diff options
Diffstat (limited to 'docs/html/guide')
-rw-r--r-- | docs/html/guide/appendix/api-levels.jd | 6 | ||||
-rw-r--r-- | docs/html/guide/developing/building/building-cmdline.jd | 10 | ||||
-rw-r--r-- | docs/html/guide/developing/devices/index.jd | 6 | ||||
-rw-r--r-- | docs/html/guide/developing/devices/managing-avds.jd | 6 | ||||
-rw-r--r-- | docs/html/guide/developing/projects/index.jd | 8 | ||||
-rw-r--r-- | docs/html/guide/developing/tools/adt.jd | 5 | ||||
-rw-r--r-- | docs/html/guide/developing/tools/android.jd | 29 | ||||
-rw-r--r-- | docs/html/guide/developing/tools/index.jd | 4 | ||||
-rwxr-xr-x | docs/html/guide/market/billing/billing_integrate.jd | 6 | ||||
-rw-r--r-- | docs/html/guide/market/licensing/overview.jd | 11 | ||||
-rw-r--r-- | docs/html/guide/market/licensing/setting-up.jd | 36 | ||||
-rw-r--r-- | docs/html/guide/practices/optimizing-for-3.0.jd | 8 | ||||
-rw-r--r-- | docs/html/guide/practices/screens_support.jd | 14 | ||||
-rw-r--r-- | docs/html/guide/topics/location/index.jd | 2 | ||||
-rw-r--r-- | docs/html/guide/topics/manifest/uses-feature-element.jd | 2 | ||||
-rw-r--r-- | docs/html/guide/tutorials/views/hello-mapview.jd | 4 |
16 files changed, 92 insertions, 65 deletions
diff --git a/docs/html/guide/appendix/api-levels.jd b/docs/html/guide/appendix/api-levels.jd index cc98f8f..bc7d83b 100644 --- a/docs/html/guide/appendix/api-levels.jd +++ b/docs/html/guide/appendix/api-levels.jd @@ -350,11 +350,11 @@ including the latest version, and provides an updater tool that you can use to download other platform versions as necessary. </p> <p>To access the updater, use the <code>android</code> command-line tool, -located in the <sdk>/tools directory. You can launch the Updater by using -the <code>android</code> command without specifying any options. You can +located in the <sdk>/tools directory. You can launch the SDK updater by +executing <code>android sdk</code>. You can also simply double-click the android.bat (Windows) or android (OS X/Linux) file. In ADT, you can also access the updater by selecting -<strong>Window</strong> > <strong>Android SDK and AVD +<strong>Window</strong> > <strong>Android SDK Manager</strong>.</p> <p>To run your application against different platform versions in the emulator, diff --git a/docs/html/guide/developing/building/building-cmdline.jd b/docs/html/guide/developing/building/building-cmdline.jd index c43962a..fd90b1a 100644 --- a/docs/html/guide/developing/building/building-cmdline.jd +++ b/docs/html/guide/developing/building/building-cmdline.jd @@ -202,12 +202,12 @@ ant release <ol> <li> - <strong>Open the SDK and AVD Manager and launch a virtual device</strong> + <strong>Open the AVD Manager and launch a virtual device</strong> - <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool with no - arguments:</p> + <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool +with the <code>avd</code> options:</p> <pre> -android +android avd </pre> <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p> @@ -237,7 +237,7 @@ adb -s emulator-5554 install <em>path/to/your/app</em>.apk </ol> <p>If you don't see your application on the emulator, try closing the emulator and launching the - virtual device again from the SDK and AVD Manager. Sometimes when you install an application for the + virtual device again from the AVD Manager. Sometimes when you install an application for the first time, it won't show up in the application launcher or be accessible by other applications. This is because the package manager usually examines manifests completely only on emulator startup.</p> diff --git a/docs/html/guide/developing/devices/index.jd b/docs/html/guide/developing/devices/index.jd index a7d00f3..64651a1 100644 --- a/docs/html/guide/developing/devices/index.jd +++ b/docs/html/guide/developing/devices/index.jd @@ -7,9 +7,9 @@ page.title=Managing Virtual Devices <p>The easiest way to create an AVD is to use the graphical <a href= "{@docRoot}guide/developing/devices/managing-avds.html">AVD Manager</a>, which you launch - from Eclipse by clicking <strong>Window > Android SDK and AVD Manager</strong>. You can also start - the AVD Manager from the command line by calling the <code>android</code> tool in the <strong>tools</strong> - directory of the Android SDK.</p> + from Eclipse by clicking <strong>Window > AVD Manager</strong>. You can also start the AVD +Manager from the command line by calling the <code>android</code> tool with the <code>avd</code> +options, from the <strong><sdk>/tools/</strong> directory.