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Diffstat (limited to 'graphics/java/android/renderscript/Float4.java')
-rw-r--r-- | graphics/java/android/renderscript/Float4.java | 450 |
1 files changed, 0 insertions, 450 deletions
diff --git a/graphics/java/android/renderscript/Float4.java b/graphics/java/android/renderscript/Float4.java deleted file mode 100644 index 6541b2e..0000000 --- a/graphics/java/android/renderscript/Float4.java +++ /dev/null @@ -1,450 +0,0 @@ -/* - * Copyright (C) 2013 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package android.renderscript; - -/** - * Vector version of the basic float type. - * Provides four float fields packed. - */ -public class Float4 { - public float x; - public float y; - public float z; - public float w; - - public Float4() { - } - /** @hide */ - public Float4(Float4 data) { - this.x = data.x; - this.y = data.y; - this.z = data.z; - this.w = data.w; - } - - public Float4(float x, float y, float z, float w) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - } - - /** @hide - * Vector add - * - * @param a - * @param b - * @return - */ - public static Float4 add(Float4 a, Float4 b) { - Float4 res = new Float4(); - res.x = a.x + b.x; - res.y = a.y + b.y; - res.z = a.z + b.z; - res.w = a.w + b.w; - - return res; - } - - /** @hide - * Vector add - * - * @param value - */ - public void add(Float4 value) { - x += value.x; - y += value.y; - z += value.z; - w += value.w; - } - - /** @hide - * Vector add - * - * @param value - */ - public void add(float value) { - x += value; - y += value; - z += value; - w += value; - } - - /** @hide - * Vector add - * - * @param a - * @param b - * @return - */ - public static Float4 add(Float4 a, float b) { - Float4 res = new Float4(); - res.x = a.x + b; - res.y = a.y + b; - res.z = a.z + b; - res.w = a.w + b; - - return res; - } - - /** @hide - * Vector subtraction - * - * @param value - */ - public void sub(Float4 value) { - x -= value.x; - y -= value.y; - z -= value.z; - w -= value.w; - } - - /** @hide - * Vector subtraction - * - * @param value - */ - public void sub(float value) { - x -= value; - y -= value; - z -= value; - w -= value; - } - - /** @hide - * Vector subtraction - * - * @param a - * @param b - * @return - */ - public static Float4 sub(Float4 a, float b) { - Float4 res = new Float4(); - res.x = a.x - b; - res.y = a.y - b; - res.z = a.z - b; - res.w = a.w - b; - - return res; - } - - /** @hide - * Vector subtraction - * - * @param a - * @param b - * @return - */ - public static Float4 sub(Float4 a, Float4 b) { - Float4 res = new Float4(); - res.x = a.x - b.x; - res.y = a.y - b.y; - res.z = a.z - b.z; - res.w = a.w - b.w; - - return res; - } - - /** @hide - * Vector multiplication - * - * @param value - */ - public void mul(Float4 value) { - x *= value.x; - y *= value.y; - z *= value.z; - w *= value.w; - } - - /** @hide - * Vector multiplication - * - * @param value - */ - public void mul(float value) { - x *= value; - y *= value; - z *= value; - w *= value; - } - - /** @hide - * Vector multiplication - * - * @param a - * @param b - * @return - */ - public static Float4 mul(Float4 a, Float4 b) { - Float4 res = new Float4(); - res.x = a.x * b.x; - res.y = a.y * b.y; - res.z = a.z * b.z; - res.w = a.w * b.w; - - return res; - } - - /** @hide - * Vector multiplication - * - * @param a - * @param b - * @return - */ - public static Float4 mul(Float4 a, float b) { - Float4 res = new Float4(); - res.x = a.x * b; - res.y = a.y * b; - res.z = a.z * b; - res.w = a.w * b; - - return res; - } - - /** @hide - * Vector division - * - * @param value - */ - public void div(Float4 value) { - x /= value.x; - y /= value.y; - z /= value.z; - w /= value.w; - } - - /** @hide - * Vector division - * - * @param value - */ - public void div(float value) { - x /= value; - y /= value; - z /= value; - w /= value; - } - - /** @hide - * Vector division - * - * @param a - * @param b - * @return - */ - public static Float4 div(Float4 a, float b) { - Float4 res = new Float4(); - res.x = a.x / b; - res.y = a.y / b; - res.z = a.z / b; - res.w = a.w / b; - - return res; - } - - /** @hide - * Vector division - * - * @param a - * @param b - * @return - */ - public static Float4 div(Float4 a, Float4 b) { - Float4 res = new Float4(); - res.x = a.x / b.x; - res.y = a.y / b.y; - res.z = a.z / b.z; - res.w = a.w / b.w; - - return res; - } - - /** @hide - * Vector dot Product - * - * @param a - * @return - */ - public float dotProduct(Float4 a) { - return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w); - } - - /** @hide - * Vector dot Product - * - * @param a - * @param b - * @return - */ - public static float dotProduct(Float4 a, Float4 b) { - return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w); - } - - /** @hide - * Vector add Multiple - * - * @param a - * @param factor - */ - public void addMultiple(Float4 a, float factor) { - x += a.x * factor; - y += a.y * factor; - z += a.z * factor; - w += a.w * factor; - } - - /** @hide - * set vector value by float4 - * - * @param a - */ - public void set(Float4 a) { - this.x = a.x; - this.y = a.y; - this.z = a.z; - this.w = a.w; - } - - /** @hide - * set vector negate - */ - public void negate() { - x = -x; - y = -y; - z = -z; - w = -w; - } - - /** @hide - * get vector length - * - * @return - */ - public int length() { - return 4; - } - - /** @hide - * return the element sum of vector - * - * @return - */ - public float elementSum() { - return x + y + z + w; - } - - /** @hide - * get the vector field value by index - * - * @param i - * @return - */ - public float get(int i) { - switch (i) { - case 0: - return x; - case 1: - return y; - case 2: - return z; - case 3: - return w; - default: - throw new IndexOutOfBoundsException("Index: i"); - } - } - - /** @hide - * set the vector field value by index - * - * @param i - * @param value - */ - public void setAt(int i, float value) { - switch (i) { - case 0: - x = value; - return; - case 1: - y = value; - return; - case 2: - z = value; - return; - case 3: - w = value; - return; - default: - throw new IndexOutOfBoundsException("Index: i"); - } - } - - /** @hide - * add the vector field value by index - * - * @param i - * @param value - */ - public void addAt(int i, float value) { - switch (i) { - case 0: - x += value; - return; - case 1: - y += value; - return; - case 2: - z += value; - return; - case 3: - w += value; - return; - default: - throw new IndexOutOfBoundsException("Index: i"); - } - } - - /** @hide - * set the vector field value - * - * @param x - * @param y - * @param z - * @param w - */ - public void setValues(float x, float y, float z, float w) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - } - - /** @hide - * copy the vector to float array - * - * @param data - * @param offset - */ - public void copyTo(float[] data, int offset) { - data[offset] = x; - data[offset + 1] = y; - data[offset + 2] = z; - data[offset + 3] = w; - } -} |