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diff --git a/docs/html/sdk/ndk/index.jd b/docs/html/sdk/ndk/index.jd deleted file mode 100644 index fddbcc7..0000000 --- a/docs/html/sdk/ndk/index.jd +++ /dev/null @@ -1,1055 +0,0 @@ -ndk=true - -ndk.win_download=android-ndk-r7c-windows.zip -ndk.win_bytes=80361003 -ndk.win_checksum=e86184cdc4bf71d32fa9185fad8544e2 - -ndk.mac_download=android-ndk-r7c-darwin-x86.tar.bz2 -ndk.mac_bytes=73836512 -ndk.mac_checksum=025f57feb5f32ed993a5fa7f5996477d - -ndk.linux_download=android-ndk-r7c-linux-x86.tar.bz2 -ndk.linux_bytes=63432410 -ndk.linux_checksum=0bc21b78823dcf6f86b988203626b1fe - -page.title=Android NDK - -@jd:body - -<h2 id="notes">Revisions</h2> - -<p>The sections below provide information and notes about successive releases of -the NDK, as denoted by revision number. </p> - -<script type="text/javascript"> -function toggleDiv(link) { - var toggleable = $(link).parent(); - if (toggleable.hasClass("closed")) { - //$(".toggleme", toggleable).slideDown("fast"); - toggleable.removeClass("closed"); - toggleable.addClass("open"); - $(".toggle-img", toggleable).attr("title", "hide").attr("src", "{@docRoot}assets/images/triangle-opened.png"); - } else { - //$(".toggleme", toggleable).slideUp("fast"); - toggleable.removeClass("open"); - toggleable.addClass("closed"); - $(".toggle-img", toggleable).attr("title", "show").attr("src", "/assets/images/triangle-closed.png"); - } - return false; -} -</script> -<style> -.toggleable { -padding: .25em 1em; -} -.toggleme { - padding: 1em 1em 0 2em; - line-height:1em; -} -.toggleable a { - text-decoration:none; -} -.toggleme a { - text-decoration:underline; -} -.toggleable.closed .toggleme { - display:none;} -#jd-content .toggle-img { - margin:0; -} -</style> - -<div class="toggleable open"> - <a href="#" onclick="return toggleDiv(this)"><img src= - "{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px" width="9px"> - Android NDK, Revision 7c</a> <em>(April 2012)</em> - - <div class="toggleme"> - <p>This release of the NDK includes an important fix for Tegra2-based devices, and a few -additional fixes and improvements:</p> - - <dl> - <dt>Important bug fixes:</dt> - - <dd> - <ul> - <li>Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON - devices. The files provided with NDK r7b were not configured properly, - resulting in crashes on Tegra2-based devices and others when trying to use - certain floating-point functions (e.g., {@code cosf}, {@code sinf}, {@code expf}).</li> - </ul> - </dd> - - <dt>Important changes:</dt> - - <dd> - <ul> - <li>Added support for custom output directories through the {@code NDK_OUT} - environment variable. When defined, this variable is used to store all - intermediate generated files, instead of {@code $PROJECT_PATH/obj}. The variable is - also recognized by {@code ndk-gdb}. </li> - <li>Added support for building modules with hundreds or even thousands of source - files by defining {@code LOCAL_SHORT_COMMANDS} to {@code true} in your {@code Android.mk}. - <p>This change forces the NDK build system to put most linker or archiver options - into list files, as a work-around for command-line length limitations. - See {@code docs/ANDROID-MK.html} for details.</p> - </li> - </ul> - </dd> - - <dt>Other bug fixes:</dt> - - <dd> - <ul> - <li>Fixed {@code android_getCpuCount()} implementation in the {@code cpufeatures} -helper library. On certain devices, where cores are enabled dynamically by the system, the previous -implementation would report the total number of <em>active</em> cores the first time the function -was called, rather than the total number of <em>physically available</em> cores.</li> - </ul> - </dd> - </dl> - </div> -</div> - - -<div class="toggleable closed"> - <a href="#" onclick="return toggleDiv(this)"><img src= - "{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px"> - Android NDK, Revision 7b</a> <em>(February 2012)</em> - - <div class="toggleme"> - <p>This release of the NDK includes fixes for native Windows builds, Cygwin and many other - improvements:</p> - - <dl> - <dt>Important bug fixes:</dt> - - <dd> - <ul> - <li>Updated {@code sys/atomics.h} to avoid correctness issues - on some multi-core ARM-based devices. Rebuild your unmodified sources with this - version of the NDK and this problem should be completely eliminated. - For more details, read {@code docs/ANDROID-ATOMICS.html}.</li> - <li>Reverted to {@code binutils} 2.19 to fix debugging issues that - appeared in NDK r7 (which switched to {@code binutils} 2.20.1).</li> - <li>Fixed {@code ndk-build} on 32-bit Linux. A packaging error put a 64-bit version - of the {@code awk} executable under {@code prebuilt/linux-x86/bin} in NDK r7.</li> - <li>Fixed native Windows build ({@code ndk-build.cmd}). Other build modes were not - affected. The fixes include: - <ul> - <li>Removed an infinite loop / stack overflow bug that happened when trying - to call {@code ndk-build.cmd} from a directory that was <em>not</em> the top of - your project path (e.g., in any sub-directory of it).</li> - <li>Fixed a problem where the auto-generated dependency files were ignored. This - meant that updating a header didn't trigger recompilation of sources that included - it.