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diff --git a/docs/html/tools/building/plugin-for-gradle.jd b/docs/html/tools/building/plugin-for-gradle.jd new file mode 100644 index 0000000..b479ed8 --- /dev/null +++ b/docs/html/tools/building/plugin-for-gradle.jd @@ -0,0 +1,448 @@ +page.title=Android Plug-in for Gradle + +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> +<h2>In this document</h2> +<ol> + <li><a href="#workBuildVariants">Work with build variants</a></li> +</ol> + + +<h2>See also</h2> +<ul> +<li><a href="{@docRoot}sdk/installing/studio-build.html"> +Build System Overview</a></li> +<li><a href="{@docRoot}tools/building/index.html"> +Buidling and Running</a></li> +<li><a href="{@docRoot}tools/building/building-studio.html"> +Building and Running from Android Studio</a></li> +</ul> + +<h2>Download</h2> +<div class="download-box"> + <a href="{@docRoot}shareables/sdk-tools/android-gradle-plugin-dsl.zip" + class="button">Plugin Command Reference</a> + <p class="filename">android-gradle-plugin-dsl.zip</p> +</div> + +</div> +</div> + +<p>The Android build system consists of an Android plugin for <em>Gradle</em>. +<a href="http://www.gradle.org/">Gradle</a> is an advanced build toolkit that manages +dependencies and allows you to define custom build logic. Android Studio uses a Gradle wrapper +to fully integrate the Android plugin for Gradle. The Android plugin for Gradle also runs +independent of Android Studio. This means that you can build your Android apps from which Android +Studio and from the command line on your machine or on machines where Android Studio is not installed +(such as continuous integration servers).</p> + +<p>The output of the build is the same whether you are building a project from the command line, +on a remote machine, or using Android Studio.</p> + +<h2 id="buildConf">Build configuration</h2> + +<p>The build configuration for your project is defined inside <code>build.gradle</code> files, +which are plain text files that use the syntax and options from Gradle and the Android plugin +to configure the following aspects of your build:</p> + +<ul> + <li><em>Build variants</em>. The build system can generate multiple APKs with different + product and build configurations for the same module. This is useful when you want to + build different versions of your application without having to create a separate projects + or modules for each version.</li> + <li><em>Dependencies</em>. The build system manages project dependencies and supports + dependencies from your local filesystem and from remote repositories. This prevents you + from having to search, download, and copy binary packages for your dependencies into your + project directory.</li> + <li><em>Manifest entries</em>. The build system enables you to specify values for some + elements of the manifest file in the build variant configuration. These build values + override the existing values in the manifest file. This is useful if you want to generate + multiple APKs for your modules where each of the <code>apk</code> files has a different + application name, minimum SDK version, or target SDK version. When multiple manifests are + present, manifest settings are merged in priority of buildType and productFlavor, + <code>/main</code> manifest, and the library manifests.</li> + <li><em>Signing</em>. The build system enables you to specify signing settings in the build + configuration, and it can sign your APKs during the build process.</li> + <li><em>ProGuard</em>. The build system enables you to specify a different + <a href="{@docRoot}tools/help/proguard.html">ProGuard</a> rules + file for each build variant. The build system can run ProGuard to obfuscate your classes + during the build process.</li> + <li><em>Testing</em>. For most templates, the build system creates a test directory, + <em>androidTest</em> and generates a test APK from the test sources in your project, so + you do not have to create a separate test project. The build system can also run your tests + during the build process.</li> +</ul> + +<p>Gradle build files use Domain Specific Language (DSL) to describe and manipulate the build logic +through <em>Groovy</em> syntax. <a href="http://groovy.codehaus.org/">Groovy</a> is a dynamic +language that you can use to define custom build logic and to interact with the Android-specific +elements provided by the Android plugin for Gradle.