diff options
Diffstat (limited to 'docs/html/guide')
-rw-r--r-- | docs/html/guide/components/fragments.jd | 11 | ||||
-rw-r--r-- | docs/html/guide/google/play/expansion-files.jd | 2 | ||||
-rw-r--r-- | docs/html/guide/practices/optimizing-for-3.0.jd | 2 | ||||
-rw-r--r-- | docs/html/guide/topics/graphics/opengl.jd | 19 | ||||
-rw-r--r-- | docs/html/guide/topics/manifest/manifest-element.jd | 2 | ||||
-rw-r--r-- | docs/html/guide/topics/resources/accessing-resources.jd | 4 | ||||
-rw-r--r-- | docs/html/guide/topics/security/security.jd | 9 |
7 files changed, 15 insertions, 34 deletions
diff --git a/docs/html/guide/components/fragments.jd b/docs/html/guide/components/fragments.jd index 4f62033..7747b31 100644 --- a/docs/html/guide/components/fragments.jd +++ b/docs/html/guide/components/fragments.jd @@ -45,17 +45,10 @@ parent.link=activities.html <li>{@link android.app.FragmentManager}</li> <li>{@link android.app.FragmentTransaction}</li> </ol> - - <h2>Related samples</h2> - <ol> - <li><a -href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a></li> - <li><a -href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment">ApiDemos</a></li> - </ol> <h2>See also</h2> <ol> + <li><a href="{@docRoot}training/basics/fragments/index.html">Building a Dynamic UI with Fragments</a></li> <li><a href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets and Handsets</a></li> </ol> @@ -834,7 +827,7 @@ then rotates to landscape (which restarts the current activity).</p> <p>For more samples using fragments (and complete source files for this example), -see the sample code available in <a +see the API Demos sample app available in <a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment"> ApiDemos</a> (available for download from the <a href="{@docRoot}resources/samples/get.html">Samples SDK component</a>).</p> diff --git a/docs/html/guide/google/play/expansion-files.jd b/docs/html/guide/google/play/expansion-files.jd index 62ca1e2..750e958 100644 --- a/docs/html/guide/google/play/expansion-files.jd +++ b/docs/html/guide/google/play/expansion-files.jd @@ -262,7 +262,7 @@ are on the device upon start-up. If the files are not on the device, use Google href="{@docRoot}guide/google/play/licensing/index.html">Application Licensing</a> service to request URLs for the expansion files, then download and save them. <p>To greatly reduce the amount of code you must write and ensure a good user experience -during the download, we recommend you use the <a href="AboutLibraries">Downloader +during the download, we recommend you use the <a href="#AboutLibraries">Downloader Library</a> to implement your download behavior.</p> <p>If you build your own download service instead of using the library, be aware that you must not change the name of the expansion files and must save them to the proper diff --git a/docs/html/guide/practices/optimizing-for-3.0.jd b/docs/html/guide/practices/optimizing-for-3.0.jd index 65c5674..0dd92d9 100644 --- a/docs/html/guide/practices/optimizing-for-3.0.jd +++ b/docs/html/guide/practices/optimizing-for-3.0.jd @@ -118,7 +118,7 @@ Manager</a> and install the following: <li>Samples for SDK API 11</li> </ul> </li> - <li><a href="{@docRoot}guide/developing/other-ide.html#AVD">Create an AVD</a> for a tablet-type + <li><a href="{@docRoot}tools/devices/managing-avds.html">Create an AVD</a> for a tablet-type device: <p>Set the target to "Android 3.0" and the skin to "WXGA" (the default skin).</p></li> </ol> diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd index a9fedb7..6114a4a 100644 --- a/docs/html/guide/topics/graphics/opengl.jd +++ b/docs/html/guide/topics/graphics/opengl.jd @@ -84,11 +84,8 @@ understanding how to implement these classes in an activity should be your first this class by creating an instance of {@link android.opengl.GLSurfaceView} and adding your {@link android.opengl.GLSurfaceView.Renderer Renderer} to it. However, if you want to capture touch screen events, you should extend the {@link android.opengl.GLSurfaceView} class to - implement the touch listeners, as shown in OpenGL Tutorials for - <a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html#touch">ES 1.0</a>, - <a href="{@docRoot}resources/tutorials/opengl/opengl-es20.html#touch">ES 2.0</a> and the <a -href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchRotateActivity.html" ->TouchRotateActivity</a> sample.</dd> + implement the touch listeners, as shown in OpenGL training lesson, + <a href="{@docRoot}training/graphics/opengl/touch.html">Responding to Touch Events</a>.