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diff --git a/docs/html/sdk/android-3.1.jd b/docs/html/sdk/android-3.1.jd deleted file mode 100644 index 7ec7e33..0000000 --- a/docs/html/sdk/android-3.1.jd +++ /dev/null @@ -1,1106 +0,0 @@ -page.title=Android 3.1 Platform -sdk.platform.version=3.1 -sdk.platform.apiLevel=12 -@jd:body - -<div id="qv-wrapper"> -<div id="qv"> - -<h2>In this document</h2> -<ol> - <li><a href="#relnotes">Revisions</a></li> - <li><a href="#api">API Overview</a></li> - <li><a href="#api-level">API Level</a></li> - <li><a href="#apps">Built-in Applications</a></li> - <li><a href="#locs">Locales</a></li> - <li><a href="#skins">Emulator Skins</a></li> -</ol> - -<h2>Reference</h2> -<ol> -<li><a -href="{@docRoot}sdk/api_diff/12/changes.html">API -Differences Report »</a> </li> -</ol> - -<h2>See Also</h2> -<ol> - <li><a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing -Apps for Android 3.x</a></li> -</ol> - -</div> -</div> - - -<p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p> - -<p>For developers, the Android {@sdkPlatformVersion} platform is available as a -downloadable component for the Android SDK. The downloadable platform includes -an Android library and system image, as well as a set of emulator skins and -more. The downloadable platform includes no external libraries.</p> - -<p>To get started developing or testing against Android {@sdkPlatformVersion}, -use the Android SDK Manager to download the platform into your SDK. For more -information, see <a href="{@docRoot}sdk/adding-components.html">Adding SDK -Components</a>. If you are new to Android, <a -href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> first.</p> - -<p>For a high-level introduction to Android {@sdkPlatformVersion}, see the <a -href="{@docRoot}sdk/android-{@sdkPlatformVersion}-highlights.html">Platform -Highlights</a>.</p> - -<p class="note"><strong>Reminder:</strong> If you've already published an -Android application, please test and optimize your application on Android 3.0 -and Android 3.1 as soon as possible. You should do so to be sure your -application provides the best experience possible on the latest Android-powered -devices. For information about what you can do, read <a -href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for -Android 3.0</a>.</p> - - -<h2 id="relnotes">Revisions</h2> - -<p>To determine what revision of the Android {@sdkPlatformVersion} platform you -have installed, refer to the "Installed Packages" listing in the Android SDK and -AVD Manager.</p> - - -<div class="toggle-content opened" style="padding-left:1em;"> - -<p><a href="#" onclick="return toggleContent(this)"> - <img src="{@docRoot}assets/images/triangle-opened.png" -class="toggle-content-img" alt="" /> - Android {@sdkPlatformVersion}, Revision 3</a> <em>(July 2011)</em> -</a></p> - -<div class="toggle-content-toggleme" style="padding-left:2em;"> - -<dl> -<dt>Dependencies:</dt> -<dd> -<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r12</a> or -higher.</p> -</dd> -<dt>Notes:</dt> -<dd> -<p>Improvements to the platform's rendering library to support the visual layout editor in the ADT -Eclipse plugin. This revision allows for more drawing features in ADT and fixes several -bugs in the previous rendering library. It also unlocks several editor features that were added in -ADT 12.</p> -</dd> -</dl> - -</div> -</div> - - -<div class="toggle-content closed" style="padding-left:1em;"> - -<p><a href="#" onclick="return toggleContent(this)"> - <img src="{@docRoot}assets/images/triangle-closed.png" -class="toggle-content-img" alt="" /> - Android {@sdkPlatformVersion}, Revision 2</a> <em>(May 2011)</em> -</a></p> - -<div class="toggle-content-toggleme" style="padding-left:2em;"> - -<dl> -<dt>Dependencies:</dt> -<dd> -<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r11</a> or -higher.</p> -</dd> -<dt>Notes:</dt> -<dd> -<p>Fixes an issue with the visual layout editor rendering library that prevented Android 3.1 from -running in ADT.</p> -</dd> -</dl> - -</div> -</div> - - -<div class="toggle-content closed" style="padding-left:1em;"> - -<p><a href="#" onclick="return toggleContent(this)"> - <img src="{@docRoot}assets/images/triangle-closed.png" -class="toggle-content-img" alt="" /> - Android {@sdkPlatformVersion}, Revision 1</a> <em>(May 2011)</em> -</a></p> - -<div class="toggle-content-toggleme" style="padding-left:2em;"> - -<dl> -<dt>Dependencies:</dt> -<dd> -<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r11</a> or -higher.</p> -</dd> -</dl> - -</div> -</div> - - -<h2 id="#api" style="margin-top:1.5em;">API Overview</h2> - -<p>The sections below provide a technical overview of what's new for developers -in Android 3.1, including new features and changes in the framework API since -the previous version.</p> - -<h3 id="usb">USB APIs</h3> - -<p>Android 3.1 introduces powerful new APIs for -integrating connected peripherals with applications running on the platform. -The APIs are based on a USB (Universal Serial Bus) stack and services that are -built into the platform, including support for both USB host and device -interactions. Using the APIs, developers can create applications that are able to -discover, communicate with, and manage a variety of device types connected over -USB. </p> - -<p>The stack and APIs distinguish two basic types of USB hardware, based on -whether the Android-powered device is acting as host or the external hardware -is acting as host: </p> - -<ul> -<li>A <em>USB device</em> is a piece of connected hardware that depends on the -Android-powered device to serve as host. For example, most input devices, mice, -and joysticks are USB devices, as are many cameras, hubs, and so on.