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diff --git a/docs/html/training/basics/data-storage/databases.jd b/docs/html/training/basics/data-storage/databases.jd
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+page.title=Saving Data in SQL Databases
+parent.title=Data Storage
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Saving Data in Files
+previous.link=files.html
+
+@jd:body
+
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#DefineContract">Define a Schema and Contract</a></li>
+ <li><a href="#DbHelper">Create a Database Using a SQL Helper</a></li>
+ <li><a href="#WriteDbRow">Put Information into a Database</a></li>
+ <li><a href="#ReadDbRow">Read Information from a Database</a></li>
+ <li><a href="#DeleteDbRow">Delete Information from a Database</a></li>
+ <li><a href="#UpdateDbRow">Update a Database</a></li>
+</ol>
+
+<h2>You should also read</h2>
+<ul>
+ <li><a href="{@docRoot}guide/topics/data/data-storage.html#db">Using Databases</a></li>
+</ul>
+
+<!--
+<h2>Try it out</h2>
+
+<div class="download-box">
+ <a href="{@docRoot}shareables/training/Sample.zip" class="button">Download the sample</a>
+ <p class="filename">Sample.zip</p>
+</div>
+-->
+
+</div>
+</div>
+
+
+<p>Saving data to a database is ideal for repeating or structured data,
+such as contact information. This class assumes that you are
+familiar with SQL databases in general and helps you get started with
+SQLite databases on Android. The APIs you'll need to use a database
+on Android are available in the {@link android.database.sqlite} package.</p>
+
+
+<h2 id="DefineContract">Define a Schema and Contract</h2>
+
+<p>One of the main principles of SQL databases is the schema: a formal
+declaration of how the database is organized. The schema is reflected in the SQL
+statements that you use to create your database. You may find it helpful to
+create a companion class, known as a <em>contract</em> class, which explicitly specifies
+the layout of your schema in a systematic and self-documenting way.</p>
+
+<p>A contract class is a container for constants that define names for URIs,
+tables, and columns. The contract class allows you to use the same constants
+across all the other classes in the same package. This lets you change a column
+name in one place and have it propagate throughout your code.</p>
+
+<p>A good way to organize a contract class is to put definitions that are
+global to your whole database in the root level of the class. Then create an inner
+class for each table that enumerates its columns.</p>
+
+<p class="note"><strong>Note:</strong> By implementing the {@link
+android.provider.BaseColumns} interface, your inner class can inherit a primary
+key field called {@code _ID} that some Android classes such as cursor adaptors
+will expect it to have. It's not required, but this can help your database
+work harmoniously with the Android framework.</p>
+
+<p>For example, this snippet defines the table name and column names for a
+single table:</p>
+
+
+<pre>
+public static abstract class FeedEntry implements BaseColumns {
+ public static final String TABLE_NAME = &quot;entry&quot;;
+ public static final String COLUMN_NAME_ENTRY_ID = &quot;entryid&quot;;
+ public static final String COLUMN_NAME_TITLE = &quot;title&quot;;
+ public static final String COLUMN_NAME_SUBTITLE = &quot;subtitle&quot;;
+ ...
+}
+</pre>
+
+
+<p>To prevent someone from accidentally instantiating the contract class, give
+it an empty constructor. </p>
+
+<pre>
+// Prevents the FeedReaderContract class from being instantiated.
+private FeedReaderContract() {}
+</pre>
+
+
+
+<h2 id="DbHelper">Create a Database Using a SQL Helper</h2>
+
+<p>Once you have defined how your database looks, you should implement methods
+that create and maintain the database and tables. Here are some typical
+statements that create and delete a table:</P>
+
+<pre>
+private static final String TEXT_TYPE = &quot; TEXT&quot;;
+private static final String COMMA_SEP = &quot;,&quot;;
+private static final String SQL_CREATE_ENTRIES =
+ &quot;CREATE TABLE &quot; + FeedReaderContract.FeedEntry.TABLE_NAME + &quot; (&quot; +
+ FeedReaderContract.FeedEntry._ID + &quot; INTEGER PRIMARY KEY,&quot; +
+ FeedReaderContract.FeedEntry.COLUMN_NAME_ENTRY_ID + TEXT_TYPE + COMMA_SEP +
+ FeedReaderContract.FeedEntry.COLUMN_NAME_TITLE + TEXT_TYPE + COMMA_SEP +
+ ... // Any other options for the CREATE command
+ &quot; )&quot;;
+
+private static final String SQL_DELETE_ENTRIES =
+ &quot;DROP TABLE IF EXISTS &quot; + TABLE_NAME_ENTRIES;
+</pre>
+
+<p>Just like files that you save on the device's <a
+href="{@docRoot}guide/topics/data/data-storage.html#filesInternal">internal
+storage</a>, Android stores your database in private disk space that's associated
+application. Your data is secure, because by default this area is not
+accessible to other applications.</p>
+
+<p>A useful set of APIs is available in the {@link
+android.database.sqlite.SQLiteOpenHelper} class.
