diff options
Diffstat (limited to 'graphics/java/android/renderscript/Int4.java')
-rw-r--r-- | graphics/java/android/renderscript/Int4.java | 505 |
1 files changed, 487 insertions, 18 deletions
diff --git a/graphics/java/android/renderscript/Int4.java b/graphics/java/android/renderscript/Int4.java index eefb349..1c0e2e2 100644 --- a/graphics/java/android/renderscript/Int4.java +++ b/graphics/java/android/renderscript/Int4.java @@ -1,5 +1,5 @@ /* - * Copyright (C) 2009 The Android Open Source Project + * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,30 +16,499 @@ package android.renderscript; -import java.lang.Math; -import android.util.Log; - - /** - * Class for exposing the native RenderScript int4 type back to the Android system. - * - **/ + * Vector version of the basic int type. + * Provides four int fields packed. + */ public class Int4 { + public int x; + public int y; + public int z; + public int w; + public Int4() { } - public Int4(int initX, int initY, int initZ, int initW) { - x = initX; - y = initY; - z = initZ; - w = initW; + /** @hide */ + public Int4(int i) { + this.x = this.y = this.z = this.w = i; } - public int x; - public int y; - public int z; - public int w; -} + public Int4(int x, int y, int z, int w) { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + } + /** @hide */ + public Int4(Int4 source) { + this.x = source.x; + this.y = source.y; + this.z = source.z; + this.w = source.w; + } + + /** @hide + * Vector add + * + * @param a + */ + public void add(Int4 a) { + this.x += a.x; + this.y += a.y; + this.z += a.z; + this.w += a.w; + } + + /** @hide + * Vector add + * + * @param a + * @param b + * @return + */ + public static Int4 add(Int4 a, Int4 b) { + Int4 result = new Int4(); + result.x = a.x + b.x; + result.y = a.y + b.y; + result.z = a.z + b.z; + result.w = a.w + b.w; + + return result; + } + + /** @hide + * Vector add + * + * @param value + */ + public void add(int value) { + x += value; + y += value; + z += value; + w += value; + } + /** @hide + * Vector add + * + * @param a + * @param b + * @return + */ + public static Int4 add(Int4 a, int b) { + Int4 result = new Int4(); + result.x = a.x + b; + result.y = a.y + b; + result.z = a.z + b; + result.w = a.w + b; + + return result; + } + + /** @hide + * Vector subtraction + * + * @param a + */ + public void sub(Int4 a) { + this.x -= a.x; + this.y -= a.y; + this.z -= a.z; + this.w -= a.w; + } + + /** @hide + * Vector subtraction + * + * @param a + * @param b + * @return + */ + public static Int4 sub(Int4 a, Int4 b) { + Int4 result = new Int4(); + result.x = a.x - b.x; + result.y = a.y - b.y; + result.z = a.z - b.z; + result.w = a.w - b.w; + + return result; + } + + /** @hide + * Vector subtraction + * + * @param value + */ + public void sub(int value) { + x -= value; + y -= value; + z -= value; + w -= value; + } + + /** @hide + * Vector subtraction + * + * @param a + * @param b + * @return + */ + public static Int4 sub(Int4 a, int b) { + Int4 result = new Int4(); + result.x = a.x - b; + result.y = a.y - b; + result.z = a.z - b; + result.w = a.w - b; + + return result; + } + + /** @hide + * Vector multiplication + * + * @param a + */ + public void mul(Int4 a) { + this.x *= a.x; + this.y *= a.y; + this.z *= a.z; + this.w *= a.w; + } + + /** @hide + * Vector multiplication + * + * @param a + * @param b + * @return + */ + public static Int4 mul(Int4 a, Int4 b) { + Int4 result = new Int4(); + result.x = a.x * b.x; + result.y = a.y * b.y; + result.z = a.z * b.z; + result.w = a.w * b.w; + + return result; + } + + /** @hide + * Vector multiplication + * + * @param value + */ + public void mul(int value) { + x *= value; + y *= value; + z *= value; + w *= value; + } + + /** @hide + * Vector multiplication + * + * @param a + * @param b + * @return + */ + public static Int4 mul(Int4 a, int b) { + Int4 result = new Int4(); + result.x = a.x * b; + result.y = a.y * b; + result.z = a.z * b; + result.w = a.w * b; + + return result; + } + /** @hide + * Vector division + * + * @param a + */ + public void div(Int4 a) { + this.x /= a.x; + this.y /= a.y; + this.z /= a.z; + this.w /= a.w; + } + + /** @hide + * Vector division + * + * @param a + * @param b + * @return + */ + public static Int4 div(Int4 a, Int4 b) { + Int4 result = new Int4(); + result.x = a.x / b.x; + result.y = a.y / b.y; + result.z = a.z / b.z; + result.w = a.w / b.w; + + return result; + } + + /** @hide + * Vector division + * + * @param value + */ + public void div(int value) { + x /= value; + y /= value; + z /= value; + w /= value; + } + + /** @hide + * Vector division + * + * @param a + * @param b + * @return + */ + public static Int4 div(Int4 a, int b) { + Int4 result = new Int4(); + result.x = a.x / b; + result.y = a.y / b; + result.z = a.z / b; + result.w = a.w / b; + + return result; + } + + /** @hide + * Vector Modulo + * + * @param a + */ + public void mod(Int4 a) { + this.x %= a.x; + this.y %= a.y; + this.z %= a.z; + this.w %= a.w; + } + + /** @hide + * Vector Modulo + * + * @param a + * @param b + * @return + */ + public static Int4 mod(Int4 a, Int4 b) { + Int4 result = new Int4(); + result.x = a.x % b.x; + result.y = a.y % b.y; + result.z = a.z % b.z; + result.w = a.w % b.w; + + return result; + } + + /** @hide + * Vector Modulo + * + * @param value + */ + public void mod(int value) { + x %= value; + y %= value; + z %= value; + w %= value; + } + + /** @hide + * Vector Modulo + * + * @param a + * @param b + * @return + */ + public static Int4 mod(Int4 a, int b) { + Int4 result = new Int4(); + result.x = a.x % b; + result.y = a.y % b; + result.z = a.z % b; + result.w = a.w % b; + + return result; + } + + /** @hide + * get vector length + * + * @return + */ + public int length() { + return 4; + } + + /** @hide + * set vector negate + */ + public void negate() { + this.x = -x; + this.y = -y; + this.z = -z; + this.w = -w; + } + + /** @hide + * Vector dot Product + * + * @param a + * @return + */ + public int dotProduct(Int4 a) { + return (int)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w)); + } + + /** @hide + * Vector dot Product + * + * @param a + * @param b + * @return + */ + public static int dotProduct(Int4 a, Int4 b) { + return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w)); + } + + /** @hide + * Vector add Multiple + * + * @param a + * @param factor + */ + public void addMultiple(Int4 a, int factor) { + x += a.x * factor; + y += a.y * factor; + z += a.z * factor; + w += a.w * factor; + } + + /** @hide + * set vector value by Int4 + * + * @param a + */ + public void set(Int4 a) { + this.x = a.x; + this.y = a.y; + this.z = a.z; + this.w = a.w; + } + + /** @hide + * set the vector field value by Int + * + * @param a + * @param b + * @param c + * @param d + */ + public void setValues(int a, int b, int c, int d) { + this.x = a; + this.y = b; + this.z = c; + this.w = d; + } + + /** @hide + * return the element sum of vector + * + * @return + */ + public int elementSum() { + return (int)(x + y + z + w); + } + + /** @hide + * get the vector field value by index + * + * @param i + * @return + */ + public int get(int i) { + switch (i) { + case 0: + return (int)(x); + case 1: + return (int)(y); + case 2: + return (int)(z); + case 3: + return (int)(w); + default: + throw new IndexOutOfBoundsException("Index: i"); + } + } + + /** @hide + * set the vector field value by index + * + * @param i + * @param value + */ + public void setAt(int i, int value) { + switch (i) { + case 0: + x = value; + return; + case 1: + y = value; + return; + case 2: + z = value; + return; + case 3: + w = value; + return; + default: + throw new IndexOutOfBoundsException("Index: i"); + } + } + + /** @hide + * add the vector field value by index + * + * @param i + * @param value + */ + public void addAt(int i, int value) { + switch (i) { + case 0: + x += value; + return; + case 1: + y += value; + return; + case 2: + z += value; + return; + case 3: + w += value; + return; + default: + throw new IndexOutOfBoundsException("Index: i"); + } + } + + /** @hide + * copy the vector to int array + * + * @param data + * @param offset + */ + public void copyTo(int[] data, int offset) { + data[offset] = (int)(x); + data[offset + 1] = (int)(y); + data[offset + 2] = (int)(z); + data[offset + 3] = (int)(w); + } +} |