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Diffstat (limited to 'docs/html/guide/topics/graphics/animation.jd')
-rw-r--r-- | docs/html/guide/topics/graphics/animation.jd | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/docs/html/guide/topics/graphics/animation.jd b/docs/html/guide/topics/graphics/animation.jd index e10ab3e..0b02ee7 100644 --- a/docs/html/guide/topics/graphics/animation.jd +++ b/docs/html/guide/topics/graphics/animation.jd @@ -868,10 +868,22 @@ ObjectAnimator.ofFloat(myView, "rotation", 0f, 360f); For more information on creating animators, see the sections on animating with <a href="#value-animator">ValueAnimator</a> and <a href="#object-animator">ObjectAnimator</a> - <h2 id="declaring-xml">Declaring Animations in XML</h2> + +<h2 id="declaring-xml">Declaring Animations in XML</h2> <p>The property animation system lets you declare property animations with XML instead of doing - it programmatically. The following Android classes have XML declaration support with the + it programmatically. By defining your animations in XML, you can easily reuse your animations +in multiple activities and more easily edit the animation sequence.</p> + +<p>To distinguish animation files that use the new property animation APIs from those that use the +legacy <a href="{@docRoot}guide/topics/graphics/view-animation.html">view animation</a> framework, +starting with Android 3.1, you should save the XML files for property animations in the {@code +res/animator/} directory (instead of {@code res/anim/}). Using the {@code animator} directory name +is optional, but necessary if you want to use the layout editor tools in the Eclipse ADT plugin (ADT +11.0.0+), because ADT only searches the {@code res/animator/} directory for property animation +resources.</p> + +<p>The following property animation classes have XML declaration support with the following XML tags:</p> <ul> @@ -924,22 +936,25 @@ For more information on creating animators, see the sections on animating with beginning each time.</dd> </dl> - <p>The <code>objectAnimator</code> ({@link android.animation.ObjectAnimator}) element has the - additional attribute <code>propertyName</code>, that lets you specify the name of the property - being animated. The <code>objectAnimator</code> element does not expose a <code>target</code> + <p>The <code><objectAnimator></code> ({@link android.animation.ObjectAnimator}) element has the + additional attribute <code>android:propertyName</code>, that lets you specify the name of the +property + being animated. The <code><objectAnimator></code> element does not expose a <code>target</code> attribute, however, so you cannot set the object to animate in the XML declaration. You have to inflate the XML resource by calling {@link android.animation.AnimatorInflater#loadAnimator loadAnimator()} and call {@link android.animation.ObjectAnimator#setTarget setTarget()} to set the target object unlike the underlying {@link android.animation.ObjectAnimator}, before calling {@link android.animation.ObjectAnimator#start start()}.</p> - <p>The <code>set</code> element ({@link android.animation.AnimatorSet}) exposes a single - attribute, <code>ordering</code>. Set this attribute to <code>together</code> (default) to play - all the animations in this set at once. Set this attribute to <code>sequentially</code> to play + <p>The <code><set></code> element ({@link android.animation.AnimatorSet}) exposes a single + attribute, <code>android:ordering</code>. Set this attribute to <code>"together"</code> (default) +to play + all the animations in this set at once. Set this attribute to <code>"sequentially"</code> to play the animations in the order they are declared.</p> - <p>You can specify nested <code>set</code> tags to further group animations together. The - animations that you want to group together should be children of the <code>set</code> tag and can + <p>You can specify nested <code><set></code> elements to further group animations together. +The + animations that you want to group together should be children of the <code><set></code> tag and can define their own <code>ordering</code> attribute.</p> <p>As an example, this XML code creates an {@link android.animation.AnimatorSet} object that @@ -969,4 +984,9 @@ For more information on creating animators, see the sections on animating with android.animation.AnimatorSet} object, and then set the target objects for all of the animations before starting the animation set. Calling {@link android.animation.AnimatorSet#setTarget setTarget()} sets a single target object for all children of the {@link - android.animation.AnimatorSet}.</p>
\ No newline at end of file + android.animation.AnimatorSet}.</p> + +<p class="note"><strong>Tip:</strong> To see how the ADT layout editor allows you to develop and +preview animations in your layout, watch the <a +href="http://www.youtube.com/watch?v=Oq05KqjXTvs&feature=player_detailpage#t=1709s">Android +Developer Tools session</a> from Google I/O '11</p> |