views and the heirarchy.) +</p></dd> + +<p><dt><b>Services</b></dt> +<dd>A <i>service</i> doesn't have a visual user interface, but rather runs in +the background for an indefinite period of time. For example, a service might +play background music as the user attends to other matters, or it might fetch +data over the network or calculate something and provide the result to activities +that need it. Each service extends the {@link android.app.Service} base class. + +<p> +A good example is a media player playing songs from a play list. The player +application would probably have one or more activities that allow the user to +choose songs and start playing them. However, the music playback itself would +not be handled by an activity because users will expect the music to keep +playing even after they leave the player and begin something different. +To keep the music going, the media player activity could start a service to run +in the background. The system will then keep the music playback service running +even after the activity that started it leaves the screen. +</p> + +<p> +It's possible to connect to (bind to) an ongoing service (and start the service +if it's not already running). While connected, you can communicate with the +service through an interface that the service exposes. For the music service, +this interface might allow users to pause, rewind, stop, and restart the playback. +</p> + +<p> +Like activities and the other components, services run in the main thread of +the application process. So that they won't block other components or the +user interface, they often spawn another thread for time-consuming tasks +(like music playback). See <a href="#procthread">Processes and Threads</a>, later. +</p></dd> + +<dt><b>Broadcast receivers</b></dt> +<dd>A <i>broadcast receiver</i> is a component that does nothing but +receive and react to broadcast announcements. Many broadcasts originate in +system code — for example, announcements that the timezone has changed, +that the battery is low, that the keyboard has been exposed, or that the user +changed a language preference. + +<p> +An application can have any number of broadcast receivers to respond to any +announcements it considers important. All receivers extend the {@link +android.content.BroadcastReceiver} base class. +</p> + +<p> +Broadcast receivers do not display a user interface. However, they may start +an activity in response to the information they receive, or they may use +the {@link android.app.NotificationManager} to alert the user. Notifications +can get the user's attention in various ways — flashing +the backlight, vibrating the device, playing a sound, and so on. They +typically place a persistent icon in the status bar, which users can open to +get the message. +</p></dd> + +<dt><b>Content providers</b></dt> +<dd>A <i>content provider</i> makes a specific set of the application's data +available to other applications. The data can be stored in the file system, +in an SQLite database, or in any other manner that makes sense. +The content provider extends the {@link android.content.ContentProvider} base +class to implement a standard set of methods that enable other applications +to retrieve and store data of the type it controls. However, applications +do not call these methods directly. Rather they use a {@link +android.content.ContentResolver} object and call its methods instead. +A ContentResolver can talk to any content provider; it cooperates with the +provider to manage any interprocess communication that's involved. + +<p> +See the separate +<a href="{@docRoot}guide/topics/providers/content-providers.html">Content +Providers</a> document for more information on using content providers. +</p></dd> + +</dl> + +<p> +Whenever there's a request that should be handled by a particular component, +Android makes sure that the application process of the component is running, +starting it if necessary, and that an appropriate instance of the component +is available, creating the instance if necessary. +</p> + + +<h3><a name="actcomp"></a>Activating components: intents</h3> + +<p> +Content providers are activated when they're targeted by a request from a +ContentResolver. The other three components — activities, services, +and broadcast receivers — are activated by asynchronous messages +called <i>intents</i>. An intent is an {@link android.content.Intent} +object that holds the content of the message. Among other things, it names +the action an activity or service is being requested to take and specifies +the URI of the data to act on. For broadcast receivers, it names the +action being announced. For example, it might convey a request for +an activity to present an image to the user or let the user edit some +text. Or it might announce to interested broadcast receivers that the +camera button has been pressed. +</p> + +<p> +There are separate methods for activiating each type of component: +</p> + +<ul> + +<li>An activity is launched (or given something new to do) by passing an +Intent object to <code>{@link android.content.Context#startActivity +Context.startActivity()}</code> or <code>{@link +android.app.Activity#startActivityForResult +Activity.startActivityForResult()}</code>. The responding activity can +look at the initial intent that caused it to be launched by calling its +<code>{@link android.app.Activity#getIntent getIntent()}</code> method. +Android calls the activity's <code>{@link +android.app.Activity#onNewIntent onNewIntent()}</code> method to pass +it any subsequent intents. + +<p> +One activity often starts the next one. If it expects a result back from +the activity it's starting, it calls {@code startActivityForResult()} +instead of {@code startActivity()}. For example, if it starts an activity +that lets the user pick a photo, it might expect to be returned the chosen +photo. The result is returned in an Intent object that's passed to the +calling activity's <code>{@link android.app.Activity#onActivityResult +onActivityResult()}</code> method. +</p> +</li> + +<li><p>A service is started (or new instructions are given to an ongoing +service) by passing an Intent object to <code>{@link +android.content.Context#startService Context.startService()}</code>. +Android calls the service's <code>{@link android.app.Service#onStart +onStart()}</code> method and passes it the Intent object.