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-page.title=Android 3.1 Platform
-sdk.platform.version=3.1
-sdk.platform.apiLevel=12
-@jd:body
-
-<div id="qv-wrapper">
-<div id="qv">
-
-<h2>In this document</h2>
-<ol>
- <li><a href="#relnotes">Revisions</a></li>
- <li><a href="#api">API Overview</a></li>
- <li><a href="#api-level">API Level</a></li>
- <li><a href="#apps">Built-in Applications</a></li>
- <li><a href="#locs">Locales</a></li>
- <li><a href="#skins">Emulator Skins</a></li>
-</ol>
-
-<h2>Reference</h2>
-<ol>
-<li><a
-href="{@docRoot}sdk/api_diff/12/changes.html">API
-Differences Report &raquo;</a> </li>
-</ol>
-
-<h2>See Also</h2>
-<ol>
- <li><a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing
-Apps for Android 3.x</a></li>
-</ol>
-
-</div>
-</div>
-
-
-<p><em>API Level:</em>&nbsp;<strong>{@sdkPlatformApiLevel}</strong></p>
-
-<p>For developers, the Android {@sdkPlatformVersion} platform is available as a
-downloadable component for the Android SDK. The downloadable platform includes
-an Android library and system image, as well as a set of emulator skins and
-more. The downloadable platform includes no external libraries.</p>
-
-<p>To get started developing or testing against Android {@sdkPlatformVersion},
-use the Android SDK Manager to download the platform into your SDK. For more
-information, see <a href="{@docRoot}sdk/adding-components.html">Adding SDK
-Components</a>. If you are new to Android, <a
-href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> first.</p>
-
-<p>For a high-level introduction to Android {@sdkPlatformVersion}, see the <a
-href="{@docRoot}sdk/android-{@sdkPlatformVersion}-highlights.html">Platform
-Highlights</a>.</p>
-
-<p class="note"><strong>Reminder:</strong> If you've already published an
-Android application, please test and optimize your application on Android 3.0
-and Android 3.1 as soon as possible. You should do so to be sure your
-application provides the best experience possible on the latest Android-powered
-devices. For information about what you can do, read <a
-href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for
-Android 3.0</a>.</p>
-
-
-<h2 id="relnotes">Revisions</h2>
-
-<p>To determine what revision of the Android {@sdkPlatformVersion} platform you
-have installed, refer to the "Installed Packages" listing in the Android SDK and
-AVD Manager.</p>
-
-
-<div class="toggle-content opened" style="padding-left:1em;">
-
-<p><a href="#" onclick="return toggleContent(this)">
- <img src="{@docRoot}assets/images/triangle-opened.png"
-class="toggle-content-img" alt="" />
- Android {@sdkPlatformVersion}, Revision 3</a> <em>(July 2011)</em>
-</a></p>
-
-<div class="toggle-content-toggleme" style="padding-left:2em;">
-
-<dl>
-<dt>Dependencies:</dt>
-<dd>
-<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r12</a> or
-higher.</p>
-</dd>
-<dt>Notes:</dt>
-<dd>
-<p>Improvements to the platform's rendering library to support the visual layout editor in the ADT
-Eclipse plugin. This revision allows for more drawing features in ADT and fixes several
-bugs in the previous rendering library. It also unlocks several editor features that were added in
-ADT 12.</p>
-</dd>
-</dl>
-
-</div>
-</div>
-
-
-<div class="toggle-content closed" style="padding-left:1em;">
-
-<p><a href="#" onclick="return toggleContent(this)">
- <img src="{@docRoot}assets/images/triangle-closed.png"
-class="toggle-content-img" alt="" />
- Android {@sdkPlatformVersion}, Revision 2</a> <em>(May 2011)</em>
-</a></p>
-
-<div class="toggle-content-toggleme" style="padding-left:2em;">
-
-<dl>
-<dt>Dependencies:</dt>
-<dd>
-<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r11</a> or
-higher.</p>
-</dd>
-<dt>Notes:</dt>
-<dd>
-<p>Fixes an issue with the visual layout editor rendering library that prevented Android 3.1 from
-running in ADT.</p>
-</dd>
-</dl>
-
-</div>
-</div>
-
-
-<div class="toggle-content closed" style="padding-left:1em;">
-
-<p><a href="#" onclick="return toggleContent(this)">
- <img src="{@docRoot}assets/images/triangle-closed.png"
-class="toggle-content-img" alt="" />
- Android {@sdkPlatformVersion}, Revision 1</a> <em>(May 2011)</em>
-</a></p>
-
-<div class="toggle-content-toggleme" style="padding-left:2em;">
-
-<dl>
-<dt>Dependencies:</dt>
-<dd>
-<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r11</a> or
-higher.</p>
-</dd>
-</dl>
-
-</div>
-</div>
-
-
-<h2 id="#api" style="margin-top:1.5em;">API Overview</h2>
-
-<p>The sections below provide a technical overview of what's new for developers
-in Android 3.1, including new features and changes in the framework API since
-the previous version.</p>
-
-<h3 id="usb">USB APIs</h3>
-
-<p>Android 3.1 introduces powerful new APIs for
-integrating connected peripherals with applications running on the platform.
-The APIs are based on a USB (Universal Serial Bus) stack and services that are
-built into the platform, including support for both USB host and device
-interactions. Using the APIs, developers can create applications that are able to
-discover, communicate with, and manage a variety of device types connected over
-USB. </p>
-
-<p>The stack and APIs distinguish two basic types of USB hardware, based on
-whether the Android-powered device is acting as host or the external hardware
-is acting as host: </p>
-
-<ul>
-<li>A <em>USB device</em> is a piece of connected hardware that depends on the
-Android-powered device to serve as host. For example, most input devices, mice,
-and joysticks are USB devices, as are many cameras, hubs, and so on.</li>
-<li>A <em>USB accessory</em> is a piece of connected hardware that has a USB
-host controller, provides power, and is designed to communicate with
-Android-powered devices over USB, A variety of peripherals can connect as
-accessories, from robotics controllers to musical equipment, exercise bicycles,
-and more.</li>
-</ul>
-
-<p>For both types &mdash; USB devices and USB accessories &mdash; the
-platform's USB APIs support discovery by intent broadcast when attached or
-detached, as well as standard interfaces, endpoints, and transfer modes
-(control, bulk, and interrupt).</p>
-
-<p>The USB APIs are available in the package {@link android.hardware.usb}. The
-central class is {@link android.hardware.usb.UsbManager}, which provides
-helper methods for identifying and communicating with
-both USB devices and USB accessories. Applications can acquire an instance of
-{@link android.hardware.usb.UsbManager} and then query for the list of attached
-devices or accessories and then communicate with or manage them.