</li> - <li>Fixed a problem where special characters in files or paths, other than spaces and - quotes, were not correctly handled.</li> - </ul> - </li> - <li>Fixed the standalone toolchain to generate proper binaries when using - {@code -lstdc++} (i.e., linking against the GNU {@code libstdc++} C++ runtime). You - should use {@code -lgnustl_shared} if you want to link against the shared library - version or {@code -lstdc++} for the static version. - - <p>See {@code docs/STANDALONE-TOOLCHAIN.html} for more details about this fix.</p> - </li> - <li>Fixed {@code gnustl_shared} on Cygwin. The linker complained that it couldn't find - {@code libsupc++.a} even though the file was at the right location.</li> - <li>Fixed Cygwin C++ link when not using any specific C++ runtime through - {@code APP_STL}.</li> - </ul> - </dd> - </dl> - - <dl> - <dt>Other changes:</dt> - - <dd> - <ul> - <li>When your application uses the GNU {@code libstdc++} runtime, the compiler will - no longer forcibly enable exceptions and RTTI. This change results in smaller code. - <p>If you need these features, you must do one of the following:</p> - <ul> - <li>Enable exceptions and/or RTTI explicitly in your modules or - {@code Application.mk}. (recommended)</li> - <li>Define {@code APP_GNUSTL_FORCE_CPP_FEATURES} to {@code 'exceptions'}, - {@code 'rtti'} or both in your {@code Application.mk}. See - {@code docs/APPLICATION-MK.html} for more details.</li> - </ul> - </li> - <li>{@code ndk-gdb} now works properly when your application has private services - running in independent processes. It debugs the main application process, instead of the - first process listed by {@code ps}, which is usually a service process.</li> - <li>Fixed a rare bug where NDK r7 would fail to honor the {@code LOCAL_ARM_MODE} value - and always compile certain source files (but not all) to 32-bit instructions.</li> - <li>{@code stlport}: Refresh the sources to match the Android platform version. This - update fixes a few minor bugs: - <ul> - <li>Fixed instantiation of an incomplete type</li> - <li>Fixed minor "==" versus "=" typo</li> - <li>Used {@code memmove} instead of {@code memcpy} in {@code string::assign}</li> - <li>Added better handling of {@code IsNANorINF}, {@code IsINF}, {@code IsNegNAN}, - etc.</li> - </ul> - <p>For complete details, see the commit log.</p> - </li> - <li>{@code stlport}: Removed 5 unnecessary static initializers from the library.</li> - <li>The GNU libstdc++ libraries for armeabi-v7a were mistakenly compiled for - armeabi instead. This change had no impact on correctness, but using the right - ABI should provide slightly better performance.</li> - <li>The {@code cpu-features} helper library was updated to report three optional - x86 CPU features ({@code SSSE3}, {@code MOVBE} and {@code POPCNT}). See - {@code docs/CPU-FEATURES.html} for more details.</li> - <li>{@code docs/NDK-BUILD.html} was updated to mention {@code NDK_APPLICATION_MK} instead - of {@code NDK_APP_APPLICATION_MK} to select a custom {@code Application.mk} file.</li> - <li>Cygwin: {@code ndk-build} no longer creates an empty "NUL" file in the current - directory when invoked.</li> - <li>Cygwin: Added better automatic dependency detection. In the previous version, it - didn't work properly in the following cases: - <ul> - <li>When the Cygwin drive prefix was not {@code /cygdrive}.</li> - <li>When using drive-less mounts, for example, when Cygwin would translate - {@code /home} to {@code \\server\subdir} instead of {@code C:\Some\Dir}.</li> - </ul> - </li> - <li>Cygwin: {@code ndk-build} does not try to use the native Windows tools under - {@code $NDK/prebuilt/windows/bin} with certain versions of Cygwin and/or GNU Make.</li> - </ul> - </dd> - </dl> - </div> -</div> - - -<div class="toggleable closed"> - <a href="#" onclick="return toggleDiv(this)"><img src= - "{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px"> - Android NDK, Revision 7</a> <em>(November 2011)</em> - - <div class="toggleme"> - <p>This release of the NDK includes new features to support the Android 4.0 platform as well - as many other additions and improvements:</p> - - <dl> - <dt>New features</dt> - - <dd> - <ul> - <li>Added official NDK APIs for Android 4.0 (API level 14), which adds the following - native features to the platform: - - <ul> - <li>Added native multimedia API based on the Khronos Group OpenMAX AL™ 1.0.1 - standard. The new <code><OMXAL/OpenMAXAL.h></code> and - <code><OMXAL/OpenMAXAL_Android.h></code> headers allow applications targeting - API level 14 to perform multimedia output directly from native code by using a new - Android-specific buffer queue interface. For more details, see - <code>docs/openmaxal/index.html</code> and <a href= - "http://www.khronos.org/openmax/">http://www.khronos.org/openmax/</a>.</li> - - <li>Updated the native audio API based on the Khronos Group OpenSL ES 1.0.1™ - standard. With API Level 14, you can now decode compressed audio (e.g. MP3, AAC, - Vorbis) to PCM. For more details, see <code>docs/opensles/index.html</code> and - <a href= - "http://www.khronos.org/opensles">http://www.khronos.org/opensles/</a>.