</li> -<li>A <em>USB accessory</em> is a piece of connected hardware that has a USB -host controller, provides power, and is designed to communicate with -Android-powered devices over USB, A variety of peripherals can connect as -accessories, from robotics controllers to musical equipment, exercise bicycles, -and more.</li> -</ul> - -<p>For both types — USB devices and USB accessories — the -platform's USB APIs support discovery by intent broadcast when attached or -detached, as well as standard interfaces, endpoints, and transfer modes -(control, bulk, and interrupt).</p> - -<p>The USB APIs are available in the package {@link android.hardware.usb}. The -central class is {@link android.hardware.usb.UsbManager}, which provides -helper methods for identifying and communicating with -both USB devices and USB accessories. Applications can acquire an instance of -{@link android.hardware.usb.UsbManager} and then query for the list of attached -devices or accessories and then communicate with or manage them. -{@link android.hardware.usb.UsbManager} also declares intent actions that the -system broadcasts, to announce when a USB device or accessory is attached or -detached.</p> - -<p>Other classes include:</p> - -<ul> -<li>{@link android.hardware.usb.UsbDevice}, a class representing external -hardware connected as a USB device (with the Android-powered device acting as -host).</li> -<li>{@link android.hardware.usb.UsbAccessory}, representing external hardware -connected as the USB host (with the Android-powered device acting as a USB -device).</li> -<li>{@link android.hardware.usb.UsbInterface} and {@link -android.hardware.usb.UsbEndpoint}, which provide access to standard USB -interfaces and endpoints for a device.</li> -<li>{@link android.hardware.usb.UsbDeviceConnection} and {@link -android.hardware.usb.UsbRequest}, for sending and receiving data and control -messages to or from a USB device, sychronously and asynchronously. -<li>{@link android.hardware.usb.UsbConstants}, which provides constants for -declaring endpoint types, device classes, and so on.</li> -</ul> - -<p>Note that although the USB stack is built into the platform, actual support -for USB host and open accessory modes on specific devices is determined by -their manufacturers. In particular, host mode relies on appropriate USB -controller hardware in the Android-powered device. </p> - -<p>Additionally, developers can request filtering on Google Play, such that -their applications are not availabe to users whose devices do not provide the -appropriate USB support. To request filtering, add one or both of the elements -below to the application manifest, as appropriate: </p> - -<ul> -<li>If the application should only be visible to devices that support USB -host mode (connection of USB devices), declare this element: - <p style="margin-left:1.5em;"><code><uses-feature - android:name="android.hardware.usb.host" - android:required="true"></code></p> -</li> -<li>If the application should only be visible to devices that support USB -accessories (connection of USB hosts), declare this element: - <p style="margin-left:1.5em;"><code><uses-feature - android:name="android.hardware.usb.accessory" - android:required="true"></code></p> -</li> -</ul> - -<p>For complete information about how to develop applications that interact with -USB accessories, please see the -<a href="{@docRoot}guide/topics/usb/index.html">developer documentation</a>.</p> - -<p class="note">To look at sample applications that use the USB host API, see <a -href="{@docRoot}resources/samples/USB/AdbTest/index.html">ADB Test</a> and <a -href="{@docRoot}resources/samples/USB/MissileLauncher/index.html">Missile -Launcher</a></p> - -<h3>MTP/PTP API</h3> - -<p>Android 3.1 exposes a new MTP API that lets applications interact directly -with connected cameras and other PTP devices. The new API makes it easy for an -application to receive notifications when devices are attached and removed, -manage files and storage on those devices, and transfer files and metadata to -and from them. The MTP API implements the PTP (Picture Transfer Protocol) subset -of the MTP (Media Transfer Protocol) specification.</p> - -<p>The MTP API is available in the {@link android.mtp} package and provides -these classes: </p> - -<ul> - <li>The {@link android.mtp.MtpDevice} encapsulates an MTP device that is -connected over the USB host bus. An application can instantiate an object of -this type and then use its methods to get information about the device and -objects stored on it, as well as opening the connection and transferring data. -Some of the methods include: - <ul> - <li>{@link android.mtp.MtpDevice#getObjectHandles(int, int, int) -getObjectHandles()} returns a list of handles for all objects on the device that -match a specified format and parent. To get information about an object, an -application can pass a handle to {@link android.mtp.MtpDevice#getObjectInfo(int) -getObjectInfo()}.</li> - <li>{@link android.mtp.MtpDevice#importFile(int, java.lang.String) -importFile()} lets an application copy data for an object to a file in external -storage. This call may block for an arbitrary amount of time depending on the -size of the data and speed of the devices, so should be made from a spearate -thread.</li> - <li>{@link -android.mtp.MtpDevice#open(android.hardware.usb.UsbDeviceConnection) open()} -lets an application open a connected MTP/PTP device. </li> - <li>{@link android.mtp.MtpDevice#getThumbnail(int) getThumbnail()} returns -the thumbnail of the object as a byte array. </li> - </ul> - </li> - <li>{@link android.mtp.MtpStorageInfo} holds information about about a storage -unit on an MTP device, corresponding to the StorageInfo Dataset described in -section 5.2.2 of the MTP specification. Methods in the class let an application -get a storage unit’s description string, free space, maximum storage capacity, -storage ID, and volume identifier.