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+page.title=Creating Interactive Watch Faces
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#Construct">Construct an Interactive Watch Face</a></li>
+ <li><a href="#Handle">Handle Gestures</a></li>
+</ol>
+<h2>You should also read</h2>
+<ul>
+ <li><a href="{@docRoot}design/wear/watchfaces.html">Watch Faces for Android Wear</a></li>
+</ul>
+<h2>Related Samples</h2>
+ <ul>
+ <li><a href="{@docRoot}samples/WatchFace/index.html">WatchFace</a></li>
+ </ul>
+</div>
+</div>
+
+<p>Your watch's display is more than just a pretty face: Users can interact with it.
+For example, a user might tap the watch face to learn what song is currently playing, or
+to see the day's agenda. Android Wear allows Android Wear watch faces to accept
+the single-tap gesture at a given location on the watch face, as long as there's not another
+UI element that also responds to that gesture.
+
+<p>This lesson teaches you how to implement an interactive watch face by first constructing the
+watch face style, and then implementing gesture handling.</p>
+
+<p class="note"><strong>Note:</strong> Before beginning development work on your interactive watch
+face, you should be sure to read the <a href="{@docRoot}design/wear/watchfaces.html">Watch Faces for
+Android Wear</a> design guide.
+
+<h2 id="Construct">Handling Tap Events</h2>
+
+<p>When constructing an interactive watch-face style, the first thing the app must do is tell the
+system that the watch face receives <a href="{@docRoot}design/wear/watchfaces.html#ag">tap events</a>.
+The following example shows how to do this:
+
+<pre>
+setWatchFaceStyle(new WatchFaceStyle.Builder(mService)
+ .setAcceptsTapEvents(true)
+ // other style customizations
+ .build());
+</pre>
+
+<p>When the system detects a tap on the watch face, it triggers the
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.Engine.html#onTapCommand(int, int, int, long)">
+{@code WatchFaceService.Engine.onTapCommand()}</a> method. Override this method in your
+implementation of
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.Engine.html">
+{@code WatchFaceService.Engine}</a>to initiate the action you wish to perform, such
+as showing a detailed step count or changing the theme of the watch face. The code snippet
+in <a href="#Handle">Handle Gestures</a> shows an example of such an
+implementation.</p>
+
+<h2 id="Handle">Handle Gestures</h2>
+
+<p> To provide a consistent user experience, the system
+reserves gestures such as drag and long-press for system UI elements.
+Therefore, the system does not send raw touch events to the watch face. Instead, the system forwards specific commands to the
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.Engine.html#onTapCommand(int, int, int, long)">
+method.
+
+<p>The system sends the first command,
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.html#TAP_TYPE_TOUCH"</a>
+{@code TAP_TYPE_TOUCH}</a>, when the user initially touches the
+screen. This event lets you provide visual feedback to the user on touch. Your app should not
+launch a UI when this event triggers. Launching a UI prevents drag events from opening the app
+launcher, settings shade, and notifications stream.</p>
+
+<p>Before sending the next command, the system judges whether the contact is a single tap, which is
+<a href="{@docRoot}design/wear/watchfaces.html#ag">the only gesture allowed</a>. If the user
+immediately lifts their finger, the system determines that a single tap took place, and forwards
+a
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.html#TAP_TYPE_TAP"</a>
+{@code TAP_TYPE_TAP}</a> event. If the user does not immediately lift their finger, the system
+forwards a
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.html#TAP_TYPE_TOUCH_CANCEL"</a>
+{@code TAP_TYPE_TOUCH_CANCEL}</a> event. Once the user has triggered a
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.html#TAP_TYPE_TOUCH_CANCEL"</a>
+{@code TAP_TYPE_TOUCH_CANCEL}</a> event, they cannot trigger a
+<a href="{@docRoot}reference/android/support/wearable/watchface/WatchFaceService.html#TAP_TYPE_TAP"</a>
+{@code TAP_TYPE_TAP}</a> event until they
+make a new contact with the screen.</p>
+
+<p>The following example shows you how to implement tap events on a watch face:</p>
+
+
+<pre>
+&#64;Override
+public void onTapCommand(
+ &#64;TapType int tapType, int x, int y, long eventTime) {
+ switch (tapType) {
+ case WatchFaceService.TAP_TYPE_TAP:
+ hideTapHighlight();
+ if (withinTapRegion(x, y)) {
+ // Implement the tap action
+ // (e.g. show detailed step count)
+ onWatchFaceTap();
+ }
+ break;
+
+ case WatchFaceService.TAP_TYPE_TOUCH:
+ if (withinTapRegion(x, y)) {
+ // Provide visual feedback of touch event
+ startTapHighlight(x, y, eventTime);
+ }
+ break;
+
+ case WatchFaceService.TAP_TYPE_TOUCH_CANCEL:
+ hideTapHighlight();
+ break;
+
+ default:
+ super.onTapCommand(tapType, x, y, eventTime);
+ break;
+ }
+}
+</pre>
+
+<p>In this example, the app determines what kind of event has taken place,
+and responds accordingly. If the event is initial contact by the user's finger,
+the app displays visual feedback. If the event is an immediate lifting
+of the finger after contact, it performs the action on which the
+user tapped. If the event is prolonged contact by the finger, the app
+does nothing.</p>
+
+
+
+