-{@link android.hardware.usb.UsbManager} also declares intent actions that the
-system broadcasts, to announce when a USB device or accessory is attached or
-detached.</p>
-
-<p>Other classes include:</p>
-
-<ul>
-<li>{@link android.hardware.usb.UsbDevice}, a class representing external
-hardware connected as a USB device (with the Android-powered device acting as
-host).</li>
-<li>{@link android.hardware.usb.UsbAccessory}, representing external hardware
-connected as the USB host (with the Android-powered device acting as a USB
-device).</li>
-<li>{@link android.hardware.usb.UsbInterface} and {@link
-android.hardware.usb.UsbEndpoint}, which provide access to standard USB
-interfaces and endpoints for a device.</li>
-<li>{@link android.hardware.usb.UsbDeviceConnection} and {@link
-android.hardware.usb.UsbRequest}, for sending and receiving data and control
-messages to or from a USB device, sychronously and asynchronously.
-<li>{@link android.hardware.usb.UsbConstants}, which provides constants for
-declaring endpoint types, device classes, and so on.</li>
-</ul>
-
-<p>Note that although the USB stack is built into the platform, actual support
-for USB host and open accessory modes on specific devices is determined by
-their manufacturers. In particular, host mode relies on appropriate USB
-controller hardware in the Android-powered device. </p>
-
-<p>Additionally, developers can request filtering on Google Play, such that
-their applications are not availabe to users whose devices do not provide the
-appropriate USB support. To request filtering, add one or both of the elements
-below to the application manifest, as appropriate: </p>
-
-<ul>
-<li>If the application should only be visible to devices that support USB
-host mode (connection of USB devices), declare this element:
- <p style="margin-left:1.5em;"><code>&lt;uses-feature
- android:name="android.hardware.usb.host"
- android:required="true"&gt;</code></p>
-</li>
-<li>If the application should only be visible to devices that support USB
-accessories (connection of USB hosts), declare this element:
- <p style="margin-left:1.5em;"><code>&lt;uses-feature
- android:name="android.hardware.usb.accessory"
- android:required="true"&gt;</code></p>
-</li>
-</ul>
-
-<p>For complete information about how to develop applications that interact with
-USB accessories, please see the
-<a href="{@docRoot}guide/topics/usb/index.html">developer documentation</a>.</p>
-
-<p class="note">To look at sample applications that use the USB host API, see <a
-href="{@docRoot}resources/samples/USB/AdbTest/index.html">ADB Test</a> and <a
-href="{@docRoot}resources/samples/USB/MissileLauncher/index.html">Missile
-Launcher</a></p>
-
-<h3>MTP/PTP API</h3>
-
-<p>Android 3.1 exposes a new MTP API that lets applications interact directly
-with connected cameras and other PTP devices. The new API makes it easy for an
-application to receive notifications when devices are attached and removed,
-manage files and storage on those devices, and transfer files and metadata to
-and from them. The MTP API implements the PTP (Picture Transfer Protocol) subset
-of the MTP (Media Transfer Protocol) specification.</p>
-
-<p>The MTP API is available in the {@link android.mtp} package and provides
-these classes: </p>
-
-<ul>
- <li>The {@link android.mtp.MtpDevice} encapsulates an MTP device that is
-connected over the USB host bus. An application can instantiate an object of
-this type and then use its methods to get information about the device and
-objects stored on it, as well as opening the connection and transferring data.
-Some of the methods include:
- <ul>
- <li>{@link android.mtp.MtpDevice#getObjectHandles(int, int, int)
-getObjectHandles()} returns a list of handles for all objects on the device that
-match a specified format and parent. To get information about an object, an
-application can pass a handle to {@link android.mtp.MtpDevice#getObjectInfo(int)
-getObjectInfo()}.</li>
- <li>{@link android.mtp.MtpDevice#importFile(int, java.lang.String)
-importFile()} lets an application copy data for an object to a file in external
-storage. This call may block for an arbitrary amount of time depending on the
-size of the data and speed of the devices, so should be made from a spearate
-thread.</li>
- <li>{@link
-android.mtp.MtpDevice#open(android.hardware.usb.UsbDeviceConnection) open()}
-lets an application open a connected MTP/PTP device. </li>
- <li>{@link android.mtp.MtpDevice#getThumbnail(int) getThumbnail()} returns
-the thumbnail of the object as a byte array. </li>
- </ul>
- </li>
- <li>{@link android.mtp.MtpStorageInfo} holds information about about a storage
-unit on an MTP device, corresponding to the StorageInfo Dataset described in
-section 5.2.2 of the MTP specification. Methods in the class let an application
-get a storage unit’s description string, free space, maximum storage capacity,
-storage ID, and volume identifier.</li>
- <li>{@link android.mtp.MtpDeviceInfo} holds information about an MTP device
-corresponding to the DeviceInfo Dataset described in section 5.1.1 of the MTP
-specification. Methods in the class let applications get a device’s
-manufacturer, model, serial number, and version.</li>
- <li>{@link android.mtp.MtpObjectInfo} holds information about an object stored
-on an MTP device, corresponding to the ObjectInfo Dataset described in section
-5.3.1 of the MTP specification. Methods in the class let applications get an
-object’s size, data format, association type, creation date, and thumbnail
-information.</li>
- <li>{@link android.mtp.MtpConstants} provides constants for declaring MTP file
-format codes, association type, and protection status.</li>
-</ul>
-
-<h3 id="motionevents">Support for new input devices and motion events</h3>
-
-<p>Android 3.1 extends the input subsystem to support new input devices and new