</li> - <li>{@link android.mtp.MtpDeviceInfo} holds information about an MTP device -corresponding to the DeviceInfo Dataset described in section 5.1.1 of the MTP -specification. Methods in the class let applications get a device’s -manufacturer, model, serial number, and version.</li> - <li>{@link android.mtp.MtpObjectInfo} holds information about an object stored -on an MTP device, corresponding to the ObjectInfo Dataset described in section -5.3.1 of the MTP specification. Methods in the class let applications get an -object’s size, data format, association type, creation date, and thumbnail -information.</li> - <li>{@link android.mtp.MtpConstants} provides constants for declaring MTP file -format codes, association type, and protection status.</li> -</ul> - -<h3 id="motionevents">Support for new input devices and motion events</h3> - -<p>Android 3.1 extends the input subsystem to support new input devices and new -types of motion events, across all views and windows. Developers can build on -these capabilities to let users interact with their applications using mice, -trackballs, joysticks, gamepads, and other devices, in addition to keyboards and -touchscreens. </p> - -<p>For handling mouse, scrollwheel, and trackball input, the platform supports -two new motion event actions:</p> -<ul> -<li>{@link android.view.MotionEvent#ACTION_SCROLL}, which describes the pointer -location at which a non-touch scroll motion, such as from a mouse scroll wheel, -took place. In the MotionEvent, the value of the {@link -android.view.MotionEvent#AXIS_HSCROLL} and {@link -android.view.MotionEvent#AXIS_VSCROLL} axes specify the relative scroll -movement. </li> -<li>{@link android.view.MotionEvent#ACTION_HOVER_MOVE}, reports the current -position of the mouse when no buttons are pressed, as well as any intermediate -points since the last <code>HOVER_MOVE</code> event. Hover enter and exit -notifications are not yet supported.</li> -</ul> - -<p>To support joysticks and gamepads, the {@link android.view.InputDevice} class -includes these new input device sources:</p> -<ul> -<li>{@link android.view.InputDevice#SOURCE_CLASS_JOYSTICK} — the source -device has joystick axes.</li> -<li>{@link android.view.InputDevice#SOURCE_CLASS_BUTTON} — the source -device has buttons or keys.</li> -<li>{@link android.view.InputDevice#SOURCE_GAMEPAD} — the source device -has gamepad buttons such as {@link android.view.KeyEvent#KEYCODE_BUTTON_A} -or {@link android.view.KeyEvent#KEYCODE_BUTTON_B}. Implies -{@link android.view.InputDevice#SOURCE_CLASS_BUTTON}</li> -<li>{@link android.view.InputDevice#SOURCE_JOYSTICK} — the source device -has joystick axes. Implies SOURCE_CLASS_JOYSTICK.</li> -</ul> - -<p>To describe motion events from these new sources, as well as those from mice -and trackballs, the platform now defines axis codes on {@link -android.view.MotionEvent}, similar to how it defines key codes on {@link -android.view.KeyEvent}. New axis codes for joysticks -and game controllers include -{@link android.view.MotionEvent#AXIS_HAT_X}, {@link -android.view.MotionEvent#AXIS_HAT_Y}, {@link -android.view.MotionEvent#AXIS_RTRIGGER}, {@link -android.view.MotionEvent#AXIS_ORIENTATION}, {@link -android.view.MotionEvent#AXIS_THROTTLE}, and many others. -Existing {@link android.view.MotionEvent} axes are represented by {@link -android.view.MotionEvent#AXIS_X}, {@link android.view.MotionEvent#AXIS_Y}, -{@link android.view.MotionEvent#AXIS_PRESSURE}, {@link -android.view.MotionEvent#AXIS_SIZE}, {@link -android.view.MotionEvent#AXIS_TOUCH_MAJOR}, {@link -android.view.MotionEvent#AXIS_TOUCH_MINOR}, {@link -android.view.MotionEvent#AXIS_TOOL_MAJOR}, {@link -android.view.MotionEvent#AXIS_TOOL_MINOR}, and {@link -android.view.MotionEvent#AXIS_ORIENTATION}.</p> - -<p>Additionally, {@link android.view.MotionEvent} defines a number of generic -axis codes that are used when the framework does not know how to map a -particular axis. Specific devices can use the generic axis codes to pass custom -motion data to applications. For a full list of axes and their intended -interpretations, see the {@link android.view.MotionEvent} class documentation. -</p> - -<p>The platform provides motion events to applications in batches, so a single -event may contain a current position and multiple so-called historical movements. -Applications should use {@link android.view.MotionEvent#getHistorySize()} to get -the number of historical samples, then retrieve and process all historical -samples in order using {@link -android.view.MotionEvent#getHistoricalAxisValue(int, int, int) -getHistoricalAxisValue()}. After that, applications should process the current -sample using {@link android.view.MotionEvent#getAxisValue(int) getAxisValue()}. -</p> - -<p>Some axes can be retrieved using special accessor methods. For example, -instead of calling {@link android.view.MotionEvent#getAxisValue(int) -getAxisValue()}, applications can call {@link android.view.MotionEvent#getX(int) -getX()}. Axes that have built-in accessors include {@link -android.view.MotionEvent#AXIS_X}, {@link android.view.MotionEvent#AXIS_Y}, -{@link android.view.MotionEvent#AXIS_PRESSURE}, {@link -android.view.MotionEvent#AXIS_SIZE}, {@link -android.view.MotionEvent#AXIS_TOUCH_MAJOR}, {@link -android.view.MotionEvent#AXIS_TOUCH_MINOR}, {@link -android.view.MotionEvent#AXIS_TOOL_MAJOR}, {@link -android.view.MotionEvent#AXIS_TOOL_MINOR}, and {@link -android.view.MotionEvent#AXIS_ORIENTATION}.