</li> - </ul> - </li> - - <li>Added CCache support. To speed up large rebuilds, define the - <code>NDK_CCACHE</code> environment variable to <code>ccache</code> (or the path to - your <code>ccache</code> binary). When declared, the NDK build system automatically - uses CCache when compiling any source file. For example: - <pre> -export NDK_CCACHE=ccache -</pre> - <p class="note"><strong>Note:</strong> CCache is not included in the NDK release - so you must have it installed prior to using it. For more information about CCache, see - <a href="http://ccache.samba.org">http://ccache.samba.org</a>.</p> - </li> - - <li>Added support for setting <code>APP_ABI</code> to <code>all</code> to indicate that - you want to build your NDK modules for all the ABIs supported by your given NDK - release. This means that either one of the following two lines in your - <code>Application.mk</code> are equivalent with this release: - <pre> -APP_ABI := all -APP_ABI := armeabi armeabi-v7a x86 -</pre> - - <p>This also works if you define <code>APP_ABI</code> when calling - <code>ndk-build</code> from the command-line, which is a quick way to check that your - project builds for all supported ABIs without changing the project's - <code>Application.mk file</code>. For example:</p> - <pre> -ndk-build APP_ABI=all -</pre> - </li> - - <li>Added a <code>LOCAL_CPP_FEATURES</code> variable in <code>Android.mk</code> that - allows you to declare which C++ features (RTTI or Exceptions) your module uses. This - ensures that the final linking works correctly if you have prebuilt modules that depend - on these features. See <code>docs/ANDROID-MK.html</code> and - <code>docs/CPLUSPLUS-SUPPORT.html</code> for more details.</li> - - <li>Shortened paths to source and object files that are used in build commands. When - invoking <code>$NDK/ndk-build</code> from your project path, the paths to the source, - object, and binary files that are passed to the build commands are significantly - shorter now, because they are passed relative to the current directory. This is useful - when building projects with a lot of source files, to avoid limits on the maximum - command line length supported by your host operating system. The behavior is unchanged - if you invoke <code>ndk-build</code> from a sub-directory of your project tree, or if - you define <code>NDK_PROJECT_PATH</code> to point to a specific directory.</li> - </ul> - </dd> - - <dt>Experimental features</dt> - - <dd> - You can now build your NDK source files on Windows <em>without</em> Cygwin by calling the - <code>ndk-build.cmd</code> script from the command line from your project path. The - script takes exactly the same arguments as the original <code>ndk-build</code> script. - The Windows NDK package comes with its own prebuilt binaries for GNU Make, Awk and other - tools required by the build. You should not need to install anything else to get a - working build system. - - <p class="caution"><strong>Important:</strong> <code>ndk-gdb</code> does not work on - Windows, so you still need Cygwin to debug.</p> - - <p>This feature is still experimental, so feel free to try it and report issues on the - <a href="http://b.android.com">public bug database</a> or <a href= - "http://groups.google.com/group/android-ndk">public forum</a>. All samples and unit tests - shipped with the NDK succesfully compile with this feature.</p> - </dd> - - <dt>Important bug fixes</dt> - - <dd> - <ul> - <li>Imported shared libraries are now installed by default to the target installation - location (<code>libs/<abi></code>) if <code>APP_MODULES</code> is not defined in - your <code>Application.mk</code>. For example, if a top-level module <code>foo</code> - imports a module <code>bar</code>, then both <code>libfoo.so</code> and - <code>libbar.so</code> are copied to the install location. Previously, only - <code>libfoo.so</code> was copied, unless you listed <code>bar</code> in your - <code>APP_MODULES</code> too. If you define <code>APP_MODULES</code> explicitly, the - behavior is unchanged.</li> - - <li><code>ndk-gdb</code> now works correctly for activities with multiple categories in - their MAIN intent filters.</li> - - <li>Static library imports are now properly transitive. For example, if a top-level - module <code>foo</code> imports static library <code>bar</code> that imports static - library <code>zoo</code>, the <code>libfoo.so</code> will now be linked against both - <code>libbar.a</code> and <code>libzoo.a</code>.</li> - </ul> - </dd> - - <dt>Other changes</dt> - - <dd> - <ul> - <li><code>docs/NATIVE-ACTIVITY.HTML</code>: Fixed typo. The minimum API level should be - 9, not 8 for native activities.</li> - - <li><code>docs/STABLE-APIS.html</code>: Added missing documentation listing EGL as a - supported stable API, starting from API level 9.</li> - - <li><code>download-toolchain-sources.sh</code>: Updated to download the toolchain - sources from <a href="http://android.googlesource.com">android.googlesource.com</a>, - which is the new location for the AOSP servers.</li> - - <li>Added a new C++ support runtime named <code>gabi++</code>. More details about it - are available in the updated <code>docs/CPLUSPLUS-SUPPORT.html</code>.</li> - - <li>Added a new C++ support runtime named <code>gnustl_shared</code> that corresponds - to the shared library version of GNU libstdc++ v3 (GPLv3 license). See more info at - <code>docs/CPLUSPLUS-SUPPORT.html</code></li> - - <li>Added support for RTTI in the STLport C++ runtimes (no support for - exceptions).