</dd> <dt><strong>{@link android.opengl.GLSurfaceView.Renderer}</strong></dt> <dd>This interface defines the methods required for drawing graphics in an OpenGL {@link @@ -164,9 +161,8 @@ interface to OpenGL ES 2.0 and is available starting with Android 2.2 (API Level </li> </ul> -<p>If you'd like to start building an app with OpenGL right away, have a look at the tutorials for -<a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0</a> or -<a href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">OpenGL ES 2.0</a>! +<p>If you'd like to start building an app with OpenGL right away, follow the +<a href="{@docRoot}training/graphics/opengl/index.html">Displaying Graphics with OpenGL ES</a> class. </p> <h2 id="manifest">Declaring OpenGL Requirements</h2> @@ -277,10 +273,6 @@ which simulates a camera position. </li> </ol> -<p>For a complete example of how to apply projection and camera views with OpenGL ES 1.0, see the <a -href="{@docRoot}resources/tutorials/opengl/opengl-es10.html#projection-and-views">OpenGL ES 1.0 -tutorial</a>.</p> - <h3 id="proj-es2">Projection and camera view in OpenGL ES 2.0</h3> <p>In the ES 2.0 API, you apply projection and camera view by first adding a matrix member to @@ -382,8 +374,7 @@ objects to be rendered by OpenGL. </li> </ol> <p>For a complete example of how to apply projection and camera view with OpenGL ES 2.0, see the <a -href="{@docRoot}resources/tutorials/opengl/opengl-es20.html#projection-and-views">OpenGL ES 2.0 -tutorial</a>.</p> +href="{@docRoot}training/graphics/opengl/index.html">Displaying Graphics with OpenGL ES</a> class.</p> <h2 id="faces-winding">Shape Faces and Winding</h2> diff --git a/docs/html/guide/topics/manifest/manifest-element.jd b/docs/html/guide/topics/manifest/manifest-element.jd index 7a7020a..4807a5e 100644 --- a/docs/html/guide/topics/manifest/manifest-element.jd +++ b/docs/html/guide/topics/manifest/manifest-element.jd @@ -175,7 +175,7 @@ multiple SD cards can be used with the same device.</li> storage. However, the system will not allow the user to move the application to external storage if this attribute is set to {@code internalOnly}, which is the default setting.</p> -<p>Read <a href="{@docRoot}guide/appendix/install-location.html">App Install Location</a> for +<p>Read <a href="{@docRoot}guide/topics/data/install-location.html">App Install Location</a> for more information about using this attribute (including how to maintain backward compatibility).</p> <p>Introduced in: API Level 8.</p> diff --git a/docs/html/guide/topics/resources/accessing-resources.jd b/docs/html/guide/topics/resources/accessing-resources.jd index 03bb939..0673b6f 100644 --- a/docs/html/guide/topics/resources/accessing-resources.jd +++ b/docs/html/guide/topics/resources/accessing-resources.jd @@ -336,6 +336,6 @@ android.widget.ArrayAdapter}<String>(this, <strong>android.R.layout.simple <p>In this example, {@link android.R.layout#simple_list_item_1} is a layout resource defined by the platform for items in a {@link android.widget.ListView}. You can use this instead of creating -your own layout for list items. (For more about using {@link android.widget.ListView}, see the -<a href="{@docRoot}resources/tutorials/views/hello-listview.html">List View Tutorial</a>.)</p> +your own layout for list items. For more information, see the +<a href="{@docRoot}guide/topics/ui/layout/listview.html">List View</a> developer guide.</p> diff --git a/docs/html/guide/topics/security/security.jd b/docs/html/guide/topics/security/security.jd index eeaac44..9cdccae 100644 --- a/docs/html/guide/topics/security/security.jd +++ b/docs/html/guide/topics/security/security.jd @@ -135,8 +135,7 @@ dynamic permission grants on a case-by-case basis.</p> <p>To provide additional protection for sensitive data, some applications choose to encrypt local files using a key that is not accessible to the -application. (For example, a key can be placed in a <code><a -href={@docRoot}reference/java/security/KeyStore.html">KeyStore</a></code> and +application. (For example, a key can be placed in a {@link java.security.KeyStore} and protected with a user password that is not stored on the device). While this does not protect data from a root compromise that can monitor the user inputting the password, it can provide protection for a lost device without <a @@ -717,8 +716,7 @@ href="{@docRoot}reference/android/accounts/AccountManager.html"> AccountManager</a></code> using <code><a href="{@docRoot}reference/android/content/pm/PackageManager.html#checkSignatures(java.lang.String,%20java.lang.String)">checkSignature()</a></code>. Alternatively, if only one application will use the credential, you might use a -<code><a -href={@docRoot}reference/java/security/KeyStore.html">KeyStore</a></code> for +{@link java.security.KeyStore} for storage.</p> <a name="Crypto"></a> @@ -752,8 +750,7 @@ href="{@docRoot}reference/javax/crypto/KeyGenerator.html"> number generator significantly weakens the strength of the algorithm, and may allow offline attacks.</p> -<p>If you need to store a key for repeated use, use a mechanism like <code><a -href="{@docRoot}reference/java/security/KeyStore.html">KeyStore</a></code> that +<p>If you need to store a key for repeated use, use a mechanism like {@link java.security.KeyStore} that provides a mechanism for long term storage and retrieval of cryptographic keys.</p> |