</p> <p>You can also create AVDs on the command line by passing the <code>android</code> tool options. For more information on how to create AVDs in this manner, see <a href= diff --git a/docs/html/guide/developing/devices/managing-avds.jd b/docs/html/guide/developing/devices/managing-avds.jd index e70a0bb..412bd91 100644 --- a/docs/html/guide/developing/devices/managing-avds.jd +++ b/docs/html/guide/developing/devices/managing-avds.jd @@ -42,8 +42,8 @@ parent.link=index.html <li>Start the AVD Manager: <ul> - <li>In Eclipse: select <strong>Window > Android SDK and AVD Manager</strong>, or click - the Android SDK and AVD Manager icon in the Eclipse toolbar.</li> + <li>In Eclipse: select <strong>Window > AVD Manager</strong>, or click + the AVD Manager icon in the Eclipse toolbar.</li> <li>In other IDEs: Navigate to your SDK's <code>tools/</code> directory and execute the <code>android</code> tool with no arguments.</li> @@ -72,7 +72,7 @@ parent.link=index.html <li>Click <strong>Create AVD</strong>.</li> </ol> - <p>Your AVD is now ready and you can either close the SDK and AVD Manager, create more AVDs, or + <p>Your AVD is now ready and you can either close the AVD Manager, create more AVDs, or launch an emulator with the AVD by selecting a device and clicking <strong>Start</strong>.</p> <h3 id="hardwareopts">Hardware options</h3> diff --git a/docs/html/guide/developing/projects/index.jd b/docs/html/guide/developing/projects/index.jd index 63e67cd..b16e466 100644 --- a/docs/html/guide/developing/projects/index.jd +++ b/docs/html/guide/developing/projects/index.jd @@ -209,8 +209,8 @@ used.</dd> application uses code and resources from an example library project called TicTacToeLib.</p> <p>To download the sample applications and run them as projects in - your environment, use the <em>Android SDK and AVD Manager</em> to download the "Samples for - SDK API 8" (or later) component into your SDK.</p> + your environment, use the <em>Android SDK Manager</em> to download the "Samples for + SDK API 8" (or later) package into your SDK.</p> <p>For more information and to browse the code of the samples, see the <a href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain @@ -227,8 +227,8 @@ used.</dd> <p class="note"><strong>Note:</strong> You need SDK Tools r14 or newer to use the new library project feature that generates each library project into its own JAR file. You can download the tools and platforms using the - <em>Android SDK and AVD Manager</em>, as described in - <a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>.</p> + <em>Android SDK Manager</em>, as described in + <a href="{@docRoot}sdk/adding-components.html">Adding SDK Packages</a>.</p> <p>If you have source code and resources that are common to multiple Android projects, you can move them to a library project so that it is easier to maintain across applications and diff --git a/docs/html/guide/developing/tools/adt.jd b/docs/html/guide/developing/tools/adt.jd index e48a5ae..d473e85 100644 --- a/docs/html/guide/developing/tools/adt.jd +++ b/docs/html/guide/developing/tools/adt.jd @@ -102,9 +102,8 @@ Project site.</p> (<strong>Window > Open Perspective > Traceview</strong>). </li> <li><a href="{@docRoot}guide/developing/tools/android.html">android</a>: Provides access to - the Android SDK and AVD Manager. Other <code>android</code> features such as creating or - updating projects (application and library) are integrated throughout the Eclipse IDE - (<strong>Window > Android SDK and AVD Manager</strong>). </li> + the Android SDK Manager and AVD Manager. Other <code>android</code> features such as creating or + updating projects (application and library) are integrated throughout the Eclipse IDE. </li> <li><a href="{@docRoot}guide/developing/debugging/debugging-ui.html#HierarchyViewer">Hierarchy Viewer</a>: Allows you to visualize your application's view hierarchy to find inefficiencies diff --git a/docs/html/guide/developing/tools/android.jd b/docs/html/guide/developing/tools/android.jd index a67012f..295a720 100644 --- a/docs/html/guide/developing/tools/android.jd +++ b/docs/html/guide/developing/tools/android.jd @@ -15,9 +15,16 @@ Line</a>.</li> the Command Line</a>.</li> <li>Update your Android SDK with new platforms, add-ons, and documentation. See <a href= - "{@docRoot}sdk/adding-components.html">Adding SDK Components</a>.</li> + "{@docRoot}sdk/adding-components.html">Adding SDK Packages</a>.