</li> - - <li>Added support for multiple file extensions in <code>LOCAL_CPP_EXTENSION</code>. For - example, to compile both <code>foo.cpp</code> and <code>bar.cxx</code> as C++ sources, - declare the following: - <pre> -LOCAL_CPP_EXTENSION := .cpp .cxx -</pre> - </li> - - <li>Removed many unwanted exported symbols from the link-time shared system libraries - provided by the NDK. This ensures that code generated with the standalone toolchain - doesn't risk to accidentally depend on a non-stable ABI symbol (e.g. any libgcc.a - symbol that changes each time the toolchain used to build the platform is changed)</li> - - <li>Refreshed the EGL and OpenGLES Khronos headers to support more extensions. Note - that this does <em>not</em> change the NDK ABIs for the corresponding libraries, - because each extension must be probed at runtime by the client application. - - <p>The extensions that are available depend on your actual device and GPU drivers, - not the platform version the device runs on. The header changes simply add new - constants and types to make it easier to use the extensions when they have been - probed with <code>eglGetProcAddress()</code> or <code>glGetProcAddress()</code>. The - following list describes the newly supported extensions:</p> - - <dl> - <dt>GLES 1.x</dt> - - <dd> - <ul> - <li><code>GL_OES_vertex_array_object</code></li> - - <li><code>GL_OES_EGL_image_external</code></li> - - <li><code>GL_APPLE_texture_2D_limited_npot</code></li> - - <li><code>GL_EXT_blend_minmax</code></li> - - <li><code>GL_EXT_discard_framebuffer</code></li> - - <li><code>GL_EXT_multi_draw_arrays</code></li> - - <li><code>GL_EXT_read_format_bgra</code></li> - - <li><code>GL_EXT_texture_filter_anisotropic</code></li> - - <li><code>GL_EXT_texture_format_BGRA8888</code></li> - - <li><code>GL_EXT_texture_lod_bias</code></li> - - <li><code>GL_IMG_read_format</code></li> - - <li><code>GL_IMG_texture_compression_pvrtc</code></li> - - <li><code>GL_IMG_texture_env_enhanced_fixed_function</code></li> - - <li><code>GL_IMG_user_clip_plane</code></li> - - <li><code>GL_IMG_multisampled_render_to_texture</code></li> - - <li><code>GL_NV_fence</code></li> - - <li><code>GL_QCOM_driver_control</code></li> - - <li><code>GL_QCOM_extended_get</code></li> - - <li><code>GL_QCOM_extended_get2</code></li> - - <li><code>GL_QCOM_perfmon_global_mode</code></li> - - <li><code>GL_QCOM_writeonly_rendering</code></li> - - <li><code>GL_QCOM_tiled_rendering</code></li> - </ul> - </dd> - - <dt>GLES 2.0</dt> - - <dd> - <ul> - <li><code>GL_OES_element_index_uint</code></li> - - <li><code>GL_OES_get_program_binary</code></li> - - <li><code>GL_OES_mapbuffer</code></li> - - <li><code>GL_OES_packed_depth_stencil</code></li> - - <li><code>GL_OES_texture_3D</code></li> - - <li><code>GL_OES_texture_float</code></li> - - <li><code>GL_OES_texture_float_linear</code></li> - - <li><code>GL_OES_texture_half_float_linear</code></li> - - <li><code>GL_OES_texture_npot</code></li> - - <li><code>GL_OES_vertex_array_object</code></li> - - <li><code>GL_OES_EGL_image_external</code></li> - - <li><code>GL_AMD_program_binary_Z400</code></li> - - <li><code>GL_EXT_blend_minmax</code></li> - - <li><code>GL_EXT_discard_framebuffer</code></li> - - <li><code>GL_EXT_multi_draw_arrays</code></li> - - <li><code>GL_EXT_read_format_bgra</code></li> - - <li><code>GL_EXT_texture_format_BGRA8888</code></li> - - <li><code>GL_EXT_texture_compression_dxt1</code></li> - - <li><code>GL_IMG_program_binary</code></li> - - <li><code>GL_IMG_read_format</code></li> - - <li><code>GL_IMG_shader_binary</code></li> - - <li><code>GL_IMG_texture_compression_pvrtc</code></li> - - <li><code>GL_IMG_multisampled_render_to_texture</code></li> - - <li><code>GL_NV_coverage_sample</code></li> - - <li><code>GL_NV_depth_nonlinear</code></li> - - <li><code>GL_QCOM_extended_get</code></li> - - <li><code>GL_QCOM_extended_get2</code></li> - - <li><code>GL_QCOM_writeonly_rendering</code></li> - - <li><code>GL_QCOM_tiled_rendering</code></li> - </ul> - </dd> - - <dt>EGL</dt> - - <dd> - <ul> - <li><code>EGL_ANDROID_recordable</code></li> - - <li><code>EGL_NV_system_time</code></li> - </ul> - </dd> - </dl> - </li> - </ul> - </dd> - </dl> - </div> -</div> - - - -<div class="toggleable closed"> - <a href="#" onclick="return toggleDiv(this)"><img src= - "{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px"> - Android NDK, Revision 6b</a> <em>(August 2011)</em> - - <div class="toggleme"> - <p>This release of the NDK does not include any new features compared to r6. The r6b release - addresses the following issues in the r6 release:</p> - <dl> - <dt>Important bug fixes</dt> - <dd> - <ul> - <li>Fixed the build when <code>APP_ABI="armeabi x86"</code> is used for - multi-architecture builds.</li> - <li>Fixed the location of prebuilt STLport binaries in the NDK release package. - A bug in the packaging script placed them in the wrong location.</li> - <li>Fixed <code>atexit()</code> usage in shared libraries with the x86standalone - toolchain.</li> - <li>Fixed <code>make-standalone-toolchain.sh --arch=x86</code>. It used to fail - to copy the proper GNU libstdc++ binaries to the right location.