</p> + +<p> +Similarly, an intent can be passed to <code>{@link +android.content.Context#bindService Context.bindService()}</code> to +establish an ongoing connection between the calling component and a +target service. It initiates the service if it's not already running. +The service receives the Intent object in +an <code>{@link android.app.Service#onBind onBind()}</code> call. +For example, an activity might establish a connection with the music +playback service mentioned earlier so that it could provide the user +with an interface for controlling the playback. The activity would +call {@code bindService()} to set up that connection. +</p> +</li> + +<li><p>An application can initiate a broadcast by passing an Intent object to +methods like <code>{@link +android.content.Context#sendBroadcast(Intent) Context.sendBroadcast()}</code>, +<code>{@link android.content.Context#sendOrderedBroadcast(Intent, String) +Context.sendOrderedBroadcast()}</code>, and <code>{@link +android.content.Context#sendStickyBroadcast Context.sendStickyBroadcast()}</code> +in any of their variations. Android delivers the intent to all interested +broadcast receivers by calling their <code>{@link +android.content.BroadcastReceiver#onReceive onReceive()}</code> methods.</p></li> + +</ul> + +<p> +For more on intent messages, see the separate article, <a +href="{@docRoot}guide/topics/intents/intents-filters.html">Intents +and Intent Filters</a>. + + +<h3><a name="manfile"></a>The manifest file</h3> + +<p> +Before Android can start an application component, it must learn that +the component exists. Therefore, applications declare their components +in a manifest file that's bundled into the Android package, the {@code .apk} +file that also holds the application's code, files, and resources. +</p> + +<p> +The manifest is a structured XML file and is always named AndroidManifest.xml +for all applications. It does a number of things in addition to declaring the +application's components, such as naming any libraries the application needs +to be linked against (besides the default Android library) and identifying +any permissions the application expects to be granted. +</p> + +<p> +But the principal task of the manifest is to inform Android about the application's +components. For example, an activity might be declared as follows: +</p> + +<pre><?xml version="1.0" encoding="utf-8"?> +<manifest . . . > + <application . . . > + <activity android:name="com.example.project.FreneticActivity" + android:icon="@drawable/small_pic.png" + android:label="@string/freneticLabel" + . . . > + </activity> + . . . + </application> +</manifest></pre> + +<p> +The {@code name} attribute of the {@code <activity>} element +names the {@link android.app.Activity} subclass that implements the +activity. The {@code icon} and {@code label} attributes point to +resource files containing an icon and label that can be displayed +to users to represent the activity. +</p> + +<p> +The other components are declared in a similar way — +{@code <service>} elements for services, {@code <receiver>} +elements for broadcast receivers, and {@code <provider>} elements +for content providers. Activities, services, and content providers that +are not declared in the manifest are not visible to the system and are +consequently never run. Broadcast receivers can be declared in the +manifest, or they can be created dynamically in code (as +{@link android.content.BroadcastReceiver} objects) +and registered with the system by calling <code>{@link +android.content.Context#registerReceiver Context.registerReceiver()}</code>. +</p> + +<p> +For more on how to structure a manifest file for your application, see +<a href="{@docRoot}guide/topics/manifest/manifest.html">The Manifest File</a>. +</p> + + +<h3><a name="ifilters"></a>Intent filters</h3> + +<p> +An Intent object can explicitly name a target component. If it does, +Android finds that component (based on the declarations in the manifest +file) and activates it. But if a target is not explicitly named, +Android must locate the best component to respond to the intent. +It does so by comparing the Intent object to the <i>intent filters</i> +of potential targets. A component's intent filters inform Android of +the kinds of intents the component is able to handle. Like other +essential information about the component, they're declared in the +manifest file. Here's an extension of the previous example that adds +two intent filters to the activity: +</p> + +<pre><?xml version="1.0" encoding="utf-8"?> +<manifest . . . > + <application . . . > + <activity android:name="com.example.project.FreneticActivity" + android:icon="@drawable/small_pic.png" + android:label="@string/freneticLabel" + . . . > + <intent-filter . . . > + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + <intent-filter . . . > + <action android:name="com.example.project.BOUNCE" /> + <data android:type="image/jpeg" /> + <category android:name="android.intent.category.DEFAULT" /> + </intent-filter> + </activity> + . . . + </application> +</manifest></pre> + +<p> +The first filter in the example — the combination of the action +"{@code android.intent.action.MAIN}" and the category +"{@code android.intent.category.LAUNCHER}" — is a common one. +It marks the activity as one that should be represented in the +application launcher, the screen listing applications users can launch +on the device. In other words, the activity is the entry point for +the application, the initial one users would see when they choose +the application in the launcher. +</p> + +<p> +The second filter declares an action that the activity can perform on +a particular type of data. +</p> + +<p> +A component can have any number of intent filters, each one declaring a +different set of capabilities. If it doesn't have any filters, it can +be activated only by intents that explicitly name the component as the +target. +</p> + +<p> +For a broadcast receiver that's created and registered in code, the +intent filter is instantiated directly as an {@link android.content.IntentFilter} +object. All other filters are set up in the manifest. +</p> + +<p> +For more on intent filters, see a separate document, +<a href="{@docRoot}guide/topics/intents/intents-filters.html">Intents +and Intent Filters</a>. +</p> + + +<h2><a name="acttask"></a>Activities and Tasks</h2> + +<p> +As noted earlier, one activity can start another, including one defined +in a different application. Suppose, for example, that you'd like +to let users display a street map of some location. There's already an +activity that can do that, so all your activity needs to do is put together +an Intent object with the required information and pass it to +{@code startActivity()}. The map viewer will display the map. When the user +hits the BACK key, your activity will reappear on screen. +</p> + +<p> +To the user, it will seem as if the map viewer is part of the same application +as your activity, even though it's defined in another application and runs in +that application's process. Android maintains this user experience by keeping +both activities in the same <i>task</i>. Simply put, a task is what the user +experiences as an "application." It's a group of related activities, arranged +in a stack. The root activity in the stack is the one that began the task +— typically, it's an activity the user selected in the application launcher. +The activity at the top of the stack is one that's currently running — +the one that is the focus for user actions. When one activity starts another, +the new activity is pushed on the