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diff --git a/docs/html/sdk/android-1.5.jd b/docs/html/sdk/android-1.5.jd index fff911e..addd644 100644 --- a/docs/html/sdk/android-1.5.jd +++ b/docs/html/sdk/android-1.5.jd @@ -8,7 +8,268 @@ sys.date=April 2009 <em>API Level:</em> <strong>3</strong></p> -<p>Please see <a href="{@docRoot}sdk/preview/index.html">Download the Android 1.5 Early Look SDK</a> for more information. </p> +<p>This document provides version notes for the Android 1.5 system image included in the SDK. </p> + +<ul> +<li><a href="#overview">Overview</a> +<li><a href="#overview">External Libraries</a> +<li><a href="#comp">Device Compatibility</a> +<li><a href="#apps">Built-in Applications</a> +<li><a href="#locs">UI Localizations</a> +<li><a href="#features">New Features</a> +<li><a href="#api-changes">API Changes</a> +</ul> + +<h2 id="overview">Overview</h2> + +<p>The Android 1.5 system delivered in the SDK (as library and system image) is +the development counterpart to the Android 1.5 production system image, +deployable to Android-powered handsets starting in May 2009. The system is fully +compliant and includes no external libraries. This is the first version of the +Android SDK that does not include the Maps external library.</p> + +<p>The Android 1.5 system delivers an updated version of the framework +API. As with previous versions, the Android 1.5 API +is assigned an integer identifier — <strong>3</strong> — that is +stored in the system itself. This identifier, called the "API Level", allows the +system to correctly determine whether an application is compatible with +the system, prior to installing the application.</p> + +<p>Applications can reference a specific API Level value in their +manifest files, to indicate the minimum version of the Android system +required to run the application. To reference a minimum API Level, applications +can add an <code>android:minSdkVersion</code> attribute in their manifest files. +The value of the attribute is an integer corresponding to an API Level +identifier. Prior to installing an application, the system then checks the value of +<code>android:minSdkVersion</code> and allows the install only +if the referenced integer is less than or equal to the API Level integer stored +in the system itself. </p> + +<p>When you migrate your application to the new SDK, you will need to choose +the platform version against which you will compile your application. In +general, you should compile your application against the lowest possible +version of the platform that your application can support. After you determine +the lowest version, you should ensure that your application's manifest file +defines the API Level of the lowest compatible platform version in the +<code>android:minSdkVersion</code> attribute. + +<p>After compiling your application, you should make sure to test it on the +platform specified in the application's <code>android:minSdkVersion</code> attribute. To +ensure forward-compatibility, you should also run the application on platforms +using a higher API Level than that used by your application. To run your +application against different platform versions in the emulator, you create an +AVD for each platform version that you want to test. For more information about +AVDs, see <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual +Devices</a>. If you are using a physical device for testing, ensure that you +know the API Level of the Android platform it runs.</p> + +<p>If you build an application using the Android 1.5 library and your +application makes use of any APIs introduced in API Level 3, you <strong><span +style="color:red;">must</span></strong> set the +<code>android:minSdkVersion</code> attribute in the application's manifest to +"3". </p> + +<p>Specifically, you define the <code>android:minSdkVersion</code> +attribute in a <code><uses-sdk></code> element as a child of +<code><manifest></code> in the manifest file. When set, the +attribute looks like this: </p> + +<pre><manifest> + ... + <uses-sdk android:minSdkVersion="3" /> + ... +</manifest></pre> + +<p>By setting <code>android:minSdkVersion</code> in this way, you ensure that +users will only be able to install your application if their devices are running +a compatible version of the Android platform. In turn, this ensures that your +application will function properly on their devices. This is especially +important if your application uses <a href="#apichange">APIs or system features +introduced in Android 1.5</a>. </p> + +<p>If your application uses APIs introduced in Android 1.5 but does not +declare <code><uses-sdk android:minSdkVersion="3" /></code>, then it will +run properly on Android 1.5 devices but <em>not</em> on Android 1.0 +devices. In the latter case, the application will crash at runtime when +it tries to use the Android 1.5 APIs.</p> + +<p>Conversely, if your application does not use any new APIs introduced in +Android 1.5, the application will in most cases function normally on devices +running a later version of the platform. However, if you have published +the application, you are strongly encouraged to install and test your +application on the Android 1.5 system image included in the SDK. This will +ensure a smooth transition for users, as they upgrade their devices to +the new version of the Android platform. </p> + +<p>Finally, if your application does not use any new APIs introduced since +Android 1.1, you can indicate general Android 1.1 compatibility by +setting the attribute to "2". If your application does not use any +new APIs introduced since Android 1.0, you can remove the attribute or +set it to "1". However, +before publishing your application, you must make sure to compile your +application against the Android library that corresponds to the application's +<code>android:minSdkVeresion</code> value.