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-rw-r--r--graphics/java/android/renderscript/FileA3D.java6
-rw-r--r--graphics/java/android/renderscript/Mesh.java447
-rw-r--r--graphics/java/android/renderscript/RenderScript.java4
3 files changed, 452 insertions, 5 deletions
diff --git a/graphics/java/android/renderscript/FileA3D.java b/graphics/java/android/renderscript/FileA3D.java
index fb36f1f..3b3711b 100644
--- a/graphics/java/android/renderscript/FileA3D.java
+++ b/graphics/java/android/renderscript/FileA3D.java
@@ -36,7 +36,6 @@ public class FileA3D extends BaseObj {
UNKNOWN,
MESH,
- SIMPLE_MESH,
TYPE,
ELEMENT,
ALLOCATION,
@@ -89,10 +88,7 @@ public class FileA3D extends BaseObj {
switch (mClassID) {
case MESH:
- mLoadedObj = null;
- break;
- case SIMPLE_MESH:
- mLoadedObj = new SimpleMesh(objectID, mRS);
+ mLoadedObj = new Mesh(objectID, mRS);
break;
case TYPE:
mLoadedObj = new Type(objectID, mRS);
diff --git a/graphics/java/android/renderscript/Mesh.java b/graphics/java/android/renderscript/Mesh.java
new file mode 100644
index 0000000..5a53878
--- /dev/null
+++ b/graphics/java/android/renderscript/Mesh.java
@@ -0,0 +1,447 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import java.util.Vector;
+
+import android.util.Config;
+import android.util.Log;
+
+/**
+ * @hide
+ *
+ **/
+public class Mesh extends BaseObj {
+
+ Allocation[] mVertexBuffers;
+ Allocation[] mIndexBuffers;
+ Primitive[] mPrimitives;
+
+ Mesh(int id, RenderScript rs) {
+ super(rs);
+ mID = id;
+ }
+
+ public int getVertexAllocationCount() {
+ if(mVertexBuffers == null) {
+ return 0;
+ }
+ return mVertexBuffers.length;
+ }
+ public Allocation getVertexAllocation(int slot) {
+ return mVertexBuffers[slot];
+ }
+
+ public int getPrimitiveCount() {
+ if(mIndexBuffers == null) {
+ return 0;
+ }
+ return mIndexBuffers.length;
+ }
+ public Allocation getIndexAllocation(int slot) {
+ return mIndexBuffers[slot];
+ }
+ public Primitive getPrimitive(int slot) {
+ return mPrimitives[slot];
+ }
+
+ public static class Builder {
+ RenderScript mRS;
+
+ class Entry {
+ Type t;
+ Element e;
+ int size;
+ Primitive prim;
+ }
+
+ int mVertexTypeCount;
+ Entry[] mVertexTypes;
+ Vector mIndexTypes;
+
+ public Builder(RenderScript rs) {
+ mRS = rs;
+ mVertexTypeCount = 0;
+ mVertexTypes = new Entry[16];
+ mIndexTypes = new Vector();
+ }
+
+ public int addVertexType(Type t) throws IllegalStateException {
+ if (mVertexTypeCount >= mVertexTypes.length) {
+ throw new IllegalStateException("Max vertex types exceeded.");
+ }
+
+ int addedIndex = mVertexTypeCount;
+ mVertexTypes[mVertexTypeCount] = new Entry();
+ mVertexTypes[mVertexTypeCount].t = t;
+ mVertexTypes[mVertexTypeCount].e = null;
+ mVertexTypeCount++;
+ return addedIndex;
+ }
+
+ public int addVertexType(Element e, int size) throws IllegalStateException {
+ if (mVertexTypeCount >= mVertexTypes.length) {
+ throw new IllegalStateException("Max vertex types exceeded.");
+ }
+
+ int addedIndex = mVertexTypeCount;
+ mVertexTypes[mVertexTypeCount] = new Entry();
+ mVertexTypes[mVertexTypeCount].t = null;
+ mVertexTypes[mVertexTypeCount].e = e;