-types of motion events, across all views and windows. Developers can build on
-these capabilities to let users interact with their applications using mice,
-trackballs, joysticks, gamepads, and other devices, in addition to keyboards and
-touchscreens. </p>
-
-<p>For handling mouse, scrollwheel, and trackball input, the platform supports
-two new motion event actions:</p>
-<ul>
-<li>{@link android.view.MotionEvent#ACTION_SCROLL}, which describes the pointer
-location at which a non-touch scroll motion, such as from a mouse scroll wheel,
-took place. In the MotionEvent, the value of the {@link
-android.view.MotionEvent#AXIS_HSCROLL} and {@link
-android.view.MotionEvent#AXIS_VSCROLL} axes specify the relative scroll
-movement. </li>
-<li>{@link android.view.MotionEvent#ACTION_HOVER_MOVE}, reports the current
-position of the mouse when no buttons are pressed, as well as any intermediate
-points since the last <code>HOVER_MOVE</code> event. Hover enter and exit
-notifications are not yet supported.</li>
-</ul>
-
-<p>To support joysticks and gamepads, the {@link android.view.InputDevice} class
-includes these new input device sources:</p>
-<ul>
-<li>{@link android.view.InputDevice#SOURCE_CLASS_JOYSTICK} &mdash; the source
-device has joystick axes.</li>
-<li>{@link android.view.InputDevice#SOURCE_CLASS_BUTTON} &mdash; the source
-device has buttons or keys.</li>
-<li>{@link android.view.InputDevice#SOURCE_GAMEPAD} &mdash; the source device
-has gamepad buttons such as {@link android.view.KeyEvent#KEYCODE_BUTTON_A}
-or {@link android.view.KeyEvent#KEYCODE_BUTTON_B}. Implies
-{@link android.view.InputDevice#SOURCE_CLASS_BUTTON}</li>
-<li>{@link android.view.InputDevice#SOURCE_JOYSTICK} &mdash; the source device
-has joystick axes. Implies SOURCE_CLASS_JOYSTICK.</li>
-</ul>
-
-<p>To describe motion events from these new sources, as well as those from mice
-and trackballs, the platform now defines axis codes on {@link
-android.view.MotionEvent}, similar to how it defines key codes on {@link
-android.view.KeyEvent}. New axis codes for joysticks
-and game controllers include
-{@link android.view.MotionEvent#AXIS_HAT_X}, {@link
-android.view.MotionEvent#AXIS_HAT_Y}, {@link
-android.view.MotionEvent#AXIS_RTRIGGER}, {@link
-android.view.MotionEvent#AXIS_ORIENTATION}, {@link
-android.view.MotionEvent#AXIS_THROTTLE}, and many others.
-Existing {@link android.view.MotionEvent} axes are represented by {@link
-android.view.MotionEvent#AXIS_X}, {@link android.view.MotionEvent#AXIS_Y},
-{@link android.view.MotionEvent#AXIS_PRESSURE}, {@link
-android.view.MotionEvent#AXIS_SIZE}, {@link
-android.view.MotionEvent#AXIS_TOUCH_MAJOR}, {@link
-android.view.MotionEvent#AXIS_TOUCH_MINOR}, {@link
-android.view.MotionEvent#AXIS_TOOL_MAJOR}, {@link
-android.view.MotionEvent#AXIS_TOOL_MINOR}, and {@link
-android.view.MotionEvent#AXIS_ORIENTATION}.</p>
-
-<p>Additionally, {@link android.view.MotionEvent} defines a number of generic
-axis codes that are used when the framework does not know how to map a
-particular axis. Specific devices can use the generic axis codes to pass custom
-motion data to applications. For a full list of axes and their intended
-interpretations, see the {@link android.view.MotionEvent} class documentation.
-</p>
-
-<p>The platform provides motion events to applications in batches, so a single
-event may contain a current position and multiple so-called historical movements.
-Applications should use {@link android.view.MotionEvent#getHistorySize()} to get
-the number of historical samples, then retrieve and process all historical
-samples in order using {@link
-android.view.MotionEvent#getHistoricalAxisValue(int, int, int)
-getHistoricalAxisValue()}. After that, applications should process the current
-sample using {@link android.view.MotionEvent#getAxisValue(int) getAxisValue()}.
-</p>
-
-<p>Some axes can be retrieved using special accessor methods. For example,
-instead of calling {@link android.view.MotionEvent#getAxisValue(int)
-getAxisValue()}, applications can call {@link android.view.MotionEvent#getX(int)
-getX()}. Axes that have built-in accessors include {@link
-android.view.MotionEvent#AXIS_X}, {@link android.view.MotionEvent#AXIS_Y},
-{@link android.view.MotionEvent#AXIS_PRESSURE}, {@link
-android.view.MotionEvent#AXIS_SIZE}, {@link
-android.view.MotionEvent#AXIS_TOUCH_MAJOR}, {@link
-android.view.MotionEvent#AXIS_TOUCH_MINOR}, {@link
-android.view.MotionEvent#AXIS_TOOL_MAJOR}, {@link
-android.view.MotionEvent#AXIS_TOOL_MINOR}, and {@link
-android.view.MotionEvent#AXIS_ORIENTATION}.</p>
-
-<p>Each input device has a unique, system-assigned ID and may also provide
-multiple sources. When a device provides multiple sources, more than one source
-can provide axis data using the same axis. For example, a touch event coming
-from the touch source uses the X axis for screen position data, while a joystick
-event coming from the joystick source will use the X axis for the stick position
-instead. For this reason, it's important for applications to interpret axis
-values according to the source from which they originate. When handling a motion
-event, applications should use methods on the {@link android.view.InputDevice}
-class to determine the axes supported by a device or source. Specifically,
-applications can use {@link android.view.InputDevice#getMotionRanges()
-getMotionRanges()} to query for all axes of a device or all axes of a given
-source of the device. In both cases, the range information for axes returned in
-the {@link android.view.InputDevice.MotionRange} object specifies the source for
-each axis value.</p>
-
-<p>Finally, since the motion events from joysticks, gamepads, mice, and
-trackballs are not touch events, the platform adds a new callback method for
-passing them to a {@link android.view.View} as "generic" motion events.