</p> + +<h2 id="buildConv">Build by convention</h2> + +<p>The Android Studio build system assumes <em>sensible defaults</em> for the project structure +and other build options. If your project adheres to these conventions, your Gradle build files are +very simple. When some of these conventions do not apply to your project, the flexibility of the +build system allows you to configure almost every aspect of the build process. For example, if +you need to replace the default source folders in your module directories, you can configure a new +directory structure in the module's build file. </p> + +<h2 id="projectModules">Projects and modules build settings</h2> + +<p>A <em>project</em> in Android Studio represents the top-level Android development structure. +Android Studio projects contain project files and one or more application modules. A +<em>module</em> is a component of your app that you can build, test, or debug independently. +Modules contain the source code and resources for your apps. Android Studio projects can contain +several kinds of modules:</p> + +<ul> + <li><em>Android application modules</em> contain application (mobile, TV, Wear, Glass) code and + may depend on library modules, although many Android apps consists of only one application + module. The build system generates APK packages for application modules. </li> + <li><em>Android library modules</em> contain reusable Android-specific code and resources. + The build system generates an AAR (Android ARchive) package for library modules.</li> + <li><em>App Engine modules</em> contain code and resources for App Engine integration.</li> + <li><em>Java library modules</em> contain reusable code. The build system generates a + JAR package for Java library modules.</li> +</ul> + +<p>Android Studio projects contain a top-level project Gradle build file that allows you to add the +configuration options common to all application modules in the project. Each application module +also has its own build.gradle file for build settings specific to that module.</p> + +<h3>Project Build File</h3> +<p>By default, the project-level Gradle file uses <em>buildscript</em> to define the Gradle +<em>repositories</em> and <em>dependencies</em>. This allows different projects to use different +Gradle versions. Supported repositories include JCenter, Maven Central, or Ivy. This example +declares that the build script uses the JCenter repository and a classpath dependency artifact +that contains the Android plugin for Gradle version 0.14.4. +</p> +<p> +<pre> +buildscript { + repositories { + jcenter() + } + dependencies { + classpath 'com.android.tools.build:gradle:0.14.4' + + // NOTE: Do not place your application dependencies here: they belong + // in the individual module build.gradle files + } +} + +allprojects { + repositories { + jcenter() + } +} +</pre> + +<p class="note"><strong>Note:</strong> The SDK location for the Android Studio project is defined in +the <em>local.properties</em> file in the <code>sdk.dir<sdk location></code> setting or through an +<code>ANDROID_HOME</code> environment variable.</p> + +<h3>Module Build File</h3> +<p>The application module Gradle build file allows you to configure module build settings, +including overriding the <code>src/main</code> manifest settings and setting custom packaging +options. </p> + +<ul> + <li>android settings </li> + <ul> + <li>compileSdkVersion</li> + <li>buildToolsVersion</li> + </ul> + + <li>defaultConfig and productFlavors </li> + <ul> + <li>manifest properties such as applicationId, minSdkVersion, targetSdkVersion, and test + information</li> + </ul> + + <li>buildTypes</li> + <ul> + <li>build properties such as debuggable, ProGuard enabling, debug signing, version name + suffix and testinformation</li> + </ul> + + <li>dependencies</li> +</ul> + +<p>This example applies the Android plugin, uses the default configuration to override several +manifest properties, creates two build types: release and debug, and declares several dependencies. +</p> + +<pre> +apply plugin: 'com.android.application' + +android { + compileSdkVersion 20 + buildToolsVersion "20.0.0" + + defaultConfig { + applicationId "com.mycompany.myapplication" + minSdkVersion 13 + targetSdkVersion 20 + versionCode 1 + versionName "1.0" + } + + buildTypes { + release { + minifyEnabled false + proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' + } + debug { + debuggable true + } + } +} + +dependencies { + compile fileTree(dir: 'libs', include: ['*.jar']) + compile 'com.android.support:appcompat-v7:20.0.0' + compile project(path: ':app2, configuration: 'android-endpoints') +} +</pre> + + +<p class="note"><strong>Note:</strong> You can inject custom build logic for property values defined +by a function that gets called by the property, for example: +<pre> +def computeVersionName() { + ... +} + +android { + defaultConfig { + versionName computeVersionName() + ... + } +} +</pre> +</p> + + + +<h2 id="dependencies">Dependencies</h2> + +<p>The Android Studio build system manages project dependencies and supports module dependencies, +local binary dependencies, and remote binary dependencies.</p> + +<dl> + <dt><em>Module Dependencies</em></dt> + <dd><p>An application module can include in its build file a list of other modules it depends on. + When you build this module, the build system assembles and includes the required + modules.</p></dd> + <dt><em>Local Dependencies</em></dt> + <dd><p>If you have binary archives in your local filesystem that a module depends on, such as + JAR files, you can declare these dependencies in the build file for that module.