+ mVertexTypes[mVertexTypeCount].size = size;
+ mVertexTypeCount++;
+ return addedIndex;
+ }
+
+ public int addIndexType(Type t, Primitive p) {
+ int addedIndex = mIndexTypes.size();
+ Entry indexType = new Entry();
+ indexType.t = t;
+ indexType.e = null;
+ indexType.size = 0;
+ indexType.prim = p;
+ mIndexTypes.addElement(indexType);
+ return addedIndex;
+ }
+
+ public int addIndexType(Primitive p) {
+ int addedIndex = mIndexTypes.size();
+ Entry indexType = new Entry();
+ indexType.t = null;
+ indexType.e = null;
+ indexType.size = 0;
+ indexType.prim = p;
+ mIndexTypes.addElement(indexType);
+ return addedIndex;
+ }
+
+ public int addIndexType(Element e, int size, Primitive p) {
+ int addedIndex = mIndexTypes.size();
+ Entry indexType = new Entry();
+ indexType.t = null;
+ indexType.e = e;
+ indexType.size = size;
+ indexType.prim = p;
+ mIndexTypes.addElement(indexType);
+ return addedIndex;
+ }
+
+ Type newType(Element e, int size) {
+ Type.Builder tb = new Type.Builder(mRS, e);
+ tb.add(Dimension.X, size);
+ return tb.create();
+ }
+
+ static synchronized Mesh internalCreate(RenderScript rs, Builder b) {
+
+ int id = rs.nMeshCreate(b.mVertexTypeCount, b.mIndexTypes.size());
+ Mesh newMesh = new Mesh(id, rs);
+ newMesh.mIndexBuffers = new Allocation[b.mIndexTypes.size()];
+ newMesh.mPrimitives = new Primitive[b.mIndexTypes.size()];
+ newMesh.mVertexBuffers = new Allocation[b.mVertexTypeCount];
+
+ for(int ct = 0; ct < b.mIndexTypes.size(); ct ++) {
+ Allocation alloc = null;
+ Entry entry = (Entry)b.mIndexTypes.elementAt(ct);
+ if (entry.t != null) {
+ alloc = Allocation.createTyped(rs, entry.t);
+ }
+ else if(entry.e != null) {
+ alloc = Allocation.createSized(rs, entry.e, entry.size);
+ }
+ int allocID = (alloc == null) ? 0 : alloc.getID();
+ rs.nMeshBindIndex(id, allocID, entry.prim.mID, ct);
+ newMesh.mIndexBuffers[ct] = alloc;
+ newMesh.mPrimitives[ct] = entry.prim;
+ }
+
+ for(int ct = 0; ct < b.mVertexTypeCount; ct ++) {
+ Allocation alloc = null;
+ Entry entry = b.mVertexTypes[ct];
+ if (entry.t != null) {
+ alloc = Allocation.createTyped(rs, entry.t);
+ } else if(entry.e != null) {
+ alloc = Allocation.createSized(rs, entry.e, entry.size);
+ }
+ rs.nMeshBindVertex(id, alloc.getID(), ct);
+ newMesh.mVertexBuffers[ct] = alloc;
+ }
+
+ return newMesh;
+ }
+
+ public Mesh create() {
+ mRS.validate();
+ Mesh sm = internalCreate(mRS, this);
+ return sm;
+ }
+ }
+
+ public static class AllocationBuilder {
+ RenderScript mRS;
+
+ class Entry {
+ Allocation a;
+ Primitive prim;
+ }
+
+ int mVertexTypeCount;
+ Entry[] mVertexTypes;
+
+ Vector mIndexTypes;
+
+ public AllocationBuilder(RenderScript rs) {
+ mRS = rs;
+ mVertexTypeCount = 0;
+ mVertexTypes = new Entry[16];
+ mIndexTypes = new Vector();
+ }
+
+ public int addVertexAllocation(Allocation a) throws IllegalStateException {
+ if (mVertexTypeCount >= mVertexTypes.length) {
+ throw new IllegalStateException("Max vertex types exceeded.");
+ }
+
+ int addedIndex = mVertexTypeCount;
+ mVertexTypes[mVertexTypeCount] = new Entry();
+ mVertexTypes[mVertexTypeCount].a = a;
