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diff --git a/docs/html/sdk/installing.jd b/docs/html/sdk/installing.jd new file mode 100644 index 0000000..e4fbfa0 --- /dev/null +++ b/docs/html/sdk/installing.jd @@ -0,0 +1,378 @@ +page.title=Installing the Android SDK +sdk.preview=0 + +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> + + <h2>In this document</h2> + <ol> + <li><a href="#Preparing">Prepare for Installation</a></li> + <li><a href="#Installing">Install the SDK</a></li> + <li><a href="#InstallingADT">Install the ADT Plugin for Eclipse</a></li> + <li><a href="#components">Add Platforms and Other SDK Components</a></li> + <li><a href="#sdkContents">SDK Contents</a></li> + <li><a href="#NextSteps">Next Steps</a></li> + <li><a href="#troubleshooting">Troubleshooting</a></li> + </ol> + +<h2>See also</h2> + <ol> + <li><a href="{@docRoot}sdk/eclipse-adt.html">Installing ADT</a></li> + <li><a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a></li> + </ol> + +</div> +</div> + +<p>This page describes how to install the Android SDK and set up your +development environment for the first time.</p> + +<p>If you encounter any problems during installation, see the +<a href="#InstallationNotes">Installation Notes</a> at the bottom of +this page.</p> + +<h4>Updating?</h4> + +<p>If you are currently using the Android 1.6 SDK, you do not necessarily need +to install the new SDK, since your existing SDK incudes the Android SDK and AVD +Manager tool. To develop against the new Android 2.0 platform, for example, you +could just download the updated SDK Tools (Revision 3) and the Android 2.0 +platform into your existing SDK.</p> + +<p>If you are using Android 1.5 SDK or older, you should install the new SDK as +described in this document and move your application projects to the new +environment. </p> + +<h2 id="Preparing">Prepare for Installation</h2> + +<p>Before you begin, take a moment to confirm that your development machine +meets the <a href="requirements.html">System Requirements</a>.</p> + +<p>If you will be developing in Eclipse with the Android Development +Tools (ADT) Plugin — the recommended path if you are new to +Android — make sure that you have a suitable version of Eclipse +installed on your computer (3.4 or newer is recommended). If you need +to install Eclipse, you can download it from this location: </p> + +<p style="margin-left:2em;"><a href= +"http://www.eclipse.org/downloads/">http://www.eclipse.org/downloads/</a></p> + +<p>A Java or RCP version of Eclipse is recommended. For Eclipse 3.5, the +"Eclipse Classic" version is recommended.</p> + +<h2 id="Installing">Download and Install the SDK</h2> + +<p>Download the SDK package that is appropriate for your development computer. +Unpack the Android SDK .zip archive to a suitable location on your machine. By +default, the SDK files are unpacked into a directory named +<code>android_sdk</code>. </p> + +<p>Make a note of the name and location of the unpacked SDK directory on your +system — you will need to refer to the SDK directory later, when setting +up the ADT plugin or when using the SDK tools.</p> + +<p>Optionally, you may want to add the location of the SDK's primary +<code>tools</code> directory to your system <code>PATH</code>. The primary +<code>tools/</code> directory is located at the root of the SDK folder. Adding +<code>tools</code> to your path lets you run Android Debug Bridge (adb) and the +other command line <a +href="{@docRoot}guide/developing/tools/index.html">tools</a> without needing to +supply the full path to the tools directory. </p> + +<ul> + <li>On Linux, edit your <code>~/.bash_profile</code> or <code>~/.bashrc</code> file. Look + for a line that sets the PATH environment variable and add the + full path to the <code>tools/</code> directory to it. If you don't + see a line setting the path, you can add one:</li> + + <ul><code>export PATH=${PATH}:<em><your_sdk_dir></em>/tools</code></ul> + + <li>On a Mac OS X, look in your home directory for <code>.bash_profile</code> and + proceed as for Linux. You can create the <code>.bash_profile</code> if + you haven't already set one up on your machine. </li> + + <li>On Windows, right-click on My Computer, and select Properties. + Under the Advanced tab, hit the Environment Variables button, and in the + dialog that comes up, double-click on Path (under System Variables). Add the full path to the + <code>tools/</code> directory to the path. </li> + </ul> + +<p>Note that, if you update your SDK in the future, you +should remember to update your <code>PATH</code> settings to point to the new location, if different.</p> + +<p>If you will be using the Eclipse IDE as your development environment, +the next section describes how to install the Android Development Tools (ADT) plugin and set up Eclipse. +If you choose not to use Eclipse, you can +develop Android applications in an IDE of your choice and then compile, debug and deploy using +the tools included in the SDK (skip to <a href="#NextSteps">Next Steps</a>).</p> + + +<h2 id="InstallingADT">Install the ADT Plugin for Eclipse</h2> + +<p>Android offers a custom plugin for the Eclipse IDE, called Android +Development Tools (ADT), that is designed to give you a powerful, +integrated environment in which to build Android applications. It +extends the capabilites of Eclipse to let you quickly set up new Android +projects, create an application UI, add components based on the Android +Framework API, debug your applications using the Android SDK tools, and even export +signed (or unsigned) APKs in order to distribute your application.