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diff --git a/docs/html/sdk/1.6_r1/index.jd b/docs/html/sdk/1.6_r1/index.jd
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+page.title=Android 1.6 SDK, Release 1
+sdk.redirect=0
+sdk.version=1.6
+
+sdk.date=September 2009
+
+sdk.win_download=android-sdk-windows-1.6_r1.zip
+sdk.win_bytes=
+sdk.win_checksum=
+
+sdk.mac_download=android-sdk-mac_x86-1.6_r1.zip
+sdk.mac_bytes=
+sdk.mac_checksum=
+
+sdk.linux_download=android-sdk-linux_x86-1.6_r1.tgz
+sdk.linux_bytes=
+sdk.linux_checksum=
+
+adt.zip_download=ADT-0.9.3.zip
+adt.zip_version=0.9.3
+adt.zip_bytes=
+adt.zip_checksum=
+
+@jd:body
+
+<p>For more information on this SDK release, read the
+<a href="{@docRoot}sdk/RELEASENOTES.html#1.6_r1">Release Notes</a>.</p>
+
+<h2>SDK Contents</h2>
+
+<h4>Development tools</h4>
+
+<p>The SDK includes a full set of tools for developing and debugging application
+code and designing an application UI. You can read about the tools in the <a
+href="{@docRoot}guide/developing/tools/index.html">Dev Guide</a> and access them
+in the <code>&lt;sdk&gt;/tools/</code> directory.
+
+<p>The tools package in this SDK includes updates from those provided in the
+previous SDK. The tools use the same project structure as in the previous SDK
+(Android 1.5). If you have application projects developed in the Android 1.5
+SDK, you can migrate them to the latest SDK without modification. For more
+information about how to migrate, see <a href="upgrading.html">Upgrading the
+SDK</a>.
+
+<h4 id="system_images">Android Platforms</h4>
+
+<p>This SDK includes multiple Android platform versions that you can use to
+develop applications. For each version, both a fully compliant Android library
+and system image are provided. The table below lists the platform versions
+included in this SDK. For more information about a platform version &mdash;
+features, applications included, localizations, API changes, and so on &mdash;
+see its Version Notes. </p>
+
+<table style="margin-right:1em;" width="80%">
+<tr>
+<th><nobr>Platform</nobr></th><th><nobr>API
+Level</nobr></th><th>Notes</th><th>Description</th>
+</tr>
+<tr>
+<td width="5%"><nobr>Android 1.6</nobr></td>
+<td width="5%">4</td>
+<td width="5%"><nobr><a href="{@docRoot}sdk/android-1.6.html">Version
+Notes</a></nobr></td>
+<td>Includes a standard Android 1.6 library and system image with a set of
+development applications. Does not include any external libraries (such as the
+Maps external library).</td>
+</tr>
+<tr>
+<td width="5%"><nobr>Android 1.5</nobr></td>
+<td width="5%">3</td>
+<td width="5%"><nobr><a href="{@docRoot}sdk/android-1.5.html">Version
+Notes</a></nobr></td>
+<td>Includes a standard Android 1.5 library and system image with a set of
+development applications. Does not include any external libraries (such as the
+Maps external library).</td>
+</tr>
+</table>
+
+<p>Note that you can use the Android SDK and AVD Manager to download other
+platform versions into your development environment.</span>.
+
+<h4 id="system_images">SDK Add-Ons</h4>
+
+<p>An SDK add-on provides a development environment for an Android external
+library or a customized (but fully compliant) Android system image. This SDK
+includes the SDK add-ons listed below. The Android system API Level required by
+the add-ons are noted.</p>
+
+<table style="margin-right:1em;" width="80%">
+<tr>
+<th><nobr>Add-On</nobr></th><th><nobr>API Level</nobr></th>
+<th>Notes</th><th>Description</th>
+</tr>
+<tr>
+<td width="5%"><nobr>Google APIs</nobr></td>
+<td width="5%">4</td>
+<td width="5%">&nbsp;</td>
+<td>Includes the com.google.android.maps external library, a compliant
+Android 1.6 system image, a {@link android.location.Geocoder Geocoder}
+backend service implementation, documentation, and sample code. </td>
+</tr>
+<tr>
+<td width="5%"><nobr>Google APIs</nobr></td>
+<td width="5%">3</td>
+<td width="5%">&nbsp;</td>
+<td>Includes the com.google.android.maps external library, a compliant
+Android 1.5 system image, a {@link android.location.Geocoder Geocoder}
+backend service implementation, documentation, and sample code. </td>
+</tr>
+</table>
+
+<h4>Sample Code and Applications</h4>
+
+<p>You can look at a variety of tutorials and samples in the <a
+href="{@docRoot}guide/samples/index.html">Dev Guide</a> and access the sample
+code itself in the <code>&lt;sdk&gt;/platforms/&lt;platform&gt;/samples/</code>
+directory of the SDK package. Note the new location &mdash; the SDK now includes
+multiple platform versions that you can develop against and each has its own
+sample code directory. </p>
+
+<p>For example, to view or build the samples available for the Android
+1.6 platform (AVD target "Android 1.6"), you will find the samples in the
+<code>&lt;sdk&gt;/platforms/android-1.6/samples/</code> directory of the SDK
+package. </p>
+
+<h4>Documentation</h4>
+
+<p>The SDK package includes a full set of local documentation. To view it, open
+the <code>&lt;sdk&gt;/documentation.html</code> file in a web browser. If you
+are developing in an IDE such as Eclipse, you can also view the reference
+documentation directly in the IDE. </p>
+
+<p>The most current documentation is always available on the Android Developers
+site:</p>
+
+<p style="margin-left:2em;"><a
+href="http://developer.android.com/index.html">http://developer.android.com/</a>
+</p>
+
+
diff --git a/docs/html/sdk/1.6_r1/installing.jd b/docs/html/sdk/1.6_r1/installing.jd