</li> </ul>If you are using Eclipse, the <code>android</code> tool's features are integrated into ADT, so you should not need to use this tool directly. + + <p class="note"><strong>Note:</strong> The documentation of options below is not exhaustive +and may be out of date. For the most current list of options, execute <code>android +--help</code>.</p> + + + <h2>Syntax</h2> <pre>android [global options] action [action options]</pre> @@ -52,6 +59,26 @@ Line</a>.</li> </tr> <tr> + <td rowspan="6"><code>avd</code></td> + + <td>None</td> + + <td>Launch the AVD Manager</td> + + <td></td> + </tr> + + <tr> + <td rowspan="6"><code>sdk</code></td> + + <td>None</td> + + <td>Launch the Android SDK Manager</td> + + <td></td> + </tr> + + <tr> <td rowspan="6"><code>create avd</code></td> <td><code>-n <name></code></td> diff --git a/docs/html/guide/developing/tools/index.jd b/docs/html/guide/developing/tools/index.jd index 3d831f3..5e9f686 100644 --- a/docs/html/guide/developing/tools/index.jd +++ b/docs/html/guide/developing/tools/index.jd @@ -12,8 +12,8 @@ latest Android platform.</p> <h2 id="tools-sdk">SDK Tools</h2> <p>The SDK tools are installed with the SDK starter package and are periodically updated. The SDK tools are required if you are developing Android applications. The most important SDK tools -include the Android SDK and AVD Manager (<code>android</code>), the emulator -(<code>emulator</code>), and the Dalvik Debug Monitor Server +include the Android SDK Manager (<code>android sdk</code>), the AVD Manager (<code>android +avd</code>) the emulator (<code>emulator</code>), and the Dalvik Debug Monitor Server (<code>ddms</code>). A short summary of some frequently-used SDK tools is provided below.</p> <dl> diff --git a/docs/html/guide/market/billing/billing_integrate.jd b/docs/html/guide/market/billing/billing_integrate.jd index b49dc25..4b3650f 100755 --- a/docs/html/guide/market/billing/billing_integrate.jd +++ b/docs/html/guide/market/billing/billing_integrate.jd @@ -149,8 +149,8 @@ relies on these utility classes.</td> </table> <p>The in-app billing sample application is available as a downloadable component of the Android -SDK. To download the sample application component, launch the Android SDK and AVD Manager and then -select the "Google Market Billing package" component (see figure 1), and click <strong>Install +SDK. To download the sample application component, launch the Android SDK Manager and then +select the <strong>Google Market Billing package</strong> component (see figure 1), and click <strong>Install Selected</strong> to begin the download.</p> @@ -160,7 +160,7 @@ Selected</strong> to begin the download.</p> the AIDL file. </p> -<p>When the download is complete, the Android SDK and AVD Manager saves the component into the +<p>When the download is complete, the Android SDK Manager saves the component into the following directory:</p> <p><code><sdk>/extras/google/market_billing/</code></p> diff --git a/docs/html/guide/market/licensing/overview.jd b/docs/html/guide/market/licensing/overview.jd index 05a3a40..e7e23f8 100644 --- a/docs/html/guide/market/licensing/overview.jd +++ b/docs/html/guide/market/licensing/overview.jd @@ -58,8 +58,9 @@ information about the application and user—your application and the Google together to assemble the information and the Google Play client passes it to the server. </p> <p>To help you add licensing to your application, the Android SDK provides a downloadable set of -library sources that you can include in your application project: the "Google Market Licensing -package." The License Verification Library (LVL) is a library you can add to your application that +library sources that you can include in your application project: the Google Market +Licensing package. The License Verification Library (LVL) is a library you can add to your +application that handles all of the licensing-related communication with the Google Play licensing service. With the LVL added to your application, your application can determine its licensing status for the current user by simply calling a method and implementing a callback that receives the status @@ -116,7 +117,7 @@ tampered with or that are spoofed.