</p> + +<p>In general, using Eclipse with ADT is a highly recommended approach to +Android development and is the fastest way to get started. For complete +information about how to install ADT, see +<a href="{@docRoot}sdk/eclipse-adt.html">Installing and Updating ADT</a>.</p> + +<p>If you prefer to work in an IDE other than Eclipse, you do not need to +install Eclipse or ADT, instead, you can directly use the SDK tools to build and +debug your application — skip to <a href="#NextSteps">Next Steps</a>.)</p> + +<h2 id="components">Add Android Platforms and Other Components</h2> + +<p>Once you've downloaded and installed the SDK, you need to install SDK +components in it. The SDK starter package includes a tool called Android SDK and +AVD Manager to help you see what components are available and then install them +into your SDK environment.</p> + +<p>There are several types of SDK components available:</p> + +<ul> +<li><strong>SDK Tools</strong> (available pre-installed in the Android SDK +package) — Contains the full set of SDK tools for developing, debugging, +and testing your application code and UI. You can read about the tools in the <a +href="{@docRoot}guide/developing/tools/index.html">Dev Guide</a> and access them +in the <code><sdk>/tools/</code> directory. </li> + +<li><strong>Android platforms</strong> — An SDK platform component is +available for every production Android platform deployable to Android-powered +devices. Each platform component includes a fully compliant Android library and +system image, sample code, emulator skins, and any version specific tools. For +detailed information about each platform, see the overview documents available +under the section "Downloadable SDK Components," at left. </li> + +<li><strong>SDK Add-Ons</strong> — SDK add-ons provide a development +environment for specific Android external +library or a customized (but fully compliant) Android system image. The Android +SDK repository offers the Google APIs Add-On, which gives your application +access to powerful mapping capabilities through the +<code>com.google.android.maps</code> library. You can also add additional +repositories, so that you can download other SDK add-ons, where available. </li> + +<li><strong>Documentation</strong> — Contains a local copy of the latest +multiversion documentation for the Android framework API. +</li> +</ul> + +<p>For information about how to use the Android SDK and AVD Manager to download +any of these components into your SDK, see the instructions in </p> +<p style="margin-left:2em;"><a +href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>. </p> + +<p>To develop an application, you <strong>must download at least one Android +platform</strong> into your SDK. Typically, you will want to download multiple +platforms, including the version that you want to develop against and all other +higher platforms. By downloading multiple platforms, you can test the +forward-compatibility of your application by running it on different platforms +in the Android emulator. </p> + +<p class="note"><strong>Note:</strong> To get started with any application, even +if you are following the <a +href="{@docRoot}guide/tutorials/hello-world.html">Hello World</a> tutorial, you +must download at least one Android platform into your SDK. For instructions, see +<a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a></p> + + +<h2 id="sdkContents">Contents of the SDK</h2> + +<p>Once you've installed the SDK and downloaded the platforms, documentation, +and add-ons that you need, open the SDK directory and take a look at what's +inside.</p> + +<p>The table below describes the full SDK directory contents, with all components +installed. </p> + +<table> +<tr> +<th colspan="3">Name</th><th>Description</th> +</tr> +<tr> +<td colspan="3"><code>add-ons/</code></td> +<td>Contains add-ons to the Android SDK development +environment, which let you develop against external libraries that are available on some +devices. </td> +</tr> +<tr> +<td colspan="3"><code>docs/</code></td> +<td>A full set of documentation in HTML format, including the Developer's Guide, +API Reference, and other information.</td> +</tr> +<tr> +<td colspan="3"><code>platforms/</code></td> +<td>Contains a set of Android platform versions that you can develop +applications against, each in a separate directory. </td> +</tr> +<tr> +<td style="width:2em;border-bottom-color:white;"></td> +<td colspan="2"><code><platform>/</code></td> +<td>Platform version directory, for example "Android 1.6". All platform version +directories contain a similar set of files and subdirectory structure.</td> +</tr> + +<tr> +<td style="width:2em;border-bottom-color:white;"> </td> +<td style="width:2em;border-bottom-color:white;"></td> +<td><code>data/</code></td> +<td>Storage area for default fonts and resource definitions.</td> +</tr> +<tr> +<td style="width:2em;border-bottom-color:white;"></td> +<td style="width:2em;border-bottom-color:white;"></td> +<td><code>images/</code></td> +<td>Storage area for default disk images, including the Android system image, +the default userdata image, the default ramdisk image, and more. The images +are used in emulator sessions.