-Specifically, it reports the non-touch motion events to
-{@link android.view.View}s through a call to {@link
-android.view.View#onGenericMotionEvent(android.view.MotionEvent)
-onGenericMotionEvent()}, rather than to {@link
-android.view.View#onTouchEvent(android.view.MotionEvent)
-onTouchEvent()}.</p>
-
-<p>The platform dispatches generic motion events differently, depending on the
-event source class. {@link android.view.InputDevice#SOURCE_CLASS_POINTER} events
-go to the {@link android.view.View} under the pointer, similar to how touch
-events work. All others go to the currently focused {@link android.view.View}.
-For example, this means a {@link android.view.View} must take focus in order to
-receive joystick events. If needed, applications can handle these events at the
-level of Activity or Dialog by implementing {@link
-android.view.View#onGenericMotionEvent(android.view.MotionEvent)
-onGenericMotionEvent()} there instead.</p>
-
-<p class="note">To look at a sample application that uses joystick motion
-events, see <a
-href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/GameControllerInput.html">GameControllerInput</a>
-and <a
-href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/GameView.html">GameView</a>.</p>
-
-<h3>RTP API</h3>
-
-<p>Android 3.1 exposes an API to its built-in RTP (Real-time Transport Protocol)
-stack, which applications can use to manage on-demand or interactive data
-streaming. In particular, apps that provide VOIP, push-to-talk, conferencing,
-and audio streaming can use the API to initiate sessions and transmit or receive
-data streams over any available network.</p>
-
-<p>The RTP API is available in the {@link android.net.rtp} package. Classes
-include: </p>
-<ul>
-<li>{@link android.net.rtp.RtpStream}, the base class of streams that send and
-receive network packets with media payloads over RTP.</li>
-<li>{@link android.net.rtp.AudioStream}, a subclass of {@link
-android.net.rtp.RtpStream} that carries audio payloads over RTP.</li>
-<li>{@link android.net.rtp.AudioGroup}, a local audio hub for managing and
-mixing the device speaker, microphone, and {@link android.net.rtp.AudioStream}.</li>
-<li>{@link android.net.rtp.AudioCodec}, which holds a collection of codecs that
-you define for an {@link android.net.rtp.AudioStream}.</li>
-</ul>
-
-<p>To support audio conferencing and similar usages, an application instantiates
-two classes as endpoints for the stream:</p>
-
-<ul>
-<li>{@link android.net.rtp.AudioStream} specifies a remote endpoint and consists
-of network mapping and a configured {@link android.net.rtp.AudioCodec}.</li>
-<li>{@link android.net.rtp.AudioGroup} represents the local endpoint for one
-or more {@link android.net.rtp.AudioStream}s. The {@link android.net.rtp.AudioGroup} mixes
-all the {@link android.net.rtp.AudioStream}s and optionally interacts with the device
-speaker and the microphone at the same time.</li>
-</ul>
-
-<p>The simplest usage involves a single remote endpoint and local endpoint.
-For more complex usages, please refer to the limitations described for
-{@link android.net.rtp.AudioGroup}.</p>
-
-<p>To use the RTP API, applications must request permission from the user by
-declaring <code>&lt;uses-permission
-android:name="android.permission.INTERNET"&gt;</code>
-in their manifest files. To acquire the device microphone, the <code>&lt;uses-permission
-android:name="android.permission.RECORD_AUDIO"&gt;</code> permission is also required.</p>
-
-<h3 id="resizewidgets">Resizable app widgets</h3>
-
-<p>Starting in Android 3.1, developers can make their homescreen widgets
-resizeable &mdash; horizontally, vertically, or on both axes. Users touch-hold a
-widget to show its resize handles, then drag the horizontal and/or vertical
-handles to change the size on the layout grid. </p>
-
-<p>Developers can make any Home screen widget resizeable by defining a
-<code>resizeMode</code> attribute in the widget's {@link
-android.appwidget.AppWidgetProviderInfo} metadata. Values for the
-<code>resizeMode</code> attribute include "horizontal", "vertical", and "none".
-To declare a widget as resizeable horizontally and vertically, supply the value
-"horizontal|vertical".
-
-<p>Here's an example: </p>
-
-<pre>&lt;appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android"
- android:minWidth="294dp"
- android:minHeight="72dp"
- android:updatePeriodMillis="86400000"
- android:previewImage="@drawable/preview"
- android:initialLayout="@layout/example_appwidget"
- android:configure="com.example.android.ExampleAppWidgetConfigure"
- android:resizeMode="horizontal|vertical" >
-&lt;/appwidget-provider></pre>
-
-<p>For more information about Home screen widgets, see the <a
-href="{@docRoot}guide/topics/appwidgets/index.html">App Widgets</a>
-documentation.</p>
-
-<h3 id="animation" style="margin-top:1.25em;">Animation framework</h3>
-
-<ul>
-<li>New ViewPropertyAnimator class
- <ul>
- <li>A new {@link android.view.ViewPropertyAnimator} class provides a
-convenient
-way for developers to animate select properties on {@link android.view.View} objects. The class
-automaties and optimizes the animation of the properties and makes it easier to
-manage multiple simulataneous animations on a {@link android.view.View} object.
