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-rw-r--r--docs/html/guide/topics/manifest/supports-gl-texture-element.jd42
1 files changed, 20 insertions, 22 deletions
diff --git a/docs/html/guide/topics/manifest/supports-gl-texture-element.jd b/docs/html/guide/topics/manifest/supports-gl-texture-element.jd
index 6dfc59e..65d3d40 100644
--- a/docs/html/guide/topics/manifest/supports-gl-texture-element.jd
+++ b/docs/html/guide/topics/manifest/supports-gl-texture-element.jd
@@ -3,38 +3,36 @@ parent.title=The AndroidManifest.xml File
parent.link=manifest-intro.html
@jd:body
+ <div class="sidebox-wrapper">
+ <div class="sidebox">
+ <img src="{@docRoot}assets/images/icon_play.png" style="float:left;margin:0;padding:0;">
+ <p style="color:#669999;padding-top:1em;">Google Play Filtering</p>
+ <p style="padding-top:1em;">Google Play filters applications according
+ to the texture compression formats that they support, to ensure that
+ they can be installed only on devices that can handle their textures
+ properly. You can use texture compression filtering
+ as a way of targeting specific device types, based on GPU platform.</p>
+
+ <p style="margin-top:1em;">For important information about how
+ Google Play uses <code>&lt;supports-gl-texture&gt;</code> elements as
+ the basis for filtering, please read <a href="#market-texture-filtering">Google
+ Play and texture compression filtering</a>, below.</p>
+</div>
+</div>
+
<dl class="xml">
<dt>syntax:</dt>
<dd>
<pre class="stx">
-&lt;supports-gl-texture android:<a href="#name">name</a>="<em>string</em>" /&gt;
+&lt;supports-gl-texture
+ android:<a href="#name">name</a>="<em>string</em>" /&gt;
</pre>
</dd>
<dt>contained in:</dt>
<dd><code><a href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a></code></dd>
- <div class="sidebox-wrapper">
- <img id="rule" src="{@docRoot}assets/images/grad-rule-qv.png">
- <div id="qv-sub-rule">
- <img src="{@docRoot}assets/images/icon_play.png"
- style="float:left;margin:0;padding:0;">
- <p style="color:#669999;padding-top:1em;">Google Play and <code
- style="color:#669999;">&lt;supports-gl-texture&gt;</code> elements</p>
- <p style="margin-top:1em;">Google Play filters applications according
- to the texture compression formats that they support, to ensure that
- they can be installed only on devices that can handle their textures
- properly. Developers can use texture compression filtering
- as a way of targeting specific device types, based on GPU platform.</p>
-
- <p style="margin-top:1em;" class="caution">For important information about how
- Google Play uses <code>&lt;supports-gl-texture&gt;</code> elements as
- the basis for filtering, please read <a href="#market-texture-filtering">Google
- Play and texture compression filtering</a>, below.</p>
-</div>
-</div>
-
<dt>description:</dt>
<dd>Declares a single GL texture compression format that is supported by
the application.
@@ -141,7 +139,7 @@ and others.</td>
<dt>see also:</dt>
<dd>
<ul>
- <li><a href="{@docRoot}guide/google/play/filters.html">Filters on Google Play</a></li>
+ <li><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></li>
</ul>
</dd>