new file mode 100644
index 0000000..954bfa3
--- /dev/null
+++ b/docs/html/sdk/1.6_r1/installing.jd
@@ -0,0 +1,441 @@
+page.title=Installing the Android 1.6 SDK
+sdk.version=1.6
+sdk.preview=0
+
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#Preparing">Prepare for Installation</a></li>
+ <li><a href="#Installing">Install the SDK</a></li>
+ <li><a href="#InstallingADT">Install the ADT Plugin for Eclipse</a></li>
+ <li><a href="#sdkContents">SDK Contents</a></li>
+ <li><a href="#NextSteps">Next Steps</a></li>
+ <li><a href="#InstallationNotes">Installation Notes</a></li>
+ <li><a href="#Troubleshooting">Troubleshooting ADT Installation</a></li>
+ </ol>
+
+</div>
+</div>
+
+<p>This page describes how to install the Android SDK and set up your
+development environment.</p>
+
+<p>If you encounter any problems during installation, see the
+<a href="#InstallationNotes">Installation Notes</a> at the bottom of
+this page.</p>
+
+<h4 style="margin-top">Upgrading?</h4>
+<p>If you have already developed applications using an earlier version
+of the Android SDK, please read <a href="upgrading.html">Upgrading the SDK</a>, instead.
+</p>
+
+
+<h2 id="Preparing">Prepare for Installation</h2>
+
+<p>Before you begin, take a moment to confirm that your development machine
+meets the <a href="requirements.html">System Requirements</a>.</p>
+
+<p>If you will be developing on Eclipse with the Android Development
+Tools (ADT) Plugin &mdash; the recommended path if you are new to
+Android &mdash; make sure that you have a suitable version of Eclipse
+installed on your computer (3.4 or newer is recommended). If you need
+to install Eclipse, you can download it from this location: </p>
+
+<p style="margin-left:2em;"><a href=
+"http://www.eclipse.org/downloads/">http://www.eclipse.org/downloads/</a></p>
+
+<p>A Java or RCP version of Eclipse is recommended. </p>
+
+<h2 id="Installing">Install the SDK</h2>
+
+<p>After downloading the Android SDK, unpack the Android SDK .zip archive
+to a suitable location on your machine. By default, the SDK files are unpacked
+into a directory named <code>android_sdk_<em>&lt;platform</em>&gt;_<em>&lt;release&gt;</em></code>. </p>
+
+<p>Make a note of the name and location of the unpacked SDK directory on your system &mdash; you
+will need to refer to the SDK directory later, when setting up the Android plugin or when
+using the SDK tools.</p>
+
+<p>Optionally, you may want to add the location of the SDK's primary <code>tools</code> directory
+to your system <code>PATH</code>. The primary <code>tools/</code> directory is located at the root of the
+SDK folder. Adding <code>tools</code> to your path lets you run Android Debug Bridge (adb) and
+the other command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without
+needing to supply the full path to the tools directory. </p>
+<ul>
+ <li>On Linux, edit your <code>~/.bash_profile</code> or <code>~/.bashrc</code> file. Look
+ for a line that sets the PATH environment variable and add the
+ full path to the <code>tools/</code> directory to it. If you don't
+ see a line setting the path, you can add one:</li>
+
+ <ul><code>export PATH=${PATH}:<em>&lt;your_sdk_dir&gt;</em>/tools</code></ul>
+
+ <li>On a Mac, look in your home directory for <code>.bash_profile</code> and
+ proceed as for Linux. You can create the <code>.bash_profile</code> if
+ you haven't already set one up on your machine. </li>
+
+ <li>On Windows, right-click on My Computer, and select Properties.
+ Under the Advanced tab, hit the Environment Variables button, and in the
+ dialog that comes up, double-click on Path (under System Variables). Add the full path to the
+ <code>tools/</code> directory to the path. </li>
+ </ul>
+
+<p>Note that, if you update your SDK in the future, you
+should remember to update your <code>PATH</code> settings to point to the new location, if different.</p>
+
+<p>If you will be using the Eclipse IDE as your development environment,
+the next section describes how to install the Android Development Tools (ADT) plugin and set up Eclipse.
+If you choose not to use Eclipse, you can
+develop Android applications in an IDE of your choice and then compile, debug and deploy using
+the tools included in the SDK (skip to <a href="#NextSteps">Next Steps</a>).</p>
+
+
+<h2 id="InstallingADT">Install the ADT Plugin for Eclipse</h2>
+
+<p>Android offers a custom plugin for the Eclipse IDE, called Android
+Development Tools (ADT), that is designed to give you a powerful,
+integrated environment in which to build Android applications. It
+extends the capabilites of Eclipse to let you quickly set up new Android
+projects, create an application UI, add components based on the Android
+Framework API, debug your applications using the Android SDK tools, and even export
+signed (or unsigned) APKs in order to distribute your application.</p>
+
+<p>In general, using Eclipse with ADT is a highly recommended approach to
+Android development and is the fastest way to get started. (If you prefer to
+work in an IDE other than Eclipse, you do not need to install Eclipse or ADT,
+instead, you can directly use the SDK tools to build and debug your
+application&mdash;skip to <a href="#NextSteps">Next Steps</a>.)</p>
+
+<p>Once you have the Eclipse IDE installed, as described in <a
+href="#Preparing">Preparing for Installation</a>, follow the steps below to
+download the ADT plugin and install it in your respective Eclipse environment.