+ mVertexTypeCount++;
+ return addedIndex;
+ }
+
+ public int addIndexAllocation(Allocation a, Primitive p) {
+ int addedIndex = mIndexTypes.size();
+ Entry indexType = new Entry();
+ indexType.a = a;
+ indexType.prim = p;
+ mIndexTypes.addElement(indexType);
+ return addedIndex;
+ }
+
+ public int addIndexType(Primitive p) {
+ int addedIndex = mIndexTypes.size();
+ Entry indexType = new Entry();
+ indexType.a = null;
+ indexType.prim = p;
+ mIndexTypes.addElement(indexType);
+ return addedIndex;
+ }
+
+ static synchronized Mesh internalCreate(RenderScript rs, AllocationBuilder b) {
+
+ int id = rs.nMeshCreate(b.mVertexTypeCount, b.mIndexTypes.size());
+ Mesh newMesh = new Mesh(id, rs);
+ newMesh.mIndexBuffers = new Allocation[b.mIndexTypes.size()];
+ newMesh.mPrimitives = new Primitive[b.mIndexTypes.size()];
+ newMesh.mVertexBuffers = new Allocation[b.mVertexTypeCount];
+
+ for(int ct = 0; ct < b.mIndexTypes.size(); ct ++) {
+ Entry entry = (Entry)b.mIndexTypes.elementAt(ct);
+ int allocID = (entry.a == null) ? 0 : entry.a.getID();
+ rs.nMeshBindIndex(id, allocID, entry.prim.mID, ct);
+ newMesh.mIndexBuffers[ct] = entry.a;
+ newMesh.mPrimitives[ct] = entry.prim;
+ }
+
+ for(int ct = 0; ct < b.mVertexTypeCount; ct ++) {
+ Entry entry = b.mVertexTypes[ct];
+ rs.nMeshBindVertex(id, entry.a.mID, ct);
+ newMesh.mVertexBuffers[ct] = entry.a;
+ }
+
+ return newMesh;
+ }
+
+ public Mesh create() {
+ mRS.validate();
+ Mesh sm = internalCreate(mRS, this);
+ return sm;
+ }
+ }
+
+
+ public static class TriangleMeshBuilder {
+ float mVtxData[];
+ int mVtxCount;
+ short mIndexData[];
+ int mIndexCount;
+ RenderScript mRS;
+ Element mElement;
+
+ float mNX = 0;
+ float mNY = 0;
+ float mNZ = -1;
+ float mS0 = 0;
+ float mT0 = 0;
+ float mR = 1;
+ float mG = 1;
+ float mB = 1;
+ float mA = 1;
+
+ int mVtxSize;
+ int mFlags;
+
+ public static final int COLOR = 0x0001;
+ public static final int NORMAL = 0x0002;
+ public static final int TEXTURE_0 = 0x0100;
+
+ public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) {
+ mRS = rs;
+ mVtxCount = 0;
+ mIndexCount = 0;
+ mVtxData = new float[128];
+ mIndexData = new short[128];
+ mVtxSize = vtxSize;
+ mFlags = flags;
+
+ if (vtxSize < 2 || vtxSize > 3) {
+ throw new IllegalArgumentException("Vertex size out of range.");
+ }
+ }
+
+ private void makeSpace(int count) {
+ if ((mVtxCount + count) >= mVtxData.length) {
+ float t[] = new float[mVtxData.length * 2];
+ System.arraycopy(mVtxData, 0, t, 0, mVtxData.length);
+ mVtxData = t;
+ }
+ }
+
+ private void latch() {
+ if ((mFlags & COLOR) != 0) {
+ makeSpace(4);
+ mVtxData[mVtxCount++] = mR;
+ mVtxData[mVtxCount++] = mG;
+ mVtxData[mVtxCount++] = mB;
+ mVtxData[mVtxCount++] = mA;
+ }
+ if ((mFlags & TEXTURE_0) != 0) {
+ makeSpace(2);
+ mVtxData[mVtxCount++] = mS0;
+ mVtxData[mVtxCount++] = mT0;
+ }
+ if ((mFlags & NORMAL) != 0) {
+ makeSpace(3);
+ mVtxData[mVtxCount++] = mNX;
+ mVtxData[mVtxCount++] = mNY;
+ mVtxData[mVtxCount++] = mNZ;
+ }
+ }
+
+ public void addVertex(float x, float y) {
+ if (mVtxSize != 2) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ makeSpace(2);