</p> - -<p>Each input device has a unique, system-assigned ID and may also provide -multiple sources. When a device provides multiple sources, more than one source -can provide axis data using the same axis. For example, a touch event coming -from the touch source uses the X axis for screen position data, while a joystick -event coming from the joystick source will use the X axis for the stick position -instead. For this reason, it's important for applications to interpret axis -values according to the source from which they originate. When handling a motion -event, applications should use methods on the {@link android.view.InputDevice} -class to determine the axes supported by a device or source. Specifically, -applications can use {@link android.view.InputDevice#getMotionRanges() -getMotionRanges()} to query for all axes of a device or all axes of a given -source of the device. In both cases, the range information for axes returned in -the {@link android.view.InputDevice.MotionRange} object specifies the source for -each axis value.</p> - -<p>Finally, since the motion events from joysticks, gamepads, mice, and -trackballs are not touch events, the platform adds a new callback method for -passing them to a {@link android.view.View} as "generic" motion events. -Specifically, it reports the non-touch motion events to -{@link android.view.View}s through a call to {@link -android.view.View#onGenericMotionEvent(android.view.MotionEvent) -onGenericMotionEvent()}, rather than to {@link -android.view.View#onTouchEvent(android.view.MotionEvent) -onTouchEvent()}.</p> - -<p>The platform dispatches generic motion events differently, depending on the -event source class. {@link android.view.InputDevice#SOURCE_CLASS_POINTER} events -go to the {@link android.view.View} under the pointer, similar to how touch -events work. All others go to the currently focused {@link android.view.View}. -For example, this means a {@link android.view.View} must take focus in order to -receive joystick events. If needed, applications can handle these events at the -level of Activity or Dialog by implementing {@link -android.view.View#onGenericMotionEvent(android.view.MotionEvent) -onGenericMotionEvent()} there instead.</p> - -<p class="note">To look at a sample application that uses joystick motion -events, see <a -href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/GameControllerInput.html">GameControllerInput</a> -and <a -href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/GameView.html">GameView</a>.</p> - -<h3>RTP API</h3> - -<p>Android 3.1 exposes an API to its built-in RTP (Real-time Transport Protocol) -stack, which applications can use to manage on-demand or interactive data -streaming. In particular, apps that provide VOIP, push-to-talk, conferencing, -and audio streaming can use the API to initiate sessions and transmit or receive -data streams over any available network.</p> - -<p>The RTP API is available in the {@link android.net.rtp} package. Classes -include: </p> -<ul> -<li>{@link android.net.rtp.RtpStream}, the base class of streams that send and -receive network packets with media payloads over RTP.</li> -<li>{@link android.net.rtp.AudioStream}, a subclass of {@link -android.net.rtp.RtpStream} that carries audio payloads over RTP.</li> -<li>{@link android.net.rtp.AudioGroup}, a local audio hub for managing and -mixing the device speaker, microphone, and {@link android.net.rtp.AudioStream}.</li> -<li>{@link android.net.rtp.AudioCodec}, which holds a collection of codecs that -you define for an {@link android.net.rtp.AudioStream}.</li> -</ul> - -<p>To support audio conferencing and similar usages, an application instantiates -two classes as endpoints for the stream:</p> - -<ul> -<li>{@link android.net.rtp.AudioStream} specifies a remote endpoint and consists -of network mapping and a configured {@link android.net.rtp.AudioCodec}.</li> -<li>{@link android.net.rtp.AudioGroup} represents the local endpoint for one -or more {@link android.net.rtp.AudioStream}s. The {@link android.net.rtp.AudioGroup} mixes -all the {@link android.net.rtp.AudioStream}s and optionally interacts with the device -speaker and the microphone at the same time.</li> -</ul> - -<p>The simplest usage involves a single remote endpoint and local endpoint. -For more complex usages, please refer to the limitations described for -{@link android.net.rtp.AudioGroup}.</p> - -<p>To use the RTP API, applications must request permission from the user by -declaring <code><uses-permission -android:name="android.permission.INTERNET"></code> -in their manifest files. To acquire the device microphone, the <code><uses-permission -android:name="android.permission.RECORD_AUDIO"></code> permission is also required.</p> - -<h3 id="resizewidgets">Resizable app widgets</h3> - -<p>Starting in Android 3.1, developers can make their homescreen widgets -resizeable — horizontally, vertically, or on both axes. Users touch-hold a -widget to show its resize handles, then drag the horizontal and/or vertical -handles to change the size on the layout grid. </p> - -<p>Developers can make any Home screen widget resizeable by defining a -<code>resizeMode</code> attribute in the widget's {@link -android.appwidget.AppWidgetProviderInfo} metadata. Values for the -<code>resizeMode</code> attribute include "horizontal", "vertical", and "none". -To declare a widget as resizeable horizontally and vertically, supply the value -"horizontal|vertical". - -<p>Here's an example: </p> - -<pre><appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android" - android:minWidth="294dp" - android:minHeight="72dp" - android:updatePeriodMillis="86400000" - android:previewImage="@drawable/preview" - android:initialLayout="@layout/example_appwidget" - android:configure="com.example.android.ExampleAppWidgetConfigure" - android:resizeMode="horizontal|vertical" > -</appwidget-provider></pre> - -<p>For more information about Home screen widgets, see the <a -href="{@docRoot}guide/topics/appwidgets/index.html">App Widgets</a> -documentation.