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-rw-r--r--graphics/java/android/renderscript/Int4.java514
1 files changed, 0 insertions, 514 deletions
diff --git a/graphics/java/android/renderscript/Int4.java b/graphics/java/android/renderscript/Int4.java
deleted file mode 100644
index 1c0e2e2..0000000
--- a/graphics/java/android/renderscript/Int4.java
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@@ -1,514 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.renderscript;
-
-/**
- * Vector version of the basic int type.
- * Provides four int fields packed.
- */
-public class Int4 {
- public int x;
- public int y;
- public int z;
- public int w;
-
- public Int4() {
- }
-
- /** @hide */
- public Int4(int i) {
- this.x = this.y = this.z = this.w = i;
- }
-
- public Int4(int x, int y, int z, int w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
-
- /** @hide */
- public Int4(Int4 source) {
- this.x = source.x;
- this.y = source.y;
- this.z = source.z;
- this.w = source.w;
- }
-
- /** @hide
- * Vector add
- *
- * @param a
- */
- public void add(Int4 a) {
- this.x += a.x;
- this.y += a.y;
- this.z += a.z;
- this.w += a.w;
- }
-
- /** @hide
- * Vector add
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 add(Int4 a, Int4 b) {
- Int4 result = new Int4();
- result.x = a.x + b.x;
- result.y = a.y + b.y;
- result.z = a.z + b.z;
- result.w = a.w + b.w;
-
- return result;
- }
-
- /** @hide
- * Vector add
- *
- * @param value
- */
- public void add(int value) {
- x += value;
- y += value;
- z += value;
- w += value;
- }
-
- /** @hide
- * Vector add
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 add(Int4 a, int b) {
- Int4 result = new Int4();
- result.x = a.x + b;
- result.y = a.y + b;
- result.z = a.z + b;
- result.w = a.w + b;
-
- return result;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param a
- */
- public void sub(Int4 a) {
- this.x -= a.x;
- this.y -= a.y;
- this.z -= a.z;
- this.w -= a.w;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 sub(Int4 a, Int4 b) {
- Int4 result = new Int4();
- result.x = a.x - b.x;
- result.y = a.y - b.y;
- result.z = a.z - b.z;
- result.w = a.w - b.w;
-
- return result;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param value
- */
- public void sub(int value) {
- x -= value;
- y -= value;
- z -= value;
- w -= value;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 sub(Int4 a, int b) {
- Int4 result = new Int4();
- result.x = a.x - b;
- result.y = a.y - b;
- result.z = a.z - b;
- result.w = a.w - b;
-
- return result;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param a
- */
- public void mul(Int4 a) {
- this.x *= a.x;
- this.y *= a.y;
- this.z *= a.z;
- this.w *= a.w;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 mul(Int4 a, Int4 b) {
- Int4 result = new Int4();
- result.x = a.x * b.x;
- result.y = a.y * b.y;
- result.z = a.z * b.z;
- result.w = a.w * b.w;
-
- return result;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param value
- */
- public void mul(int value) {
- x *= value;
- y *= value;
- z *= value;
- w *= value;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 mul(Int4 a, int b) {
- Int4 result = new Int4();
- result.x = a.x * b;
- result.y = a.y * b;
- result.z = a.z * b;
- result.w = a.w * b;
-
- return result;
- }
-
- /** @hide
- * Vector division
- *
- * @param a
- */
- public void div(Int4 a) {
- this.x /= a.x;
- this.y /= a.y;
- this.z /= a.z;
- this.w /= a.w;
- }
-
- /** @hide
- * Vector division
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 div(Int4 a, Int4 b) {
- Int4 result = new Int4();
- result.x = a.x / b.x;
- result.y = a.y / b.y;
- result.z = a.z / b.z;
- result.w = a.w / b.w;
-
- return result;
- }
-
- /** @hide
- * Vector division
- *
- * @param value
- */
- public void div(int value) {
- x /= value;
- y /= value;
- z /= value;
- w /= value;
- }
-
- /** @hide
- * Vector division
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 div(Int4 a, int b) {
- Int4 result = new Int4();
- result.x = a.x / b;
- result.y = a.y / b;
- result.z = a.z / b;
- result.w = a.w / b;
-
- return result;
- }
-
- /** @hide
- * Vector Modulo
- *
- * @param a
- */
- public void mod(Int4 a) {
- this.x %= a.x;
- this.y %= a.y;
- this.z %= a.z;
- this.w %= a.w;
- }
-
- /** @hide
- * Vector Modulo
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 mod(Int4 a, Int4 b) {
- Int4 result = new Int4();
- result.x = a.x % b.x;
- result.y = a.y % b.y;
- result.z = a.z % b.z;
- result.w = a.w % b.w;
-
- return result;
- }
-
- /** @hide
- * Vector Modulo
- *
- * @param value
- */
- public void mod(int value) {
- x %= value;
- y %= value;
- z %= value;
- w %= value;
- }
-
- /** @hide
- * Vector Modulo
- *
- * @param a
- * @param b
- * @return
- */
- public static Int4 mod(Int4 a, int b) {
- Int4 result = new Int4();
- result.x = a.x % b;
- result.y = a.y % b;
- result.z = a.z % b;
- result.w = a.w % b;
-
- return result;
- }
-
- /** @hide
- * get vector length
- *
- * @return
- */
- public int length() {
- return 4;
- }
-
- /** @hide
- * set vector negate
- */
- public void negate() {
- this.x = -x;
- this.y = -y;
- this.z = -z;
- this.w = -w;
- }
-
- /** @hide
- * Vector dot Product
- *
- * @param a
- * @return
- */
- public int dotProduct(Int4 a) {
- return (int)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
- }
-
- /** @hide
- * Vector dot Product
- *
- * @param a
- * @param b
- * @return
- */
- public static int dotProduct(Int4 a, Int4 b) {
- return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
- }
-
- /** @hide
- * Vector add Multiple
- *
- * @param a
- * @param factor
- */
- public void addMultiple(Int4 a, int factor) {
- x += a.x * factor;
- y += a.y * factor;
- z += a.z * factor;
- w += a.w * factor;
- }
-
- /** @hide
- * set vector value by Int4
- *
- * @param a
- */
- public void set(Int4 a) {
- this.x = a.x;
- this.y = a.y;
- this.z = a.z;
- this.w = a.w;
- }
-
- /** @hide
- * set the vector field value by Int
- *
- * @param a
- * @param b
- * @param c
- * @param d
- */
- public void setValues(int a, int b, int c, int d) {
- this.x = a;
- this.y = b;
- this.z = c;
- this.w = d;
- }
-
- /** @hide
- * return the element sum of vector
- *
- * @return
- */
- public int elementSum() {
- return (int)(x + y + z + w);
- }
-
- /** @hide
- * get the vector field value by index
- *
- * @param i
- * @return
- */
- public int get(int i) {
- switch (i) {
- case 0:
- return (int)(x);
- case 1:
- return (int)(y);
- case 2:
- return (int)(z);
- case 3:
- return (int)(w);
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * set the vector field value by index
- *
- * @param i
- * @param value
- */
- public void setAt(int i, int value) {
- switch (i) {
- case 0:
- x = value;
- return;
- case 1:
- y = value;
- return;
- case 2:
- z = value;
- return;
- case 3:
- w = value;
- return;
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * add the vector field value by index
- *
- * @param i
- * @param value
- */
- public void addAt(int i, int value) {
- switch (i) {
- case 0:
- x += value;
- return;
- case 1:
- y += value;
- return;
- case 2:
- z += value;
- return;
- case 3:
- w += value;
- return;
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * copy the vector to int array
- *
- * @param data
- * @param offset
- */
- public void copyTo(int[] data, int offset) {
- data[offset] = (int)(x);
- data[offset + 1] = (int)(y);
- data[offset + 2] = (int)(z);
- data[offset + 3] = (int)(w);
- }
-}