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Diffstat (limited to 'graphics/java/android/renderscript/SimpleMesh.java')
-rw-r--r-- | graphics/java/android/renderscript/SimpleMesh.java | 351 |
1 files changed, 351 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/SimpleMesh.java b/graphics/java/android/renderscript/SimpleMesh.java new file mode 100644 index 0000000..3d10e3b --- /dev/null +++ b/graphics/java/android/renderscript/SimpleMesh.java @@ -0,0 +1,351 @@ +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.renderscript; + +import android.util.Config; +import android.util.Log; + +/** + * @hide + * + **/ +public class SimpleMesh extends BaseObj { + Type[] mVertexTypes; + Type mIndexType; + //Type mBatcheType; + Primitive mPrimitive; + + SimpleMesh(int id, RenderScript rs) { + super(rs); + mID = id; + } + + public void bindVertexAllocation(Allocation a, int slot) { + mRS.nSimpleMeshBindVertex(mID, a.mID, slot); + } + + public void bindIndexAllocation(Allocation a) { + mRS.nSimpleMeshBindIndex(mID, a.mID); + } + + public Allocation createVertexAllocation(int slot) { + return Allocation.createTyped(mRS, mVertexTypes[slot]); + } + + public Allocation createIndexAllocation() { + return Allocation.createTyped(mRS, mIndexType); + } + + public Type getVertexType(int slot) { + return mVertexTypes[slot]; + } + + public Type getIndexType() { + return mIndexType; + } + + public static class Builder { + RenderScript mRS; + + class Entry { + Type t; + Element e; + int size; + } + + int mVertexTypeCount; + Entry[] mVertexTypes; + Entry mIndexType; + //Entry mBatchType; + Primitive mPrimitive; + + + public Builder(RenderScript rs) { + mRS = rs; + mVertexTypeCount = 0; + mVertexTypes = new Entry[16]; + mIndexType = new Entry(); + } + + public int addVertexType(Type t) throws IllegalStateException { + if (mVertexTypeCount >= mVertexTypes.length) { + throw new IllegalStateException("Max vertex types exceeded."); + } + + int addedIndex = mVertexTypeCount; + mVertexTypes[mVertexTypeCount] = new Entry(); + mVertexTypes[mVertexTypeCount].t = t; + mVertexTypeCount++; + return addedIndex; + } + + public int addVertexType(Element e, int size) throws IllegalStateException { + if (mVertexTypeCount >= mVertexTypes.length) { + throw new IllegalStateException("Max vertex types exceeded."); + } + + int addedIndex = mVertexTypeCount; + mVertexTypes[mVertexTypeCount] = new Entry(); + mVertexTypes[mVertexTypeCount].e = e; + mVertexTypes[mVertexTypeCount].size = size; + mVertexTypeCount++; + return addedIndex; + } + + public void setIndexType(Type t) { + mIndexType.t = t; + mIndexType.e = null; + mIndexType.size = 0; + } + + public void setIndexType(Element e, int size) { + mIndexType.t = null; + mIndexType.e = e; + mIndexType.size = size; + } + + public void setPrimitive(Primitive p) { + mPrimitive = p; + } + + + Type newType(Element e, int size) { + Type.Builder tb = new Type.Builder(mRS, e); + tb.add(Dimension.X, size); + return tb.create(); + } + + static synchronized SimpleMesh internalCreate(RenderScript rs, Builder b) { + Type[] toDestroy = new Type[18]; + int toDestroyCount = 0; + + int indexID = 0; + if (b.mIndexType.t != null) { + indexID = b.mIndexType.t.mID; + } else if (b.mIndexType.size != 0) { + b.mIndexType.t = b.newType(b.mIndexType.e, b.mIndexType.size); + indexID = b.mIndexType.t.mID; + toDestroy[toDestroyCount++] = b.mIndexType.t; + } + + int[] IDs = new int[b.mVertexTypeCount]; + for(int ct=0; ct < b.mVertexTypeCount; ct++) { + if (b.mVertexTypes[ct].t != null) { + IDs[ct] = b.mVertexTypes[ct].t.mID; + } else { + b.mVertexTypes[ct].t = b.newType(b.mVertexTypes[ct].e, b.mVertexTypes[ct].size); + IDs[ct] = b.mVertexTypes[ct].t.mID; + toDestroy[toDestroyCount++] = b.mVertexTypes[ct].t; + } + } + + int id = rs.nSimpleMeshCreate(0, indexID, IDs, b.mPrimitive.mID); + for(int ct=0; ct < toDestroyCount; ct++) { + toDestroy[ct].destroy(); + } + + return new SimpleMesh(id, rs); + } + + public SimpleMesh create() { + SimpleMesh sm = internalCreate(mRS, this); + sm.mVertexTypes = new Type[mVertexTypeCount]; + for(int ct=0; ct < mVertexTypeCount; ct++) { + sm.mVertexTypes[ct] = mVertexTypes[ct].t; + } + sm.mIndexType = mIndexType.t; + sm.mPrimitive = mPrimitive; + return