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-rw-r--r--graphics/java/android/graphics/Shader.java80
1 files changed, 0 insertions, 80 deletions
diff --git a/graphics/java/android/graphics/Shader.java b/graphics/java/android/graphics/Shader.java
deleted file mode 100644
index ae0304e..0000000
--- a/graphics/java/android/graphics/Shader.java
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * Copyright (C) 2006 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.graphics;
-
-/**
- * Shader is the based class for objects that return horizontal spans of colors
- * during drawing. A subclass of Shader is installed in a Paint calling
- * paint.setShader(shader). After that any object (other than a bitmap) that is
- * drawn with that paint will get its color(s) from the shader.
- */
-public class Shader {
-
- // this is set by subclasses, but don't make it public
- /* package */ int native_instance;
-
- public enum TileMode {
- /**
- * replicate the edge color if the shader draws outside of its
- * original bounds
- */
- CLAMP (0),
- /**
- * repeat the shader's image horizontally and vertically
- */
- REPEAT (1),
- /**
- * repeat the shader's image horizontally and vertically, alternating
- * mirror images so that adjacent images always seam
- */
- MIRROR (2);
-
- TileMode(int nativeInt) {
- this.nativeInt = nativeInt;
- }
- final int nativeInt;
- }
-
- /**
- * Return true if the shader has a non-identity local matrix.
- * @param localM If not null, it is set to the shader's local matrix.
- * @return true if the shader has a non-identity local matrix
- */
- public boolean getLocalMatrix(Matrix localM) {
- return nativeGetLocalMatrix(native_instance, localM.native_instance);
- }
-
- /**
- * Set the shader's local matrix. Passing null will reset the shader's
- * matrix to identity
- * @param localM The shader's new local matrix, or null to specify identity
- */
- public void setLocalMatrix(Matrix localM) {
- nativeSetLocalMatrix(native_instance,
- localM != null ? localM.native_instance : 0);
- }
-
- protected void finalize() throws Throwable {
- nativeDestructor(native_instance);
- }
-
- private static native void nativeDestructor(int native_shader);
- private static native boolean nativeGetLocalMatrix(int native_shader,
- int matrix_instance);
- private static native void nativeSetLocalMatrix(int native_shader,
- int matrix_instance);
-}