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-rw-r--r--docs/html/guide/topics/graphics/opengl.jd2
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diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd
index 901980d..4d0b223 100644
--- a/docs/html/guide/topics/graphics/opengl.jd
+++ b/docs/html/guide/topics/graphics/opengl.jd
@@ -28,7 +28,7 @@ ES API. However, it may not be identical, so watch out for deviations.</p>
<p>For an example of this usage model (based on the classic GL ColorCube), showing how to use
it with threads can be found in
-<a href="{@docRoot}guide/samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceViewActivity.html">com.android.samples.graphics.GLSurfaceViewActivity.java</a>.
+<a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceViewActivity.html">com.android.samples.graphics.GLSurfaceViewActivity.java</a>.
</p>
<p>Writing a summary of how to actually write 3D applications using OpenGL is