</li> - <li>Fixed the standalone toolchain linker warnings about missing the definition and - size for the <code>__dso_handle</code> symbol (ARM only).</li> - <li>Fixed the inclusion order of <code>$(SYSROOT)/usr/include</code> for x86 builds. - See the <a href="http://code.google.com/p/android/issues/detail?id=18540">bug</a> for - more information.</li> - <li>Fixed the definitions of <code>ptrdiff_t</code> and <code>size_t</code> in - x86-specific systems when they are used with the x86 standalone toolchain.</li> - </ul> - </dd> - </dl> - </div> -</div> - -<div class="toggleable closed"> - <a href="#" onclick="return toggleDiv(this)"><img src= - "{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px"> - Android NDK, Revision 6</a> <em>(July 2011)</em> - - <div class="toggleme"> - <p>This release of the NDK includes support for the x86 ABI and other minor changes. - For detailed information describing the changes in this release, read the - <code>CHANGES.HTML</code> document included in the NDK package. - </p> - <dl> - <dt>General notes:</dt> - <dd> - <ul> - <li>Adds support for the x86 ABI, which allows you to generate machine code - that runs on compatible x86-based Android devices. Major features for x86 - include x86-specific toolchains, system headers, libraries and - debugging support. For all of the details regarding x86 support, - see <code>docs/CPU-X86.html</code> in the NDK package. - - <p>By default, code is generated for ARM-based devices, but you can add x86 to your - <code>APP_ABI</code> definition in your <code>Application.mk</code> file to build - for x86 platforms. For example, the following line instructs <code>ndk-build</code> - to build your code for three distinct ABIs:</p> - - <pre>APP_ABI := armeabi armeabi-v7a x86</pre> - - <p>Unless you rely on ARM-based assembly sources, you shouldn't need to touch - your <code>Android.mk</code> files to build x86 machine code.</p> - - </li> - - <li>You can build a standalone x86 toolchain using the <code>--toolchain=x86-4.4.3</code> - option when calling <code>make-standalone-toolchain.sh</code>. See - <code>docs/STANDALONE-TOOLCHAIN.html</code> for more details. - </li> - <li>The new <code>ndk-stack</code> tool lets you translate stack traces in - <code>logcat</code> that are generated by native code. The tool translates - instruction addresses into a readable format that contains things such - as the function, source file, and line number corresponding to each stack frame. - For more information and a usage example, see <code>docs/NDK-STACK.html</code>. - </li> - </ul> - </dd> - <dt>Other changes:</dt> - <dd><code>arm-eabi-4.4.0</code>, which had been deprecated since NDK r5, has been - removed from the NDK distribution.</dd> - - </dl> - </div> - </div> - -<div class="toggleable closed"> - <a href="#" onclick="return toggleDiv(this)"><img src= - "{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px"> - Android NDK, Revision 5c</a> <em>(June 2011)</em> - - <div class="toggleme"> - <p>This release of the NDK does not include any new features compared to r5b. The r5c release - addresses the following problems in the r5b release:</p> - <dl> - <dt>Important bug fixes:</dt> - <dd> - <ul> - <li><code>ndk-build</code>: Fixed a rare bug that appeared when trying to perform parallel - builds of debuggable projects.</li> - - <li>Fixed a typo that prevented <code>LOCAL_WHOLE_STATIC_LIBRARIES</code> to work - correctly with the new toolchain and added documentation for this in - <code>docs/ANDROID-MK.html</code>.</li> - - <li>Fixed a bug where code linked against <code>gnustl_static</code> crashed when run on - platform releases older than API level 8 (Android 2.2).</li> - - <li><code>ndk-gdb</code>: Fixed a bug that caused a segmentation fault when debugging Android 3.0 - or newer devices.</li> - - <li><code><android/input.h></code>: Two functions that were introduced in API level - 9 (Android 2.3) were incorrect and are fixed. While this breaks the source API, the - binary interface to the system is unchanged. The incorrect functions were missing a - <code>history_index</code> parameter, and the correct definitions are shown below: -<pre> -float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, - size_t pointer_index, - size_t history_index); - -float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, - size_t pointer_index, - size_t history_index); -</pre> - </li> - - <li>Updated the C library ARM binary for API level 9 (Android 2.3) to correctly expose at - link time new functions that were added in that API level (for example, - <code>pthread_rwlock_init</code>).</li> - - </ul> - </dd> - - <dt>Minor improvements and fixes:</dt> - <dd> - <ul> - <li>Object files are now always linked in the order they appear in - <code>LOCAL_SRC_FILES</code>. This was not the case previously because the files were - grouped by source extensions instead.</li> - - <li>When <code>import-module</code> fails, it now prints the list of directories that - were searched. This is useful to check that the <code>NDK_MODULE_PATH</code> definition - used by the build system is correct.