+When you use this class to obtain references to your database, the system
+performs the potentially
+long-running operations of creating and updating the database only when
+needed and <em>not during app startup</em>. All you need to do is call
+{@link android.database.sqlite.SQLiteOpenHelper#getWritableDatabase} or
+{@link android.database.sqlite.SQLiteOpenHelper#getReadableDatabase}.</p>
+
+<p class="note"><strong>Note:</strong> Because they can be long-running,
+be sure that you call {@link
+android.database.sqlite.SQLiteOpenHelper#getWritableDatabase} or {@link
+android.database.sqlite.SQLiteOpenHelper#getReadableDatabase} in a background thread,
+such as with {@link android.os.AsyncTask} or {@link android.app.IntentService}.</p>
+
+<p>To use {@link android.database.sqlite.SQLiteOpenHelper}, create a subclass that
+overrides the {@link
+android.database.sqlite.SQLiteOpenHelper#onCreate onCreate()}, {@link
+android.database.sqlite.SQLiteOpenHelper#onUpgrade onUpgrade()} and {@link
+android.database.sqlite.SQLiteOpenHelper#onOpen onOpen()} callback methods. You may also
+want to implement {@link android.database.sqlite.SQLiteOpenHelper#onDowngrade onDowngrade()},
+but it's not required.</p>
+
+<p>For example, here's an implementation of {@link
+android.database.sqlite.SQLiteOpenHelper} that uses some of the commands shown above:</p>
+
+<pre>
+public class FeedReaderDbHelper extends SQLiteOpenHelper {
+ // If you change the database schema, you must increment the database version.
+ public static final int DATABASE_VERSION = 1;
+ public static final String DATABASE_NAME = &quot;FeedReader.db&quot;;
+
+ public FeedReaderDbHelper(Context context) {
+ super(context, DATABASE_NAME, null, DATABASE_VERSION);
+ }
+ public void onCreate(SQLiteDatabase db) {
+ db.execSQL(SQL_CREATE_ENTRIES);
+ }
+ public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
+ // This database is only a cache for online data, so its upgrade policy is
+ // to simply to discard the data and start over
+ db.execSQL(SQL_DELETE_ENTRIES);
+ onCreate(db);
+ }
+ public void onDowngrade(SQLiteDatabase db, int oldVersion, int newVersion) {
+ onUpgrade(db, oldVersion, newVersion);
+ }
+}
+</pre>
+
+<p>To access your database, instantiate your subclass of {@link
+android.database.sqlite.SQLiteOpenHelper}:</p>
+
+<pre>
+FeedReaderDbHelper mDbHelper = new FeedReaderDbHelper(getContext());
+</pre>
+
+
+
+
+<h2 id="WriteDbRow">Put Information into a Database</h2>
+
+<p>Insert data into the database by passing a {@link android.content.ContentValues}
+object to the {@link android.database.sqlite.SQLiteDatabase#insert insert()} method:</p>
+
+<pre>
+// Gets the data repository in write mode
+SQLiteDatabase db = mDbHelper.getWritableDatabase();
+
+// Create a new map of values, where column names are the keys
+ContentValues values = new ContentValues();
+values.put(FeedReaderContract.FeedEntry.COLUMN_NAME_ENTRY_ID, id);
+values.put(FeedReaderContract.FeedEntry.COLUMN_NAME_TITLE, title);
+values.put(FeedReaderContract.FeedEntry.COLUMN_NAME_CONTENT, content);
+
+// Insert the new row, returning the primary key value of the new row
+long newRowId;
+newRowId = db.insert(
+ FeedReaderContract.FeedEntry.TABLE_NAME,
+ FeedReaderContract.FeedEntry.COLUMN_NAME_NULLABLE,
+ values);
+</pre>
+
+<p>The first argument for {@link android.database.sqlite.SQLiteDatabase#insert insert()}
+is simply the table name. The second argument provides
+the name of a column in which the framework can insert NULL in the event that the
+{@link android.content.ContentValues} is empty (if you instead set this to {@code "null"},
+then the framework will not insert a row when there are no values).</p>
+
+
+
+
+<h2 id="ReadDbRow">Read Information from a Database</h2>
+
+<p>To read from a database, use the {@link android.database.sqlite.SQLiteDatabase#query query()}
+method, passing it your selection criteria and desired columns.