</p></dd> + <dt><em>Remote Dependencies</em></dt> + <dd><p>When some of your dependencies are available in a remote repository, you do not have + to download them and copy them into your project. The Android Studio build system supports + remote dependencies from repositories, such as <a href="http://maven.apache.org/">Maven</a>, + and dependency managers, such as <a href="http://ant.apache.org/ivy/">Ivy</a>. </p> + <p>Many popular software libraries and tools are available in public Maven repositories. + For these dependencies you only have to specify their Maven coordinates, which uniquely + identify each element in a remote repository. The format for Maven coordinates used in the + build system is <code>group:name:version</code>. For example, the Maven coordinates for + version 16.0.1 of the Google Guava libraries are + <code>com.google.guava:guava:16.0.1</code>.</p> + <p>The <a href="http://search.maven.org">Maven Central Repository</a> is widely used to + distribute many libraries and tools.</p> + </dd> +</dl> + +<h2 id="buildTasks">Build tasks</h2> + +<p>The Android Studio build system defines a hierarchical set of build tasks: the top-level or +anchor tasks invoke dependent tasks to produce their collective build outcomes. The top-level build +tasks are:</p> + +<dl> + <dt>assemble </dt> + <dd><p>Builds the project output. </p></dd> + <dt>check </dt> + <dd><p>Runs checks and tests.</p></dd> + <dt>build </dt> + <dd><p>Runs both assemble and check. </p></dd> + <dt>clean </dt> + <dd><p>Performs the clean.</p></dd> +</dl> + +<p>The Android plugin provides additional tasks for <em>connectedCheck</em> and <em>deviceCheck</em> +for checks run on connected, emulated, and remote devices. Gradle tasks can be viewed by clicking +the Gradle tab</a> in the right margin. +<img src="{@docRoot}images/tools/studio-gradle-tab.png"></p> +<p class="img-caption"><strong>Figure 1:</strong> Gradle tab</p> + +<p>Running a top-level task, runs all the dependent tasks. For example, the <em>assemble</em> task +has dependent tasks for <em>assembleDebug</em> and <em>assembleRelease</em> to make the debug and +release APKs. The <em>assemble</em> task depends on these tasks so calling it builds both APKs. +These tasks can also be called independently to build the debug or release APK separately. </p> + +<p>You can view the list of available tasks and invoke any task from Android Studio and from +the command line, as described in +<a href="{@docRoot}tools/building/building-studio.html">Building and Running from Android Studio</a> +and <a href="{@docRoot}tools/building/building-cmdline.html">Build the project from +the command line</a>.</p> + +<h2 id="gradleWrapper">The Gradle wrapper</h2> + +<p>Android Studio projects contain the <em>Gradle wrapper</em>, which consists of:</p> + +<ul> + <li>A JAR file</li> + <li>A properties file</li> + <li>A shell script for Windows platforms</li> + <li>A shell script for Mac and Linux platforms</li> +</ul> + +<p class="note"><strong>Note:</strong> You should submit all of these files to your source +control system.</p> + +<p>Using the Gradle wrapper (instead of the local Gradle installation) ensures that +you always run the version of Gradle defined in the <em>local.properties</em> file. To configure your +project to use a newer version of Gradle, edit the properties file and specify the new version there. +</p> + +<p>Android Studio reads the properties file from the Gradle wrapper directory inside your project +and runs the wrapper from this directory, so you can seamlessly work with multiple projects +that require different versions of Gradle.</p> + +<p class="note"><strong>Note:</strong> Android Studio does not use the shell scripts, so any +changes you make to them won't work when building from the IDE. You should define your custom +logic inside Gradle build files instead.</p> + +<p>You can run the shell scripts to build your project from the command line on your development +machine and on other machines where Android Studio is not installed.</p> + + +<h2 id="buildVariants"> Build variants</h2> + +<p>Each version of your app is represented in the build system by a <em>build variant</em>. +Build variants are combinations of product flavors and build types. Product flavors represent +product build versions of an app, such as free and paid. Build types represent the build +packaging versions generated for each app package, such as debug and release. The build system +generates APKs for each combination of product flavor and build type.