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+page.title=Managing Bitmap Memory
+parent.title=Displaying Bitmaps Efficiently
+parent.link=index.html
+
+trainingnavtop=true
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#recycle">Manage Memory on Android 2.3.3 and Lower</a></li>
+ <li><a href="#inBitmap">Manage Memory on Android 3.0 and Higher</a></li>
+</ol>
+
+<h2>You should also read</h2>
+<ul>
+ <li><a href="http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html">Memory Analysis for Android Applications</a> blog post</li>
+ <li><a href="http://www.google.com/events/io/2011/sessions/memory-management-for-android-apps.html">Memory management for Android Apps</a> Google I/O presentation</li>
+ <li><a href="{@docRoot}design/patterns/swipe-views.html">Android Design: Swipe Views</a></li>
+ <li><a href="{@docRoot}design/building-blocks/grid-lists.html">Android Design: Grid Lists</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+ <a href="{@docRoot}shareables/training/BitmapFun.zip" class="button">Download the sample</a>
+ <p class="filename">BitmapFun.zip</p>
+</div>
+
+</div>
+</div>
+
+<p>In addition to the steps described in <a href="cache-bitmap.html">Caching Bitmaps</a>,
+there are specific things you can do to facilitate garbage collection
+and bitmap reuse. The recommended strategy depends on which version(s)
+of Android you are targeting. The {@code BitmapFun} sample app included with
+this class shows you how to design your app to work efficiently across
+different versions of Android.</p>
+
+<p>To set the stage for this lesson, here is how Android's management of
+bitmap memory has evolved:</p>
+<ul>
+ <li>
+On Android Android 2.2 (API level 8) and lower, when garbage
+collection occurs, your app's threads get stopped. This causes a lag that
+can degrade performance.
+<strong>Android 2.3 adds concurrent garbage collection, which means that
+the memory is reclaimed soon after a bitmap is no longer referenced.</strong>
+</li>
+
+ <li>On Android 2.3.3 (API level 10) and lower, the backing pixel data for a
+bitmap is stored in native memory. It is separate from the bitmap itself,
+which is stored in the Dalvik heap. The pixel data in native memory is
+not released in a predictable manner, potentially causing an application
+to briefly exceed its memory limits and crash.
+<strong>As of Android 3.0 (API Level 11), the pixel data is stored on the
+Dalvik heap along with the associated bitmap.</strong></li>
+
+</ul>
+
+<p>The following sections describe how to optimize bitmap memory
+management for different Android versions.</p>
+
+<h2 id="recycle">Manage Memory on Android 2.3.3 and Lower</h2>
+
+<p>On Android 2.3.3 (API level 10) and lower, using
+{@link android.graphics.Bitmap#recycle recycle()}
+is recommended. If you're displaying large amounts of bitmap data in your app,
+you're likely to run into
+{@link java.lang.OutOfMemoryError} errors. The
+{@link android.graphics.Bitmap#recycle recycle()} method allows an app
+to reclaim memory as soon as possible.</p>
+
+<p class="note"><strong>Caution:</strong> You should use
+{@link android.graphics.Bitmap#recycle recycle()} only when you are sure that the
+bitmap is no longer being used. If you call {@link android.graphics.Bitmap#recycle recycle()}
+and later attempt to draw the bitmap, you will get the error:
+{@code &quot;Canvas: trying to use a recycled bitmap&quot;}.</p>
+
+<p>The following code snippet gives an example of calling
+{@link android.graphics.Bitmap#recycle recycle()}. It uses reference counting
+(in the variables {@code mDisplayRefCount} and {@code mCacheRefCount}) to track
+whether a bitmap is currently being displayed or in the cache. The
+code recycles the bitmap when these conditions are met:</p>
+
+<ul>
+<li>The reference count for both {@code mDisplayRefCount} and
+{@code mCacheRefCount} is 0.</li>
+<li>The bitmap is not {@code null}, and it hasn't been recycled yet.</li>
+</ul>
+
+<pre>private int mCacheRefCount = 0;
+private int mDisplayRefCount = 0;
+...