-<p>Using the {@link android.view.ViewPropertyAnimator} is straightforward. To animate properties for
-a {@link android.view.View}, call {@link android.view.View#animate()} to
-construct a {@link android.view.ViewPropertyAnimator} object for that {@link android.view.View}. Use the
-methods on the {@link android.view.ViewPropertyAnimator} to specify what property to
-animate and how to animate it. For example, to fade the {@link android.view.View} to transparent,
-call <code>alpha(0);</code>. The {@link android.view.ViewPropertyAnimator} object
-handles the details of configuring the underlying {@link
-android.animation.Animator} class and starting it, then rendering the
-animation.</p></li>
- </ul>
-</li>
-<li>Animation background color
- <ul>
- <li>New {@link android.view.animation.Animation#getBackgroundColor()} and
- {@link android.view.animation.Animation#setBackgroundColor(int)} methods let
- you get/set the background color behind animations, for window animations
-only. Currently the background must be black, with any desired alpha level.</li>
- </ul>
-</li>
-<li>Getting animated fraction from <code>ViewAnimator</code>
- <ul>
- <li>A new {@link android.animation.ValueAnimator#getAnimatedFraction()}
-method
-lets you get the current animation fraction &mdash; the elapsed/interpolated
-fraction used in the most recent frame update &mdash; from a {@link
-android.animation.ValueAnimator}.</li>
- </ul>
-</li>
-</ul>
-
-<h3 "ui">UI framework</h3>
-<ul>
-<li>Forced rendering of a layer
- <ul>
- <li>A new {@link android.view.View#buildLayer()} method lets an application
-force a View's layer to be created and the View rendered into it immediately.
-For example, an application could use this method to render a View into its
-layer before starting an animation. If the View is complex, rendering it into
-the layer before starting the animation will avoid skipping frames.</li>
- </ul>
-</li>
-<li>Camera distance
- <ul>
- <li>Applications can use a new method
-{@link android.view.View#setCameraDistance(float)} to set the distance from the
-camera
-to a View. This gives applications improved control over 3D transformations of
-the View, such as rotations. </li>
- </ul>
-</li>
-<li>Getting a calendar view from a DatePicker
- <ul>
- <li>A new {@link android.widget.DatePicker#getCalendarView()} method
- lets you get a {@link android.widget.CalendarView} from a {@link
-android.widget.DatePicker}
- instance.</li>
- </ul>
-</li>
-<li>Getting callbacks when views are detached
- <ul>
- <li>A new {@link android.view.View.OnAttachStateChangeListener} lets you
-receive
-callbacks when a View is attached or detached from its window. Use {@link
-android.view.View#addOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener) addOnAttachStateChangeListener()}
-to add a listener and {@link
-android.view.View#removeOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener) addOnAttachStateChangeListener()} to remove it.</li>
- </ul>
-</li>
-<li>Fragment breadcrumb listener, new onInflate() signature
- <ul>
- <li>A new method, {@link
-android.app.FragmentBreadCrumbs#setOnBreadCrumbClickListener(android.app.FragmentBreadCrumbs.OnBreadCrumbClickListener) setOnBreadCrumbClickListener()},
-provides a hook to let
-applications intercept fragment-breadcrumb clicks and take any action needed
-before going to the backstack entry or fragment that was clicked. </li>
- <li>In the {@link android.app.Fragment} class, {@link
-android.app.Fragment#onInflate(android.util.AttributeSet, android.os.Bundle)
-onInflate(attrs, savedInstanceState)} is deprecated. Please use {@link
-android.app.Fragment#onInflate(android.app.Activity, android.util.AttributeSet,
-android.os.Bundle) onInflate(activity, attrs, savedInstanceState)} instead.</li>
- </ul>
-</li>
-<li>Display search result in new tab
- <ul>
- <li>An {@link android.app.SearchManager#EXTRA_NEW_SEARCH} data key for {@link
-android.content.Intent#ACTION_WEB_SEARCH} intents lets you open a search in a
-new browser tab, rather than in an existing one.</li>
- </ul>
-</li>
-
-<li>Drawable text cursor
- <ul>
-<li>You can now specify a drawable to use as the text cursor using the new
-resource attribute {@link android.R.attr#textCursorDrawable}.</li>
- </ul>
-</li>
-<li>Setting displayed child in remote views
- <ul>
- <li>A new convenience method, {@link
-android.widget.RemoteViews#setDisplayedChild(int, int) setDisplayedChild(viewId,
-childIndex)}, is available in {@link android.widget.RemoteViews} subclasses, to
-let you set the child displayed in {@link android.widget.ViewAnimator} and
-{@link android.widget.AdapterViewAnimator} subclasses such as {@link
-android.widget.AdapterViewFlipper}, {@link android.widget.StackView}, {@link
-android.widget.ViewFlipper}, and {@link android.widget.ViewSwitcher}.</li>
- </ul>
-</li>
-<li>Generic keys for gamepads and other input devices
- <ul>
- <li>{@link android.view.KeyEvent} adds a range of generic keycodes to
- accommodate gamepad buttons. The class also adds
- {@link android.view.KeyEvent#isGamepadButton(int)} and several other
- helper methods for working with keycodes.</li>
- </ul>
-</li>
-</ul>
-
-<h3 id="graphics" style="margin-top:1.3em;">Graphics</h3>
-
-<ul>
-<li>Helpers for managing bitmaps
- <ul>
- <li>{@link android.graphics.Bitmap#setHasAlpha(boolean)} lets an app indicate that
-all of the pixels in a Bitmap are known to be opaque (false) or that some of the
-pixels may contain non-opaque alpha values (true). Note, for some configs (such
-as RGB_565) this call is ignored, since it does not support per-pixel alpha
-values. This is meant as a drawing hint, as in some cases a bitmap that is known
-to be opaque can take a faster drawing case than one that may have non-opaque
-per-pixel alpha values. </li>
- <li>{@link android.graphics.Bitmap#getByteCount()} gets a Bitmap's size in
-bytes.</li>
- <li>{@link android.graphics.Bitmap#getGenerationId()} lets an application find
-out whether a Bitmap has been modified, such as for caching.</li>
- <li>{@link android.graphics.Bitmap#sameAs(android.graphics.Bitmap)} determines
-whether a given Bitmap differs from the current Bitmap, in dimension,
-configuration, or pixel data. </li>
- </ul>
-</li>
-<li>Setting camera location and rotation
- <ul>
- <li>{@link android.graphics.Camera} adds two new methods {@link
-android.graphics.Camera#rotate(float, float, float) rotate()} and {@link
-android.graphics.Camera#setLocation(float, float, float) setLocation()} for
-control of the
-camera's location, for 3D transformations.</li>
-</ul>
-</li>
-</ul>
-
-<h3 id="network" style="margin-top:1.25em;">Network</h3>
-
-<ul>
-<li>High-performance Wi-Fi lock
- <ul>
- <li>A new high-performance Wi-Fi lock lets applications maintain
-high-performance Wi-Fi connections even when the device screen is off.
