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-rw-r--r--graphics/java/android/renderscript/Float4.java450
1 files changed, 0 insertions, 450 deletions
diff --git a/graphics/java/android/renderscript/Float4.java b/graphics/java/android/renderscript/Float4.java
deleted file mode 100644
index 6541b2e..0000000
--- a/graphics/java/android/renderscript/Float4.java
+++ /dev/null
@@ -1,450 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.renderscript;
-
-/**
- * Vector version of the basic float type.
- * Provides four float fields packed.
- */
-public class Float4 {
- public float x;
- public float y;
- public float z;
- public float w;
-
- public Float4() {
- }
- /** @hide */
- public Float4(Float4 data) {
- this.x = data.x;
- this.y = data.y;
- this.z = data.z;
- this.w = data.w;
- }
-
- public Float4(float x, float y, float z, float w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
-
- /** @hide
- * Vector add
- *
- * @param a
- * @param b
- * @return
- */
- public static Float4 add(Float4 a, Float4 b) {
- Float4 res = new Float4();
- res.x = a.x + b.x;
- res.y = a.y + b.y;
- res.z = a.z + b.z;
- res.w = a.w + b.w;
-
- return res;
- }
-
- /** @hide
- * Vector add
- *
- * @param value
- */
- public void add(Float4 value) {
- x += value.x;
- y += value.y;
- z += value.z;
- w += value.w;
- }
-
- /** @hide
- * Vector add
- *
- * @param value
- */
- public void add(float value) {
- x += value;
- y += value;
- z += value;
- w += value;
- }
-
- /** @hide
- * Vector add
- *
- * @param a
- * @param b
- * @return
- */
- public static Float4 add(Float4 a, float b) {
- Float4 res = new Float4();
- res.x = a.x + b;
- res.y = a.y + b;
- res.z = a.z + b;
- res.w = a.w + b;
-
- return res;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param value
- */
- public void sub(Float4 value) {
- x -= value.x;
- y -= value.y;
- z -= value.z;
- w -= value.w;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param value
- */
- public void sub(float value) {
- x -= value;
- y -= value;
- z -= value;
- w -= value;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param a
- * @param b
- * @return
- */
- public static Float4 sub(Float4 a, float b) {
- Float4 res = new Float4();
- res.x = a.x - b;
- res.y = a.y - b;
- res.z = a.z - b;
- res.w = a.w - b;
-
- return res;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param a
- * @param b
- * @return
- */
- public static Float4 sub(Float4 a, Float4 b) {
- Float4 res = new Float4();
- res.x = a.x - b.x;
- res.y = a.y - b.y;
- res.z = a.z - b.z;
- res.w = a.w - b.w;
-
- return res;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param value
- */
- public void mul(Float4 value) {
- x *= value.x;
- y *= value.y;
- z *= value.z;
- w *= value.w;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param value
- */
- public void mul(float value) {
- x *= value;
- y *= value;
- z *= value;
- w *= value;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param a
- * @param b
- * @return
- */
- public static Float4 mul(Float4 a, Float4 b) {
- Float4 res = new Float4();
- res.x = a.x * b.x;
- res.y = a.y * b.y;
- res.z = a.z * b.z;
- res.w = a.w * b.w;
-
- return res;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param a
- * @param b
- * @return
- */
- public static Float4 mul(Float4 a, float b) {
- Float4 res = new Float4();
- res.x = a.x * b;
- res.y = a.y * b;
- res.z = a.z * b;
- res.w = a.w * b;
-
- return res;
- }
-
- /** @hide
- * Vector division
- *
- * @param value
- */
- public void div(Float4 value) {
- x /= value.x;
- y /= value.y;
- z /= value.z;
- w /= value.w;
- }
-
- /** @hide
- * Vector division
- *
- * @param value
- */
- public void div(float value) {
- x /= value;
- y /= value;
- z /= value;
- w /= value;
- }
-
- /** @hide
- * Vector division
- *
- * @param a
- * @param b
- * @return
- */
- public static Float4 div(Float4 a, float b) {
- Float4 res = new Float4();
- res.x = a.x / b;
- res.y = a.y / b;
- res.z = a.z / b;
- res.w = a.w / b;
-
- return res;
- }
-
- /** @hide
- * Vector division
- *
- * @param a
- * @param b
- * @return
- */
- public static Float4 div(Float4 a, Float4 b) {
- Float4 res = new Float4();
- res.x = a.x / b.x;
- res.y = a.y / b.y;
- res.z = a.z / b.z;
- res.w = a.w / b.w;
-
- return res;
- }
-
- /** @hide
- * Vector dot Product
- *
- * @param a
- * @return
- */
- public float dotProduct(Float4 a) {
- return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w);
- }
-
- /** @hide
- * Vector dot Product
- *
- * @param a
- * @param b
- * @return
- */
- public static float dotProduct(Float4 a, Float4 b) {
- return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w);
- }
-
- /** @hide
- * Vector add Multiple
- *
- * @param a
- * @param factor
- */
- public void addMultiple(Float4 a, float factor) {
- x += a.x * factor;
- y += a.y * factor;
- z += a.z * factor;
- w += a.w * factor;
- }
-
- /** @hide
- * set vector value by float4
- *
- * @param a
- */
- public void set(Float4 a) {
- this.x = a.x;
- this.y = a.y;
- this.z = a.z;
- this.w = a.w;
- }
-
- /** @hide
- * set vector negate
- */
- public void negate() {
- x = -x;
- y = -y;
- z = -z;
- w = -w;
- }
-
- /** @hide
- * get vector length
- *
- * @return
- */
- public int length() {
- return 4;
- }
-
- /** @hide
- * return the element sum of vector
- *
- * @return
- */
- public float elementSum() {
- return x + y + z + w;
- }
-
- /** @hide
- * get the vector field value by index
- *
- * @param i
- * @return
- */
- public float get(int i) {
- switch (i) {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- case 3:
- return w;
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * set the vector field value by index
- *
- * @param i
- * @param value
- */
- public void setAt(int i, float value) {
- switch (i) {
- case 0:
- x = value;
- return;
- case 1:
- y = value;
- return;
- case 2:
- z = value;
- return;
- case 3:
- w = value;
- return;
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * add the vector field value by index
- *
- * @param i
- * @param value
- */
- public void addAt(int i, float value) {
- switch (i) {
- case 0:
- x += value;
- return;
- case 1:
- y += value;
- return;
- case 2:
- z += value;
- return;
- case 3:
- w += value;
- return;
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * set the vector field value
- *
- * @param x
- * @param y
- * @param z
- * @param w
- */
- public void setValues(float x, float y, float z, float w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
-
- /** @hide
- * copy the vector to float array
- *
- * @param data
- * @param offset
- */
- public void copyTo(float[] data, int offset) {
- data[offset] = x;
- data[offset + 1] = y;
- data[offset + 2] = z;
- data[offset + 3] = w;
- }
-}