</li> - - <li>When <code>import-module</code> succeeds, it now prints the directory where the - module was found to the log (visible with <code>NDK_LOG=1</code>).</li> - - <li>Increased the build speed of debuggable applications when there is a very large number - of include directories in the project.</li> - - <li><code>ndk-gdb</code>: Better detection of <code>adb shell</code> failures and improved - error messages.</li> - - <li><code><pthread.h></code>: Fixed the definition of - <code>PTHREAD_RWLOCK_INITIALIZER</code> for API level 9 (Android 2.3) and higher.</li> - - <li>Fixed an issue where a module could import itself, resulting in an infinite loop in - GNU Make.</li> - - <li>Fixed a bug that caused the build to fail if <code>LOCAL_ARM_NEON</code> was set to - true (typo in <code>build/core/build-binary.mk</code>).</li> - - <li>Fixed a bug that prevented the compilation of </code>.s</code> assembly files - (<code>.S</code> files were okay).</li> - </ul> - </dd> - </div> -</div> - -<div class="toggleable closed"> - <a href="#" - onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" - class="toggle-img" - height="9px" - width="9px" /> Android NDK, Revision 5b</a> <em>(January 2011)</em> - - <div class="toggleme"> - <p>This release of the NDK does not include any new features compared to r5. The r5b release addresses the - following problems in the r5 release: - </p> - <ul> - <li>The r5 binaries required glibc 2.11, but the r5b binaries are generated with a special - toolchain that targets glibc 2.7 or higher instead. The Linux toolchain binaries now run on Ubuntu 8.04 or higher. </li> - <li>Fixes a compiler bug in the arm-linux-androideabi-4.4.3 toolchain. - The previous binary generated invalid thumb instruction sequences when - dealing with signed chars.</li> - <li>Adds missing documentation for the - "gnustl_static" value for APP_STL, that allows you to link against - a static library version of GNU libstdc++. </li> - <li>The following <code>ndk-build</code> issues are fixed: - <ul> - <li>A bug that created inconsistent dependency files when a - compilation error occured on Windows. This prevented a proper build after - the error was fixed in the source code.</li> - <li>A Cygwin-specific bug where using very short paths for - the Android NDK installation or the project path led to the - generation of invalid dependency files. This made incremental builds - impossible.</li> - <li>A typo that prevented the cpufeatures library from working correctly - with the new NDK toolchain.</li> - <li>Builds in Cygwin are faster by avoiding calls to <code>cygpath -m</code> - from GNU Make for every source or object file, which caused problems - with very large source trees. In case this doesn't work properly, define <code>NDK_USE_CYGPATH=1</code> in your - environment to use <code>cygpath -m</code> again.</li> - <li>The Cygwin installation now notifies the user of invalid installation paths that contain spaces. Previously, an invalid path - would output an error that complained about an incorrect version of GNU Make, even if the right one was installed. - </ul> - </li> - <li>Fixed a typo that prevented the <code>NDK_MODULE_PATH</code> environment variable from working properly when - it contained multiple directories separated with a colon. </li> - <li>The <code>prebuilt-common.sh</code> script contains fixes to check the compiler for 64-bit - generated machine code, instead of relying on the host tag, which - allows the 32-bit toolchain to rebuild properly on Snow Leopard. The toolchain rebuild scripts now also support - using a 32-bit host toolchain.</li> - <li>A missing declaration for <code>INET_ADDRSTRLEN</code> was added to <code><netinet/in.h></code>.</li> - <li>Missing declarations for <code>IN6_IS_ADDR_MC_NODELOCAL</code> and <code>IN6_IS_ADDR_MC_GLOBAL</code> were added to <code><netinet/in6.h></code>.</li> - <li>'asm' was replaced with '__asm__' in <code><asm/byteorder.h></code> to allow compilation with <code>-std=c99</code>.</li> - </ul> - </div> - </div> - -<div class="toggleable closed"> - <a href="#" - onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" - class="toggle-img" - height="9px" - width="9px" /> Android NDK, Revision 5</a> <em>(December 2010)</em> - - <div class="toggleme"> - <p>This release of the NDK includes many new APIs, most of which are introduced to - support the development of games and similar applications that make extensive use - of native code. Using the APIs, developers have direct native access to events, audio, - graphics and window management, assets, and storage. Developers can also implement the - Android application lifecycle in native code with help from the new - {@link android.app.NativeActivity} class. For detailed information describing the changes in this - release, read the <code>CHANGES.HTML</code> document included in the downloaded NDK package. - </p> - <dl> - <dt>General notes:</dt> - <dd> - <ul> - <li>Adds support for native activities, which allows you to implement the - Android application lifecycle in native code.</li> - - <li>Adds native support for the following: - - <ul> - - <li>Input subsystem (such as the keyboard and touch screen)</li> - - <li>Access to sensor data (accelerometer, compass, gyroscope, etc).</li> - - <li>Event loop APIs to wait for things such as input and sensor events.