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-rw-r--r--graphics/java/android/renderscript/SimpleMesh.java351
1 files changed, 351 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/SimpleMesh.java b/graphics/java/android/renderscript/SimpleMesh.java
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+++ b/graphics/java/android/renderscript/SimpleMesh.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import android.util.Config;
+import android.util.Log;
+
+/**
+ * @hide
+ *
+ **/
+public class SimpleMesh extends BaseObj {
+ Type[] mVertexTypes;
+ Type mIndexType;
+ //Type mBatcheType;
+ Primitive mPrimitive;
+
+ SimpleMesh(int id, RenderScript rs) {
+ super(rs);
+ mID = id;
+ }
+
+ public void bindVertexAllocation(Allocation a, int slot) {
+ mRS.nSimpleMeshBindVertex(mID, a.mID, slot);
+ }
+
+ public void bindIndexAllocation(Allocation a) {
+ mRS.nSimpleMeshBindIndex(mID, a.mID);
+ }
+
+ public Allocation createVertexAllocation(int slot) {
+ return Allocation.createTyped(mRS, mVertexTypes[slot]);
+ }
+
+ public Allocation createIndexAllocation() {
+ return Allocation.createTyped(mRS, mIndexType);
+ }
+
+ public Type getVertexType(int slot) {
+ return mVertexTypes[slot];
+ }
+
+ public Type getIndexType() {
+ return mIndexType;
+ }
+
+ public static class Builder {
+ RenderScript mRS;
+
+ class Entry {
+ Type t;
+ Element e;
+ int size;
+ }
+
+ int mVertexTypeCount;
+ Entry[] mVertexTypes;
+ Entry mIndexType;
+ //Entry mBatchType;
+ Primitive mPrimitive;
+
+
+ public Builder(RenderScript rs) {
+ mRS = rs;
+ mVertexTypeCount = 0;
+ mVertexTypes = new Entry[16];
+ mIndexType = new Entry();
+ }
+
+ public int addVertexType(Type t) throws IllegalStateException {
+ if (mVertexTypeCount >= mVertexTypes.length) {
+ throw new IllegalStateException("Max vertex types exceeded.");
+ }
+
+ int addedIndex = mVertexTypeCount;
+ mVertexTypes[mVertexTypeCount] = new Entry();
+ mVertexTypes[mVertexTypeCount].t = t;
+ mVertexTypeCount++;
+ return addedIndex;
+ }
+
+ public int addVertexType(Element e, int size) throws IllegalStateException {
+ if (mVertexTypeCount >= mVertexTypes.length) {
+ throw new IllegalStateException("Max vertex types exceeded.");
+ }
+
+ int addedIndex = mVertexTypeCount;
+ mVertexTypes[mVertexTypeCount] = new Entry();
+ mVertexTypes[mVertexTypeCount].e = e;
+ mVertexTypes[mVertexTypeCount].size = size;
+ mVertexTypeCount++;
+ return addedIndex;
+ }
+
+ public void setIndexType(Type t) {
+ mIndexType.t = t;
+ mIndexType.e = null;
+ mIndexType.size = 0;
+ }
+
+ public void setIndexType(Element e, int size) {
+ mIndexType.t = null;
+ mIndexType.e = e;
+ mIndexType.size = size;
+ }
+
+ public void setPrimitive(Primitive p) {
+ mPrimitive = p;
+ }
+
+
+ Type newType(Element e, int size) {
+ Type.Builder tb = new Type.Builder(mRS, e);
+ tb.add(Dimension.X, size);
+ return tb.create();
+ }
+
+ static synchronized SimpleMesh internalCreate(RenderScript rs, Builder b) {
+ Type[] toDestroy = new Type[18];
+ int toDestroyCount = 0;
+
+ int indexID = 0;
+ if (b.mIndexType.t != null) {
+ indexID = b.mIndexType.t.mID;
+ } else if (b.mIndexType.size != 0) {
+ b.mIndexType.t = b.newType(b.mIndexType.e, b.mIndexType.size);
+ indexID = b.mIndexType.t.mID;
+ toDestroy[toDestroyCount++] = b.mIndexType.t;
+ }
+
+ int[] IDs = new int[b.mVertexTypeCount];
+ for(int ct=0; ct < b.mVertexTypeCount; ct++) {
+ if (b.mVertexTypes[ct].t != null) {
+ IDs[ct] = b.mVertexTypes[ct].t.mID;
+ } else {
+ b.mVertexTypes[ct].t = b.newType(b.mVertexTypes[ct].e, b.mVertexTypes[ct].size);
+ IDs[ct] = b.mVertexTypes[ct].t.mID;
+ toDestroy[toDestroyCount++] = b.mVertexTypes[ct].t;
+ }
+ }
+
+ int id = rs.nSimpleMeshCreate(0, indexID, IDs, b.mPrimitive.mID);
+ for(int ct=0; ct < toDestroyCount; ct++) {
+ toDestroy[ct].destroy();
+ }
+
+ return new SimpleMesh(id, rs);
+ }
+
+ public SimpleMesh create() {
+ SimpleMesh sm = internalCreate(mRS, this);
+ sm.mVertexTypes = new Type[mVertexTypeCount];
+ for(int ct=0; ct < mVertexTypeCount; ct++) {
+ sm.mVertexTypes[ct] = mVertexTypes[ct].t;
+ }
+ sm.mIndexType = mIndexType.t;