+</p>
+
+<table style="font-size:100%">
+<tr><th>Eclipse 3.4 (Ganymede)</th><th>Eclipse 3.5 (Galileo)</th></tr>
+<tr>
+<td width="45%">
+<!-- 3.4 steps -->
+<ol>
+ <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates...</strong>.
+ In the dialog that appears, click the <strong>Available Software</strong> tab. </li>
+ <li>Click <strong>Add Site...</strong> </li>
+ <li>In the Add Site dialog that appears, enter this URL in the "Location" field:
+ <pre style="margin-left:0">https://dl-ssl.google.com/android/eclipse/</pre>
+ <p>Note: If you have trouble aqcuiring the plugin, try using "http" in the Location URL,
+ instead of "https" (https is preferred for security reasons).</p>
+ <p>Click <strong>OK</strong>.</p></li>
+ <li>Back in the Available Software view, you should see the plugin listed by the URL,
+ with "Developer Tools" nested within it. Select the checkbox next to
+ Developer Tools and click <strong>Install...</strong></li>
+ <li>On the subsequent Install window, "Android DDMS" and "Android Development Tools"
+ should both be checked. Click <strong>Next</strong>. </li>
+ <li>Read and accept the license agreement, then click <strong>Finish</strong>.</li>
+ <li>Restart Eclipse. </li>
+</ol>
+
+</td>
+<td>
+<!-- 3.5 steps -->
+<ol>
+ <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Install
+ New Softare</strong>. </li>
+ <li>In the Available Software dialog, click <strong>Add...</strong>.</li>
+ <li>In the Add Site dialog that appears, enter a name for the remote site
+ (e.g., "Android Plugin") in the "Name" field.
+ <p>In the "Location" field, enter this URL:</p>
+ <pre>https://dl-ssl.google.com/android/eclipse/</pre>
+ <p>Note: If you have trouble aqcuiring the plugin, you can try
+ using "http" in the URL, instead of "https" (https is preferred for
+ security reasons).</p>
+ <p>Click <strong>OK</strong>.</p>
+ </li>
+ <li>Back in the Available Software view, you should now see "Developer
+ Tools" added to the list. Select the checkbox next to Developer Tools,
+ which will automatically select the nested tools Android DDMS and Android
+ Development Tools.
+ Click <strong>Next</strong>. </li>
+ <li>In the resulting Install Details dialog, the Android DDMS and Android
+ Development Tools features are listed. Click <strong>Next</strong> to
+ read and accept the license agreement and install any dependencies,
+ then click <strong>Finish</strong>. </li>
+ <li>Restart Eclipse. </li>
+
+</ol>
+</td>
+</tr>
+</table>
+
+<p>Now modify your Eclipse preferences to point to the Android SDK directory:</p>
+<ol>
+ <li>Select <strong>Window</strong> &gt; <strong>Preferences...</strong> to open the Preferences
+ panel (Mac: <strong>Eclipse</strong> &gt; <strong>Preferences</strong>).</li>
+ <li>Select <strong>Android</strong> from the left panel. </li>
+ <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse...</strong> and
+ locate your downloaded SDK directory. </li>
+ <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
+</ol>
+
+<p>Done! If you haven't encountered any problems, then you're ready to
+begin developing Android applications. See the
+<a href="#NextSteps">Next Steps</a> section for suggestions on how to start. </p>
+
+
+<h2 id="sdkContents">Contents of the SDK</h2>
+
+<p>Once you've downloaded and unpacked the SDK, open the SDK directory
+and take a look at what's inside.
