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-rw-r--r--graphics/java/android/renderscript/Font.java5
1 files changed, 3 insertions, 2 deletions
diff --git a/graphics/java/android/renderscript/Font.java b/graphics/java/android/renderscript/Font.java
index 8a49abb..1a8d5bf 100644
--- a/graphics/java/android/renderscript/Font.java
+++ b/graphics/java/android/renderscript/Font.java
@@ -30,8 +30,9 @@ import android.util.Log;
import android.util.TypedValue;
/**
+ * @hide
* @deprecated in API 16
- * <p>This class gives users a simple way to draw hardware accelerated text.
+ * <p>This class gives users a simple way to draw hardware accelerated text.
* Internally, the glyphs are rendered using the Freetype library and an internal cache of
* rendered glyph bitmaps is maintained. Each font object represents a combination of a typeface,
* and point size. You can create multiple font objects to represent styles such as bold or italic text,
@@ -43,7 +44,7 @@ import android.util.TypedValue;
* render large batches of text in sequence. It is also more efficient to render multiple
* characters at once instead of one by one to improve draw call batching.</p>
* <p>Font color and transparency are not part of the font object and you can freely modify
- * them in the script to suit the user's rendering needs. Font colors work as a state machine.
+ * them in the script to suit the user's rendering needs. Font colors work as a state machine.
* Every new call to draw text uses the last color set in the script.</p>
**/
public class Font extends BaseObj {