-Applications that stream music, video, or voice for long periods can acquire the
-high-performance Wi-Fi lock to ensure streaming performance even when the screen
-is off. Because it uses more power, applications should acquire the
-high-performance Wi-Fi when there is a need for a long-running active
-connection.
-<p>To create a high-performance lock, pass {@link
-android.net.wifi.WifiManager#WIFI_MODE_FULL_HIGH_PERF} as the lock mode in a
-call to {@link android.net.wifi.WifiManager#createWifiLock(int,
-java.lang.String) createWifiLock()}.</p></li>
- </ul>
-</li>
-<li>More traffic stats
- <ul>
- <li>Applications can now access statistics about more types of network usage
-using new methods in {@link android.net.TrafficStats}. Applications can use the
-methods to get UDP stats, packet count, TCP transmit/receive payload bytes and
-segments for a given UID.</li>
- </ul>
-</li>
-<li>SIP auth username
- <ul>
- <li>Applications can now get and set the SIP auth username for a profile
-using
-the new methods {@link android.net.sip.SipProfile#getAuthUserName()
-getAuthUserName()} and {@link
-android.net.sip.SipProfile.Builder#setAuthUserName(java.lang.String)
-setAuthUserName()}.</li>
- </ul>
-</li>
-</ul>
-
-
-<h3 id="download" style="margin-top:1.25em;">Download Manager</h3>
-<ul>
-<li>Handling of completed downloads
- <ul>
- <li>Applications can now initiate downloads that notify users only on
-completion. To initiate this type of download, applications pass {@link
-android.app.DownloadManager.Request#VISIBILITY_VISIBLE_NOTIFY_ONLY_COMPLETION}
-in the {@link
-android.app.DownloadManager.Request#setNotificationVisibility(int)
-setNotificationVisibility()} method of
-the a request object.</li>
- <li>A new method, {@link
-android.app.DownloadManager#addCompletedDownload(java.lang.String,
-java.lang.String, boolean, java.lang.String, java.lang.String, long, boolean)
-addCompletedDownload()}, lets an application add a file to the
-downloads database, so that it can be managed by the Downloads application.</li>
- </ul>
-</li>
-<li>Show downloads sorted by size
- <ul>
- <li>Applications can start the Downloads application in sort-by-size mode by
-adding the new extra {@link
-android.app.DownloadManager#INTENT_EXTRAS_SORT_BY_SIZE} to an {@link
-android.app.DownloadManager#ACTION_VIEW_DOWNLOADS} intent.</li>
- </ul>
-</li>
-</ul>
-
-<h3 id="ime" style="margin-top:1.25em;">IME framework</h3>
-
-<ul>
-<li>Getting an input method's extra value key
- <ul><li>The {@link android.view.inputmethod.InputMethodSubtype} adds the
-method
-{@link
-android.view.inputmethod.InputMethodSubtype#containsExtraValueKey(java.lang.String) containsExtraValueKey()} to check whether an ExtraValue string is stored
-for the subtype and
-the method {@link
-android.view.inputmethod.InputMethodSubtype#getExtraValueOf(java.lang.String)
-getExtraValueOf()} to extract a specific key value from the ExtraValue hashmap.
-</li>
- </ul>
-</li>
-</ul>
-
-<h3 id="media" style="margin-top:1.25em;">Media</h3>
-
-<ul>
-<li>New streaming audio formats
- <ul>
- <li>The media framework adds built-in support for raw ADTS AAC content, for
-improved streaming audio, as well as support for FLAC audio, for highest quality
-(lossless) compressed audio content. See the <a
-href="{@docRoot}guide/appendix/media-formats.html">Supported Media Formats</a>
-document for more information.</p></li>
- </ul>
-</li>
-</ul>
-
-<h3 id="launchcontrols" style="margin-top:1.25em;">Launch controls on stopped
-applications</h3>
-
-<p>Starting from Android 3.1, the system's package manager keeps track of
-applications that are in a stopped state and provides a means of controlling
-their launch from background processes and other applications.</p>
-
-<p>Note that an application's stopped state is not the same as an Activity's
-stopped state. The system manages those two stopped states separately.</p>
-
-<p>The platform defines two new intent flags that let a sender specify
-whether the Intent should be allowed to activate components in stopped
-application.</p>
-
-<ul>
-<li>{@link android.content.Intent#FLAG_INCLUDE_STOPPED_PACKAGES} &mdash;
-Include intent filters of stopped applications in the list of potential targets
-to resolve against. </li>
-<li>{@link android.content.Intent#FLAG_EXCLUDE_STOPPED_PACKAGES} &mdash;
-Exclude intent filters of stopped applications from the list of potential
-targets.</li>
-</ul>
-
-<p>When neither or both of these flags is defined in an intent, the default
-behavior is to include filters of stopped applications in the list of
-potential targets.</p>
-
-<p>Note that the system adds {@link
-android.content.Intent#FLAG_EXCLUDE_STOPPED_PACKAGES} <em>to all broadcast
-intents</em>. It does this to prevent broadcasts from background services from
-inadvertently or unnecessarily launching components of stoppped applications.