</p> - -<h3 id="animation" style="margin-top:1.25em;">Animation framework</h3> - -<ul> -<li>New ViewPropertyAnimator class - <ul> - <li>A new {@link android.view.ViewPropertyAnimator} class provides a -convenient -way for developers to animate select properties on {@link android.view.View} objects. The class -automaties and optimizes the animation of the properties and makes it easier to -manage multiple simulataneous animations on a {@link android.view.View} object. -<p>Using the {@link android.view.ViewPropertyAnimator} is straightforward. To animate properties for -a {@link android.view.View}, call {@link android.view.View#animate()} to -construct a {@link android.view.ViewPropertyAnimator} object for that {@link android.view.View}. Use the -methods on the {@link android.view.ViewPropertyAnimator} to specify what property to -animate and how to animate it. For example, to fade the {@link android.view.View} to transparent, -call <code>alpha(0);</code>. The {@link android.view.ViewPropertyAnimator} object -handles the details of configuring the underlying {@link -android.animation.Animator} class and starting it, then rendering the -animation.</p></li> - </ul> -</li> -<li>Animation background color - <ul> - <li>New {@link android.view.animation.Animation#getBackgroundColor()} and - {@link android.view.animation.Animation#setBackgroundColor(int)} methods let - you get/set the background color behind animations, for window animations -only. Currently the background must be black, with any desired alpha level.</li> - </ul> -</li> -<li>Getting animated fraction from <code>ViewAnimator</code> - <ul> - <li>A new {@link android.animation.ValueAnimator#getAnimatedFraction()} -method -lets you get the current animation fraction — the elapsed/interpolated -fraction used in the most recent frame update — from a {@link -android.animation.ValueAnimator}.</li> - </ul> -</li> -</ul> - -<h3 "ui">UI framework</h3> -<ul> -<li>Forced rendering of a layer - <ul> - <li>A new {@link android.view.View#buildLayer()} method lets an application -force a View's layer to be created and the View rendered into it immediately. -For example, an application could use this method to render a View into its -layer before starting an animation. If the View is complex, rendering it into -the layer before starting the animation will avoid skipping frames.</li> - </ul> -</li> -<li>Camera distance - <ul> - <li>Applications can use a new method -{@link android.view.View#setCameraDistance(float)} to set the distance from the -camera -to a View. This gives applications improved control over 3D transformations of -the View, such as rotations. </li> - </ul> -</li> -<li>Getting a calendar view from a DatePicker - <ul> - <li>A new {@link android.widget.DatePicker#getCalendarView()} method - lets you get a {@link android.widget.CalendarView} from a {@link -android.widget.DatePicker} - instance.</li> - </ul> -</li> -<li>Getting callbacks when views are detached - <ul> - <li>A new {@link android.view.View.OnAttachStateChangeListener} lets you -receive -callbacks when a View is attached or detached from its window. Use {@link -android.view.View#addOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener) addOnAttachStateChangeListener()} -to add a listener and {@link -android.view.View#removeOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener) addOnAttachStateChangeListener()} to remove it.</li> - </ul> -</li> -<li>Fragment breadcrumb listener, new onInflate() signature - <ul> - <li>A new method, {@link -android.app.FragmentBreadCrumbs#setOnBreadCrumbClickListener(android.app.FragmentBreadCrumbs.OnBreadCrumbClickListener) setOnBreadCrumbClickListener()}, -provides a hook to let -applications intercept fragment-breadcrumb clicks and take any action needed -before going to the backstack entry or fragment that was clicked. </li> - <li>In the {@link android.app.Fragment} class, {@link -android.app.Fragment#onInflate(android.util.AttributeSet, android.os.Bundle) -onInflate(attrs, savedInstanceState)} is deprecated. Please use {@link -android.app.Fragment#onInflate(android.app.Activity, android.util.AttributeSet, -android.os.Bundle) onInflate(activity, attrs, savedInstanceState)} instead.</li> - </ul> -</li> -<li>Display search result in new tab - <ul> - <li>An {@link android.app.SearchManager#EXTRA_NEW_SEARCH} data key for {@link -android.content.Intent#ACTION_WEB_SEARCH} intents lets you open a search in a -new browser tab, rather than in an existing one.</li> - </ul> -</li> - -<li>Drawable text cursor - <ul> -<li>You can now specify a drawable to use as the text cursor using the new -resource attribute {@link android.R.attr#textCursorDrawable}.</li> - </ul> -</li> -<li>Setting displayed child in remote views - <ul> - <li>A new convenience method, {@link -android.widget.RemoteViews#setDisplayedChild(int, int) setDisplayedChild(viewId, -childIndex)}, is available in {@link android.widget.RemoteViews} subclasses, to -let you set the child displayed in {@link android.widget.ViewAnimator} and -{@link android.widget.AdapterViewAnimator} subclasses such as {@link -android.widget.AdapterViewFlipper}, {@link android.widget.StackView}, {@link -android.widget.ViewFlipper}, and {@link android.widget.ViewSwitcher}.</li> - </ul> -</li> -<li>Generic keys for gamepads and other input devices - <ul> - <li>{@link android.view.KeyEvent} adds a range of generic keycodes to - accommodate gamepad buttons. The class also adds - {@link android.view.KeyEvent#isGamepadButton(int)} and several other - helper methods for working with keycodes.