+
+<p>The table below describes the SDK directory contents. </p>
+
+<table>
+<tr>
+<th colspan="3">Name</th><th>Description</th>
+</tr>
+<tr>
+<td colspan="3"><code>add-ons/</code></td>
+<td>Contains add-ons to the Android SDK development
+environment, which let you develop against external libraries that are available on some
+devices. </td>
+</tr>
+<tr>
+<td colspan="3"><code>docs/</code></td>
+<td>A full set of documentation in HTML format, including the Developer's Guide,
+API Reference, and other information.</td>
+</tr>
+<tr>
+<td colspan="3"><code>platforms/</code></td>
+<td>Contains a set of Android platform versions that you can develop
+applications against, each in a separate directory. </td>
+</tr>
+<tr>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td colspan="2"><code>&lt;platform&gt;/</code></td>
+<td>Platform version directory, for example "Android 1.6". All platform version
+directories contain a similar set of files and subdirectory structure.</td>
+</tr>
+
+<tr>
+<td style="width:2em;border-bottom-color:white;">&nbsp;</td>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td><code>data/</code></td>
+<td>Storage area for default fonts and resource definitions.</td>
+</tr>
+<tr>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td><code>images/</code></td>
+<td>Storage area for default disk images, including the Android system image,
+the default userdata image, the default ramdisk image, and more. The images
+are used in emulator sessions.</td>
+</tr>
+<tr>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td><code>samples/</code></td>
+<td>Contains a wide variety of sample applications that you can load as projects
+into your development environment, compile, and run on the emulator.</td>
+</tr>
+<tr>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td><code>skins/</code></td>
+<td>A set of emulator skins available for the platform version. Each skin is
+designed for a specific screen resolution.</td>
+</tr>
+<tr>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td><code>templates/</code></td>
+<td>Storage area for file templates used by the SDK development tools.</td>
+</tr>
+<tr>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td style="width:2em;border-bottom-color:white;"></td>
+<td><code>tools/</code></td>
+<td>Any development tools that are specific to the platform version.</td>
+</tr>
+<tr>
+<td style="width:2em;"></td>
+<td style="width:2em;"></td>
+<td><code>android.jar</code></td>
+<td>The Android library used when compiling applications against this platform
+version.</td>
+</tr>
+<tr>
+<td colspan="3"><code>tools/</code></td>
+<td>Contains the set of development and profiling tools available to you, such
+as the emulator, the <code>android</code> tool, adb, ddms, and more.</td>
+</tr>
+<tr>
+<td colspan="3"><code>RELEASE_NOTES.html</code></td>
+<td>A file that loads the local version of the SDK release notes, if
+available.</td>
+</tr>
+<tr>
+<td colspan="3"><code>documentation.html</code></td>
+<td>A file that loads the entry page for the local Android SDK
+documentation.</td>
+</tr>
+
+</table>
+
+<h2 id="NextSteps">Next Steps</h2>
+<p>Once you have completed installation, you are ready to
+begin developing applications. Here are a few ways you can get started: </p>
+
+<p><strong>Learn about Android</strong></p>
+<ul>
+ <li>Take a look at the <a href="{@docRoot}guide/index.html">Dev
+ Guide</a> and the types of information it provides</li>
+ <li>Read an introduction to Android as a platform in <a
+ href="{@docRoot}guide/basics/what-is-android.html">What is
+ Android?</a></li>
+ <li>Learn about the Android framework and how applications run on it in
+ <a href="{@docRoot}guide/topics/fundamentals.html">Application
+ Fundamentals</a></li>
+ <li>Take a look at the Android framework API specification in the <a
+ href="{@docRoot}reference/packages.html">Reference</a> tab</li>
+</ul>
+
+<p><strong>Explore the SDK</strong></p>
+<ul>
+ <li>Get an overview of the <a
+ href="{@docRoot}guide/developing/tools/index.html">development
+ tools</a> that are available to you</li>
+ <li>Read how to develop <a
+ href="{@docRoot}guide/developing/eclipse-adt.html">in Eclipse/ADT</a> or
+ <a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a>
+ </li>
+</ul>
+
+<p><strong>Explore some code</strong></p>
+<ul>
+ <li>Set up a <a href="{@docRoot}guide/tutorials/hello-world.html">Hello
+ World application</a> (highly recommended, especially for Eclipse users)</li>
+ <li>Follow the <a href="{@docRoot}guide/tutorials/notepad/index.html">
+ Notepad Tutorial</a> to build a full Android application </li>
+ <li>Create a new project for one of the other sample applications
+ included in <code><em>&lt;sdk&gt;</em>/platforms/<em>&lt;platform&gt;</em>/samples</code>,
+ then compile and run it in your development environment</li>
+</ul>
+
+<p><strong>Visit the Android developer groups</strong></p>
+<ul>
+ <li>Take a look at the <a
+ href="{@docRoot}community/index.html">Community</a> tab to see a list of
+ Android developers groups. In particular, you might want to look at the
+ <a href="http://groups.google.com/group/android-developers">Android
+ Developers</a> group to get a sense for what the Android developer
+ community is like.</li>
+</ul>
+
+
+<h2 id="InstallationNotes">Installation Notes</h2>
+
+<h3>Ubuntu Linux Notes</h3>
+
+<ul>
+ <li>If you need help installing and configuring Java on your
+ development machine, you might find these resources helpful:
+ <ul>
+ <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
+ <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation</a></li>
+ </ul>
+ </li>
+ <li>Here are the steps to install Java and Eclipse, prior to installing
+ the Android SDK and ADT Plugin.
+ <ol>
+ <li>If you are running a 64-bit distribution on your development
+ machine, you need to install the <code>ia32-libs</code> package using
+ <code>apt-get:</code>:
+ <pre>apt-get install ia32-libs</pre>
+ </li>
+ <li>Next, install Java: <pre>apt-get install sun-java6-bin</pre></li>
+ <li>The Ubuntu package manager does not currently offer an Eclipse 3.3
+ version for download, so we recommend that you download Eclipse from
+ eclipse.org (<a
+ href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
+ downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
+ <li>Follow the steps given in previous sections to install the SDK
+ and the ADT plugin. </li>
+ </ol>
+ </li>
+</ul>
+
+<h3>Other Linux Notes</h3>
+
+<ul>
+ <li>If JDK is already installed on your development computer, please
+ take a moment to make sure that it meets the version requirements listed
+ in the <a href="requirements.html">System Requirements</a>.