+The method combines elements of {@link android.database.sqlite.SQLiteDatabase#insert insert()}
+and {@link android.database.sqlite.SQLiteDatabase#update update()}, except the column list
+defines the data you want to fetch, rather than the data to insert. The results of the query
+are returned to you in a {@link android.database.Cursor} object.</p>
+
+<pre>
+SQLiteDatabase db = mDbHelper.getReadableDatabase();
+
+// Define a <em>projection</em> that specifies which columns from the database
+// you will actually use after this query.
+String[] projection = {
+ FeedReaderContract.FeedEntry._ID,
+ FeedReaderContract.FeedEntry.COLUMN_NAME_TITLE,
+ FeedReaderContract.FeedEntry.COLUMN_NAME_UPDATED,
+ ...
+ };
+
+// How you want the results sorted in the resulting Cursor
+String sortOrder =
+ FeedReaderContract.FeedEntry.COLUMN_NAME_UPDATED + " DESC";
+
+Cursor c = db.query(
+ FeedReaderContract.FeedEntry.TABLE_NAME, // The table to query
+ projection, // The columns to return
+ selection, // The columns for the WHERE clause
+ selectionArgs, // The values for the WHERE clause
+ null, // don't group the rows
+ null, // don't filter by row groups
+ sortOrder // The sort order
+ );
+</pre>
+
+<p>To look at a row in the cursor, use one of the {@link android.database.Cursor} move
+methods, which you must always call before you begin reading values. Generally, you should start
+by calling {@link android.database.Cursor#moveToFirst}, which places the "read position" on the
+first entry in the results. For each row, you can read a column's value by calling one of the
+{@link android.database.Cursor} get methods, such as {@link android.database.Cursor#getString
+getString()} or {@link android.database.Cursor#getLong getLong()}. For each of the get methods,
+you must pass the index position of the column you desire, which you can get by calling
+{@link android.database.Cursor#getColumnIndex getColumnIndex()} or
+{@link android.database.Cursor#getColumnIndexOrThrow getColumnIndexOrThrow()}.
+For example:</p>
+
+<pre>
+cursor.moveToFirst();
+long itemId = cursor.getLong(
+ cursor.getColumnIndexOrThrow(FeedReaderContract.FeedEntry._ID)
+);
+</pre>
+
+
+
+
+<h2 id="DeleteDbRow">Delete Information from a Database</h2>
+
+<p>To delete rows from a table, you need to provide selection criteria that
+identify the rows. The database API provides a mechanism for creating selection
+criteria that protects against SQL injection. The mechanism divides the
+selection specification into a selection clause and selection arguments. The
+clause defines the columns to look at, and also allows you to combine column
+tests. The arguments are values to test against that are bound into the clause.
+Because the result isn't handled the same as a regular SQL statement, it is
+immune to SQL injection.</p>
+
+<pre>
+// Define 'where' part of query.
+String selection = FeedReaderContract.FeedEntry.COLUMN_NAME_ENTRY_ID + &quot; LIKE ?&quot;;
+// Specify arguments in placeholder order.
+String[] selelectionArgs = { String.valueOf(rowId) };
+// Issue SQL statement.