stack; it becomes the running activity. +The previous activity remains in the stack. When the user presses the BACK key, +the current activity is popped from the stack, and the previous one resumes as +the running activity. Activities in the stack are never rearranged, only +pushed and popped. +</p> + +<p> +The stack contains objects, so if a task has more than one instance of the same +Activity subclass open — multiple map viewers, for example — the +stack has a separate entry for each instance. +</p> + +<p> +A task is a stack of activities, not a class or an element in the manifest file. +So there's no way to set values for a task independently of its activities. +Values for the task as a whole are set in the root activity. For example, the +next section will talk about the "affinity of a task"; that value is read from +the affinity set for the task's root activity. +</p> + +<p> +All the activities in a task move together as a unit. The entire task (the entire +activity stack) can be brought to the foreground or sent to the background. +Suppose, for instance, that the current task has four activities in its stack +— three under the current activity. The user presses the HOME key, goes +to the application launcher, and selects a new application (actually, a new <i>task</i>). +The current task goes into the background and the root activity for the new task is displayed. +Then, after a short period, the user goes back to the home screen and again selects +the previous application (the previous task). That task, with all four +activities in the stack, comes forward. When the user presses the BACK +key, the screen does not display the activity the user just left (the root +activity of the previous task). Rather, the activity on the top of the stack +is removed and the previous activity in the same task is displayed. +</p> + +<p> +The behavior just described is the default behavior for activities and tasks. +But there are ways to modify almost all aspects of it. The association of +activities with tasks, and the behavior of an activity within a task, is +controlled by the interaction between flags set in the Intent object that +started the activity and attributes set in the activity's {@code <activity>} +element in the manifest. Both requester and respondent have a say in what happens. +</p> + +<p> +In this regard, the principal Intent flags are: + +<p style="margin-left: 2em">{@code FLAG_ACTIVITY_NEW_TASK} +<br/>{@code FLAG_ACTIVITY_CLEAR_TOP} +<br/>{@code FLAG_ACTIVITY_RESET_TASK_IF_NEEDED} +<br/>{@code FLAG_ACTIVITY_SINGLE_TOP}</p> + +<p> +The principal {@code <activity>} attributes are: + +<p style="margin-left: 2em">{@code taskAffinity} +<br/>{@code launchMode} +<br/>{@code allowTaskReparenting} +<br/>{@code clearTaskOnLaunch} +<br/>{@code alwaysRetainTaskState} +<br/>{@code finishOnTaskLaunch}</p> + +<p> +The following sections describe what some of these flags and attributes do, +and how they interact. +</p> + + +<h3><a name="afftask"></a>Affinities and new tasks</h3> + +<p> +By default, all the activities in an application have an <i>affinity</i> for each +other — that is, there's a preference for them all to belong to the +same task. However, an individual affinity can be set for each activity +with the {@code taskAffinity} attribute. Activities defined in different +applications can share an affinity, or activities defined in the same +application can be assigned different affinities. +The affinity comes into play in two circumstances: When the Intent object +that launches an activity contains the {@code FLAG_ACTIVITY_NEW_TASK} flag, +and when an activity has its {@code allowTaskReparenting} attribute set +to "{@code true}". +</p> + +<dl> +<dt>The <code>{@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK}</code> flag</dt> +<dd>As mentioned earlier, a new activity is, by default, launched into +the task of the activity that called {@code startActivity()}. It's pushed + onto the same stack as the caller. However, if the Intent object passed +to {@code startActivity()} contains the {@code FLAG_ACTIVITY_NEW_TASK} +flag, the system looks for a different task to house the new activity. +Often, as the name of the flag implies, it's a new task. However, it +doesn't have to be. If there's an existing task with the same affinity +as the new activity, the activity is launched into that task. If not, +it begins a new task.</dd> + +<dt>The {@code allowTaskReparenting} attribute</dt> +<dd>If an activity has its {@code allowTaskReparenting} attribute is +set to "{@code true}", it can move from the task it starts in to the task +it has an affinity for when that task comes to the fore. For example, +suppose that an activity that reports weather conditions in selected +cities is defined as part of a travel application. It has the same +affinity as other activities in the same application (the default +affinity) and it allows reparenting. One of your activities +starts the weather reporter, so it initially belongs to the same task as +your activity. However, when the travel application, next comes forward, +the weather reporter will be reassigned to and displayed with that task.</dd> +</dl> + +<p> +If an {@code .apk} file contains more than one "application" +from the user's point of view, you will probably want to assign different +affinities to the activities associated with each of them. +</p> + + +<h3><a name="lmodes"></a>Launch modes</h3> + +<p> +There are four different launch modes that can be assigned to an {@code +<activity>} element's {@code launchMode} attribute: +</p> + +<p style="margin-left: 2em">"{@code standard}" (the default value) +<br>"{@code singleTop}" +<br>"{@code singleTask}" +<br>"{@code singleInstance}"</p> + +<p> +The launch mode determines three things: +</p> + +<ul> +<li>Whether the activity can belong to a task that includes other +activities. The answer is yes for all the modes except +"{@code singleInstance}". A "{@code singleInstance}" activity is always +the only activity in its task. If it tries to launch another activity, +that activity is assigned to a different task — as if {@code +FLAG_ACTIVITY_NEW_TASK} was in the intent.