</li> - - <li>Window and surface subsystem</li> - - <li>Audio APIs based on the OpenSL ES standard that support playback and recording - as well as control over platform audio effects</li> - - <li>Access to assets packaged in an <code>.apk</code> file.</li> - - </ul> - </li> - - <li>Includes a new toolchain (based on GCC 4.4.3), which generates better code, and can also now - be used as a standalone cross-compiler, for people who want to build their stuff with - <code>./configure && make</code>. See - docs/STANDALONE-TOOLCHAIN.html for the details. The binaries for GCC 4.4.0 are still provided, - but the 4.2.1 binaries were removed.</li> - - <li>Adds support for prebuilt static and shared libraries (docs/PREBUILTS.html) and module - exports and imports to make sharing and reuse of third-party modules much easier - (docs/IMPORT-MODULE.html explains why).</li> - - <li>Provides a default C++ STL implementation (based on STLport) as a helper module. It can be used either - as a static or shared library (details and usage examples are in sources/android/stlport/README). Prebuilt - binaries for STLport (static or shared) and GNU libstdc++ (static only) are also provided if you choose to - compile against those libraries instead of the default C++ STL implementation. - C++ Exceptions and RTTI are not supported in the default STL implementation. For more information, see - docs/CPLUSPLUS-SUPPORT.HTML.</li> - - <li>Includes improvements to the <code>cpufeatures</code> helper library that improves reporting - of the CPU type (some devices previously reported ARMv7 CPU when the device really was an ARMv6). We - recommend developers that use this library to rebuild their applications then - upload to Google Play to benefit from the improvements.</li> - - <li>Adds an EGL library that lets you create and manage OpenGL ES textures and - services.</li> - - <li>Adds new sample applications, <code>native-plasma</code> and <code>native-activity</code>, - to demonstrate how to write a native activity.</li> - - <li>Includes many bugfixes and other small improvements; see docs/CHANGES.html for a more - detailed list of changes.</li> - </ul> - </dd> - </dl> - </div> - </div> - - <div class="toggleable closed"> - <a href="#" - onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" - class="toggle-img" - height="9px" - width="9px" /> Android NDK, Revision 4b</a> <em>(June 2010)</em> - - <div class="toggleme"> - <dl> - <dt>NDK r4b notes:</dt> - - <dd> - <p>Includes fixes for several issues in the NDK build and debugging scripts — if - you are using NDK r4, we recommend downloading the NDK r4b build. For detailed - information describing the changes in this release, read the CHANGES.TXT document - included in the downloaded NDK package.</p> - </dd> - </dl> - - <dl> - <dt>General notes:</dt> - - <dd> - <ul> - <li>Provides a simplified build system through the new <code>ndk-build</code> build - command.</li> - - <li>Adds support for easy native debugging of generated machine code on production - devices through the new <code>ndk-gdb</code> command.</li> - - <li>Adds a new Android-specific ABI for ARM-based CPU architectures, - <code>armeabi-v7a</code>. The new ABI extends the existing <code>armeabi</code> ABI to - include these CPU instruction set extensions: - - <ul> - <li>Thumb-2 instructions</li> - - <li>VFP hardware FPU instructions (VFPv3-D16)</li> - - <li>Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32. - Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and - others.</li> - </ul> - </li> - - <li>Adds a new <code>cpufeatures</code> static library (with sources) that lets your - app detect the host device's CPU features at runtime. Specifically, applications can - check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate - code paths as needed.</li> - - <li>Adds a sample application, <code>hello-neon</code>, that illustrates how to use the - <code>cpufeatures</code> library to check CPU features and then provide an optimized - code path using NEON instrinsics, if supported by the CPU.</li> - - <li>Lets you generate machine code for either or both of the instruction sets supported - by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the - same time and have everything stored to your application's final - <code>.apk</code>.</li> - - <li>To ensure that your applications are available to users only if their devices are - capable of running them, Google Play now filters applications based on the - instruction set information included in your application — no action is needed on - your part to enable the filtering. Additionally, the Android system itself also checks - your application at install time and allows the installation to continue only if the - application provides a library that is compiled for the device's CPU architecture.</li> - - <li>Adds support for Android 2.2, including a new stable API for accessing the pixel - buffers of {@link android.graphics.Bitmap} objects from native code.</li> - </ul> - </dd> - </dl> - </div> - </div> - - <div class="toggleable closed"> - <a href="#" - onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" - class="toggle-img" - height="9px" - width="9px" /> Android NDK, Revision 3</a> <em>(March 2010)</em> - - <div class="toggleme"> - <dl> - <dt>General notes:</dt> - - <dd> - <ul> - <li>Adds OpenGL ES 2.0 native library support.