+db.delete(table_name, mySelection, selectionArgs);
+</pre>
+
+
+
+<h2 id="UpdateDbRow">Update a Database</h2>
+
+<p>When you need to modify a subset of your database values, use the {@link
+android.database.sqlite.SQLiteDatabase#update update()} method.</p>
+
+<p>Updating the table combines the content values syntax of {@link
+android.database.sqlite.SQLiteDatabase#insert insert()} with the {@code where} syntax
+of {@link android.database.sqlite.SQLiteDatabase#delete delete()}.</p>
+
+<pre>
+SQLiteDatabase db = mDbHelper.getReadableDatabase();
+
+// New value for one column
+ContentValues values = new ContentValues();
+values.put(FeedReaderContract.FeedEntry.COLUMN_NAME_TITLE, title);
+
+// Which row to update, based on the ID
+String selection = FeedReaderContract.FeedEntry.COLUMN_NAME_ENTRY_ID + &quot; LIKE ?&quot;;
+String[] selelectionArgs = { String.valueOf(rowId) };
+
+int count = db.update(
+ FeedReaderDbHelper.FeedEntry.TABLE_NAME,
+ values,
+ selection,
+ selectionArgs);
+</pre>
+
diff --git a/docs/html/training/basics/data-storage/files.jd b/docs/html/training/basics/data-storage/files.jd
new file mode 100644
index 0000000..dd081a6
--- /dev/null
+++ b/docs/html/training/basics/data-storage/files.jd
@@ -0,0 +1,382 @@
+page.title=Saving Files
+parent.title=Data Storage
+parent.link=index.html
+
+trainingnavtop=true
+
+@jd:body
+
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#InternalVsExternalStorage">Choose Internal or External Storage</a></li>
+ <li><a href="#GetWritePermission">Obtain Permissions for External Storage</a></li>
+ <li><a href="#WriteInternalStorage">Save a File on Internal Storage</a></li>
+ <li><a href="#WriteExternalStorage">Save a File on External Storage</a></li>
+ <li><a href="#GetFreeSpace">Query Free Space</a></li>
+ <li><a href="#DeleteFile">Delete a File</a></li>
+</ol>
+
+<h2>You should also read</h2>
+<ul>
+ <li><a href="{@docRoot}guide/topics/data/data-storage.html#filesInternal">Using the Internal
+Storage</a></li>
+ <li><a href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">Using the External
+Storage</a></li>
+</ul>
+
+</div>
+</div>
+
+<p>Android uses a file system that's
+similar to disk-based file systems on other platforms. This lesson describes
+how to work with the Android file system to read and write files with the {@link java.io.File}
+APIs.</p>
+
+<p>A {@link java.io.File} object is suited to reading or writing large amounts of data in
+start-to-finish order without skipping around. For example, it's good for image files or
+anything exchanged over a network.</p>
+
+<p>This lesson shows how to perform basic file-related tasks in your app.
+The lesson assumes that you are familiar with the basics of the Linux file system and the
+standard file input/output APIs in {@link java.io}.</p>
+
+
+<h2 id="InternalVsExternalStorage">Choose Internal or External Storage</h2>
+
+<p>All Android devices have two file storage areas: "internal" and "external" storage. These names
+come from the early days of Android, when most devices offered built-in non-volatile memory
+(internal storage), plus a removable storage medium such as a micro SD card (external storage).
+Some devices divide the permanent storage space into "internal" and "external" partitions, so even
+without a removable storage medium, there are always two storage spaces and
+the API behavior is the same whether the external storage is removable or not.
+The following lists summarize the facts about each storage space.</p>
+
+<div class="col-5" style="margin-left:0">
+<p><b>Internal storage:</b></p>
+<ul>
+<li>It's always available.</li>
+<li>Files saved here are accessible by only your app by default.</li>
+<li>When the user uninstalls your app, the system removes all your app's files from
+internal storage.</li>
+</ul>
+<p>Internal storage is best when you want to be sure that neither the user nor other apps can
+access your files.</p>
+</div>
+
+<div class="col-7" style="margin-right:0">
+<p><b>External storage:</b></p>
+<ul>
+<li>It's not always available, because the user can mount the external storage as USB storage
+and in some cases remove it from the device.</li>
+<li>It's world-readable, so
+files saved here may be read outside of your control.</li>
+<li>When the user uninstalls your app, the system removes your app's files from here
+only if you save them in the directory from {@link android.content.Context#getExternalFilesDir
+getExternalFilesDir()}.</li>
+</ul>
+<p>External storage is the best
+place for files that don't require access restrictions and for files that you want to share
+with other apps or allow the user to access with a computer.</p>
+</div>
+
+
+<p class="note" style="clear:both">
+<strong>Tip:</strong> Although apps are installed onto the internal storage by
+default, you can specify the <a
+href="{@docRoot}guide/topics/manifest/manifest-element.html#install">{@code
+android:installLocation}</a> attribute in your manifest so your app may
+be installed on external storage. Users appreciate this option when the APK size is very large and
+they have an external storage space that's larger than the internal storage. For more
+information, see <a
+href="{@docRoot}guide/topics/data/install-location.html">App Install Location</a>.</p>
+
+
+<h2 id="GetWritePermission">Obtain Permissions for External Storage</h2>
+
+<p>To write to the external storage, you must request the
+ {@link android.Manifest.permission#WRITE_EXTERNAL_STORAGE} permission in your <a
+href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest file</a>:</p>
+
+<pre>
+&lt;manifest ...>
+ &lt;uses-permission android:name=&quot;android.permission.WRITE_EXTERNAL_STORAGE&quot; /&gt;
+ ...