</li> + +<li><p>Whether the activity always begins a task. For "{@code singleTask}" +and "{@code singleInstance}" the answer is yes. They mark activities that +can only be the root activities of a task; they define a task. In contrast, +"{@code standard}" and "{@code singleTop}" activities can belong to any task. +</p></li> + +<li><p>Whether an existing instance of the activity can handle new +intents. The answer is yes for all the modes except "{@code standard}". +Existing "{@code singleTask}" and "{@code singleInstance}" activities +handle all new intents that come their way; a new instance is never +created. In the case of "{@code singleTask}", all other activities in +the task are popped from the stack, so that the root "{@code singleTask}" +activity is at the top and in position to respond to the intent. +</p> + +<p> +If a "{@code singleTop}" activity is at the +top of its stack, that object is expected to handle any new intents. +However, if it's farther down the stack, a new instance is created for +the intent and pushed on the stack. +</p> + +<p> +In contrast, a new instance of a "{@code standard}" activity is always +created for each new intent. +</p> +</li> +</ul> + +<p> +When an existing activity is asked to handle a new intent, the Intent +object is passed to the activity in an <code>{@link android.app.Activity#onNewIntent +onNewIntent()}</code> call. (The intent object that originally started the +activity can be retrieved by calling +<code>{@link android.app.Activity#getIntent getIntent()}</code>.) +</p> + +<p> +Note that when a new instance of an Activity is created to handle a new +intent, the user can always press the BACK key to return to the previous state +(to the previous activity). But when an existing instance of an +Activity handles a new intent, the user cannot press the BACK key to +return to what that instance was doing before the new intent arrived. +</p> + +<p> +For more on launch modes, see +<a href="{@docRoot}guide/topics/manifest/manifest.html">The +AndroidManifest.xml File</a> +</p> + + +<h3><a name="clearstack"></a>Clearing the stack</h3> + +<p> +If the user leaves a task for a long time, the system clears the task of all +activities except the root activity. When the user returns to the task again, +it's as the user left it, except that only the initial activity is present. +The idea is that, after +a time, users will likely have abandoned what they were doing before and are +returning to the task to begin something new. +</p> + +<p> +That's the default. There are some activity attributes that can be used to +control this behavior and modify it: +</p> + +<dl> +<dt>The {@code alwaysRetainTaskState} attribute</dt> +<dd>If this attribute is set to "{@code true}" in the root activity of a task, +the default behavior just described does not happen. +Activities are retained in the stack even after a long period.</dd> + +<dt>The {@code clearTaskOnLaunch} attribute</dt> +<dd>If this attribute is set to "{@code true}" in the root activity of a task, +the stack is cleared down to the root activity whenever the user leaves the task +and returns to it. In other words, it's the polar opposite of +{@code alwaysRetainTaskState}. The user always returns to the task in its +initial state, even after a momentary absence.</dd> + +<dt>The {@code finishOnTaskLaunch} attribute</dt> +<dd>This attribute is like {@code clearTaskOnLaunch}, but it operates on a +single activity, not an entire task. And it can cause any activity to go +away, including the root activity. When it's set to "{@code true}", the +activity remains part of the task only for the current session. If the user +leaves and then relaunches the task, it no longer is present.</dd> +</dl> + +<p> +There's another way to force activities to be removed from the stack. +If an Intent object includes the <code>{@link +android.content.Intent#FLAG_ACTIVITY_CLEAR_TOP FLAG_ACTIVITY_CLEAR_TOP}</code> +flag, and the target task already has an instance of the type of activity that +should handle the intent in its stack, all activities above that instance +are cleared away so that it stands at the top of the stack and can respond +to the intent. +</p> + +<p> +{@code FLAG_ACTIVITY_CLEAR_TOP} is most often used in conjunction +with {@code FLAG_ACTIVITY_NEW_TASK}. When used together, these flags are +a way of locating an existing activity in another task and putting it in +a position where it can respond to the intent. +</p> + + +<h3><a name="starttask"></a>Starting tasks</h3> + +<p> +An activity is set up as the entry point for a task by giving it +an intent filter with "{@code android.intent.action.MAIN}" as the +specified action and "{@code android.intent.category.LAUNCHER}" as +the specified category. (There's an example of this type of filter +in the earlier <a href="#ifilters">Intent Filters</a> section.) +A filter of this kind causes an icon and label for the activity to be +displayed in the application launcher, giving users a way both to +launch the task and to return to it at any time after it has been +launched. +</p> + +<p> +This second ability is important: Users must be able to leave a task +and then come back to it later. For this reason, the two launch modes +that mark activities as always initiating a task, "{@code singleTask}" +and "{@code singleInstance}", should be used only when the activity has +a {@code MAIN} and {@code LAUNCHER} filter. +Imagine, for example, what could happen if the filter is missing. +An intent launches a "{@code singleTask}" activity, initiating a new task, +and the user spends some time working in that task. The user then presses +the HOME key. The task is now ordered behind and obscured by the home +screen. And, because it is not represented in the application launcher, +the user has no way to return to it. +</p> + +<p> +A similar difficulty attends the {@code FLAG_ACTIVITY_NEW_TASK} flag. +If this flag causes an activity to +begin a new task and the user presses the HOME key to leave it, there +must be some way for the user to navigate back to it again. Some +entities (such as the notification manager) always start activities +in an external task, never as part of their own, so they always put +{@code FLAG_ACTIVITY_NEW_TASK} in the intents they pass to +{@code startActivity()}. If you have an activity that can be invoked +by an external entity that might use this flag, take care that the user +has a independent way to get back to the task that's started. +</p> + +<p> +For those cases where you don't want the user to be able to return +to an activity, set the {@code <activity>} element's {@code +finishOnTaskLaunch} to "{@code true}". +See <a href="#clearstack">Clearing the stack</a>, earlier. +</p> + + +<h2><a name="procthread"></a>Processes and Threads</h2> + +<p> +When the first of an application's components needs to be run, Android +starts a Linux process for it with a single thread of execution. By default, +all components of the application run in that process and thread. +</p> + +<p> +However, you can arrange for components to run in other processes as well as +spawn additional threads: +</p> + +<ul> +<li>The process where a component runs is controlled by the manifest file. +The component elements — {@code <activity>}, +{@code <service>}, {@code <receiver>}, and {@code <provider>} +— each have a {@code process} attribute that can specify a process +where that component should run. These attributes can be set so that each +component runs in its own process, or so that some components share a process +while others do not. They can also be set so that components of +different applications run in the same process — provided that the +applications share the same Linux user ID and are signed by the same authorities. +The {@code <application>} element also has a {@code process} attribute, +for setting a default value that applies to all components.