diff options
Diffstat (limited to 'docs/html/guide/topics/manifest/supports-gl-texture-element.jd')
-rw-r--r-- | docs/html/guide/topics/manifest/supports-gl-texture-element.jd | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/docs/html/guide/topics/manifest/supports-gl-texture-element.jd b/docs/html/guide/topics/manifest/supports-gl-texture-element.jd index 6dfc59e..65d3d40 100644 --- a/docs/html/guide/topics/manifest/supports-gl-texture-element.jd +++ b/docs/html/guide/topics/manifest/supports-gl-texture-element.jd @@ -3,38 +3,36 @@ parent.title=The AndroidManifest.xml File parent.link=manifest-intro.html @jd:body + <div class="sidebox-wrapper"> + <div class="sidebox"> + <img src="{@docRoot}assets/images/icon_play.png" style="float:left;margin:0;padding:0;"> + <p style="color:#669999;padding-top:1em;">Google Play Filtering</p> + <p style="padding-top:1em;">Google Play filters applications according + to the texture compression formats that they support, to ensure that + they can be installed only on devices that can handle their textures + properly. You can use texture compression filtering + as a way of targeting specific device types, based on GPU platform.</p> + + <p style="margin-top:1em;">For important information about how + Google Play uses <code><supports-gl-texture></code> elements as + the basis for filtering, please read <a href="#market-texture-filtering">Google + Play and texture compression filtering</a>, below.</p> +</div> +</div> + <dl class="xml"> <dt>syntax:</dt> <dd> <pre class="stx"> -<supports-gl-texture android:<a href="#name">name</a>="<em>string</em>" /> +<supports-gl-texture + android:<a href="#name">name</a>="<em>string</em>" /> </pre> </dd> <dt>contained in:</dt> <dd><code><a href="{@docRoot}guide/topics/manifest/manifest-element.html"><manifest></a></code></dd> - <div class="sidebox-wrapper"> - <img id="rule" src="{@docRoot}assets/images/grad-rule-qv.png"> - <div id="qv-sub-rule"> - <img src="{@docRoot}assets/images/icon_play.png" - style="float:left;margin:0;padding:0;"> - <p style="color:#669999;padding-top:1em;">Google Play and <code - style="color:#669999;"><supports-gl-texture></code> elements</p> - <p style="margin-top:1em;">Google Play filters applications according - to the texture compression formats that they support, to ensure that - they can be installed only on devices that can handle their textures - properly. Developers can use texture compression filtering - as a way of targeting specific device types, based on GPU platform.</p> - - <p style="margin-top:1em;" class="caution">For important information about how - Google Play uses <code><supports-gl-texture></code> elements as - the basis for filtering, please read <a href="#market-texture-filtering">Google - Play and texture compression filtering</a>, below.</p> -</div> -</div> - <dt>description:</dt> <dd>Declares a single GL texture compression format that is supported by the application. @@ -141,7 +139,7 @@ and others.</td> <dt>see also:</dt> <dd> <ul> - <li><a href="{@docRoot}guide/google/play/filters.html">Filters on Google Play</a></li> + <li><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></li> </ul> </dd> |