+&lt;/manifest>
+</pre>
+
+<div class="caution"><p><strong>Caution:</strong>
+Currently, all apps have the ability to read the external storage
+without a special permission. However, this will change in a future release. If your app needs
+to read the external storage (but not write to it), then you will need to declare the {@link
+android.Manifest.permission#READ_EXTERNAL_STORAGE} permission. To ensure that your app continues
+to work as expected, you should declare this permission now, before the change takes effect.</p>
+<pre>
+&lt;manifest ...>
+ &lt;uses-permission android:name=&quot;android.permission.READ_EXTERNAL_STORAGE&quot; /&gt;
+ ...
+&lt;/manifest>
+</pre>
+<p>However, if your app uses the {@link android.Manifest.permission#WRITE_EXTERNAL_STORAGE}
+permission, then it implicitly has permission to read the external storage as well.</p>
+</div>
+
+<p>You don’t need any permissions to save files on the internal
+storage. Your application always has permission to read and
+write files in its internal storage directory.</p>
+
+
+
+
+
+<h2 id="WriteInternalStorage">Save a File on Internal Storage</h2>
+
+<p>When saving a file to internal storage, you can acquire the appropriate directory as a
+{@link java.io.File} by calling one of two methods:</p>
+
+<dl>
+ <dt>{@link android.content.Context#getFilesDir}</dt>
+ <dd>Returns a {@link java.io.File} representing an internal directory for your app.</dd>
+ <dt>{@link android.content.Context#getCacheDir}</dt>
+ <dd>Returns a {@link java.io.File} representing an internal directory for your app's temporary
+cache files. Be sure to delete each file once it is no
+longer needed and implement a reasonable size limit for the amount of memory you use at any given
+time, such as 1MB. If the system begins running low on storage, it may delete your cache files
+without warning.</dd>
+</dl>
+
+<p>To create a new file in one of these directories, you can use the {@link
+java.io.File#File(File,String) File()} constructor, passing the {@link java.io.File} provided by one
+of the above methods that specifies your internal storage directory. For example:</p>
+
+<pre>
+File file = new File(context.getFilesDir(), filename);
+</pre>
+
+<p>Alternatively, you can call {@link
+android.content.Context#openFileOutput openFileOutput()} to get a {@link java.io.FileOutputStream}
+that writes to a file in your internal directory. For example, here's
+how to write some text to a file:</p>
+
+<pre>
+String filename = "myfile";
+String string = "Hello world!";
+FileOutputStream outputStream;
+
+try {
+ outputStream = openFileOutput(filename, Context.MODE_PRIVATE);
+ outputStream.write(string.getBytes());
+ outputStream.close();
+} catch (Exception e) {
+ e.printStackTrace();
+}
+</pre>
+
+<p>Or, if you need to cache some files, you should instead use {@link
+java.io.File#createTempFile createTempFile()}. For example, the following method extracts the
+file name from a {@link java.net.URL} and creates a file with that name
+in your app's internal cache directory:</p>
+
+<pre>
+public File getTempFile(Context context, String url) {
+ File file;
+ try {
+ String fileName = Uri.parse(url).getLastPathSegment();
+ file = File.createTempFile(fileName, null, context.getCacheDir());
+ catch (IOException e) {
+ // Error while creating file
+ }
+ return file;
+}
+</pre>
+
+<p class="note"><strong>Note:</strong>
+Your app's internal storage directory is specified
+by your app's package name in a special location of the Android file system.
+Technically, another app can read your internal files if you set
+the file mode to be readable. However, the other app would also need to know your app package
+name and file names. Other apps cannot browse your internal directories and do not have
+read or write access unless you explicitly set the files to be readable or writable. So as long
+as you use {@link android.content.Context#MODE_PRIVATE} for your files on the internal storage,
+they are never accessible to other apps.</p>
+
+
+
+
+
+<h2 id="WriteExternalStorage">Save a File on External Storage</h2>
+
+<p>Because the external storage may be unavailable&mdash;such as when the user has mounted the
+storage to a PC or has removed the SD card that provides the external storage&mdash;you
+should always verify that the volume is available before accessing it. You can query the external
+storage state by calling {@link android.os.Environment#getExternalStorageState}. If the returned
+state is equal to {@link android.os.Environment#MEDIA_MOUNTED}, then you can read and
+write your files. For example, the following methods are useful to determine the storage
+availability:</p>
+
+<pre>
+/* Checks if external storage is available for read and write */
+public boolean isExternalStorageWritable() {
+ String state = Environment.getExternalStorageState();
+ if (Environment.MEDIA_MOUNTED.equals(state)) {
+ return true;
+ }
+ return false;
+}
+
+/* Checks if external storage is available to at least read */
+public boolean isExternalStorageReadable() {
+ String state = Environment.getExternalStorageState();
+ if (Environment.MEDIA_MOUNTED.equals(state) ||
+ Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) {
+ return true;
+ }
+ return false;
+}
+</pre>
+
+<p>Although the external storage is modifiable by the user and other apps, there are two
+categories of files you might save here:</p>
+
+<dl>
+ <dt>Public files</dt>
+ <dd>Files that
+should be freely available to other apps and to the user. When the user uninstalls your app,
+these files should remain available to the user.