</li> + +<li><p>Threads are created in code using standard Java {@link java.lang.Thread} +objects. Android provides a number of convenience classes for managing threads +— {@link android.os.Looper} for running a message loop within a thread, +{@link android.os.Handler} for processing messages, and +{@link android.os.HandlerThread} for setting up a thread with a message loop.</p> + +<p> +Even though you may confine your application to a single process, there may be +times when you will need to spawn a thread to do some background work. Since the +user interface must always be quick to respond to user actions, the +thread that hosts an activity should not also host time-consuming operations like +network downloads, or anything else that may not be completed quickly. +</p></li> +</ul> + +<p> +Android may decide to shut down a process at some point, when memory is +low and required by other applications that are more immediately serving +the user. Application components running in the process are consequently +destroyed. A process is restarted for those components when there's again +work for them to do. +</p> + +<p> +When deciding which processes to terminate, Android weighs their relative +importance to the user. For example, it more readily shuts down a process +with activities that are no longer visible on screen than a process with +visible activities. +The decision whether to terminate a process, therefore, depends on the state +of the components running in that process. Those states are the subject of +the next section, <a href="#lcycles">Lifecycles</a>. +</p> + + +<h2><a name="lcycles"></a>Lifecycles</h2> + +<p> +Application components have a lifecycle — a beginning when +Android instantiates them to respond to intents through to an end when +the instances are destroyed. In between, they may sometimes be active +or inactive, or, in the case of activities, visible to the user or +invisible. This section discusses the lifecycles of activities, +services, and broadcast receivers — including the states that they +can be in during their lifetimes, the methods that notify you of transitions +between states, and the effect of those states on the possibility that +the process hosting them might be terminated and the instances destroyed. +</p> + + +<h3><a name="actlife"></a>Activity lifecycle</h3> + +<p>An activity has essentially three states:</p> + +<ul> +<li> It is <em>active</em> or <em>running</em> when it is in the foreground of the +screen (at the top of the activity stack for the current task). This is the +activity that is the focus for the user's actions.</li> + +<li><p>It is <em>paused</em> if it has lost focus but is still visible to the user. +That is, another activity lies on top of it and that activity either is transparent +or doesn't cover the full screen, so some of the paused activity can show through. +A paused activity is completely alive (it maintains all state and member information +and remains attached to the window manager), but can be killed by the system in +extreme low memory situations.</p></li> + +<li><p>It is <em>stopped</em> if it is completely obscured by another activity. +It still retains all state and member information. However, it is no longer +visible to the user so its window is hidden and it will often be killed by the +system when memory is needed elsewhere.</p></li> +</ul> + +<p> +If an activity is paused or stopped, the system can drop it from memory either +by asking it to finish (calling its {@link android.app.Activity#finish finish()} +method), or simply killing its process. When it is displayed again +to the user, it must be completely restarted and restored to its previous state. +</p> + + +<h4>Lifecycle methods</h4> + +<p> +As an activity transitions from state to state, it is notified of the change +by calls to the following protected methods: + +<p style="margin-left: 2em">{@code void onCreate(Bundle <i>savedInstanceState</i>)} +<br/>{@code void onStart()} +<br/>{@code void onRestart()} +<br/>{@code void onResume()} +<br/>{@code void onPause()} +<br/>{@code void onStop()} +<br/>{@code void onDestroy()}</p> + +<p> +All of these methods are hooks that you can override to do appropriate work +when the state changes. +All activities must implement <code>{@link android.app.Activity#onCreate +onCreate()}</code> to do initial setup when the activity is first instantiated. +Many will also implement <code>{@link android.app.Activity#onPause onPause()}</code> +to commit data changes and otherwise prepare to stop interacting with the user. +</p> + +<div class="sidebox-wrapper"> +<div class="sidebox"> +<h2>Calling into the superclass</h2> +<p> +An implementation of any activity lifecycle method should always first +call the superclass version. For example: +</p> + +<pre>protected void onPause() { + super.onPause(); + . . . +}</pre> +</div> +</div> + + +<p> +Taken together, these seven methods define the entire lifecycle of an +activity. There are three nested loops that you can monitor by +implementing them: +</p> + +<ul> +<li>The <b>entire lifetime</b> of an activity happens between the first call +to <code>{@link android.app.Activity#onCreate onCreate()}</code> through to a +single final call to <code>{@link android.app.Activity#onDestroy}</code>. +An activity does all its initial setup of "global" state in {@code onCreate()}, +and releases all remaining resources in {@code onDestroy()}. For example, +if it has a thread running in the background to download data from the network, +it may create that thread in {@code onCreate()} and then stop the thread in +{@code onDestroy()}.</li> + +<li><p>The <b>visible lifetime</b> of an activity happens between a call to +<code>{@link android.app.Activity#onStart onStart()}</code> until a +corresponding call to <code>{@link android.app.Activity#onStop onStop()}</code>. +During this time, the user can see the activity on-screen, though it may not +be in the foreground and interacting with the user. Between these two methods, +you can maintain resources that are needed to show the activity to the user. +For example, you can register a {@link android.content.BroadcastReceiver} in +{@code onStart()} to monitor for changes that impact your UI, and unregister +it in {@code onStop()} when the user can no longer see what you are displaying. +The {@code onStart()} and {@code onStop()} methods can be called multiple times, +as the activity alternates between being visible and hidden to the user.</p></li> + +<li><p>The <b>foreground lifetime</b> of an activity happens between a call +to <code>{@link android.app.Activity#onResume onResume()}</code> until a +corresponding call to <code>{@link android.app.Activity#onPause onPause()}</code>. +During this time, the activity is in front of all other activities on screen and +is interacting with the user. An activity can frequently transition between the +resumed and paused states — for example, {@code onPause()} is called when +the device goes to sleep or when a new activity is started, {@code onResume()} +is called when an activity result or a new intent is delivered. Therefore, the +code in these two methods should be fairly lightweight.