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Diffstat (limited to 'docs/html/training/material/shadows-clipping.jd')
-rw-r--r-- | docs/html/training/material/shadows-clipping.jd | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/docs/html/training/material/shadows-clipping.jd b/docs/html/training/material/shadows-clipping.jd index f58d780..c1cd374 100644 --- a/docs/html/training/material/shadows-clipping.jd +++ b/docs/html/training/material/shadows-clipping.jd @@ -18,28 +18,36 @@ page.title=Defining Shadows and Clipping Views </div> </div> -<p>Material design introduces depth for UI elements. Depth helps users understand the relative -importance of each element and focus their attention to the task at hand.</p> +<p>Material design introduces elevation for UI elements. Elevation helps users understand the +relative importance of each element and focus their attention to the task at hand.</p> -<p>The elevation of a view, represented by the Z property, determines the size of its shadow: -views with higher Z values cast bigger shadows. Views only cast shadows on the Z=0 plane; they -don't cast shadows on other views placed below them and above the Z=0 plane.</p> +<p>The elevation of a view, represented by the Z property, determines the visual appearance of its +shadow: views with higher Z values cast larger, softer shadows. Views with higher Z values occlude +views with lower Z values; however, the Z value of a view does not affect the view's size.</p> -<p>Views with higher Z values occlude views with lower Z values. However, the Z value of a view -does not affect the view's size.</p> +<p>Shadows are drawn by the parent of the elevated view, and thus subject to standard view clipping, +clipped by the parent by default.</p> <p>Elevation is also useful to create animations where widgets temporarily rise above the view plane when performing some action.</p> +<p>For more information about elevation in material design, see +<a href="http://www.google.com/design/spec/what-is-material/objects-in-3d-space.html">Objects +in 3D space</a>.</p> + <h2 id="Elevation">Assign Elevation to Your Views</h2> -<p>The Z value for a view has two components, elevation and translation. The elevation is the -static component, and the translation is used for animations:</p> +<p>The Z value for a view has two components: + +<ul> +<li>Elevation: The static component.</li> +<li>Translation: The dynamic component used for animations.</li> +</ul> <p><code>Z = elevation + translationZ</code></p> -<img src="{@docRoot}training/material/images/shadows-depth.png" width="680" height="177" alt=""/> +<img src="{@docRoot}training/material/images/shadows-depth.png" width="580" height="261" alt=""/> <p class="img-caption"><strong>Figure 1</strong> - Shadows for different view elevations.</p> <p>To set the elevation of a view in a layout definition, use the <code>android:elevation</code> @@ -59,9 +67,9 @@ guide.</p> <p>You can also use a {@link android.animation.StateListAnimator} to specify these animations in a declarative way. This is especially useful for cases where state changes trigger animations, like when a user presses a button. For more information, see -<a href="{@docRoot}training/material/animations.html#ViewState">Animate View State Changes</a></p>. +<a href="{@docRoot}training/material/animations.html#ViewState">Animate View State Changes</a>.</p> -<p>The Z values are measured in the same units as the X and Y values.</p> +<p>The Z values are measured in dp (density-independent pixels).</p> <h2 id="Shadows">Customize View Shadows and Outlines</h2> |