</p> <h2 id="LVL">Licensing Verification Library</h2> -<p>The Android SDK provides a downloadable component called the "Google Market Licensing package," +<p>The Android SDK provides a downloadable package called the Google Market Licensing package, which includes the License Verification Library (LVL). The LVL greatly simplifies the process of adding licensing to your application and helps ensure a more secure, robust implementation for your application. The LVL provides internal classes that handle most of the standard operations of a @@ -162,8 +163,8 @@ does not cache any response data and allows the application access <em>only</em> when the server returns a licensed response.</dd> </dl> -<p>The LVL is available as a downloadable component of the Android SDK. The -component includes both the LVL itself and an example application that shows how +<p>The LVL is available as a downloadable package of the Android SDK. The +package includes both the LVL itself and an example application that shows how the library should be integrated with your application and how your application should manage response data, UI interaction, and error conditions. </p> diff --git a/docs/html/guide/market/licensing/setting-up.jd b/docs/html/guide/market/licensing/setting-up.jd index 41e3bc4..0de7819 100644 --- a/docs/html/guide/market/licensing/setting-up.jd +++ b/docs/html/guide/market/licensing/setting-up.jd @@ -173,25 +173,25 @@ your application without having publish it. For more information see <a href="#acct-signin">Signing in to an authorized account</a>, below.</p></li> </ul> -<p>Several versions of the add-on are available through the SDK Manager, but only -<strong>Google APIs Add-On, API 8 (release 2) or higher</strong> includes the necessary Google +<p>Several versions of the Google APIs add-on are available through the SDK Manager, but only +the version for Android 2.2 and higher includes the necessary Google Play services.</p> <p>To set up an emulator for adding licensing to an application, follow these steps: </p> <ol> - <li>Launch the Android SDK Manager. </li> - <li>In the <strong>Available Packages</strong> panel, select and download the -SDK component "Google APIs (Google Inc.) - API Level 8" (or higher) from the SDK -repository. - <p>When the download is complete, use the Android SDK Manager to -create a new AVD based on that component, described next.</p></li> - <li>In the <strong>Virtual -Devices</strong> panel of the Android SDK Manager, click + <li>Launch the Android SDK Manager (available under the Eclipse <strong>Window</strong> +menu or by executing {@code <sdk>/tools/android sdk}).</li> + <li>Select and download <strong>Google APIs</strong> for the Android version you'd like to target +(must be Android 2.2 or higher).</li> + <li>When the download is complete, open the AVD Manager (available under the Eclipse +<strong>Window</strong> +menu or by executing {@code <sdk>/tools/android avd}).</li> + <li>Click <strong>New</strong> and set the configuration details for the new AVD. </li> <li>In the dialog that appears, assign a descriptive name to the AVD and then -use the "Target" menu to choose the "Google APIs (Google Inc.) - API Level 8" as +use the Target menu to choose the <strong>Google APIs</strong> as the system image to run on the new AVD. Set the other configuration details as needed and then click <strong>Create AVD</strong> to finish. The SDK tools create the new AVD configuration, which then appears in the list of available @@ -238,8 +238,8 @@ greatly simplify the work that you need to do to add licensing to your application. In all cases, we recommend that you download the LVL and use it as the basis for the licensing implementation in your application.</p> -<p>The LVL is available as a downloadable component of the Android SDK. The -component includes: </p> +<p>The LVL is available as a downloadable package of the Android SDK. The +package includes: </p> <ul> <li>The LVL sources, stored inside an Android library project. </li> @@ -248,9 +248,9 @@ project. The example illustrates how an application uses the library helper classes to check and enforce licensing.