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Diffstat (limited to 'graphics/java/android/renderscript/Int4.java')
-rw-r--r-- | graphics/java/android/renderscript/Int4.java | 514 |
1 files changed, 0 insertions, 514 deletions
diff --git a/graphics/java/android/renderscript/Int4.java b/graphics/java/android/renderscript/Int4.java deleted file mode 100644 index 1c0e2e2..0000000 --- a/graphics/java/android/renderscript/Int4.java +++ /dev/null @@ -1,514 +0,0 @@ -/* - * Copyright (C) 2013 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package android.renderscript; - -/** - * Vector version of the basic int type. - * Provides four int fields packed. - */ -public class Int4 { - public int x; - public int y; - public int z; - public int w; - - public Int4() { - } - - /** @hide */ - public Int4(int i) { - this.x = this.y = this.z = this.w = i; - } - - public Int4(int x, int y, int z, int w) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - } - - /** @hide */ - public Int4(Int4 source) { - this.x = source.x; - this.y = source.y; - this.z = source.z; - this.w = source.w; - } - - /** @hide - * Vector add - * - * @param a - */ - public void add(Int4 a) { - this.x += a.x; - this.y += a.y; - this.z += a.z; - this.w += a.w; - } - - /** @hide - * Vector add - * - * @param a - * @param b - * @return - */ - public static Int4 add(Int4 a, Int4 b) { - Int4 result = new Int4(); - result.x = a.x + b.x; - result.y = a.y + b.y; - result.z = a.z + b.z; - result.w = a.w + b.w; - - return result; - } - - /** @hide - * Vector add - * - * @param value - */ - public void add(int value) { - x += value; - y += value; - z += value; - w += value; - } - - /** @hide - * Vector add - * - * @param a - * @param b - * @return - */ - public static Int4 add(Int4 a, int b) { - Int4 result = new Int4(); - result.x = a.x + b; - result.y = a.y + b; - result.z = a.z + b; - result.w = a.w + b; - - return result; - } - - /** @hide - * Vector subtraction - * - * @param a - */ - public void sub(Int4 a) { - this.x -= a.x; - this.y -= a.y; - this.z -= a.z; - this.w -= a.w; - } - - /** @hide - * Vector subtraction - * - * @param a - * @param b - * @return - */ - public static Int4 sub(Int4 a, Int4 b) { - Int4 result = new Int4(); - result.x = a.x - b.x; - result.y = a.y - b.y; - result.z = a.z - b.z; - result.w = a.w - b.w; - - return result; - } - - /** @hide - * Vector subtraction - * - * @param value - */ - public void sub(int value) { - x -= value; - y -= value; - z -= value; - w -= value; - } - - /** @hide - * Vector subtraction - * - * @param a - * @param b - * @return - */ - public static Int4 sub(Int4 a, int b) { - Int4 result = new Int4(); - result.x = a.x - b; - result.y = a.y - b; - result.z = a.z - b; - result.w = a.w - b; - - return result; - } - - /** @hide - * Vector multiplication - * - * @param a - */ - public void mul(Int4 a) { - this.x *= a.x; - this.y *= a.y; - this.z *= a.z; - this.w *= a.w; - } - - /** @hide - * Vector multiplication - * - * @param a - * @param b - * @return - */ - public static Int4 mul(Int4 a, Int4 b) { - Int4 result = new Int4(); - result.x = a.x * b.x; - result.y = a.y * b.y; - result.z = a.z * b.z; - result.w = a.w * b.w; - - return result; - } - - /** @hide - * Vector multiplication - * - * @param value - */ - public void mul(int value) { - x *= value; - y *= value; - z *= value; - w *= value; - } - - /** @hide - * Vector multiplication - * - * @param a - * @param b - * @return - */ - public static Int4 mul(Int4 a, int b) { - Int4 result = new Int4(); - result.x = a.x * b; - result.y = a.y * b; - result.z = a.z * b; - result.w = a.w * b; - - return result; - } - - /** @hide - * Vector division - * - * @param a - */ - public void div(Int4 a) { - this.x /= a.x; - this.y /= a.y; - this.z /= a.z; - this.w /= a.w; - } - - /** @hide - * Vector division - * - * @param a - * @param b - * @return - */ - public static Int4 div(Int4 a, Int4 b) { - Int4 result = new Int4(); - result.x = a.x / b.x; - result.y = a.y / b.y; - result.z = a.z / b.z; - result.w = a.w / b.w; - - return result; - } - - /** @hide - * Vector division - * - * @param value - */ - public void div(int value) { - x /= value; - y /= value; - z /= value; - w /= value; - } - - /** @hide - * Vector division - * - * @param a - * @param b - * @return - */ - public static Int4 div(Int4 a, int b) { - Int4 result = new Int4(); - result.x = a.x / b; - result.y = a.y / b; - result.z = a.z / b; - result.w = a.w / b; - - return result; - } - - /** @hide - * Vector Modulo - * - * @param a - */ - public void mod(Int4 a) { - this.x %= a.x; - this.y %= a.y; - this.z %= a.z; - this.w %= a.w; - } - - /** @hide - * Vector Modulo - * - * @param a - * @param b - * @return - */ - public static Int4 mod(Int4 a, Int4 b) { - Int4 result = new Int4(); - result.x = a.x % b.x; - result.y = a.y % b.y; - result.z = a.z % b.z; - result.w = a.w % b.w; - - return result; - } - - /** @hide - * Vector Modulo - * - * @param value - */ - public void mod(int value) { - x %= value; - y %= value; - z %= value; - w %= value; - } - - /** @hide - * Vector Modulo - * - * @param a - * @param b - * @return - */ - public static Int4 mod(Int4 a, int b) { - Int4 result = new Int4(); - result.x = a.x % b; - result.y = a.y % b; - result.z = a.z % b; - result.w = a.w % b; - - return result; - } - - /** @hide - * get vector length - * - * @return - */ - public int length() { - return 4; - } - - /** @hide - * set vector negate - */ - public void negate() { - this.x = -x; - this.y = -y; - this.z = -z; - this.w = -w; - } - - /** @hide - * Vector dot Product - * - * @param a - * @return - */ - public int dotProduct(Int4 a) { - return (int)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w)); - } - - /** @hide - * Vector dot Product - * - * @param a - * @param b - * @return - */ - public static int dotProduct(Int4 a, Int4 b) { - return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w)); - } - - /** @hide - * Vector add Multiple - * - * @param a - * @param factor - */ - public void addMultiple(Int4 a, int factor) { - x += a.x * factor; - y += a.y * factor; - z += a.z * factor; - w += a.w * factor; - } - - /** @hide - * set vector value by Int4 - * - * @param a - */ - public void set(Int4 a) { - this.x = a.x; - this.y = a.y; - this.z = a.z; - this.w = a.w; - } - - /** @hide - * set the vector field value by Int - * - * @param a - * @param b - * @param c - * @param d - */ - public void setValues(int a, int b, int c, int d) { - this.x = a; - this.y = b; - this.z = c; - this.w = d; - } - - /** @hide - * return the element sum of vector - * - * @return - */ - public int elementSum() { - return (int)(x + y + z + w); - } - - /** @hide - * get the vector field value by index - * - * @param i - * @return - */ - public int get(int i) { - switch (i) { - case 0: - return (int)(x); - case 1: - return (int)(y); - case 2: - return (int)(z); - case 3: - return (int)(w); - default: - throw new IndexOutOfBoundsException("Index: i"); - } - } - - /** @hide - * set the vector field value by index - * - * @param i - * @param value - */ - public void setAt(int i, int value) { - switch (i) { - case 0: - x = value; - return; - case 1: - y = value; - return; - case 2: - z = value; - return; - case 3: - w = value; - return; - default: - throw new IndexOutOfBoundsException("Index: i"); - } - } - - /** @hide - * add the vector field value by index - * - * @param i - * @param value - */ - public void addAt(int i, int value) { - switch (i) { - case 0: - x += value; - return; - case 1: - y += value; - return; - case 2: - z += value; - return; - case 3: - w += value; - return; - default: - throw new IndexOutOfBoundsException("Index: i"); - } - } - - /** @hide - * copy the vector to int array - * - * @param data - * @param offset - */ - public void copyTo(int[] data, int offset) { - data[offset] = (int)(x); - data[offset + 1] = (int)(y); - data[offset + 2] = (int)(z); - data[offset + 3] = (int)(w); - } -} |