-A background service or application can override this behavior by adding the
-{@link android.content.Intent#FLAG_INCLUDE_STOPPED_PACKAGES} flag to broadcast
-intents that should be allowed to activate stopped applications.</p>
-
-<p>Applications are in a stopped state when they are first installed but are not
-yet launched and when they are manually stopped by the user (in Manage
-Applications).</p>
-
-<h3 id="installnotification">Notification of application first launch and upgrade</h3>
-
-<p>The platform adds improved notification of application first launch and
-upgrades through two new intent actions:</p>
-
-<ul>
-<li>{@link android.content.Intent#ACTION_PACKAGE_FIRST_LAUNCH} &mdash; Sent to
-the installer package of an application when that application is first launched
-(that is, the first time it is moved out of a stopped state). The data
-contains the name of the package. </li>
-
-<li>{@link android.content.Intent#ACTION_MY_PACKAGE_REPLACED} &mdash; Notifies
-an application that it was updated, with a new version was installed over
-an existing version. This is only sent to the application that was replaced. It
-does not contain any additional data. To receive it, declare an intent filter
-for this action. You can use the intent to trigger code that helps get your
-application back in proper running shape after an upgrade.
-
-<p>This intent is sent directly to the application, but only if the application
-was upgraded while it was in started state (not in a stopped state).</p></li>
-
-</ul>
-
-<h3 id="other">Core utilities</h3>
-
-<ul>
-<li>LRU cache
- <ul>
- <li>A new {@link android.util.LruCache} class lets your applications benefit
-from efficient caching. Applications can use the class to reduce the time spent
-computing or downloading data from the network, while maintaining a sensible
-memory footprint for the cached data.{@link android.util.LruCache} is a cache
-that holds strong references to a limited number of values. Each time a value is
-accessed, it is moved to the head of a queue. When a value is added to a full
-cache, the value at the end of that queue is evicted and may become eligible for
-garbage collection.</li>
- </ul>
-</li>
-<li>File descriptor as <code>int</code>
- <ul>
- <li>You can now get the native file descriptor int for a {@link
-android.os.ParcelFileDescriptor} using either of the new methods {@link
-android.os.ParcelFileDescriptor#getFd()} or {@link
-android.os.ParcelFileDescriptor#detachFd()}. </li>
- </ul>
-</li>
-</ul>
-
-
-
-
-
-
-<h3 id="webkit" style="margin-top:1.25em;">WebKit</h3>
-
-<ul>
-
-<li>File scheme cookies
- <ul>
- <li>The {@link android.webkit.CookieManager} now supports cookies that use
-the
-<code>file:</code> URI scheme. You can use {@link
-android.webkit.CookieManager#setAcceptFileSchemeCookies(boolean)
-setAcceptFileSchemeCookies()} to
-enable/disable support for file scheme cookies, before constructing an instance
-of <code>WebView</code> or <code>CookieManager</code>. In a
-<code>CookieManager</code> instance, you can check whether file scheme cookies
-is enabled by calling {@link
-android.webkit.CookieManager#allowFileSchemeCookies()}.</li>
- </ul>
-</li>
-<li>Notification of login request
- <ul>
- <li>To support the browser autologin features introduced in Android 3.0, the
-new
-method {@link
-android.webkit.WebViewClient#onReceivedLoginRequest(android.webkit.WebView,java.lang.String, java.lang.String, java.lang.String) onReceivedLoginRequest()}
-notifies the host
-application that an autologin request for the user was processed. </li>
- </ul>
-</li>
-<li>Removed classes and interfaces
- <ul>
- <li>Several classes and interfaces were removed from the public API, after
-previously being in deprecated state. See the <a
-href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
-Differences Report</a> for more information.</p></li>
- </ul>
- </li>
-</ul>
-
-
-
-<h3 id="browser" style="margin-top:1.25em;">Browser</h3>
-
-<p>The Browser application adds the following features to support web
-applications:</p>
-
-<ul>
-<li>Support for inline playback of video embedded in HTML5
-<code>&lt;video&gt;</code> tag. Playback is hardware-accelerated where possible.
-</li>
-<li>Layer support for fixed position elements for all sites (mobile and
-desktop).</li>
-</ul>
-
-
-
-
-
-<h3 id="features">New feature constants</h3>
-
-<p>The platform adds new hardware feature constants that developers can declare
-in their application manifests, to inform external entities such as Google
-Play of the application's requirement for new hardware capabilities supported
-in this version of the platform. Developers declare these and other feature
-constants in <a
-href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code
-&lt;uses-feature&gt;}</a> manifest elements.