</p></li> +</ul> + +<p> +The following diagram illustrates these loops and the paths an activity +may take between states. The colored ovals are major states the activity +can be in. The square rectangles represent the callback methods you can implement +to perform operations when the activity transitions between states. +<p> + +<p><img src="{@docRoot}images/activity_lifecycle.png" +alt="State diagram for an Android activity lifecycle." border="0" /></p> + +<p> +The following table describes each of these methods in more detail and +locates it within the activity's overall lifecycle: +</p> + +<table border="2" width="85%" align="center" frame="hsides" rules="rows"> +<colgroup align="left" span="3" /> +<colgroup align="left" /> +<colgroup align="center" /> +<colgroup align="center" /> + +<thead> +<tr><th colspan="3">Method</th> <th>Description</th> <th>Killable?</th> <th>Next</th></tr> +</thead> + +<tbody> +<tr> + <td colspan="3" align="left" border="0"><code>{@link android.app.Activity#onCreate onCreate()}</code></td> + <td>Called when the activity is first created. + This is where you should do all of your normal static set up — + create views, bind data to lists, and so on. This method is passed + a Bundle object containing the activity's previous state, if that + state was captured (see <a href="#actstate">Saving Activity State</a>, + later). + <p>Always followed by {@code onStart()}.</p></td> + <td align="center">No</td> + <td align="center">{@code onStart()}</td> +</tr> + +<tr> + <td rowspan="5" style="border-left: none; border-right: none;"> </td> + <td colspan="2" align="left" border="0"><code>{@link android.app.Activity#onRestart +onRestart()}</code></td> + <td>Called after the activity has been stopped, just prior to it being + started again. + <p>Always followed by {@code onStart()}</p></td> + <td align="center">No</td> + <td align="center">{@code onStart()}</td> +</tr> + +<tr> + <td colspan="2" align="left" border="0"><code>{@link android.app.Activity#onStart onStart()}</code></td> + <td>Called just before the activity becomes visible to the user. + <p>Followed by {@code onResume()} if the activity comes + to the foreground, or {@code onStop()} if it becomes hidden.</p></td> + <td align="center">No</td> + <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td> +</tr> + +<tr> + <td rowspan="2" style="border-left: none;"> </td> + <td align="left" border="0"><code>{@link android.app.Activity#onResume onResume()}</code></td> + <td>Called just before the activity starts + interacting with the user. At this point the activity is at + the top of the activity stack, with user input going to it. + <p>Always followed by {@code onPause()}.</p></td> + <td align="center">No</td> + <td align="center">{@code onPause()}</td> +</tr> + +<tr> + <td align="left" border="0"><code>{@link android.app.Activity#onPause onPause()}</code></td> + <td>Called when the system is about to start resuming another + activity. This method is typically used to commit unsaved changes to + persistent data, stop animations and other things that may be consuming + CPU, and so on. It should do whatever it does very quickly, because + the next activity will not be resumed until it returns. + <p>Followed either by {@code onResume()} if the activity + returns back to the front, or by {@code onStop()} if it becomes + invisible to the user.</td> + <td align="center"><font color="#800000"><strong>Yes</strong></font></td> + <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td> +</tr> + +<tr> + <td colspan="2" align="left" border="0"><code>{@link android.app.Activity#onStop onStop()}</code></td> + <td>Called when the activity is no longer visible to the user. This + may happen because it is being destroyed, or because another activity + (either an existing one or a new one) has been resumed and is covering it. + <p>Followed either by {@code onRestart()} if + the activity is coming back to interact with the user, or by + {@code onDestroy()} if this activity is going away.</p></td> + <td align="center"><font color="#800000"><strong>Yes</strong></font></td> + <td align="center">{@code onRestart()} <br/>or<br/> {@code onDestroy()}</td> +</tr> + +<tr> + <td colspan="3" align="left" border="0"><code>{@link android.app.Activity#onDestroy +onDestroy()}</code></td> + <td>Called before the activity is destroyed. This is the final call + that the activity will receive. It could be called either because the + activity is finishing (someone called <code>{@link android.app.Activity#finish + finish()}</code> on it), or because the system is temporarily destroying this + instance of the activity to save space. You can distinguish + between these two scenarios with the <code>{@link + android.app.Activity#isFinishing isFinishing()}</code> method.</td> + <td align="center"><font color="#800000"><strong>Yes</strong></font></td> + <td align="center"><em>nothing</em></td> +</tr> +</tbody> +</table> + +<p> +Note the <b>Killable</b> column in the table above. It indicates +whether or not the system can kill the process hosting the activity +<em>at any time after the method returns, without executing another +line of the activity's code</em>. Three methods ({@code onPause()}, +{@code onStop()}, and {@code onDestroy()}) are marked "Yes." Because +{@code onPause()} is the first of the three, it's the only one that's +guaranteed to be called before the process is killed &mdash +{@code onStop()} and {@code onDestroy()} may not be. Therefore, you +should use {@code onPause()} to write any persistent data (such as user +edits) to storage. +</p> + +<p> +Methods that are marked "No" in the <b>Killable</b> column protect the +process hosting the activity from being killed from the moment they are +called. Thus an activity is in a killable state, for example, from the +time {@code onPause()} returns to the time {@code onResume()} is called. +It will not again be killable until {@code onPause()} again returns. +</p> + +<p> +As noted in a later section, <a href="#proclife">Processes and lifecycle</a>, +an activity that's not technically "killable" by this definition might +still be killed by the system — but that would happen only in +extreme and dire circumstances when there is no other recourse. +</p> + + +<h4><a name="actstate"></a>Saving activity state</h4> + +<p> +When the system, rather than the user, shuts down an activity to conserve +memory, the user may expect to return to the activity and find it in its +previous state. +</p> + +<p> +To capture that state before the activity is killed, you can implement +an <code>{@link android.app.Activity#onSaveInstanceState +onSaveInstanceState()}</code> method for the activity. Android calls this +method before making the activity vulnerable to being destroyed &mdash +that is, before {@code onPause()} is called. It +passes the method a {@link android.os.Bundle} object where you can record +the dynamic state of the activity as name-value pairs. When the activity is +again started, the Bundle is passed both to {@code onCreate()} and to a +method that's called after {@code onStart()}, <code>{@link +android.app.Activity#onRestoreInstanceState onRestoreInstanceState()}</code>, +so that either or both of them can recreate the captured state. +</p> + +<p> +Unlike {@code onPause()} and the other methods discussed earlier, +{@code onSaveInstanceState()} and {@code onRestoreInstanceState()} are +not lifecycle methods. They are not always called. For example, Android +calls {@code onSaveInstanceState()} before the activity becomes +vulnerable to being destroyed by the system, but does not bother +calling it when the instance is actually being destroyed by a user action +(such as pressing the BACK key). In that case, the user won't expect to +return to the activity, so there's no reason to save its state. +</p> + +<p> +Because {@code onSaveInstanceState()} is not always called, you +should use it only to record the transient state of the activity, +not to store persistent data. Use {@code onPause()} for that purpose +instead. +</p> + + +<h3><a name="servlife"></a>Service lifecycle</h3> + +<p> +A service can be used in two ways: +</p> + +<ul> +<li>It can be started and allowed to run until someone stops it or +it stops itself. In this mode, it's started by calling +<code>{@link android.content.Context#startService Context.startService()}</code> +and stopped by calling +<code>{@link android.content.Context#stopService Context.stopService()}</code>. +It can stop itself by calling +<code>{@link android.app.Service#stopSelf() Service.stopSelf()}</code> or +<code>{@link android.app.Service#stopSelfResult Service.stopSelfResult()}</code>. +Only one {@code stopService()} call is needed to stop the service, no matter how +many times {@code startService()} was called.</li> + +<li><p>It can be operated programmatically using an interface that +it defines and exports. Clients establish a connection to the Service +object and use that connection to call into the service. The connection is +established by calling +<code>{@link android.content.Context#bindService Context.bindService()}</code>, +and is closed by calling +<code>{@link android.content.Context#unbindService Context.unbindService()}</code>. +Multiple clients can bind to the same service. +If the service has not already been launched, {@code bindService()} can optionally +launch it. +</p></li> +</ul> + +<p> +The two modes are not entirely separate. You can bind to a service that +was started with {@code startService()}. For example, a background music +service could be started by calling {@code startService()} with an Intent +object that identifies the music to play. Only later, possibly when the +user wants to exercise some control over the player or get information +about the current song, would an activity +establish a connection to the service by calling {@code bindService()}. +In cases like this, {@code stopService()} +will not actually stop the service until the last binding is closed. +</p> + +<p> +Like an activity, a service has lifecycle methods that you can implement +to monitor changes in its state. But they are fewer than the activity +methods — only three — and they are public, not protected: +</p> + +<p style="margin-left: 2em">{@code void onCreate()} +<br/>{@code void onStart(Intent <i>intent</i>)} +<br/>{@code void onDestroy()}</p> + +<p> +By implementing these methods, you can monitor two nested loops of the +service's lifecycle: +</p> + +<ul> +<li>The <b>entire lifetime</b> of a service happens between the time +<code>{@link android.app.Service#onCreate onCreate()}</code> is called and +the time <code>{@link android.app.Service#onDestroy}</code> returns. +Like an activity, a service does its initial setup in {@code onCreate()}, +and releases all remaining resources in {@code onDestroy()}. For example, +a music playback service could create the thread where the music will be played +in {@code onCreate()}, and then stop the thread in {@code onDestroy()}.</li> + +<li><p>The <b>active lifetime</b> of a service begins with a call to +<code>{@link android.app.Service#onStart onStart()}</code>. This method +is handed the Intent object that was passed to {@code startService()}. +The music service would open the Intent to discover which music to +play, and begin the playback.</p> + +<p> +There's no equivalent callback for when the service stops — no +{@code onStop()} method. +</p></li> +</ul> + +<p> +The {@code onCreate()} and {@code onDestroy()} methods are called for all +services, whether they're started by +<code>{@link android.content.Context#startService Context.startService()}</code> +or +<code>{@link android.content.Context#bindService Context.bindService()}</code>. +However, {@code onStart()} is called only for services started by {@code +startService()}. +</p> + +<p> +If a service permits others to +bind to it, there are additional callback methods for it to implement: +</p> + +<p style="margin-left: 2em">{@code IBinder onBind(Intent <i>intent</i>)} +<br/>{@code boolean onUnbind(Intent <i>intent</i>)} +<br/>{@code void onRebind(Intent <i>intent</i>)}</p> + +<p> +The <code>{@link android.app.Service#onBind onBind()}</code> callback is passed +the Intent object that was passed to {@code bindService} and +<code>{@link android.app.Service#onUnbind onUnbind()}</code> is handed +the intent that was passed to {@code unbindService()}. +If the service permits the binding, {@code onBind()} +returns the communications channel that clients use to interact with the service. +The {@code onUnbind()} method can ask for +<code>{@link android.app.Service#onRebind onRebind()}</code> +to be called if a new client connects to the service. +</p> + +<p> +The following diagram illustrates the callback methods for a service. +Although, it separates services that are created via {@code startService} +from those created by {@code bindService()}, keep in mind that any service, +no matter how it's started, can potentially allow clients to bind to it, +so any service may receive {@code onBind()} and {@code onUnbind()} calls. +</p> + +<p><img src="{@docRoot}images/service_lifecycle.png" +alt="State diagram for Service callbacks." border="0" /></p> + + +<h3><a name="broadlife"></a>Broadcast receiver lifecycle</h3> + +<p> +A broadcast receiver has single callback method: +</p> + +<p style="margin-left: 2em">{@code void onReceive(Context <i>curContext</i>, Intent <i>broadcastMsg</i>)}</p> + +<p> +When a broadcast message arrives for the receiver, Android calls its +<code>{@link android.content.BroadcastReceiver#onReceive onReceive()}</code> +method and passes it the Intent object containing the message. The broadcast +receiver is considered to be active only while it is executing this method. +When {@code