+ In particular, note that some Linux distributions may include JDK 1.4 or Gnu
+ Compiler for Java, both of which are not supported for Android development.</li>
+</ul>
+
+
+<h2 id="Troubleshooting">Troubleshooting ADT Installation</h2>
+
+<p> If you are having trouble downloading the ADT plugin after following the
+steps above, here are some suggestions: </p>
+
+<ul>
+ <li>If Eclipse can not find the remote update site containing the ADT plugin,
+try changing the remote site URL to use http, rather than https. That is, set
+the Location for the remote site to:
+<pre>http://dl-ssl.google.com/android/eclipse/</pre></li>
+<li>If you are behind a firewall (such as a corporate firewall), make sure that
+you have properly configured your proxy settings in Eclipse. In Eclipse 3.3/3.4,
+you can configure proxy information from the main Eclipse menu in
+<strong>Window</strong> (on Mac, <strong>Eclipse</strong>) &gt;
+<strong>Preferences</strong> &gt; <strong>General</strong> &gt; <strong>Network
+Connections</strong>.</li>
+</ul>
+
+<p> If you are still unable to use Eclipse to download the ADT plugin as a
+remote update site, you can download the ADT zip file to your local machine and
+manually install it:</p>
+
+<ol>
+ <li><a href="http://developer.android.com/sdk/preview/index.html">Download the
+ ADT Plugin zip file</a> (do not unpack it).</li>
+ <li>Follow steps 1 and 2 in the <a href="#InstallingADT">default install
+ instructions</a> (above).</li>
+ <li>In the Add Site dialog, click <strong>Archive</strong>.</li>
+ <li>Browse and select the downloaded zip file.</li>
+ <li>In Eclipse 3.5 only, enter a name for the local update site (e.g.,
+ "Android Plugin") in the "Name" field.</li>
+ <li>Click <strong>OK</strong>.
+ <li>Follow the remaining procedures as listed for
+ <a href="#InstallingADT">default installation</a> above,
+ starting from step 4.</li>
+</ol>
+
+<p>To update your plugin once you've installed using the zip file, you will have
+to follow these steps again instead of the default update instructions.</p>
+
+<h4>Other install errors</h4>
+
+<p>Note that there are features of ADT that require some optional
+Eclipse components (for example, WST). If you encounter an error when
+installing ADT, your Eclipse installion might not include these components.
+For information about how to quickly add the necessary components to your
+Eclipse installation, see the troubleshooting topic
+<a href="{@docRoot}guide/appendix/faq/troubleshooting.html#installeclipsecomponents">ADT
+Installation Error: "requires plug-in org.eclipse.wst.sse.ui"</a>.</p>
+
+<h4>For Linux users</h4>
+<p>If you encounter this error when installing the ADT Plugin for Eclipse:
+<pre>
+An error occurred during provisioning.
+Cannot connect to keystore.
+JKS</pre>
+<p>
+...then your development machine lacks a suitable Java VM. Installing Sun
+Java 6 will resolve this issue and you can then reinstall the ADT
+Plugin.</p>
+
+
diff --git a/docs/html/sdk/1.6_r1/requirements.jd b/docs/html/sdk/1.6_r1/requirements.jd
new file mode 100644
index 0000000..781ee32
--- /dev/null
+++ b/docs/html/sdk/1.6_r1/requirements.jd
@@ -0,0 +1,51 @@
+page.title=System Requirements
+sdk.version=1.6
+sdk.preview=0
+@jd:body
+
+<p>The sections below describe the system and software requirements for developing
+Android applications using the Android SDK tools included in Android
+<?cs var:sdk.version ?> SDK<?cs if:sdk.rel.id ?>, Release <?cs var:sdk.rel.id ?><?cs /if ?>. </p>
+
+<h3>Supported Operating Systems</h3>
+<ul>
+ <li>Windows XP (32-bit) or Vista (32- or 64-bit)</li>
+ <li>Mac OS X 10.4.8 or later (x86 only)</li>
+ <li>Linux (tested on Linux Ubuntu Dapper Drake)</li>
+</ul>
+
+<h3>Supported Development Environments</h3>
+<ul>
+ <li>Eclipse IDE
+ <ul>
+ <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.4 (Ganymede) or 3.5 (Galileo)
+ <ul>
+ <li>Note: Eclipse 3.3 has not been fully tested with ADT 0.9.3 and support can no longer be guaranteed. We suggest you upgrade to
+ Eclipse 3.4 or 3.5.</li>
+ <li>Recommended Eclipse IDE packages: Eclipse IDE for Java EE Developers, Eclipse IDE for Java Developers, Eclipse for RCP/Plug-in Developers</li>
+ <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
+ <li>Eclipse Classic IDE package is not supported.</li>
+ </ul>
+ </li>
+ <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
+ <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
+ <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
+ </ul>
+ </li>
+ <li>Other development environments or IDEs
+ <ul>
+ <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
+ <li><a href="http://ant.apache.org/">Apache Ant</a> 1.6.5 or later for Linux and Mac, 1.7 or later for Windows</li>
+ <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
+ </ul>
+ </li>
+</ul>
+
+<p class="note"><strong>Note:</strong> If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In
+particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development. </p>
+
+<h3>Hardware requirements</h3>
+<ul>
+ <li>For the base SDK package, at least 600MB of available disk space. For each platform downloaded into the SDK, an additional 100MB is needed. </li>
+</ul>
+
diff --git a/docs/html/sdk/1.6_r1/upgrading.jd b/docs/html/sdk/1.6_r1/upgrading.jd
new file mode 100644
index 0000000..2f9cc73
--- /dev/null
+++ b/docs/html/sdk/1.6_r1/upgrading.jd
@@ -0,0 +1,386 @@
+page.title=Upgrading the SDK
+sdk.version=1.6
+sdk.preview=0
+@jd:body
+
+
+<div id="qv-wrapper">
+<div id="qv">
+
+ <h2>Upgrading the SDK</h2>
+ <ul>
+ <li>If you are developing on the Android 1.5 SDK, migrating your
+applications is straightforward and typically requires no modifications.</li>
+ <li>For Eclipse users, a new version of ADT is available. To use the Android
+1.6 SDK, please upgrade to ADT 0.9.3 (or later).</li>
+ <li>For Windows users, the SDK includes a new USB driver that you can
+install, if you are developing on a device. </li>
+ <li>A new Android SDK and AVD Manager tool is available. To access
+it, run the <code>android</code> tool without options. </li>
+ </ul>
+
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#Install">Install the SDK</a></li>
+ <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li>
+ <li><a href="#RunYourApps">Run Your Applications</a></li>
+ <li><a href="#MigrateYourApps">Migrate Your Applications</a></li>
+ </ol>
+
+ <h2>Migrating information</h2>
+ <ol>
+ <li><a href="{@docRoot}sdk/api_diff/4/changes.html">Android 1.6 API
+Differences</a></li>
+ </ol>
+
+</div>
+</div>
+
+<p>This document describes how to move your development environment and existing
+Android applications from an Android 1.5 SDK to the Android 1.6 SDK. If you are
+migrating applications from an SDK older than 1.5, please also read the
+upgrading document available in the Android 1.5 SDK package.</p>
+
+<p>There are several compelling reasons to upgrade, such as new SDK tools that
+make developing more efficient and new APIs that allow you to expand the
+feature-set of your applications. However, even if you or your applications
+don't require these enhancements, it's important that you upgrade to ensure that
+your applications run properly on the upcoming Android platform.</p>
+
+<p>The Android 1.6 platform will soon be deployable to devices around the world.