</td> +</tr> +<tr> +<td style="width:2em;border-bottom-color:white;"></td> +<td style="width:2em;border-bottom-color:white;"></td> +<td><code>samples/</code></td> +<td>Contains a wide variety of sample applications that you can load as projects +into your development environment, compile, and run on the emulator.</td> +</tr> +<tr> +<td style="width:2em;border-bottom-color:white;"></td> +<td style="width:2em;border-bottom-color:white;"></td> +<td><code>skins/</code></td> +<td>A set of emulator skins available for the platform version. Each skin is +designed for a specific screen resolution.</td> +</tr> +<tr> +<td style="width:2em;border-bottom-color:white;"></td> +<td style="width:2em;border-bottom-color:white;"></td> +<td><code>templates/</code></td> +<td>Storage area for file templates used by the SDK development tools.</td> +</tr> +<tr> +<td style="width:2em;border-bottom-color:white;"></td> +<td style="width:2em;border-bottom-color:white;"></td> +<td><code>tools/</code></td> +<td>Any development tools that are specific to the platform version.</td> +</tr> +<tr> +<td style="width:2em;"></td> +<td style="width:2em;"></td> +<td><code>android.jar</code></td> +<td>The Android library used when compiling applications against this platform +version.</td> +</tr> +<tr> +<td colspan="3"><code>tools/</code></td> +<td>Contains the set of development and profiling tools available to you, such +as the emulator, the <code>android</code> tool, adb, ddms, and more.</td> +</tr> +<tr> +<td colspan="3"><code>RELEASE_NOTES.html</code></td> +<td>A file that loads the local version of the SDK release notes, if +available.</td> +</tr> +<tr> +<td colspan="3"><code>documentation.html</code></td> +<td>A file that loads the entry page for the local Android SDK +documentation.</td> +</tr> + +</table> + +<h2 id="NextSteps">Next Steps</h2> +<p>Once you have completed installation, you are ready to +begin developing applications. Here are a few ways you can get started: </p> + +<p><strong>Learn about Android</strong></p> +<ul> + <li>Take a look at the <a href="{@docRoot}guide/index.html">Dev + Guide</a> and the types of information it provides</li> + <li>Read an introduction to Android as a platform in <a + href="{@docRoot}guide/basics/what-is-android.html">What is + Android?</a></li> + <li>Learn about the Android framework and how applications run on it in + <a href="{@docRoot}guide/topics/fundamentals.html">Application + Fundamentals</a></li> + <li>Take a look at the Android framework API specification in the <a + href="{@docRoot}reference/packages.html">Reference</a> tab</li> +</ul> + +<p><strong>Explore the SDK</strong></p> +<ul> + <li>Get an overview of the <a + href="{@docRoot}guide/developing/tools/index.html">development + tools</a> that are available to you</li> + <li>Read how to develop <a + href="{@docRoot}guide/developing/eclipse-adt.html">in Eclipse/ADT</a> or + <a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a> + </li> +</ul> + +<p><strong>Explore some code</strong></p> +<ul> + <li>Set up a <a href="{@docRoot}guide/tutorials/hello-world.html">Hello + World application</a> (highly recommended, especially for Eclipse users)</li> + <li>Follow the <a href="{@docRoot}guide/tutorials/notepad/index.html"> + Notepad Tutorial</a> to build a full Android application </li> + <li>Create a new project for one of the other sample applications + included in <code><em><sdk></em>/platforms/<em><platform></em>/samples</code>, + then compile and run it in your development environment</li> +</ul> + +<p><strong>Visit the Android developer groups</strong></p> +<ul> + <li>Take a look at the <a + href="{@docRoot}community/index.html">Community</a> tab to see a list of + Android developers groups. In particular, you might want to look at the + <a href="http://groups.google.com/group/android-developers">Android + Developers</a> group to get a sense for what the Android developer + community is like.</li> +</ul> + + +<h2 id="troubleshooting">Installation Troubleshooting</h2> + +<h3>Ubuntu Linux Notes</h3> + +<ul> + <li>If you need help installing and configuring Java on your + development machine, you might find these resources helpful: + <ul> + <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li> + <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation</a></li> + </ul> + </li> + <li>Here are the steps to install Java and Eclipse, prior to installing + the Android SDK and ADT Plugin. + <ol> + <li>If you are running a 64-bit distribution on your development + machine, you need to install the <code>ia32-libs</code> package using + <code>apt-get:</code>: + <pre>apt-get install ia32-libs</pre> + </li> + <li>Next, install Java: <pre>apt-get install sun-java6-bin</pre></li> + <li>The Ubuntu package manager does not currently offer an Eclipse 3.3 + version for download, so we recommend that you download Eclipse from + eclipse.org (<a + href="http://www.eclipse.org/downloads/">http://www.eclipse.org/ + downloads/</a>). A Java or RCP version of Eclipse is recommended.</li> + <li>Follow the steps given in previous sections to install the SDK + and the ADT plugin. </li> + </ol> + </li> +</ul> + +<h3>Other Linux Notes</h3> + +<ul> + <li>If JDK is already installed on your development computer, please + take a moment to make sure that it meets the version requirements listed + in the <a href="requirements.html">System Requirements</a>. + In particular, note that some Linux distributions may include JDK 1.4 or Gnu + Compiler for Java, both of which are not supported for Android development.</li> +</ul>
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