+ <p>For example, photos captured by your app or other downloaded files.</p>
+ </dd>
+ <dt>Private files</dt>
+ <dd>Files that rightfully belong to your app and should be deleted when the user uninstalls
+ your app. Although these files are technically accessible by the user and other apps because they
+ are on the external storage, they are files that realistically don't provide value to the user
+ outside your app. When the user uninstalls your app, the system deletes
+ all files in your app's external private directory.
+ <p>For example, additional resources downloaded by your app or temporary media files.</p>
+ </dd>
+</dl>
+
+<p>If you want to save public files on the external storage, use the
+{@link android.os.Environment#getExternalStoragePublicDirectory
+getExternalStoragePublicDirectory()} method to get a {@link java.io.File} representing
+the appropriate directory on the external storage. The method takes an argument specifying
+the type of file you want to save so that they can be logically organized with other public
+files, such as {@link android.os.Environment#DIRECTORY_MUSIC} or {@link
+android.os.Environment#DIRECTORY_PICTURES}. For example:</p>
+
+<pre>
+public File getAlbumStorageDir(String albumName) {
+ // Get the directory for the user's public pictures directory.
+ File file = new File(Environment.getExternalStoragePublicDirectory(
+ Environment.DIRECTORY_PICTURES), albumName);
+ if (!file.mkdirs()) {
+ Log.e(LOG_TAG, "Directory not created");
+ }
+ return file;
+}
+</pre>
+
+
+<p>If you want to save files that are private to your app, you can acquire the
+appropriate directory by calling {@link
+android.content.Context#getExternalFilesDir getExternalFilesDir()} and passing it a name indicating
+the type of directory you'd like. Each directory created this way is added to a parent
+directory that encapsulates all your app's external storage files, which the system deletes when the
+user uninstalls your app.</p>
+
+<p>For example, here's a method you can use to create a directory for an individual photo album:</p>
+
+<pre>
+public File getAlbumStorageDir(Context context, String albumName) {
+ // Get the directory for the app's private pictures directory.
+ File file = new File(context.getExternalFilesDir(
+ Environment.DIRECTORY_PICTURES), albumName);
+ if (!file.mkdirs()) {
+ Log.e(LOG_TAG, "Directory not created");
+ }
+ return file;
+}
+</pre>
+
+<p>If none of the pre-defined sub-directory names suit your files, you can instead call {@link
+android.content.Context#getExternalFilesDir getExternalFilesDir()} and pass {@code null}. This
+returns the root directory for your app's private directory on the external storage.</p>
+
+<p>Remember that {@link android.content.Context#getExternalFilesDir getExternalFilesDir()}
+creates a directory inside a directory that is deleted when the user uninstalls your app.
+If the files you're saving should remain available after the user uninstalls your
+app&mdash;such as when your app is a camera and the user will want to keep the photos&mdash;you
+should instead use {@link android.os.Environment#getExternalStoragePublicDirectory
+getExternalStoragePublicDirectory()}.</p>
+
+
+<p>Regardless of whether you use {@link
+android.os.Environment#getExternalStoragePublicDirectory
+getExternalStoragePublicDirectory()} for files that are shared or
+{@link android.content.Context#getExternalFilesDir
+getExternalFilesDir()} for files that are private to your app, it's important that you use
+directory names provided by API constants like
+{@link android.os.Environment#DIRECTORY_PICTURES}. These directory names ensure
+that the files are treated properly by the system. For instance, files saved in {@link
+android.os.Environment#DIRECTORY_RINGTONES} are categorized by the system media scanner as ringtones
+instead of music.</p>
+
+
+
+
+<h2 id="GetFreeSpace">Query Free Space</h2>
+
+<p>If you know ahead of time how much data you're saving, you can find out
+whether sufficient space is available without causing an {@link
+java.io.IOException} by calling {@link java.io.File#getFreeSpace} or {@link
+java.io.File#getTotalSpace}. These methods provide the current available space and the
+total space in the storage volume, respectively. This information is also useful to avoid filling
+the storage volume above a certain threshold.</p>
+
+<p>However, the system does not guarantee that you can write as many bytes as are
+indicated by {@link java.io.File#getFreeSpace}. If the number returned is a
+few MB more than the size of the data you want to save, or if the file system
+is less than 90% full, then it's probably safe to proceed.