</p> + +<p>By default, Android Studio defines default configuration settings, <code>defaultConfig</code> in +the build.gradle file, and two build types (<em>debug</em> and <em>release</em>). This creates two +build variants, debug and release, and the build system generates an +APK for each variant. </p> + +<p>Adding two product flavors, <em>demo</em> and <em>full</em> along +with the default build types <em>debug</em> and <em>release</em> generates four build variants, +each with its own customized configuration:</p> + +<ul> + <li>demoDebug</li> + <li>demoRelease</li> + <li>fullDebug</li> + <li>fullRelease</li> +</ul> + +Resources are merged across the multiple Android application sources: +<ul> + <li>Build variants based on the buildType, and productFlavor build settings</li> + <li>The main sourceSet, generally located in src/main/res</li> + <li>Library Project dependencies, which contribute resources through the res entry in their aar + bundle.</li> +</ul> + +<p>The priority of the merge order from lowest to highest is libraries/dependencies -> main src -> +productFlavor -> buildType.</p> + + +<p>Some projects have complex combinations of features along more than one dimension, but they +still represent the same app. For example, in addition to having a demo and a full version of the +app, some games may contain binaries specific to a particular CPU/ABI. The flexibility of +the build system makes it possible to generate the following build variants for such a project:</p> + +<ul> + <li>x86-demoDebug</li> + <li>x86-demoRelease</li> + <li>x86-fullDebug</li> + <li>x86-fullRelease</li> + <li>arm-demoDebug</li> + <li>arm-demoRelease</li> + <li>arm-fullDebug</li> + <li>arm-fullRelease</li> + <li>mips-demoDebug</li> + <li>mips-demoRelease</li> + <li>mips-fullDebug</li> + <li>mips-fullRelease</li> +</ul> + +<p>This project would consist of two build types (<em>debug</em> and <em>release</em>) +and two <em>dimensions</em> of product flavors, one for app type (demo or full) and one for +CPU/ABI (x86, ARM, or MIPS). </p> + + +<h3>Source directories</h3> + +<p>To build each version of your app, the build system combines source code and +resources from:</p> + +<ul> + <li><code>src/main/</code> - the main source directory (the default configuration common to all + variants)</li> + <li><code>src/<buildType>/</code> - the <buildType> source directory</li> + <li><code>src/<productFlavor>/</code> - the <productFlavor> source directory</li> +</ul> + +<p class="note"><strong>Note:</strong> The build type and product flavor source directories are optional, +as Android Studio does not create these directories for you. You should create these directories +as you add build types and product flavors to the build configuration files. The build system does not +use these directories if they are not present.</p> + +<p>For projects that do not define any flavors, the build system uses the <em>defaultConfig</em> +settings, the main app directory and the default build type directories. For example, to generate +the default <em>debug</em> and <em>release</em> build variants in projects with no product flavors, +the build system uses:</p> +<ul> + <li><code>src/main/</code> (default configuration)</li> + <li><code>src/release/</code> (build type)</li> + <li><code>src/debug/</code> (build type)</li> +</ul> + +<p>For projects that define a set of product flavors, the build system merges the build type, product +flavor and main source directories. For example, to generate the <em>full-debug</em> build variant, +the build system merges the build type, product flavor and main directories:</p> +<ul> + <li><code>src/main/</code> (default configuration)</li> + <li><code>src/debug/</code> (build type)</li> + <li><code>src/full/</code> (flavor)</li> +</ul> + +<p>For projects that use flavor dimensions, the build system merges one flavor source directory per +dimension. For example, to generate the <em>arm-demo-release</em> build variant, the build system +merges:</p> +<ul> + <li><code>src/main/</code> (default configuration)</li> + <li><code>src/release/</code> (build type)</li> + <li><code>src/demo/</code> (flavor - app type dimension)</li> + <li><code>src/arm/</code> (flavor - ABI dimension)</li> +</ul> + + +<p>The source code from these directories is used together to generate the output for a build +variant. You can have classes with the same name in different directories as long as those +directories are not used together in the same variant. </p> + +<p>The build system also merges all the manifests into a single manifest, so each build variant +can define different components or permissions in the final manifest. The manifest merge priority +from lowest to highest is libraries/dependencies -> main src -> productFlavor -> buildType. </p> + +<p>The build system merges all the resources from the all the source directories. If different +folders contain resources with the same name for a build variant, the priority order is the +following: build type resources override those from the product flavor, which override the +resources in the main source directory, which override those in any libraries.</p> + +<p class="note"><strong>Note:</strong> Build variants enable you to reuse common activities, +application logic, and resources across different versions of your app.</p> + + |