sm; + } + } + + public static class TriangleMeshBuilder { + float mVtxData[]; + int mVtxCount; + short mIndexData[]; + int mIndexCount; + RenderScript mRS; + Element mElement; + + float mNX = 0; + float mNY = 0; + float mNZ = -1; + float mS0 = 0; + float mT0 = 0; + float mR = 1; + float mG = 1; + float mB = 1; + float mA = 1; + + int mVtxSize; + int mFlags; + + public static final int COLOR = 0x0001; + public static final int NORMAL = 0x0002; + public static final int TEXTURE_0 = 0x0100; + + public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) { + mRS = rs; + mVtxCount = 0; + mIndexCount = 0; + mVtxData = new float[128]; + mIndexData = new short[128]; + mVtxSize = vtxSize; + mFlags = flags; + + if (vtxSize < 2 || vtxSize > 3) { + throw new IllegalArgumentException("Vertex size out of range."); + } + } + + private void makeSpace(int count) { + if ((mVtxCount + count) >= mVtxData.length) { + float t[] = new float[mVtxData.length * 2]; + System.arraycopy(mVtxData, 0, t, 0, mVtxData.length); + mVtxData = t; + } + } + + private void latch() { + if ((mFlags & COLOR) != 0) { + makeSpace(4); + mVtxData[mVtxCount++] = mR; + mVtxData[mVtxCount++] = mG; + mVtxData[mVtxCount++] = mB; + mVtxData[mVtxCount++] = mA; + } + if ((mFlags & TEXTURE_0) != 0) { + makeSpace(2); + mVtxData[mVtxCount++] = mS0; + mVtxData[mVtxCount++] = mT0; + } + if ((mFlags & NORMAL) != 0) { + makeSpace(3); + mVtxData[mVtxCount++] = mNX; + mVtxData[mVtxCount++] = mNY; + mVtxData[mVtxCount++] = mNZ; + } + } + + public void addVertex(float x, float y) { + if (mVtxSize != 2) { + throw new IllegalStateException("add mistmatch with declared components."); + } + makeSpace(2); + mVtxData[mVtxCount++] = x; + mVtxData[mVtxCount++] = y; + latch(); + } + + public void addVertex(float x, float y, float z) { + if (mVtxSize != 3) { + throw new IllegalStateException("add mistmatch with declared components."); + } + makeSpace(3); + mVtxData[mVtxCount++] = x; + mVtxData[mVtxCount++] = y; + mVtxData[mVtxCount++] = z; + latch(); + } + + public void setTexture(float s, float t) { + if ((mFlags & TEXTURE_0) == 0) { + throw new IllegalStateException("add mistmatch with declared components."); + } + mS0 = s; + mT0 = t; + } + + public void setNormal(float x, float y, float z) { + if ((mFlags & NORMAL) == 0) { + throw new IllegalStateException("add mistmatch with declared components."); + } + mNX = x; + mNY = y; + mNZ = z; + } + + public void setColor(float r, float g, float b, float a) { + if ((mFlags & COLOR) == 0) { + throw new IllegalStateException("add mistmatch with declared components."); + } + mR = r; + mG = g; + mB = b; + mA = a; + } + + public void addTriangle(int idx1, int idx2, int idx3) { + if((idx1 >= mVtxCount) || (idx1 < 0) || + (idx2 >= mVtxCount) || (idx2 < 0) || + (idx3 >= mVtxCount) || (idx3 < 0)) { + throw new IllegalStateException("Index provided greater than vertex count."); + } + if ((mIndexCount + 3) >= mIndexData.length) { + short t[] = new short[mIndexData.length * 2]; + System.arraycopy(mIndexData, 0, t, 0, mIndexData.length); + mIndexData = t; + } + mIndexData[mIndexCount++] = (short)idx1; + mIndexData[mIndexCount++] = (short)idx2; + mIndexData[mIndexCount++] = (short)idx3; + } + + public SimpleMesh create() { + Element.Builder b = new Element.Builder(mRS); + int floatCount = mVtxSize; + if (mVtxSize == 2) { + b.addFloatXY(); + } else { + b.addFloatXYZ(); + } + if ((mFlags & COLOR) != 0) { + floatCount += 4; + b.addFloatRGBA(); + } + if ((mFlags & TEXTURE_0) != 0) { + floatCount += 2; + b.addFloatST(); + } + if ((mFlags & NORMAL) != 0) { + floatCount += 3; + b.addFloatNorm(); + } + mElement = b.create(); + + Builder smb = new Builder(mRS); + smb.addVertexType(mElement, mVtxCount / floatCount); + smb.setIndexType(Element.INDEX_16(mRS), mIndexCount); + smb.setPrimitive(Primitive.TRIANGLE); + SimpleMesh sm = smb.create(); + + Allocation vertexAlloc = sm.createVertexAllocation(0); + Allocation indexAlloc = sm.createIndexAllocation(); + sm.bindVertexAllocation(vertexAlloc, 0); + sm.bindIndexAllocation(indexAlloc); + + vertexAlloc.data(mVtxData); + vertexAlloc.uploadToBufferObject(); + + indexAlloc.data(mIndexData); + indexAlloc.uploadToBufferObject(); + + return sm; + } + } +} + |