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Diffstat (limited to 'docs/html/guide/topics/ui/layout-objects.jd')
-rw-r--r-- | docs/html/guide/topics/ui/layout-objects.jd | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/docs/html/guide/topics/ui/layout-objects.jd b/docs/html/guide/topics/ui/layout-objects.jd index cf85fd6..bb13a18 100644 --- a/docs/html/guide/topics/ui/layout-objects.jd +++ b/docs/html/guide/topics/ui/layout-objects.jd @@ -10,7 +10,6 @@ parent.link=index.html <li><a href="#framelayout">FrameLayout</a></li> <li><a href="#linearlayout">LinearLayout</a></li> <li><a href="#tablelayout">TableLayout</a></li> - <li><a href="#absolutelayout">AbsoluteLayout</a></li> <li><a href="#relativelayout">RelativeLayout</a></li> <li><a href="#viewgroupsummary">Summary of Important View Groups</a></li> </ol> @@ -143,16 +142,6 @@ documentation for more details. </p> TableLayout</a> tutorial.</p> -<h2 id="absolutelayout">AbsoluteLayout</h2> -<p>{@link android.widget.AbsoluteLayout} enables child views to specify - their own exact x/y coordinates on the screen. Coordinates <em>(0,0)</em> is the upper left - corner, and values increase as you move down and to the right. Margins are not - supported, and overlapping elements are allowed (although not recommended). We - generally recommend against using AbsoluteLayout unless you have good reasons - to use it, because it is fairly rigid and does not adjust to different types of - displays. </p> - - <h2 id="relativelayout">RelativeLayout</h2> <p>{@link android.widget.RelativeLayout} lets child views specify their position relative to the parent view or to each other (specified by ID). So you can @@ -232,11 +221,6 @@ RelativeLayout</a> tutorial.</p> <th scope="col">Description</th> </tr> <tr> - <td>{@link android.widget.AbsoluteLayout AbsoluteLayout}<br /></td> - <td>Enables you to specify the location of child objects relative to the - parent in exact measurements (for example, pixels). </td> - </tr> - <tr> <td>{@link android.widget.FrameLayout FrameLayout}</td> <td>Layout that acts as a view frame to display a single object. </td> |