+ sm.mPrimitive = mPrimitive;
+ return sm;
+ }
+ }
+
+ public static class TriangleMeshBuilder {
+ float mVtxData[];
+ int mVtxCount;
+ short mIndexData[];
+ int mIndexCount;
+ RenderScript mRS;
+ Element mElement;
+
+ float mNX = 0;
+ float mNY = 0;
+ float mNZ = -1;
+ float mS0 = 0;
+ float mT0 = 0;
+ float mR = 1;
+ float mG = 1;
+ float mB = 1;
+ float mA = 1;
+
+ int mVtxSize;
+ int mFlags;
+
+ public static final int COLOR = 0x0001;
+ public static final int NORMAL = 0x0002;
+ public static final int TEXTURE_0 = 0x0100;
+
+ public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) {
+ mRS = rs;
+ mVtxCount = 0;
+ mIndexCount = 0;
+ mVtxData = new float[128];
+ mIndexData = new short[128];
+ mVtxSize = vtxSize;
+ mFlags = flags;
+
+ if (vtxSize < 2 || vtxSize > 3) {
+ throw new IllegalArgumentException("Vertex size out of range.");
+ }
+ }
+
+ private void makeSpace(int count) {
+ if ((mVtxCount + count) >= mVtxData.length) {
+ float t[] = new float[mVtxData.length * 2];
+ System.arraycopy(mVtxData, 0, t, 0, mVtxData.length);
+ mVtxData = t;
+ }
+ }
+
+ private void latch() {
+ if ((mFlags & COLOR) != 0) {
+ makeSpace(4);
+ mVtxData[mVtxCount++] = mR;
+ mVtxData[mVtxCount++] = mG;
+ mVtxData[mVtxCount++] = mB;
+ mVtxData[mVtxCount++] = mA;
+ }
+ if ((mFlags & TEXTURE_0) != 0) {
+ makeSpace(2);
+ mVtxData[mVtxCount++] = mS0;
+ mVtxData[mVtxCount++] = mT0;
+ }
+ if ((mFlags & NORMAL) != 0) {
+ makeSpace(3);
+ mVtxData[mVtxCount++] = mNX;
+ mVtxData[mVtxCount++] = mNY;
+ mVtxData[mVtxCount++] = mNZ;
+ }
+ }
+
+ public void addVertex(float x, float y) {
+ if (mVtxSize != 2) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ makeSpace(2);
+ mVtxData[mVtxCount++] = x;
+ mVtxData[mVtxCount++] = y;
+ latch();
+ }
+
+ public void addVertex(float x, float y, float z) {
+ if (mVtxSize != 3) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ makeSpace(3);
+ mVtxData[mVtxCount++] = x;
+ mVtxData[mVtxCount++] = y;
+ mVtxData[mVtxCount++] = z;
+ latch();
+ }
+
+ public void setTexture(float s, float t) {
+ if ((mFlags & TEXTURE_0) == 0) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ mS0 = s;
+ mT0 = t;
+ }
+
+ public void setNormal(float x, float y, float z) {
+ if ((mFlags & NORMAL) == 0) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ mNX = x;
+ mNY = y;
+ mNZ = z;
+ }
+
+ public void setColor(float r, float g, float b, float a) {
+ if ((mFlags & COLOR) == 0) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ mR = r;
+ mG = g;
+ mB = b;
+ mA = a;
+ }
+
+ public void addTriangle(int idx1, int idx2, int idx3) {
+ if((idx1 >= mVtxCount) || (idx1 < 0) ||
+ (idx2 >= mVtxCount) || (idx2 < 0) ||
+ (idx3 >= mVtxCount) || (idx3 < 0)) {
+ throw new IllegalStateException("Index provided greater than vertex count.");
+ }
+ if ((mIndexCount + 3) >= mIndexData.length) {
+ short t[] = new short[mIndexData.length * 2];
+ System.arraycopy(mIndexData, 0, t, 0, mIndexData.length);
+ mIndexData = t;
+ }
+ mIndexData[mIndexCount++] = (short)idx1;
+ mIndexData[mIndexCount++] = (short)idx2;
+ mIndexData[mIndexCount++] = (short)idx3;
+ }
+
+ public SimpleMesh create() {
+ Element.Builder b = new Element.Builder(mRS);
+ int floatCount = mVtxSize;
+ if (mVtxSize == 2) {
+ b.addFloatXY();
+ } else {
+ b.addFloatXYZ();
+ }
+ if ((mFlags & COLOR) != 0) {
+ floatCount += 4;
+ b.addFloatRGBA();
+ }
+ if ((mFlags & TEXTURE_0) != 0) {
+ floatCount += 2;
+ b.addFloatST();
+ }
+ if ((mFlags & NORMAL) != 0) {
+ floatCount += 3;
+ b.addFloatNorm();
+ }
+ mElement = b.create();
+
+ Builder smb = new Builder(mRS);
+ smb.addVertexType(mElement, mVtxCount / floatCount);
+ smb.setIndexType(Element.INDEX_16(mRS), mIndexCount);
+ smb.setPrimitive(Primitive.TRIANGLE);
+ SimpleMesh sm = smb.create();
+
+ Allocation vertexAlloc = sm.createVertexAllocation(0);
+ Allocation indexAlloc = sm.createIndexAllocation();
+ sm.bindVertexAllocation(vertexAlloc, 0);
+ sm.bindIndexAllocation(indexAlloc);
+
+ vertexAlloc.data(mVtxData);
+ vertexAlloc.uploadToBufferObject();
+
+ indexAlloc.data(mIndexData);
+ indexAlloc.uploadToBufferObject();
+
+ return sm;
+ }
+ }
+}
+