+// Notify the drawable that the displayed state has changed.
+// Keep a count to determine when the drawable is no longer displayed.
+public void setIsDisplayed(boolean isDisplayed) {
+ synchronized (this) {
+ if (isDisplayed) {
+ mDisplayRefCount++;
+ mHasBeenDisplayed = true;
+ } else {
+ mDisplayRefCount--;
+ }
+ }
+ // Check to see if recycle() can be called.
+ checkState();
+}
+
+// Notify the drawable that the cache state has changed.
+// Keep a count to determine when the drawable is no longer being cached.
+public void setIsCached(boolean isCached) {
+ synchronized (this) {
+ if (isCached) {
+ mCacheRefCount++;
+ } else {
+ mCacheRefCount--;
+ }
+ }
+ // Check to see if recycle() can be called.
+ checkState();
+}
+
+private synchronized void checkState() {
+ // If the drawable cache and display ref counts = 0, and this drawable
+ // has been displayed, then recycle.
+ if (mCacheRefCount <= 0 && mDisplayRefCount <= 0 && mHasBeenDisplayed
+ && hasValidBitmap()) {
+ getBitmap().recycle();
+ }
+}
+
+private synchronized boolean hasValidBitmap() {
+ Bitmap bitmap = getBitmap();
+ return bitmap != null && !bitmap.isRecycled();
+}</pre>
+
+<h2 id="inBitmap">Manage Memory on Android 3.0 and Higher</h2>
+
+<p>Android 3.0 (API Level 11) introduces the
+{@link android.graphics.BitmapFactory.Options#inBitmap BitmapFactory.Options.inBitmap}
+field. If this option is set, decode methods that take the
+{@link android.graphics.BitmapFactory.Options Options} object
+will attempt to reuse an existing bitmap when loading content. This means
+that the bitmap's memory is reused, resulting in improved performance, and
+removing both memory allocation and de-allocation. There are some caveats in using
+{@link android.graphics.BitmapFactory.Options#inBitmap}:</p>
+<ul>
+ <li>The reused bitmap must be of the same size as the source content (to make
+sure that the same amount of memory is used), and in JPEG or PNG format
+(whether as a resource or as a stream).</li>
+
+
+<li>The {@link android.graphics.Bitmap.Config configuration} of the reused bitmap
+overrides the setting of
+{@link android.graphics.BitmapFactory.Options#inPreferredConfig}, if set. </li>
+
+ <li>You should always use the returned bitmap of the decode method,
+because you can't assume that reusing the bitmap worked (for example, if there is
+a size mismatch).</li>
+
+<h3>Save a bitmap for later use</h3>
+
+<p>The following snippet demonstrates how an existing bitmap is stored for possible
+later use in the sample app. When an app is running on Android 3.0 or higher and
+a bitmap is evicted from the {@link android.util.LruCache},
+a soft reference to the bitmap is placed
+in a {@link java.util.HashSet}, for possible reuse later with
+{@link android.graphics.BitmapFactory.Options#inBitmap}:
+
+<pre>HashSet&lt;SoftReference&lt;Bitmap&gt;&gt; mReusableBitmaps;
+private LruCache&lt;String, BitmapDrawable&gt; mMemoryCache;
+
+// If you're running on Honeycomb or newer, create
+// a HashSet of references to reusable bitmaps.
+if (Utils.hasHoneycomb()) {
+ mReusableBitmaps = new HashSet&lt;SoftReference&lt;Bitmap&gt;&gt;();
+}
+
+mMemoryCache = new LruCache&lt;String, BitmapDrawable&gt;(mCacheParams.memCacheSize) {
+
+ // Notify the removed entry that is no longer being cached.
+ &#64;Override
+ protected void entryRemoved(boolean evicted, String key,
+ BitmapDrawable oldValue, BitmapDrawable newValue) {
+ if (RecyclingBitmapDrawable.class.isInstance(oldValue)) {
+ // The removed entry is a recycling drawable, so notify it
+ // that it has been removed from the memory cache.