+Otherwise, you probably shouldn't write to storage.</p>
+
+<p class="note"><strong>Note:</strong> You aren't required to check the amount of available space
+before you save your file. You can instead try writing the file right away, then
+catch an {@link java.io.IOException} if one occurs. You may need to do
+this if you don't know exactly how much space you need. For example, if you
+change the file's encoding before you save it by converting a PNG image to
+JPEG, you won't know the file's size beforehand.</p>
+
+
+
+
+<h2 id="DeleteFile">Delete a File</h2>
+
+<p>You should always delete files that you no longer need. The most straightforward way to delete a
+file is to have the opened file reference call {@link java.io.File#delete} on itself.</p>
+
+<pre>
+myFile.delete();
+</pre>
+
+<p>If the file is saved on internal storage, you can also ask the {@link android.content.Context} to locate and
+delete a file by calling {@link android.content.Context#deleteFile deleteFile()}:</p>
+
+<pre>
+myContext.deleteFile(fileName);
+</pre>
+
+<div class="note">
+<p><strong>Note:</strong> When the user uninstalls your app, the Android system deletes
+the following:</p>
+<ul>
+<li>All files you saved on internal storage</li>
+<li>All files you saved on external storage using {@link
+android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
+</ul>
+<p>However, you should manually delete all cached files created with
+{@link android.content.Context#getCacheDir()} on a regular basis and also regularly delete
+other files you no longer need.</p>
+</div>
+
diff --git a/docs/html/training/basics/data-storage/index.jd b/docs/html/training/basics/data-storage/index.jd
new file mode 100644
index 0000000..99bb261
--- /dev/null
+++ b/docs/html/training/basics/data-storage/index.jd
@@ -0,0 +1,55 @@
+page.title=Saving Data
+
+trainingnavtop=true
+startpage=true
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>Dependencies and prerequisites</h2>
+<ul>
+ <li>Android 1.6 (API Level 4) or higher</li>
+ <li>Familiarity with Map key-value collections</li>
+ <li>Familiarity with the Java file I/O API</li>
+ <li>Familiarity with SQL databases</li>
+</ul>
+
+<h2>You should also read</h2>
+<ul>
+ <li><a href="{@docRoot}guide/topics/data/data-storage.html">Storage Options</a></li>
+</ul>
+
+</div>
+</div>
+
+<p>Most Android apps need to save data, even if only to save information about the app state
+during {@link android.app.Activity#onPause onPause()} so the user's progress is not lost. Most
+non-trivial apps also need to save user settings, and some apps must manage large
+amounts of information in files and databases. This class introduces you to the
+principal data storage options in Android, including:</p>
+
+<ul>
+ <li>Saving key-value pairs of simple data types in a shared preferences
+file</li>
+ <li>Saving arbitrary files in Android's file system</li>
+ <li>Using databases managed by SQLite</li>
+</ul>
+
+
+<h2>Lessons</h2>
+
+<dl>
+ <dt><b><a href="shared-preferences.html">Saving Data in Shared Preferences</a></b></dt>
+ <dd>Learn to use a shared preferences file for storing small amounts of information in
+key-value pairs.</dd>
+
+ <dt><b><a href="files.html">Saving Data in Files</a></b></dt>
+ <dd>Learn to save a basic file, such as to store long sequences of data that
+ are generally read in order.</dd>
+
+ <dt><b><a href="databases.html">Saving Data in SQL Databases</a></b></dt>
+ <dd>Learn to use a SQLite database to read and write structured data.</dd>
+
+</dl>
diff --git a/docs/html/training/basics/data-storage/shared-preferences.jd b/docs/html/training/basics/data-storage/shared-preferences.jd
new file mode 100644
index 0000000..67f45cb
--- /dev/null
+++ b/docs/html/training/basics/data-storage/shared-preferences.jd
@@ -0,0 +1,121 @@
+page.title=Saving Key-Value Sets
+parent.title=Data Storage
+parent.link=index.html
+
+trainingnavtop=true
+
+@jd:body
+
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#GetSharedPreferences">Get a Handle to a SharedPreferences</a></li>
+ <li><a href="#WriteSharedPreference">Write to Shared Preferences</a></li>
+ <li><a href="#ReadSharedPreference">Read from Shared Preferences</a></li>
+</ol>
+
+<h2>You should also read</h2>
+<ul>
+ <li><a href="{@docRoot}guide/topics/data/data-storage.html#pref">Using Shared Preferences</a></li>
+</ul>
+
+</div>
+</div>
+
+
+<p>If you have a relatively small collection of key-values that you'd like to save,
+you should use the {@link android.content.SharedPreferences} APIs.