+If you have already released Android applications to the public, you should test
+the forward-compatibility of your applications on the latest version of the
+platform as soon as possible. It's unlikely that you'll encounter problems in
+your applications, but in the interest of maintaining the best user experience,
+you should take no risks. So, please install the new Android SDK and test your
+applications on the new platform.</p>
+
+<!-- NOT AVAILABLE FOR PREVIEW RELEASES -->
+<p>For more information on new SDK features and system changes,
+see the <a href="{@docRoot}sdk/android-1.6.html">Android 1.6 Version Notes</a>.</p>
+<!-- -->
+
+<h2 id="Install">Install the SDK</h2>
+
+<p>If you haven't yet downloaded the SDK, <a href="index.html">download it from
+here</a> and unpack it into a safe location.</p>
+
+<p>If you had previously setup your <code>PATH</code> variable to point to the SDK
+tools directory, then you need to update it to point to the new SDK. For example, for
+a <code>.bashrc</code> or <code>.bash_profile</code> file:</p>
+<pre>export PATH=$PATH:<em>&lt;your_sdk_dir></em>/tools</pre>
+
+
+<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2>
+
+<p>If you don't use the Eclipse IDE for development,
+skip to <a href="#RunYourApps">Run Your Applications</a>.</p>
+
+<p>A new version of the ADT Plugin, ADT 0.9.3, is available in conjunction with
+this SDK release. To use the SDK, you must upgrade your ADT Plugin to version
+0.9.3. With ADT 0.9.3, you can still compile your existing applications against
+multiple platform versions, such as Android 1.5, Android 1.1, and so on. However,
+ADT 0.9.3 is not compatible with previous versions of the SDK and its tools, so
+make sure that you upgrade both your SDK <em>and</em> the ADT Plugin.</p>
+
+The upgrade steps for ADT are described below. For information about new features in ADT, see the <a
+href="{@docRoot}sdk/RELEASENOTES.html">Release Notes</a> document. </p>
+
+<p>If you're currently using a version of ADT <em>older</em> than version 0.9,
+then you must uninstall ADT before you proceed (read how to <a
+href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous
+ADT plugin</a>). If you currently have version 0.9 or 0.9.1, then you don't need
+to uninstall and can continue with the procedure below.</p>
+
+<table style="font-size:100%">
+<tr><th>Eclipse 3.4 (Ganymede)</th><th>Eclipse 3.5 (Galileo)</th></tr>
+<tr>
+<td width="50%">
+<!-- 3.4 steps -->
+<ol>
+ <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong>.</li>
+ <li>Select the <strong>Available Software</strong> tab.</li>
+ <li>Select the checkboxes next to Android DDMS and Android Developer Tools,
+ then click <strong>Update</strong>.</li>
+ <li>In the resulting Available Updates dialog, ensure that both Android DDMS
+ and Android Development Tools are selected, then click
+ <strong>Next</strong>.</li>
+ <li>Read and accept the license agreement and then click <strong>Finish</strong>.
+ This will download and install the latest version of Android DDMS and
+ Android Development Tools.</li>
+ <li>Restart Eclipse.</li>
+</ol>
+</td>
+<td>
+<!-- 3.5 steps -->
+<ol>
+ <li>Select <strong>Help</strong> &gt; <strong>Check for Updates</strong>. </li>
+ <li>In the resulting Available Updates dialog, locate the Android DDMS and
+ Android Development Tools features in the list and ensure that the checkboxes
+ next to them are selected. Click <strong>Next</strong>.
+ <p>If the Available Updates dialog does not list Android DDMS and Android
+ Development tools, make sure that you have set up a remote update site
+ for them, as described in
+ <a href="installing.html#InstallingADT">Installing the ADT Plugin</a>.
+ </p></li>
+ <li>In the Update Details dialog, click <strong>Next</strong>.</li>
+ <li>Read and accept the license agreement and then click <strong>Finish</strong>.