</p> + +<h2 id="apps">Built-in Applications</h2> + +<p>The system image includes these built-in applications:</p> + <ul> + <li>Alarm Clock</li> + <li>Browser</li> + <li>Calculator</li> + <li>Camcorder</li> + <li>Camera</li> + <li>Contacts</li> + <li>Custom Locale (developer app)</li> + <li>Dev Tools (developer app)</li> + <li>Dialer</li> + <li>Email</li> + <li>Gallery</li> + <li>Messaging</li> + <li>Music</li> + <li>Settings</li> + <li>Spare Parts (developer app)</li> + </ul> + +<h2 id="locs">Locales</h2> + +<p>The system image provides a variety of built-in locales. In some cases, +region-specific strings are available for the locales. In other cases, +a default version of the language is used. The languages that will be +available in the Android 1.5 system image are listed below (with +<em>language</em>_<em>country/region</em> locale descriptor).</p> + +<table style="border:0;"> +<tr> +<td style="border:0"> +<ul> +<li>Chinese, PRC (zh_CN)</li> +<li>Chinese, Taiwan (zh_TW)</li> +<li>Czech (cs_CZ)</li> +<li>Dutch, Netherlands (nl_NL)</li> +<li>Dutch, Belgium (nl_BE)</li> +<li>English, US (en_US)</li> +<li>English, Britain (en_GB)</li> +<li>English, Canada(en_CA)</li> +<li>English, Australia (en_AU)</li> +<li>English, New Zealand (en_NZ)</li> +<li>English, Singapore(en_SG)</li> +<li>French, France (fr_FR)</li> +<li>French, Belgium (fr_BE)</li> +</ul> +</td> +<td style="border:0;padding-left:5em;"> +<li>French, Canada (fr_CA)</li> +<li>French, Switzerland (fr_CH)</li> +<li>German, Germany (de_DE)</li> +<li>German, Austria(de_AT)</li> +<li>German, Switzerland (de_CH)</li> +<li>German, Liechtenstein (de_LI)</li> +<li>Italian, Italy (it_IT)</li> +<li>Italian, Switzerland (it_CH)</li> +<li>Japanese (ja_JP)</li> +<li>Korean (ko_KR)</li> +<li>Polish (pl_PL)</li> +<li>Russian (ru_RU)</li> +<li>Spanish (es_ES)</li> +</td> +</tr> +</table> + +<p>Localized UI strings match the locales that are displayable in +the emulator, accessible through the device Settings application.</p> + +<h2 id="features">New Features</h2> + +<p>For a list of new system features, see the <a +href="{@docRoot}sdk/android-1.5-highlights.html">Android 1.5 Platform +Highlights</a> document.</p> + +<h2 id="api-changes">API Changes</h2> + +<h3>Overview</strong></h3> + +<ul> +<li>UI framework</li> + <ul> + <li>Framework for easier background/UI thread interaction</li> + <li>New {@link android.widget.SlidingDrawer SlidingDrawer} widget</li> + <li>New {@link android.widget.HorizontalScrollView HorizontalScrollview} widget</li> + </ul> +</li> + +<li>AppWidget framework + <ul> + <li>APIs for creating secure home screen {@link android.appwidget +AppWidgets}. For information about how to use AppWidgets, see the Developer's +Guide <a href="{@docRoot}guide/topics/appwidgets/index.html">AppWidgets</a> +documentation. Also see <a +href="http://android-developers.blogspot.com/2009/04/introducing-home-screen-widgets-and.html"> +Introducing home screen widgets and the AppWidget +framework</a> on the Android Developer's Blog.</li> + <li>APIs for populating {@link android.provider.LiveFolders Live Folders} + with custom content.</li> + </ul> +</li> + +<li>Media framework</li> + <ul> + <li>Raw audio recording and playback APIs</li> + <li>Interactive MIDI playback engine</li> + <li>Video recording APIs for developers (3GP format)</li> + <li>Video and photo sharing Intents</li> + <li>Media search Intent</li> + </ul> +</li> + +<li>Input Method framework + <ul> + <li>{@link android.inputmethodservice.InputMethodService Input Method + Service} framework</li> + <li>Text-prediction engine</li> + <li>Ability to provide downloadable IMEs to users</li> + </ul> +</li> + +<li>Application-defined hardware requirements + <p>Applications can now use a new element in their manifest files, <a +href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses- +configuration></a> to indicate to the Android system what hardware features +they require in order to function properly. For example, an application might +use the element to specify that it requires a physical keyboard or a particular +navigation device, such as a trackball. Prior to installing the application, the +Android system checks the attributes defined for the +<code><uses-configuration></code> element and allows the installation to +continue only if the required hardware is present.</p> +</li> + +<li>Speech recognition framework + <ul> + <li>Support for using speech recognition libraries via Intent. See {@link +android.speech.RecognizerIntent RecognizerIntent}.</li> + </ul> +</li> + +<li>Miscellaneous API additions + <ul> + <li>LocationManager - Applications can get location change updates via + Intent</li> + <li>WebView - Touch start/end/move/cancel DOM event support</li> + <li>Redesigned {@link android.hardware.SensorManager Sensor Manager + APIs}</li> + <li>GLSurfaceView - convenience framework for creating OpenGL + applications</li> + <li>Broadcast Intent for app update install succeeded - for smoother app + upgrade experience</li> + </ul> +</li> + +</ul> + +<h3 id="api-diff">API Change Details</h3> + +<p>For a detailed view of API changes in this platform (API Level 3), see the <a +href="{@docRoot}sdk/api_diff/3/changes.html">API Differences Report</a>.</p> |