</li> </ul> -<p>To download the LVL component into your development environment, use the +<p>To download the LVL package into your development environment, use the Android SDK Manager. Launch the Android SDK Manager and then -select the "Google Market Licensing" component, as shown in figure 2. +select the <strong>Google Market Licensing</strong> package, as shown in figure 2. Accept the terms and click <strong>Install Selected</strong> to begin the download. </p> <img src="{@docRoot}images/licensing_package.png" alt=""/> @@ -265,8 +265,8 @@ the LVL library project and the example application into these directories: </p> <code><<em>sdk</em>>/extras/google/market_licensing/sample/</code> (the example application)</p> -<p>If you aren't familiar with how to download components into your SDK, see the -<a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a> +<p>If you aren't familiar with how to download packess into your SDK, see the +<a href="{@docRoot}sdk/adding-components.html">Adding SDK Packages</a> document. </p> @@ -676,7 +676,7 @@ credentials. </p> <ol> <li>Open Settings > Accounts & sync</li> -<li>Select <strong>Add Account</strong> and choose to add a "Google" account. +<li>Select <strong>Add Account</strong> and choose to add a Google account. </li> <li>Select <strong>Next</strong> and then <strong>Sign in</strong>.</li> <li>Enter the username and password of either the publisher account or a test diff --git a/docs/html/guide/practices/optimizing-for-3.0.jd b/docs/html/guide/practices/optimizing-for-3.0.jd index 140c50c..d6c621e 100644 --- a/docs/html/guide/practices/optimizing-for-3.0.jd +++ b/docs/html/guide/practices/optimizing-for-3.0.jd @@ -108,7 +108,7 @@ SDK with the new platform:</p> SDK starter package now</a>.)</p> <ol> - <li><a href="{@docRoot}sdk/adding-components.html#launching">Launch the Android SDK and AVD + <li><a href="{@docRoot}sdk/adding-components.html#launching">Launch the Android SDK Manager</a> and install the following: <ul> <li>SDK Platform Android 3.0</li> @@ -147,7 +147,7 @@ Android 3.0, the emulator is still best way to evaluate your application's appea functionality on Android 3.0.</p> <p class="note"><strong>Tip:</strong> To improve the startup time for the emulator, enable snapshots -for the AVD when you create it with the SDK and AVD Manager (there's a checkbox in the AVD creator +for the AVD when you create it with the AVD Manager (there's a checkbox in the AVD creator to <strong>Enable</strong> snapshots). Then, start the AVD from the AVD manager and check <b>Launch from snapshot</b> and <b>Save to snapshot</b>. This way, when you close the emulator, a snapshot of the AVD state is saved and used to quickly relaunch the AVD next time. However, when you choose to @@ -281,7 +281,7 @@ to help you add features from Android 3.0 without requiring you to change your < href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a> or build target, we're providing a static library called the <a href="{@docRoot}sdk/compatibility-library.html">Compatibility Library</a> -(downloadable from the AVD and SDK Manager).</p> +(downloadable from the Android SDK Manager).</p> <p>This library includes APIs for <a href="{@docRoot}guide/topics/fundamentals/fragments.html">fragments</a>, <a href="{@docRoot}guide/topics/fundamentals/loaders.html">loaders</a>, and some updated classes. By @@ -421,7 +421,7 @@ href="{@docRoot}sdk/android-3.0.html">Android 3.0 Platform</a> document.</p> href="{@docRoot}sdk/android-3.0.html#api">Android 3.0 Platform</a> document also have accompanying samples that allow you to preview the effects and can help you understand how to use them. To get the samples, download them from the SDK repository <a href="{@docRoot}sdk/adding-components.html" ->using the Android SDK and AVD Manager</a>. After downloading the samples ("Samples for SDK API +>using the Android SDK Manager</a>. After downloading the samples ("Samples for SDK API 11"), you can find them in <code><sdk_root>/samples/android-11/</code>. The following list provides links to the browsable source code for some of the samples:</p> diff --git a/docs/html/guide/practices/screens_support.jd b/docs/html/guide/practices/screens_support.jd index 29dff26..a870b22 100644 --- a/docs/html/guide/practices/screens_support.jd +++ b/docs/html/guide/practices/screens_support.jd @@ -1242,12 +1242,12 @@ have to buy various devices just to test your application's screen support.</p> <p>To set up an environment for testing your application's screen support, you should create a series of AVDs (Android Virtual Devices), using emulator skins and screen configurations that emulate the screen sizes and densities you want your application to support. To do so, you can use -the Android SDK and AVD Manager to create the AVDs and launch them with a graphical interface.</p> +the AVD Manager to create the AVDs and launch them with a graphical interface.</p> -<p>To launch the Android SDK and AVD Manager, execute the {@code +<p>To launch the Android SDK Manager, execute the {@code SDK Manager.exe} from your Android SDK directory (on Windows only) or execute {@code android} from -the {@code <sdk>/tools/} directory (on all platforms). Figure 6 shows the Android SDK and -AVD Manager with a selection of AVDs, for testing various screen configurations.