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-rw-r--r--graphics/java/android/renderscript/ProgramVertex.java185
1 files changed, 185 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java
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+++ b/graphics/java/android/renderscript/ProgramVertex.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+
+import android.util.Config;
+import android.util.Log;
+
+
+/**
+ * @hide
+ *
+ **/
+public class ProgramVertex extends BaseObj {
+ public static final int MAX_LIGHT = 8;
+
+ ProgramVertex(int id, RenderScript rs) {
+ super(rs);
+ mID = id;
+ }
+
+ public void bindAllocation(MatrixAllocation va) {
+ mRS.nProgramVertexBindAllocation(mID, va.mAlloc.mID);
+ }
+
+
+ public static class Builder {
+ RenderScript mRS;
+ Element mIn;
+ Element mOut;
+ Light[] mLights;
+ int mLightCount;
+ boolean mTextureMatrixEnable;
+
+
+ public Builder(RenderScript rs, Element in, Element out) {
+ mRS = rs;
+ mIn = in;
+ mOut = out;
+ mLights = new Light[MAX_LIGHT];
+ mLightCount = 0;
+ }
+
+ public void setTextureMatrixEnable(boolean enable) {
+ mTextureMatrixEnable = enable;
+ }
+
+ public void addLight(Light l) throws IllegalStateException {
+ if(mLightCount >= MAX_LIGHT) {
+ throw new IllegalArgumentException("Max light count exceeded.");
+ }
+ mLights[mLightCount] = l;
+ mLightCount++;
+ }
+
+
+
+ static synchronized ProgramVertex internalCreate(RenderScript rs, Builder b) {
+ int inID = 0;
+ int outID = 0;
+ if (b.mIn != null) {
+ inID = b.mIn.mID;
+ }
+ if (b.mOut != null) {
+ outID = b.mOut.mID;
+ }
+ rs.nProgramVertexBegin(inID, outID);
+ for(int ct=0; ct < b.mLightCount; ct++) {
+ rs.nProgramVertexAddLight(b.mLights[ct].mID);
+ }
+ rs.nProgramVertexSetTextureMatrixEnable(b.mTextureMatrixEnable);
+ int id = rs.nProgramVertexCreate();
+ return new ProgramVertex(id, rs);
+ }
+
+ public ProgramVertex create() {
+ return internalCreate(mRS, this);
+ }
+ }
+
+
+
+ public static class MatrixAllocation {
+ static final int MODELVIEW_OFFSET = 0;
+ static final int PROJECTION_OFFSET = 16;
+ static final int TEXTURE_OFFSET = 32;
+
+ Matrix mModel;
+ Matrix mProjection;
+ Matrix mTexture;
+
+ public Allocation mAlloc;
+
+ public MatrixAllocation(RenderScript rs) {
+ mModel = new Matrix();
+ mProjection = new Matrix();
+ mTexture = new Matrix();
+
+ mAlloc = Allocation.createSized(rs, Element.USER_F32(rs), 48);
+ mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat);
+ mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+ mAlloc.subData1D(TEXTURE_OFFSET, 16, mTexture.mMat);
+ }
+
+ public void destroy() {
+ mAlloc.destroy();
+ mAlloc = null;
+ }
+
+ public void loadModelview(Matrix m) {
+ mModel = m;
+ mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
+ }
+
+ public void loadProjection(Matrix m) {
+ mProjection = m;
+ mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
+ }
+
+ public void loadTexture(Matrix m) {
+ mTexture = m;
+ mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
+ }
+
+ public void setupOrthoWindow(int w, int h) {
+ mProjection.loadOrtho(0,w, h,0, -1,1);
+ mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+ }
+
+ public void setupOrthoNormalized(int w, int h) {
+ // range -1,1 in the narrow axis.
+ if(w > h) {
+ float aspect = ((float)w) / h;
+ mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1);
+ } else {
+ float aspect = ((float)h) / w;
+ mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
+ }
+ mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+ }
+
+ public void setupProjectionNormalized(int w, int h) {
+ // range -1,1 in the narrow axis at z = 0.
+ Matrix m1 = new Matrix();
+ Matrix m2 = new Matrix();
+
+ if(w > h) {
+ float aspect = ((float)w) / h;
+ m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
+ } else {
+ float aspect = ((float)h) / w;
+ m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
+ }
+
+ m2.loadRotate(180, 0, 1, 0);
+ m1.loadMultiply(m1, m2);
+
+ m2.loadScale(-2, 2, 1);
+ m1.loadMultiply(m1, m2);
+
+ m2.loadTranslate(0, 0, 2);
+ m1.loadMultiply(m1, m2);
+
+ mProjection = m1;
+ mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+ }
+
+ }
+
+}
+