</li> - </ul> -</li> -</ul> - -<h3 id="graphics" style="margin-top:1.3em;">Graphics</h3> - -<ul> -<li>Helpers for managing bitmaps - <ul> - <li>{@link android.graphics.Bitmap#setHasAlpha(boolean)} lets an app indicate that -all of the pixels in a Bitmap are known to be opaque (false) or that some of the -pixels may contain non-opaque alpha values (true). Note, for some configs (such -as RGB_565) this call is ignored, since it does not support per-pixel alpha -values. This is meant as a drawing hint, as in some cases a bitmap that is known -to be opaque can take a faster drawing case than one that may have non-opaque -per-pixel alpha values. </li> - <li>{@link android.graphics.Bitmap#getByteCount()} gets a Bitmap's size in -bytes.</li> - <li>{@link android.graphics.Bitmap#getGenerationId()} lets an application find -out whether a Bitmap has been modified, such as for caching.</li> - <li>{@link android.graphics.Bitmap#sameAs(android.graphics.Bitmap)} determines -whether a given Bitmap differs from the current Bitmap, in dimension, -configuration, or pixel data. </li> - </ul> -</li> -<li>Setting camera location and rotation - <ul> - <li>{@link android.graphics.Camera} adds two new methods {@link -android.graphics.Camera#rotate(float, float, float) rotate()} and {@link -android.graphics.Camera#setLocation(float, float, float) setLocation()} for -control of the -camera's location, for 3D transformations.</li> -</ul> -</li> -</ul> - -<h3 id="network" style="margin-top:1.25em;">Network</h3> - -<ul> -<li>High-performance Wi-Fi lock - <ul> - <li>A new high-performance Wi-Fi lock lets applications maintain -high-performance Wi-Fi connections even when the device screen is off. -Applications that stream music, video, or voice for long periods can acquire the -high-performance Wi-Fi lock to ensure streaming performance even when the screen -is off. Because it uses more power, applications should acquire the -high-performance Wi-Fi when there is a need for a long-running active -connection. -<p>To create a high-performance lock, pass {@link -android.net.wifi.WifiManager#WIFI_MODE_FULL_HIGH_PERF} as the lock mode in a -call to {@link android.net.wifi.WifiManager#createWifiLock(int, -java.lang.String) createWifiLock()}.</p></li> - </ul> -</li> -<li>More traffic stats - <ul> - <li>Applications can now access statistics about more types of network usage -using new methods in {@link android.net.TrafficStats}. Applications can use the -methods to get UDP stats, packet count, TCP transmit/receive payload bytes and -segments for a given UID.</li> - </ul> -</li> -<li>SIP auth username - <ul> - <li>Applications can now get and set the SIP auth username for a profile -using -the new methods {@link android.net.sip.SipProfile#getAuthUserName() -getAuthUserName()} and {@link -android.net.sip.SipProfile.Builder#setAuthUserName(java.lang.String) -setAuthUserName()}.</li> - </ul> -</li> -</ul> - - -<h3 id="download" style="margin-top:1.25em;">Download Manager</h3> -<ul> -<li>Handling of completed downloads - <ul> - <li>Applications can now initiate downloads that notify users only on -completion. To initiate this type of download, applications pass {@link -android.app.DownloadManager.Request#VISIBILITY_VISIBLE_NOTIFY_ONLY_COMPLETION} -in the {@link -android.app.DownloadManager.Request#setNotificationVisibility(int) -setNotificationVisibility()} method of -the a request object.</li> - <li>A new method, {@link -android.app.DownloadManager#addCompletedDownload(java.lang.String, -java.lang.String, boolean, java.lang.String, java.lang.String, long, boolean) -addCompletedDownload()}, lets an application add a file to the -downloads database, so that it can be managed by the Downloads application.</li> - </ul> -</li> -<li>Show downloads sorted by size - <ul> - <li>Applications can start the Downloads application in sort-by-size mode by -adding the new extra {@link -android.app.DownloadManager#INTENT_EXTRAS_SORT_BY_SIZE} to an {@link -android.app.DownloadManager#ACTION_VIEW_DOWNLOADS} intent.</li> - </ul> -</li> -</ul> - -<h3 id="ime" style="margin-top:1.25em;">IME framework</h3> - -<ul> -<li>Getting an input method's extra value key - <ul><li>The {@link android.view.inputmethod.InputMethodSubtype} adds the -method -{@link -android.view.inputmethod.InputMethodSubtype#containsExtraValueKey(java.lang.String) containsExtraValueKey()} to check whether an ExtraValue string is stored -for the subtype and -the method {@link -android.view.inputmethod.InputMethodSubtype#getExtraValueOf(java.lang.String) -getExtraValueOf()} to extract a specific key value from the ExtraValue hashmap. -</li> - </ul> -</li> -</ul> - -<h3 id="media" style="margin-top:1.25em;">Media</h3> - -<ul> -<li>New streaming audio formats - <ul> - <li>The media framework adds built-in support for raw ADTS AAC content, for -improved streaming audio, as well as support for FLAC audio, for highest quality -(lossless) compressed audio content. See the <a -href="{@docRoot}guide/appendix/media-formats.html">Supported Media Formats</a> -document for more information.</p></li> - </ul> -</li> -</ul> - -<h3 id="launchcontrols" style="margin-top:1.25em;">Launch controls on stopped -applications</h3> - -<p>Starting from Android 3.1, the system's package manager keeps track of -applications that are in a stopped state and provides a means of controlling -their launch from background processes and other applications.</p> - -<p>Note that an application's stopped state is not the same as an Activity's -stopped state. The system manages those two stopped states separately.</p> - -<p>The platform defines two new intent flags that let a sender specify -whether the Intent should be allowed to activate components in stopped -application.</p> - -<ul> -<li>{@link android.content.Intent#FLAG_INCLUDE_STOPPED_PACKAGES} — -Include intent filters of stopped applications in the list of potential targets -to resolve against. </li> -<li>{@link android.content.Intent#FLAG_EXCLUDE_STOPPED_PACKAGES} — -Exclude intent filters of stopped applications from the list of potential -targets.