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-rw-r--r--docs/html/training/wearables/watch-faces/interacting.jd4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/training/wearables/watch-faces/interacting.jd b/docs/html/training/wearables/watch-faces/interacting.jd
index 4f2486c..5a44fde 100644
--- a/docs/html/training/wearables/watch-faces/interacting.jd
+++ b/docs/html/training/wearables/watch-faces/interacting.jd
@@ -62,10 +62,10 @@ implementation.</p>
reserves gestures such as drag and long-press for system UI elements.
Therefore, the system does not send raw touch events to the watch face. Instead, the system forwards specific commands to the
<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.Engine.html#onTapCommand(int, int, int, long)">
-method.
+onTapCommand()</a> method.
<p>The system sends the first command,
-<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.html#TAP_TYPE_TOUCH"</a>
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.html#TAP_TYPE_TOUCH">
{@code TAP_TYPE_TOUCH}</a>, when the user initially touches the
screen. This event lets you provide visual feedback to the user on touch. Your app should not
launch a UI when this event triggers. Launching a UI prevents drag events from opening the app