+A {@link android.content.SharedPreferences} object points to a file containing
+key-value pairs and provides simple methods to read and write them. Each
+{@link android.content.SharedPreferences} file is
+managed by the framework and can be private or shared.</p>
+
+<p>This class shows you how to use the {@link android.content.SharedPreferences} APIs to store and
+retrieve simple values.</p>
+
+<p class="note"><strong>Note:</strong> The {@link android.content.SharedPreferences} APIs are
+only for reading and writing key-value pairs and you should not confuse them with the
+{@link android.preference.Preference} APIs, which help you build a user interface
+for your app settings (although they use {@link android.content.SharedPreferences} as their
+implementation to save the app settings). For information about using the {@link
+android.preference.Preference} APIs, see the <a href="{@docRoot}guide/topics/ui/settings.html"
+>Settings</a> guide.</p>
+
+<h2 id="GetSharedPreferences">Get a Handle to a SharedPreferences</h2>
+
+<p>You can create a new shared preference file or access an existing
+one by calling one of two methods:</p>
+<ul>
+ <li>{@link android.content.Context#getSharedPreferences(String,int)
+getSharedPreferences()} &mdash; Use this if you need multiple shared preference files identified
+by name, which you specify with the first parameter. You can call this from any
+{@link android.content.Context} in your app.</li>
+ <li>{@link android.app.Activity#getPreferences(int) getPreferences()} &mdash; Use this from an
+{@link android.app.Activity} if you need
+to use only one shared preference file for the activity. Because this retrieves a default shared
+preference file that belongs to the activity, you don't need to supply a name.</li>
+</ul>
+
+<p>For example, the following code is executed inside a {@link android.app.Fragment}.
+It accesses the shared preferences file that's
+identified by the resource string {@code R.string.preference_file_key} and opens it using
+the private mode so the file is accessible by only your app.</p>
+
+<pre>
+Context context = getActivity();
+SharedPreferences sharedPref = context.getSharedPreferences(
+ getString(R.string.preference_file_key), Context.MODE_PRIVATE);
+</pre>
+
+<p>When naming your shared preference files, you should use a name that's uniquely identifiable
+to your app, such as {@code "com.example.myapp.PREFERENCE_FILE_KEY"}</p>
+
+<p>Alternatively, if you need just one shared preference file for your activity, you can use the
+{@link android.app.Activity#getPreferences(int) getPreferences()} method:</p>
+
+<pre>
+SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);
+</pre>
+
+<p class="caution"><strong>Caution:</strong> If you create a shared preferences file
+with {@link android.content.Context#MODE_WORLD_READABLE} or {@link
+android.content.Context#MODE_WORLD_WRITEABLE}, then any other apps that know the file identifier
+can access your data.</p>
+
+
+<h2 id="WriteSharedPreference">Write to Shared Preferences</h2>
+
+<p>To write to a shared preferences file, create a {@link
+android.content.SharedPreferences.Editor} by calling {@link
+android.content.SharedPreferences#edit} on your {@link android.content.SharedPreferences}.</p>
+
+<p>Pass the keys and values you want to write with methods such as {@link
+android.content.SharedPreferences.Editor#putInt putInt()} and {@link
+android.content.SharedPreferences.Editor#putString putString()}. Then call {@link
+android.content.SharedPreferences.Editor#commit} to save the changes. For example:</p>
+
+<pre>
+SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);
+SharedPreferences.Editor editor = sharedPref.edit();
+editor.putInt(getString(R.string.saved_high_score), newHighScore);
+editor.commit();
+</pre>
+
+
+<h2 id="ReadSharedPreference">Read from Shared Preferences</h2>
+
+<p>To retrieve values from a shared preferences file, call methods such as {@link
+android.content.SharedPreferences#getInt getInt()} and {@link
+android.content.SharedPreferences#getString getString()}, providing the key for the value
+you want, and optionally a default value to return if the key isn't
+present. For example:</p>
+
+<pre>
+SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);
+long default = getResources().getInteger(R.string.saved_high_score_default));
+long highScore = sharedPref.getInt(getString(R.string.saved_high_score), default);
+</pre>
+