</li> - - <li>Adds a sample application,<code>hello-gl2</code>, that illustrates the use of - OpenGL ES 2.0 vertex and fragment shaders.</li> - - <li>The toolchain binaries have been refreshed for this release with GCC 4.4.0, which - should generate slightly more compact and efficient machine code than the previous one - (4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use - to build your machine code.</li> - </ul> - </dd> - </dl> - </div> - </div> - - <div class="toggleable closed"> - <a href="#" - onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" - class="toggle-img" - height="9px" - width="9px" /> Android NDK, Revision 2</a> <em>(September 2009)</em> - - <div class="toggleme"> - <p>Originally released as "Android 1.6 NDK, Release 1".</p> - - <dl> - <dt>General notes:</dt> - - <dd> - <ul> - <li>Adds OpenGL ES 1.1 native library support.</li> - - <li>Adds a sample application, <code>san-angeles</code>, that renders 3D graphics - through the native OpenGL ES APIs, while managing activity lifecycle with a {@link - android.opengl.GLSurfaceView} object.</li> - </ul> - </dd> - </dl> - </div> - </div> - - <div class="toggleable closed"> - <a href="#" - onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" - class="toggle-img" - height="9px" - width="9px" /> Android NDK, Revision 1</a> <em>(June 2009)</em> - - <div class="toggleme"> - <p>Originally released as "Android 1.5 NDK, Release 1".</p> - - <dl> - <dt>General notes:</dt> - - <dd> - <ul> - <li>Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1 - instructions.</li> - - <li>Includes system headers for stable native APIs, documentation, and sample - applications.</li> - </ul> - </dd> - </dl> - </div> - </div> - - <h2 id="installing">Installing the NDK</h2> - <p>Installing the NDK on your development computer is straightforward and involves extracting the - NDK from its download package.</p> - - <p>Before you get started make sure that you have downloaded the latest <a href= - "{@docRoot}sdk/index.html">Android SDK</a> and upgraded your applications and environment as - needed. The NDK is compatible with older platform versions but not older versions of the SDK tools. - Also, take a moment to review the <a href="{@docRoot}sdk/ndk/overview.html#reqs">System and -Software Requirements</a> - for the NDK, if you haven't already.</p> - - <p>To install the NDK, follow these steps:</p> - - <ol> - <li>From the table at the top of this page, select the NDK package that is appropriate for your - development computer and download the package.</li> - - <li>Uncompress the NDK download package using tools available on your computer. When - uncompressed, the NDK files are contained in a directory called - <code>android-ndk-<version></code>. You can rename the NDK directory if necessary and you - can move it to any location on your computer. This documentation refers to the NDK directory as - <code><ndk></code>.</li> - </ol> - - <p>You are now ready to start working with the NDK.</p> - - <h2 id="gettingstarted">Getting Started with the NDK</h2> - - <p>Once you've installed the NDK successfully, take a few minutes to read the documentation - included in the NDK. You can find the documentation in the <code><ndk>/docs/</code> - directory. In particular, please read the OVERVIEW.HTML document completely, so that you - understand the intent of the NDK and how to use it.</p> - - <p>If you used a previous version of the NDK, take a moment to review the list of NDK changes in - the CHANGES.HTML document.</p> - - <p>Here's the general outline of how you work with the NDK tools:</p> - - <ol> - <li>Place your native sources under <code><project>/jni/...</code></li> - - <li>Create <code><project>/jni/Android.mk</code> to describe your native sources to the - NDK build system</li> - - <li>Optional: Create <code><project>/jni/Application.mk</code>.</li> - - <li>Build your native code by running the 'ndk-build' script from your project's directory. It - is located in the top-level NDK directory: - <pre class="no-pretty-print">cd <project> -<ndk>/ndk-build -</pre> - - <p>The build tools copy the stripped, shared libraries needed by your application to the - proper location in the application's project directory.</p> - </li> - - <li>Finally, compile your application using the SDK tools in the usual way. The SDK build tools - will package the shared libraries in the application's deployable <code>.apk</code> file.</li> - </ol> - - <p>For complete information on all of the steps listed above, please see the documentation - included with the NDK package.</p> - - <h2 id="samples">Sample Applications</h2> - - <p>The NDK includes sample Android applications that illustrate how to use native code in your - Android applications. For more information, see <a href= - "{@docRoot}sdk/ndk/overview.html#samples">Sample Applications</a>.</p> - - <h2 id="forum">Discussion Forum and Mailing List</h2> - - <p>If you have questions about the NDK or would like to read or contribute to discussions about - it, please visit the <a href="http://groups.google.com/group/android-ndk">android-ndk</a> group - and mailing list.</p> |