+ mVtxData[mVtxCount++] = x;
+ mVtxData[mVtxCount++] = y;
+ latch();
+ }
+
+ public void addVertex(float x, float y, float z) {
+ if (mVtxSize != 3) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ makeSpace(3);
+ mVtxData[mVtxCount++] = x;
+ mVtxData[mVtxCount++] = y;
+ mVtxData[mVtxCount++] = z;
+ latch();
+ }
+
+ public void setTexture(float s, float t) {
+ if ((mFlags & TEXTURE_0) == 0) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ mS0 = s;
+ mT0 = t;
+ }
+
+ public void setNormal(float x, float y, float z) {
+ if ((mFlags & NORMAL) == 0) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ mNX = x;
+ mNY = y;
+ mNZ = z;
+ }
+
+ public void setColor(float r, float g, float b, float a) {
+ if ((mFlags & COLOR) == 0) {
+ throw new IllegalStateException("add mistmatch with declared components.");
+ }
+ mR = r;
+ mG = g;
+ mB = b;
+ mA = a;
+ }
+
+ public void addTriangle(int idx1, int idx2, int idx3) {
+ if((idx1 >= mVtxCount) || (idx1 < 0) ||
+ (idx2 >= mVtxCount) || (idx2 < 0) ||
+ (idx3 >= mVtxCount) || (idx3 < 0)) {
+ throw new IllegalStateException("Index provided greater than vertex count.");
+ }
+ if ((mIndexCount + 3) >= mIndexData.length) {
+ short t[] = new short[mIndexData.length * 2];
+ System.arraycopy(mIndexData, 0, t, 0, mIndexData.length);
+ mIndexData = t;
+ }
+ mIndexData[mIndexCount++] = (short)idx1;
+ mIndexData[mIndexCount++] = (short)idx2;
+ mIndexData[mIndexCount++] = (short)idx3;
+ }
+
+ public Mesh create(boolean uploadToBufferObject) {
+ Element.Builder b = new Element.Builder(mRS);
+ int floatCount = mVtxSize;
+ b.add(Element.createVector(mRS,
+ Element.DataType.FLOAT_32,
+ mVtxSize), "position");
+ if ((mFlags & COLOR) != 0) {
+ floatCount += 4;
+ b.add(Element.F32_4(mRS), "color");
+ }
+ if ((mFlags & TEXTURE_0) != 0) {
+ floatCount += 2;
+ b.add(Element.F32_2(mRS), "texture0");
+ }
+ if ((mFlags & NORMAL) != 0) {
+ floatCount += 3;
+ b.add(Element.F32_3(mRS), "normal");
+ }
+ mElement = b.create();
+
+ Builder smb = new Builder(mRS);
+ smb.addVertexType(mElement, mVtxCount / floatCount);
+ smb.addIndexType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE);
+
+ Mesh sm = smb.create();
+
+ sm.getVertexAllocation(0).data(mVtxData);
+ if(uploadToBufferObject) {
+ sm.getVertexAllocation(0).uploadToBufferObject();
+ }
+
+ sm.getIndexAllocation(0).data(mIndexData);
+ sm.getIndexAllocation(0).uploadToBufferObject();
+
+ return sm;
+ }
+ }
+}
+
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index b2e5b02..c7e8ca5 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -186,6 +186,10 @@ public class RenderScript {
native void nLightSetColor(int l, float r, float g, float b);
native void nLightSetPosition(int l, float x, float y, float z);
+ native int nMeshCreate(int vtxCount, int indexCount);
+ native void nMeshBindVertex(int id, int alloc, int slot);
+ native void nMeshBindIndex(int id, int alloc, int prim, int slot);
+
native int nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim);
native void nSimpleMeshBindVertex(int id, int alloc, int slot);
native void nSimpleMeshBindIndex(int id, int alloc);