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-rw-r--r--docs/html/training/graphics/opengl/motion.jd13
1 files changed, 9 insertions, 4 deletions
diff --git a/docs/html/training/graphics/opengl/motion.jd b/docs/html/training/graphics/opengl/motion.jd
index af70de0..fbcdd7f 100644
--- a/docs/html/training/graphics/opengl/motion.jd
+++ b/docs/html/training/graphics/opengl/motion.jd
@@ -53,16 +53,20 @@ camera view transformation matrices:</p>
private float[] mRotationMatrix = new float[16];
public void onDrawFrame(GL10 gl) {
...
+ float[] scratch = new float[16];
+
// Create a rotation transformation for the triangle
long time = SystemClock.uptimeMillis() % 4000L;
float angle = 0.090f * ((int) time);
Matrix.setRotateM(mRotationMatrix, 0, angle, 0, 0, -1.0f);
// Combine the rotation matrix with the projection and camera view
- Matrix.multiplyMM(mMVPMatrix, 0, mRotationMatrix, 0, mMVPMatrix, 0);
+ // Note that the mMVPMatrix factor *must be first* in order
+ // for the matrix multiplication product to be correct.
+ Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0);
// Draw triangle
- mTriangle.draw(mMVPMatrix);
+ mTriangle.draw(scratch);
}
</pre>
@@ -82,8 +86,9 @@ android.opengl.GLSurfaceView} container:</p>
<pre>
public MyGLSurfaceView(Context context) {
...
- // Render the view only when there is a change in the drawing data
- //setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); // comment out for auto-rotation
+ // Render the view only when there is a change in the drawing data.
+ // To allow the triangle to rotate automatically, this line is commented out:
+ <strong>//setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);</strong>
}
</pre>