+ This will download and install the latest version of Android DDMS and
+ Android Development Tools.</li>
+ <li>Restart Eclipse.</li>
+</ol>
+</td>
+</tr>
+</table>
+
+<p>If you encounter problems with this update procedure, try performing a fresh
+installation. Fully remove your existing ADT Plugin as described in <a
+href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous
+ADT plugin</a> and then follow the guide to <a
+href="installing.html#InstallingADT">Installing the ADT Plugin for
+Eclipse</a>.</p>
+
+<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3>
+
+<p>The last step is to update your Eclipse preferences to point to the new
+SDK directory:</p>
+<ol>
+ <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open
+ the Preferences panel (Mac: <strong>Eclipse</strong> > <strong>Preferences
+ </strong>).</li>
+ <li>Select <strong>Android</strong> from the left panel.</li>
+ <li>For the SDK Location, click <strong>Browse</strong>
+ and locate your SDK directory.</li>
+ <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
+</ol>
+
+
+<h2 id="RunYourApps">Run Your Applications to Test Forward Compatibility</h2>
+
+<p>Now that you have installed the Android 1.6 SDK, we encourage you run each of
+your existing applications on the Android 1.6 system image that is included in
+the SDK, to ensure that it functions properly on the new platform.
+Testing forward-compatibility in this way is especially important for
+applications that you may have already published and that may be installed on
+devices that will upgrade to the new platform. </p>
+
+<p>In most cases, your applications will function properly when run on the new
+version of the platform. However, it is possible that you will encounter
+unexpected behavior, because of changes in the API or underlying platform. If
+you do find problems, you can use the SDK tools to compile and publish an update
+to the applications, which users can then download.
+
+<p>To test forward-compatibility, simply run your application, as-is, on an
+instance of the Android Emulator that uses an AVD targeted to the "Android 1.6"
+system image. Here are the steps: </p>
+
+<ol>
+ <li>Make no changes to your application code.</li>
+ <li>Create a new AVD that runs the new "Android 1.6" platform. </li>
+ <li>Launch your application in an emulator running the new AVD.</li>
+ <li>Perform normal testing on your application to ensure everything works as
+ expected.</li>
+</ol>
+
+<p>Note that, for the purposes of forward-compatibility testing, you should not
+change how your application is compiled. That is, you should continue to compile
+the application against the same version of the Android library as before. The
+only change needed is to the AVD, which controls the version of the Android
+system image (run-time environment) on which the application is run.
+
+<p>For more information on creating an AVD and launching your application, see
+<a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your
+Applications (Eclipse)</a> or <a
+href="{@docRoot}guide/developing/other-ide.html#Running">Running
+Your Applications (other IDEs)</a>, depending on your development
+environment.</p>
+
+<h3 id="FutureProofYourApps">Android 1.6 Forward-Compatibility Tips</h3>
+
+<p>The new version of the Android platform includes several new APIs, but
+very few actual changes to existing APIs. This means that, in most
+cases, your applications written with earlier versions of the Android library
+should run properly on the Android 1.6 platform. </p>
+
+<p>However, here are some areas to pay attention to as you test forward-compatibility:</p>
+
+<ul>
+ <li><strong>Make sure your application doesn't use internal APIs</strong>. Your
+application should not use any APIs that are not officially supported and are
+not published in the Android reference documentation. Unofficial APIs can change
+at any time without notice and &mdash; if your application happens to be using
+them &mdash; such a change could cause the application to break.</li>
+
+ <li><strong>Watch for assumptions about available hardware</strong>. Remember
+that not all compatible devices offer the same hardware capabilities &mdash;
+screens, keyboards, and physical keys, and so on. As you test your application,
+watch for areas where your application depends on the presence of specific
+hardware capabilities. If you find dependencies, you can design around them by
+building in alternate support or graceful degradation, or you can specify them
+as hardware requirements in a
+<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code>&lt;uses-configuration&gt;</code>.</a>
+element in the application's manifest file. Also see the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code>
+manifest element, which lets your application declare a requirement for
+specific features, such as an OpenGL ES version or a camera that has
+autofocus capability.
+</li>
+
+ <li><strong>Watch for assumptions about available features</strong>. Not all
+compatible devices offer equal support for embedded features. same hardware capabilities &mdash;
+screens, keyboards, and physical keys, and so on. As you test your application,
+watch for areas where your application depends on the presence of specific
+hardware capabilities. If you find dependencies, you can design around them by
+building in alternate support or graceful degradation, or you can specify them
+as hardware requirements in a
+<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code>&lt;uses-configuration&gt;</code>.</a>
+element in the application's manifest file. </li>
+
+ <p>When testing forward-compatibility, try running your application in various
+AVDs that emulate different hardware configurations. For example, you can create
+an AVD that does not offer a physical keyboard or one that uses a dpad instead
+of a trackball. Running your application in different emulated hardware
+configurations will give you an idea of where its dependencies are and help you
+identify problems. </p>
+ </li>
+
+ <li><strong>Watch for assumptions about screen resolution and
+density</strong>. A device's screen resolution and density is likely to affect
+the way that your application's UI is rendered, especially if your app specifies
+dimensions or positions using pixels or absolute layouts. To ensure consistent
+UI across screens, your app should specify the dimensions and positions of
+layouts and drawables in relative units that can be scaled by the system as
+appropriate, according to the density of the device's screen. Alternatively, you
+can create custom sets of layout/drawable resources for specific screens, which
+the system can then load as appropriate, based on the current device screen.</p>
+
+ <p>When testing forward-compatibility, try running your application in various
+AVDs that emulate different screen resolutions and densities. Also note that,
+starting with Android 1.6, the platform provides a Compatibility Mode that
+automatically scales the UI of applications if they do not explicitly indicate
+support for the current screen in the
+<a href="{@docRoot}guide/topics/manifest/supports-screen-element.html"><code>&lt;supports-screen&gt;</code>
+element in their manifest files. As part of testing, you should evaluate how
+your application is displayed in Compatibility Mode on different screens. </p>
+ </li>
+
+ <li><strong>Avoid performing layout orientation changes based on the
+acceletometer (or via other sensors)</strong>. Some Android-powered devices will
+automatically rotate the orientation (and all devices have the option to turn on
+auto-rotation), so if your application also attempts to rotate the orientation,
+it can result in strange behavior. In addition, if your application uses the
+accelerometer to detect shaking and you do not want to rotate the orientation,
+then you should lock the current orientation with <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>.