+ ((RecyclingBitmapDrawable) oldValue).setIsCached(false);
+ } else {
+ // The removed entry is a standard BitmapDrawable.
+ if (Utils.hasHoneycomb()) {
+ // We're running on Honeycomb or later, so add the bitmap
+ // to a SoftReference set for possible use with inBitmap later.
+ mReusableBitmaps.add
+ (new SoftReference&lt;Bitmap&gt;(oldValue.getBitmap()));
+ }
+ }
+ }
+....
+}</pre>
+
+
+<h3>Use an existing bitmap</h3>
+<p>In the running app, decoder methods check to see if there is an existing
+bitmap they can use. For example:</p>
+
+<pre>public static Bitmap decodeSampledBitmapFromFile(String filename,
+ int reqWidth, int reqHeight, ImageCache cache) {
+
+ final BitmapFactory.Options options = new BitmapFactory.Options();
+ ...
+ BitmapFactory.decodeFile(filename, options);
+ ...
+
+ // If we're running on Honeycomb or newer, try to use inBitmap.
+ if (Utils.hasHoneycomb()) {
+ addInBitmapOptions(options, cache);
+ }
+ ...
+ return BitmapFactory.decodeFile(filename, options);
+}</pre
+
+<p>The next snippet shows the {@code addInBitmapOptions()} method that is called in the
+above snippet. It looks for an existing bitmap to set as the value for
+{@link android.graphics.BitmapFactory.Options#inBitmap}. Note that this
+method only sets a value for {@link android.graphics.BitmapFactory.Options#inBitmap}
+if it finds a suitable match (your code should never assume that a match will be found):</p>
+
+<pre>private static void addInBitmapOptions(BitmapFactory.Options options,
+ ImageCache cache) {
+ // inBitmap only works with mutable bitmaps, so force the decoder to
+ // return mutable bitmaps.
+ options.inMutable = true;
+
+ if (cache != null) {
+ // Try to find a bitmap to use for inBitmap.
+ Bitmap inBitmap = cache.getBitmapFromReusableSet(options);
+
+ if (inBitmap != null) {
+ // If a suitable bitmap has been found, set it as the value of
+ // inBitmap.
+ options.inBitmap = inBitmap;
+ }
+ }
+}
+
+// This method iterates through the reusable bitmaps, looking for one
+// to use for inBitmap:
+protected Bitmap getBitmapFromReusableSet(BitmapFactory.Options options) {
+ Bitmap bitmap = null;
+
+ if (mReusableBitmaps != null && !mReusableBitmaps.isEmpty()) {
+ final Iterator&lt;SoftReference&lt;Bitmap&gt;&gt; iterator
+ = mReusableBitmaps.iterator();
+ Bitmap item;
+
+ while (iterator.hasNext()) {
+ item = iterator.next().get();
+
+ if (null != item && item.isMutable()) {
+ // Check to see it the item can be used for inBitmap.
+ if (canUseForInBitmap(item, options)) {
+ bitmap = item;
+
+ // Remove from reusable set so it can't be used again.
+ iterator.remove();
+ break;
+ }
+ } else {
+ // Remove from the set if the reference has been cleared.
+ iterator.remove();
+ }
+ }
+ }
+ return bitmap;
+}</pre>
+
+<p>Finally, this method determines whether a candidate bitmap
+satisfies the size criteria to be used for
+{@link android.graphics.BitmapFactory.Options#inBitmap}:</p>
+
+<pre>private static boolean canUseForInBitmap(
+ Bitmap candidate, BitmapFactory.Options targetOptions) {
+ int width = targetOptions.outWidth / targetOptions.inSampleSize;
+ int height = targetOptions.outHeight / targetOptions.inSampleSize;
+
+ // Returns true if "candidate" can be used for inBitmap re-use with
+ // "targetOptions".
+ return candidate.getWidth() == width && candidate.getHeight() == height;
+}</pre>
+
+</body>
+</html>