</p> +the {@code <sdk>/tools/} directory (on all platforms). Figure 6 shows the AVD +Manager with a selection of AVDs, for testing various screen configurations.</p> <p>Table 3 shows the various emulator skins that are available in the Android SDK, which you can use to emulate some of the most common screen configurations.</p> @@ -1340,7 +1340,7 @@ dashboard.</p> <div class="figure" style="width:204px"> <img src="{@docRoot}images/screens_support/avd-start.png" alt="" /> <p class="img-caption"><strong>Figure 7.</strong> - Size and density options you can set, when starting an AVD from the Android SDK and AVD + Size and density options you can set, when starting an AVD from the AVD Manager.</p> </div> @@ -1349,12 +1349,12 @@ up to run at a physical size that closely matches an actual device. This makes it a lot easier to compare the results at various sizes and densities. To do so you need to know the approximate density, in dpi, of your computer monitor (for instance, a 30" Dell monitor has a density of about 96 dpi). When you launch an AVD -from the Android SDK and AVD Manager, you can specify the screen size for the emulator and your +from the AVD Manager, you can specify the screen size for the emulator and your monitor dpi in the Launch Options, as shown in figure 7.</p> <p>If you would like to test your application on a screen that uses a resolution or density not supported by the built-in skins, you can create an AVD that uses a custom resolution -or density. When creating the AVD from the Android SDK and AVD Manager, specify the Resolution, +or density. When creating the AVD from the AVD Manager, specify the Resolution, instead of selecting a Built-in Skin.</p> <p>If you are launching your AVD from the command line, you can specify the scale for diff --git a/docs/html/guide/topics/location/index.jd b/docs/html/guide/topics/location/index.jd index 5f98902..8a2e9cd 100644 --- a/docs/html/guide/topics/location/index.jd +++ b/docs/html/guide/topics/location/index.jd @@ -98,7 +98,7 @@ Google APIs add-on, visit</p> href="http://code.google.com/android/add-ons/google-apis">http://code.google.com/android/add-ons/google-apis</a></p> <p>For your convenience, the Google APIs add-on is also available as a downloadable component from -the Android SDK and AVD Manager (see <a href="{@docRoot}sdk/adding-components.html">Adding SDK +the Android SDK Manager (see <a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>).</p> <p class="note"><strong>Note:</strong> In order to display Google Maps data in a diff --git a/docs/html/guide/topics/manifest/uses-feature-element.jd b/docs/html/guide/topics/manifest/uses-feature-element.jd index 9175566..5f0a501 100644 --- a/docs/html/guide/topics/manifest/uses-feature-element.jd +++ b/docs/html/guide/topics/manifest/uses-feature-element.jd @@ -501,7 +501,7 @@ If you are using SDK Tools r8 or higher, you can find <code>aapt</code> in the <p class="note"><strong>Note:</strong> You must use the version of <code>aapt</code> that is provided for the latest Platform-Tools component available. If you do not have the latest Platform-Tools component, download it using the <a -href="{@docRoot}sdk/adding-components.html">Android SDK and AVD Manager</a>. +href="{@docRoot}sdk/adding-components.html">Android SDK Manager</a>. </p></li> <li>Run <code>aapt</code> using this syntax: </li> </ol> diff --git a/docs/html/guide/tutorials/views/hello-mapview.jd b/docs/html/guide/tutorials/views/hello-mapview.jd index 458db4f..5217b6b 100644 --- a/docs/html/guide/tutorials/views/hello-mapview.jd +++ b/docs/html/guide/tutorials/views/hello-mapview.jd @@ -14,8 +14,8 @@ location:</p> href="http://code.google.com/android/add-ons/google-apis">http://code.google.com/android/add-ons/google-apis</a></p> <p>The Google APIs add-on requires Android 1.5 SDK or later release. After -installing the add-on in your SDK, set your project properties to use the build -target called "Google APIs Add-on". See the instructions for setting a build +installing the add-on in your SDK, set your project properties to use a <strong>Google +APIs</strong> build target. See the instructions for setting a build target in <a href="{@docRoot}guide/developing/eclipse-adt.html">Developing in Eclipse with ADT</a> or <a href="{@docRoot}guide/developing/other-ide.html">Developing in Other IDEs</a>, |