-
-<ul>
- <li>{@link android.content.pm.PackageManager#FEATURE_USB_ACCESSORY
-android.hardware.usb.accessory} &mdash; The application uses the <a href="#usb">USB
-API</a> to communicate with external hardware devices connected over USB and
-function as hosts.</li>
- <li>{@link android.content.pm.PackageManager#FEATURE_USB_HOST
-android.hardware.usb.host} &mdash; The application uses the <a href="#usb">USB API</a>
-to communicate with external hardware devices connected over USB and function as
-devices.</li>
-</ul>
-
-<p>Google Play filters applications based on features declared in <a
-href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code
-&lt;uses-feature&gt;}</a> manifest elements. For more information about
-declaring features in an application manifest, read <a
-href="{@docRoot}guide/appendix/market-filters.html">Google Play
-Filters</a>.</p>
-
-
-
-<h3 id="api-diff">API Differences Report</h3>
-
-<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API
-Level
-{@sdkPlatformApiLevel}), see the <a
-href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
-Differences Report</a>.</p>
-
-
-
-
-
-<h2 id="api-level">API Level</h2>
-
-<p>The Android {@sdkPlatformVersion} platform delivers an updated version of
-the framework API. The Android {@sdkPlatformVersion} API
-is assigned an integer identifier &mdash;
-<strong>{@sdkPlatformApiLevel}</strong> &mdash; that is
-stored in the system itself. This identifier, called the "API Level", allows the
-system to correctly determine whether an application is compatible with
-the system, prior to installing the application. </p>
-
-<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application,
-you need compile the application against the Android library that is provided in
-the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you
-might
-also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code>
-attribute to the <code>&lt;uses-sdk&gt;</code> element in the application's
-manifest.</p>
-
-<p>For more information about how to use API Level, see the <a
-href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
-
-
-<h2 id="apps">Built-in Applications</h2>
-
-<p>The system image included in the downloadable platform provides these
-built-in applications:</p>
-
-<table style="border:0;padding-bottom:0;margin-bottom:0;">
-<tr>
-<td style="border:0;padding-bottom:0;margin-bottom:0;">
-<ul>
-<li>API Demos</li>
-<li>Browser</li>
-<li>Calculator</li>
-<li>Camera</li>
-<li>Clock</li>
-<li>Contacts</li>
-<li>Custom Locale</li>
-<li>Dev Tools</li>
-<li>Downloads</li>
-<li>Email</li>
-</ul>
-</td>
-<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
-<ul>
-<li>Gallery</li>
-<li>Gestures Builder</li>
-<li>Messaging</li>
-<li>Music</li>
-<li>Search</li>
-<li>Settings</li>
-<li>Spare Parts</li>
-<li>Speech Recorder</li>
-<li>Widget Preview</li>
-</ul>
-</td>
-</tr>
-</table>
-
-
-<h2 id="locs" style="margin-top:.75em;">Locales</h2>
-
-<p>The system image included in the downloadable SDK platform provides a variety
-of
-built-in locales. In some cases, region-specific strings are available for the
-locales. In other cases, a default version of the language is used. The
-languages that are available in the Android 3.0 system
-image are listed below (with <em>language</em>_<em>country/region</em> locale
-descriptor).</p>
-
-<table style="border:0;padding-bottom:0;margin-bottom:0;">
-<tr>
-<td style="border:0;padding-bottom:0;margin-bottom:0;">
-<ul>
-<li>Arabic, Egypt (ar_EG)</li>
-<li>Arabic, Israel (ar_IL)</li>
-<li>Bulgarian, Bulgaria (bg_BG)</li>
-<li>Catalan, Spain (ca_ES)</li>
-<li>Czech, Czech Republic (cs_CZ)</li>
-<li>Danish, Denmark(da_DK)</li>
-<li>German, Austria (de_AT)</li>
-<li>German, Switzerland (de_CH)</li>
-<li>German, Germany (de_DE)</li>
-<li>German, Liechtenstein (de_LI)</li>
-<li>Greek, Greece (el_GR)</li>
-<li>English, Australia (en_AU)</li>
-<li>English, Canada (en_CA)</li>
-<li>English, Britain (en_GB)</li>
-<li>English, Ireland (en_IE)</li>
-<li>English, India (en_IN)</li>
-<li>English, New Zealand (en_NZ)</li>
-<li>English, Singapore(en_SG)</li>
-<li>English, US (en_US)</li>
-<li>English, South Africa (en_ZA)</li>
-<li>Spanish (es_ES)</li>
-<li>Spanish, US (es_US)</li>
-<li>Finnish, Finland (fi_FI)</li>
-<li>French, Belgium (fr_BE)</li>
-<li>French, Canada (fr_CA)</li>
-<li>French, Switzerland (fr_CH)</li>
-<li>French, France (fr_FR)</li>
-<li>Hebrew, Israel (he_IL)</li>
-<li>Hindi, India (hi_IN)</li>
-</ul>
-</td>
-<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
-<li>Croatian, Croatia (hr_HR)</li>
-<li>Hungarian, Hungary (hu_HU)</li>
-<li>Indonesian, Indonesia (id_ID)</li>
-<li>Italian, Switzerland (it_CH)</li>
-<li>Italian, Italy (it_IT)</li>
-<li>Japanese (ja_JP)</li>
-<li>Korean (ko_KR)</li>
-<li>Lithuanian, Lithuania (lt_LT)</li>
-<li>Latvian, Latvia (lv_LV)</li>
-<li>Norwegian bokmål, Norway (nb_NO)</li>
-<li>Dutch, Belgium (nl_BE)</li>
-<li>Dutch, Netherlands (nl_NL)</li>
-<li>Polish (pl_PL)</li>
-<li>Portuguese, Brazil (pt_BR)</li>
-<li>Portuguese, Portugal (pt_PT)</li>
-<li>Romanian, Romania (ro_RO)</li>
-<li>Russian (ru_RU)</li></li>
-<li>Slovak, Slovakia (sk_SK)</li>
-<li>Slovenian, Slovenia (sl_SI)</li>
-<li>Serbian (sr_RS)</li>
-<li>Swedish, Sweden (sv_SE)</li>
-<li>Thai, Thailand (th_TH)</li>
-<li>Tagalog, Philippines (tl_PH)</li>
-<li>Turkish, Turkey (tr_TR)</li>
-<li>Ukrainian, Ukraine (uk_UA)</li>
-<li>Vietnamese, Vietnam (vi_VN)</li>
-<li>Chinese, PRC (zh_CN)</li>
-<li>Chinese, Taiwan (zh_TW)</li>
-</td>
-</tr>
-</table>
-
-<p class="note"><strong>Note:</strong> The Android platform may support more
-locales than are included in the SDK system image. All of the supported locales
-are available in the <a href="http://source.android.com/">Android Open Source
-Project</a>.</p>
-
-<h2 id="skins">Emulator Skins</h2>
-
-<p>The downloadable platform includes the following emulator skin:</p>
-
-<ul>
- <li>
- WXGA (1280x800, medium density, xlarge screen)
- </li>
-</ul>
-
-<p>For more information about how to develop an application that displays
-and functions properly on all Android-powered devices, see <a
-href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
-Screens</a>.</p> \ No newline at end of file