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-rw-r--r--graphics/java/android/graphics/Bitmap.java68
1 files changed, 62 insertions, 6 deletions
diff --git a/graphics/java/android/graphics/Bitmap.java b/graphics/java/android/graphics/Bitmap.java
index bd903da..b2f4379 100644
--- a/graphics/java/android/graphics/Bitmap.java
+++ b/graphics/java/android/graphics/Bitmap.java
@@ -245,25 +245,80 @@ public final class Bitmap implements Parcelable {
}
}
+ /**
+ * Possible bitmap configurations. A bitmap configuration describes
+ * how pixels are stored. This affects the quality (color depth) as
+ * well as the ability to display transparent/translucent colors.
+ */
public enum Config {
// these native values must match up with the enum in SkBitmap.h
+
+ /**
+ * Each pixel is stored as a single translucency (alpha) channel.
+ * This is very useful to efficiently store masks for instance.
+ * No color information is stored.
+ * With this configuration, each pixel requires 1 byte of memory.
+ */
ALPHA_8 (2),
+
+ /**
+ * Each pixel is stored on 2 bytes and only the RGB channels are
+ * encoded: red is stored with 5 bits of precision (32 possible
+ * values), green is stored with 6 bits of precision (64 possible
+ * values) and blue is stored with 5 bits of precision.
+ *
+ * This configuration can produce slight visual artifacts depending
+ * on the configuration of the source. For instance, without
+ * dithering, the result might show a greenish tint. To get better
+ * results dithering should be applied.
+ *
+ * This configuration may be useful when using opaque bitmaps
+ * that do not require high color fidelity.
+ */
RGB_565 (4),
+
+ /**
+ * Each pixel is stored on 2 bytes. The three RGB color channels
+ * and the alpha channel (translucency) are stored with a 4 bits
+ * precision (16 possible values.)
+ *
+ * This configuration is mostly useful if the application needs
+ * to store translucency information but also needs to save
+ * memory.
+ *
+ * It is recommended to use {@link #ARGB_8888} instead of this
+ * configuration.
+ *
+ * @deprecated Because of the poor quality of this configuration,
+ * it is advised to use {@link #ARGB_8888} instead.
+ */
+ @Deprecated
ARGB_4444 (5),
+
+ /**
+ * Each pixel is stored on 4 bytes. Each channel (RGB and alpha
+ * for translucency) is stored with 8 bits of precision (256
+ * possible values.)
+ *
+ * This configuration is very flexible and offers the best
+ * quality. It should be used whenever possible.
+ */
ARGB_8888 (6);
+ final int nativeInt;
+
+ @SuppressWarnings({"deprecation"})
+ private static Config sConfigs[] = {
+ null, null, ALPHA_8, null, RGB_565, ARGB_4444, ARGB_8888
+ };
+
Config(int ni) {
this.nativeInt = ni;
}
- final int nativeInt;
- /* package */ static Config nativeToConfig(int ni) {
+ static Config nativeToConfig(int ni) {
return sConfigs[ni];
}
-
- private static Config sConfigs[] = {
- null, null, ALPHA_8, null, RGB_565, ARGB_4444, ARGB_8888
- };
}
/**
@@ -473,6 +528,7 @@ public final class Bitmap implements Parcelable {
case ALPHA_8:
newConfig = Config.ALPHA_8;
break;
+ //noinspection deprecation
case ARGB_4444:
case ARGB_8888:
default: