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-rw-r--r--graphics/java/android/renderscript/Mesh.java29
1 files changed, 14 insertions, 15 deletions
diff --git a/graphics/java/android/renderscript/Mesh.java b/graphics/java/android/renderscript/Mesh.java
index 7269cea..bb910cc 100644
--- a/graphics/java/android/renderscript/Mesh.java
+++ b/graphics/java/android/renderscript/Mesh.java
@@ -22,22 +22,21 @@ import android.util.Config;
import android.util.Log;
/**
- * Mesh class is a container for geometric data displayed in
- * renderscript.
- *
- * Internally, mesh is a collection of allocations that
+ * <p>This class is a container for geometric data displayed with
+ * Renderscript. Internally, a mesh is a collection of allocations that
* represent vertex data (positions, normals, texture
- * coordinates) and index data such as triangles and lines.
- *
- * Vertex data could either be interlieved within one
- * allocation, provided separately as multiple allocation
- * objects or done as a combination of the above. When a
+ * coordinates) and index data such as triangles and lines. </p>
+ * <p>
+ * Vertex data could either be interleaved within one
+ * allocation that is provided separately, as multiple allocation
+ * objects, or done as a combination of both. When a
* vertex channel name matches an input in the vertex program,
- * renderscript will automatically connect the two together.
- *
- * Parts of the mesh could be rendered with either explicit
+ * Renderscript automatically connects the two together.
+ * </p>
+ * <p>
+ * Parts of the mesh can be rendered with either explicit
* index sets or primitive types.
- *
+ * </p>
**/
public class Mesh extends BaseObj {
@@ -170,9 +169,9 @@ public class Mesh extends BaseObj {
}
/**
- * Mesh builder object. It starts empty and requires the user to
+ * Mesh builder object. It starts empty and requires you to
* add the types necessary to create vertex and index
- * allocations
+ * allocations.
*
*/
public static class Builder {