onReceive()} returns, it is inactive. +</p> + +<p> +A process with an active broadcast receiver is protected from being killed. +But a process with only inactive components can be killed by the system at +any time, when the memory it consumes is needed by other processes. +</p> + +<p> +This presents a problem when the response to a broadcast message is time +consuming and, therefore, something that should be done in a separate thread, +away from the main thread where other components of the user interface run. +If {@code onReceive()} spawns the thread and then returns, the entire process, +including the new thread, is judged to be inactive (unless other application +components are active in the process), putting it in jeopardy of being killed. +The solution to this problem is for {@code onReceive()} to start a service +and let the service do the job, so the +system knows that there is still active work being done in the process. +</p> + +<p> +The next section has more on the vulnerability of processes to being killed. +</p> + + +<h3><a name="proclife"></a>Processes and lifecycles</h3> + +<p>The Android system tries to maintain an application process for as +long as possible, but eventually it will need to remove old processes when +memory runs low. To determine which processes to keep and which to kill, +Android places each process into an "importance hierarchy" based on the +components running in it and the state of those components. There are +five levels in the hierarchy. The following list presents them in order +of importance: +</p> + +<ol> + +<li>A <b>foreground process</b> is one that is required for +what the user is currently doing. A process is considered to be +in the foreground if any of the following conditions hold: + +<ul> +<li>It is running an activity that the user is interacting with +(the Activity object's <code>{@link android.app.Activity#onResume +onResume()}</code> method has been called).</p></li> + +<li><p>It hosts a service that's bound +to the activity that the user is interacting with.</p></li> + +<li><p>It has a {@link android.app.Service} object that's executing +one of its lifecycle callbacks (<code>{@link android.app.Service#onCreate +onCreate()}</code>, <code>{@link android.app.Service#onStart onStart()}</code>, +or <code>{@link android.app.Service#onDestroy onDestroy()}</code>).</p></li> + +<li><p>It has a {@link android.content.BroadcastReceiver} object that's +executing its <code>{@link android.content.BroadcastReceiver#onReceive +onReceive()}</code> method.</p></li> +</ul> + +<p> +Only a few foreground processes will exist at any given time. They +are killed only as a last resort — if memory is so low that +they cannot all continue to run. Generally, at that point, the device has +reached a memory paging state, so killing some foreground processes is +required to keep the user interface responsive. +</p></li> + +<li><p>A <b>visible process</b> is one that doesn't have any foreground +components, but still can affect what the user sees on screen. +A process is considered to be visible if either of the following conditions +holds:</p> + +<ul> +<li>It hosts an activity that is not in the foreground, but is still visible +to the user (its <code>{@link android.app.Activity#onPause onPause()}</code> +method has been called). This may occur, for example, if the foreground +activity is a dialog that allows the previous activity to be seen behind it.</li> + +<li><p>It hosts a service that's bound to a visible activity.</p></li> +</ul> + +<p> +A visible process is considered extremely important and will not be killed +unless doing so is required to keep all foreground processes running. +</p></li> + +<li><p>A <b>service process</b> is one that is running a service that has +been started with the +<code>{@link android.content.Context#startService startService()}</code> +method. Although service processes are not directly tied to anything the +user sees, they are generally doing things that the user cares about (such +as playing an mp3 in the background or downloading data on the network), +so the system keeps them running unless there's not enough +memory to retain them along with all foreground and visible processes. +(Note that a service can be ranked higher than this by virtue of being +bound to a visible or foreground activity). +</p></li> + +<li><p>A <b>background process</b> is one holding an activity +that's not currently visible to the user (the Activity object's +<code>{@link android.app.Activity#onStop onStop()}</code> method has been called). +These processes have no direct impact on the user experience, and can be killed +at any time to reclaim memory for a foreground, visible, or service process. +Usually there are many background processes running, +so they are kept in an LRU list to ensure that the process with the activity that +was most recently seen by the user is the last to be killed. +If an activity implements its lifecycle methods correctly, and captures its current +state, killing its process will not have a deleterious effect on the user experience. +</p></li> + +<li><p>An <b>empty process</b> is one that doesn't hold any active application +components. The only reason to keep such a process around is as a cache to +improve startup time the next time a component needs to run in it. The system +often kills these processes in order to balance overall system resources between +process caches and the underlying kernel caches.</p></li> + +</ol> + +<p> +Android ranks a process at the highest level it can, based upon the +importance of the components currently active in the process. For example, +if a process hosts a service and a visible activity, the process will be +ranked as a visible process, not a service process. +</p> + +<p> +In addition, a process's ranking may be increased because other processes are +dependent on it. A process that is serving another process can never be +ranked lower than the process it is serving. For example, if a content +provider in process A is serving a client in process B, or if a service in +process A is bound to a component in process B, process A will always be +considered at least as important as process B. +</p> + +<p> +Because a process running a service is ranked higher than one with background +activities, an activity that initiates a long-running operation might do +well to start a service for that operation, rather than simply spawn a thread +— particularly if the operation will likely outlast the activity. +Examples of this are playing music in the background +and uploading a picture taken by the camera to a web site. Using a service +guarantees that the operation will have at least "service process" priority, +regardless of what happens to the activity. As noted in the +<a href="#broadlife">Broadcast receiver lifecycle</a> section earlier, this +is the same reason that broadcast receivers should employ services rather +than simply put time-consuming operations in a thread. +</p> |