</li> -</ul> - -<p>When neither or both of these flags is defined in an intent, the default -behavior is to include filters of stopped applications in the list of -potential targets.</p> - -<p>Note that the system adds {@link -android.content.Intent#FLAG_EXCLUDE_STOPPED_PACKAGES} <em>to all broadcast -intents</em>. It does this to prevent broadcasts from background services from -inadvertently or unnecessarily launching components of stoppped applications. -A background service or application can override this behavior by adding the -{@link android.content.Intent#FLAG_INCLUDE_STOPPED_PACKAGES} flag to broadcast -intents that should be allowed to activate stopped applications.</p> - -<p>Applications are in a stopped state when they are first installed but are not -yet launched and when they are manually stopped by the user (in Manage -Applications).</p> - -<h3 id="installnotification">Notification of application first launch and upgrade</h3> - -<p>The platform adds improved notification of application first launch and -upgrades through two new intent actions:</p> - -<ul> -<li>{@link android.content.Intent#ACTION_PACKAGE_FIRST_LAUNCH} — Sent to -the installer package of an application when that application is first launched -(that is, the first time it is moved out of a stopped state). The data -contains the name of the package. </li> - -<li>{@link android.content.Intent#ACTION_MY_PACKAGE_REPLACED} — Notifies -an application that it was updated, with a new version was installed over -an existing version. This is only sent to the application that was replaced. It -does not contain any additional data. To receive it, declare an intent filter -for this action. You can use the intent to trigger code that helps get your -application back in proper running shape after an upgrade. - -<p>This intent is sent directly to the application, but only if the application -was upgraded while it was in started state (not in a stopped state).</p></li> - -</ul> - -<h3 id="other">Core utilities</h3> - -<ul> -<li>LRU cache - <ul> - <li>A new {@link android.util.LruCache} class lets your applications benefit -from efficient caching. Applications can use the class to reduce the time spent -computing or downloading data from the network, while maintaining a sensible -memory footprint for the cached data.{@link android.util.LruCache} is a cache -that holds strong references to a limited number of values. Each time a value is -accessed, it is moved to the head of a queue. When a value is added to a full -cache, the value at the end of that queue is evicted and may become eligible for -garbage collection.</li> - </ul> -</li> -<li>File descriptor as <code>int</code> - <ul> - <li>You can now get the native file descriptor int for a {@link -android.os.ParcelFileDescriptor} using either of the new methods {@link -android.os.ParcelFileDescriptor#getFd()} or {@link -android.os.ParcelFileDescriptor#detachFd()}. </li> - </ul> -</li> -</ul> - - - - - - -<h3 id="webkit" style="margin-top:1.25em;">WebKit</h3> - -<ul> - -<li>File scheme cookies - <ul> - <li>The {@link android.webkit.CookieManager} now supports cookies that use -the -<code>file:</code> URI scheme. You can use {@link -android.webkit.CookieManager#setAcceptFileSchemeCookies(boolean) -setAcceptFileSchemeCookies()} to -enable/disable support for file scheme cookies, before constructing an instance -of <code>WebView</code> or <code>CookieManager</code>. In a -<code>CookieManager</code> instance, you can check whether file scheme cookies -is enabled by calling {@link -android.webkit.CookieManager#allowFileSchemeCookies()}.</li> - </ul> -</li> -<li>Notification of login request - <ul> - <li>To support the browser autologin features introduced in Android 3.0, the -new -method {@link -android.webkit.WebViewClient#onReceivedLoginRequest(android.webkit.WebView,java.lang.String, java.lang.String, java.lang.String) onReceivedLoginRequest()} -notifies the host -application that an autologin request for the user was processed. </li> - </ul> -</li> -<li>Removed classes and interfaces - <ul> - <li>Several classes and interfaces were removed from the public API, after -previously being in deprecated state. See the <a -href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API -Differences Report</a> for more information.</p></li> - </ul> - </li> -</ul> - - - -<h3 id="browser" style="margin-top:1.25em;">Browser</h3> - -<p>The Browser application adds the following features to support web -applications:</p> - -<ul> -<li>Support for inline playback of video embedded in HTML5 -<code><video></code> tag. Playback is hardware-accelerated where possible. -</li> -<li>Layer support for fixed position elements for all sites (mobile and -desktop).</li> -</ul> - - - - - -<h3 id="features">New feature constants</h3> - -<p>The platform adds new hardware feature constants that developers can declare -in their application manifests, to inform external entities such as Google -Play of the application's requirement for new hardware capabilities supported -in this version of the platform. Developers declare these and other feature -constants in <a -href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code -<uses-feature>}</a> manifest elements. - -<ul> - <li>{@link android.content.pm.PackageManager#FEATURE_USB_ACCESSORY -android.hardware.usb.accessory} — The application uses the <a href="#usb">USB -API</a> to communicate with external hardware devices connected over USB and -function as hosts.</li> - <li>{@link android.content.pm.PackageManager#FEATURE_USB_HOST -android.hardware.usb.host} — The application uses the <a href="#usb">USB API</a> -to communicate with external hardware devices connected over USB and function as -devices.