+ </li>
+
+</ul>
+
+<h2 id="MigrateYourApps">Migrate Your Applications</h2>
+
+<p>If you want to use any of the new Android 1.6 APIs in your existing
+applications, you must first migrate the applications to the new Android
+platform version. Generally, migrating an application includes: </p>
+
+<ul>
+<li>Referencing the proper API Level in the application's manifest file,
+and</li>
+<li>Resetting its project properties so that it is compiled against the Android
+1.6 build target.</li>
+</ul>
+
+<p>Additionally, to run your application in the emulator, you need to
+create an AVD that uses the Android 1.6 system image. </p>
+
+<p class="note"><strong>Note:</strong> You only need migrate your application as
+described in this section if the application will actually use APIs
+<em>introduced</em> in the Android 1.6 platform (which are not available on
+devices running older versions of the Android platform). If your application
+does not use any new APIs, you can compile and run it without modification and
+not migration is necessary.</p>
+
+<h3>Reference the Proper API Level</h3>
+
+<p>If your application is using APIs introduced in Android 1.6, you must
+reference that dependency in the application's manifest file so that it can be
+deployed to devices running the Android 1.6 platform. </p>
+
+<p>Open the manifest file and locate the <code>minSdkVersion</code> attribute
+in the <code>&lt;uses-sdk&gt;</code> manifest element. Set the value of
+<code>minSdkVersion</code> to <code>"4"</code> (the API Level
+identifier corresponding to Android 1.6). Here's an example:</p>
+
+<pre>
+&lt;manifest>
+ ...
+ &lt;uses-sdk android:minSdkVersion="4" />
+ ...
+&lt;/manifest>
+</pre>
+
+<h3>Compile Against the Proper Build Target</h3>
+
+<p>Once you've changed the <code>minSdkVersion</code> value in your
+application's manifest, you need to set the application's project properties so
+that the application will be compiled against the Android 1.6 library. To do so,
+follow the steps below for your respective development environment. </p>
+
+<h4 id="EclipseUsers">Eclipse Users</h4>
+
+<ol>
+ <li>Right-click on the individual project (in the Package Explorer)
+ and select <strong>Properties</strong>.</li>
+ <li>In the properties, open the Android panel and select a new Project Build Target.
+ Select "Android 1.6" to target the new platform (or "Google APIs" with the "4"
+ API Level, if your application uses the Google Maps APIs).</li>
+ <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
+</ol>
+
+<h4 id="AntUsers">Ant Users</h4>
+
+<p>Use the <code>android</code> tool (located in
+<code><em>your_sdk</em>/tools/</code>) to create a new <code>build.xml</code>
+that references the new platform target. To see a list of available targets,
+execute:</p>
+
+<pre>android list targets</pre>
+
+<p>Select the target <code>id</code> that corresponds to the "Android 1.6" platform
+and pass it with the <code>--target</code> parameter when updating your project.
+For example:</p>
+
+<pre>android update project --path /path/to/my-project --target 2</pre>
+
+<p>If your application uses the Google Maps APIs (i.e., MapView), be certain to
+select a Google APIs target.</p>
+
+<h3>Create an AVD that Uses the Android 1.6 Platform</h3>
+
+<p>Finally, you need to set up a new AVD that uses the Android 1.6 platform, so that
+you can run your application in the emulator.
+
+<p>To set up the new AVD, use the <code>android</code> tool, available in the
+<code>tools/</code> directory of the SDK. You can run the AVD manager by simply
+changing to the <code>tools/</code> directory and entering <code>android</code>
+at the command line. Click "New" to create the AVD and set its properties.</p>
+
+<p>When creating the AVD, make sure to select a target of "Android 1.6 - API
+Level 4". If your application uses the Google Maps APIs (MapView), select the
+target "Google APIs (Google Inc.) - API Level 4". </p>
+
+<p>For more information about running your application in an AVD, see <a
+href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your
+Application (Eclipse)</a> or <a
+href="{@docRoot}guide/developing/other-ide.html#Running">Running Your
+Application (other IDEs)</a>. </p>
+
+<p>For general information about AVDs, see the <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual
+Devices</a> document. </p>
+
+
+
+<div class="special">
+<p>If you have trouble migrating to the new version of the SDK, visit the
+<a href="http://groups.google.com/group/android-developers">Android Developers Group</a>
+to seek help from other Android developers.</p>
+</div>
+