</li> -</ul> - -<p>Google Play filters applications based on features declared in <a -href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code -<uses-feature>}</a> manifest elements. For more information about -declaring features in an application manifest, read <a -href="{@docRoot}guide/appendix/market-filters.html">Google Play -Filters</a>.</p> - - - -<h3 id="api-diff">API Differences Report</h3> - -<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API -Level -{@sdkPlatformApiLevel}), see the <a -href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API -Differences Report</a>.</p> - - - - - -<h2 id="api-level">API Level</h2> - -<p>The Android {@sdkPlatformVersion} platform delivers an updated version of -the framework API. The Android {@sdkPlatformVersion} API -is assigned an integer identifier — -<strong>{@sdkPlatformApiLevel}</strong> — that is -stored in the system itself. This identifier, called the "API Level", allows the -system to correctly determine whether an application is compatible with -the system, prior to installing the application. </p> - -<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, -you need compile the application against the Android library that is provided in -the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you -might -also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> -attribute to the <code><uses-sdk></code> element in the application's -manifest.</p> - -<p>For more information about how to use API Level, see the <a -href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p> - - -<h2 id="apps">Built-in Applications</h2> - -<p>The system image included in the downloadable platform provides these -built-in applications:</p> - -<table style="border:0;padding-bottom:0;margin-bottom:0;"> -<tr> -<td style="border:0;padding-bottom:0;margin-bottom:0;"> -<ul> -<li>API Demos</li> -<li>Browser</li> -<li>Calculator</li> -<li>Camera</li> -<li>Clock</li> -<li>Contacts</li> -<li>Custom Locale</li> -<li>Dev Tools</li> -<li>Downloads</li> -<li>Email</li> -</ul> -</td> -<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;"> -<ul> -<li>Gallery</li> -<li>Gestures Builder</li> -<li>Messaging</li> -<li>Music</li> -<li>Search</li> -<li>Settings</li> -<li>Spare Parts</li> -<li>Speech Recorder</li> -<li>Widget Preview</li> -</ul> -</td> -</tr> -</table> - - -<h2 id="locs" style="margin-top:.75em;">Locales</h2> - -<p>The system image included in the downloadable SDK platform provides a variety -of -built-in locales. In some cases, region-specific strings are available for the -locales. In other cases, a default version of the language is used. The -languages that are available in the Android 3.0 system -image are listed below (with <em>language</em>_<em>country/region</em> locale -descriptor).</p> - -<table style="border:0;padding-bottom:0;margin-bottom:0;"> -<tr> -<td style="border:0;padding-bottom:0;margin-bottom:0;"> -<ul> -<li>Arabic, Egypt (ar_EG)</li> -<li>Arabic, Israel (ar_IL)</li> -<li>Bulgarian, Bulgaria (bg_BG)</li> -<li>Catalan, Spain (ca_ES)</li> -<li>Czech, Czech Republic (cs_CZ)</li> -<li>Danish, Denmark(da_DK)</li> -<li>German, Austria (de_AT)</li> -<li>German, Switzerland (de_CH)</li> -<li>German, Germany (de_DE)</li> -<li>German, Liechtenstein (de_LI)</li> -<li>Greek, Greece (el_GR)</li> -<li>English, Australia (en_AU)</li> -<li>English, Canada (en_CA)</li> -<li>English, Britain (en_GB)</li> -<li>English, Ireland (en_IE)</li> -<li>English, India (en_IN)</li> -<li>English, New Zealand (en_NZ)</li> -<li>English, Singapore(en_SG)</li> -<li>English, US (en_US)</li> -<li>English, South Africa (en_ZA)</li> -<li>Spanish (es_ES)</li> -<li>Spanish, US (es_US)</li> -<li>Finnish, Finland (fi_FI)</li> -<li>French, Belgium (fr_BE)</li> -<li>French, Canada (fr_CA)</li> -<li>French, Switzerland (fr_CH)</li> -<li>French, France (fr_FR)</li> -<li>Hebrew, Israel (he_IL)</li> -<li>Hindi, India (hi_IN)</li> -</ul> -</td> -<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;"> -<li>Croatian, Croatia (hr_HR)</li> -<li>Hungarian, Hungary (hu_HU)</li> -<li>Indonesian, Indonesia (id_ID)</li> -<li>Italian, Switzerland (it_CH)</li> -<li>Italian, Italy (it_IT)</li> -<li>Japanese (ja_JP)</li> -<li>Korean (ko_KR)</li> -<li>Lithuanian, Lithuania (lt_LT)</li> -<li>Latvian, Latvia (lv_LV)</li> -<li>Norwegian bokmål, Norway (nb_NO)</li> -<li>Dutch, Belgium (nl_BE)</li> -<li>Dutch, Netherlands (nl_NL)</li> -<li>Polish (pl_PL)</li> -<li>Portuguese, Brazil (pt_BR)</li> -<li>Portuguese, Portugal (pt_PT)</li> -<li>Romanian, Romania (ro_RO)</li> -<li>Russian (ru_RU)</li></li> -<li>Slovak, Slovakia (sk_SK)</li> -<li>Slovenian, Slovenia (sl_SI)</li> -<li>Serbian (sr_RS)</li> -<li>Swedish, Sweden (sv_SE)</li> -<li>Thai, Thailand (th_TH)</li> -<li>Tagalog, Philippines (tl_PH)</li> -<li>Turkish, Turkey (tr_TR)</li> -<li>Ukrainian, Ukraine (uk_UA)</li> -<li>Vietnamese, Vietnam (vi_VN)</li> -<li>Chinese, PRC (zh_CN)</li> -<li>Chinese, Taiwan (zh_TW)</li> -</td> -</tr> -</table> - -<p class="note"><strong>Note:</strong> The Android platform may support more -locales than are included in the SDK system image. All of the supported locales -are available in the <a href="http://source.android.com/">Android Open Source -Project</a>.</p> - -<h2 id="skins">Emulator Skins</h2> - -<p>The downloadable platform includes the following emulator skin:</p> - -<ul> - <li> - WXGA (1280x800, medium density, xlarge screen) - </li> -</ul> - -<p>For more information about how to develop an application that displays -and functions properly on all Android-powered devices, see <a -href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple -Screens</a>.</p>
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